saithor Posted April 1 Clone Share Posted April 1 Yaldiled Gurvys Dragonborn Paladin 4/Bard 1 AC: 19 (Splint Mail, Shield) | HP: 23/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1 Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance Memorized Spells; Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter Level 2 | ▣ ▢ | Yaldiled nods. "Paid or not, it would be vile to leave someone to be murdered. Let us be off and stop whoever these three individual may be before they finish their plot." Truth be told, Yaldiled was just happy to be in a world where things made more sense once again. Assuming no one involved revealed themselves to be a shapeshifter. Mechanics Main Hand: +1 Warhammer Off Hand: Shield Bardic Inspiration 2/3 1st level spell slots 3/4 Action: Bonus Action: Move: Chase Raffolk 30' Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted April 1 Clone Share Posted April 1 Baldur Baldur Stonebow Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 43/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 Baldur is glad everyone agrees and spurs his horse after Saara. He steers his steed next to Ru'ath's horse as they ride. Forgive Saara for her bluntness, but she has a major mistrust of arcane spellcasters. At least until she gets to know them. I am interested, what is this method of scouting you spoke of? It might be useful. Mechanics Main Hand: Off Hand: Action: Bonus Action: Move: Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
MysteriousMiller Posted April 1 Clone Share Posted April 1 PC Ru'ath Firvanna Shadar-kai Rogue (Spy) 5 AC: 15 (studded leather) | HP: 28/28 | Initiative: +3 | Passive Perception: 18 Spells: Disguise Self 1/1, Invisibility 1/1 | Spell Attack: +6 | Spell DC: 14 DM Inspiration: 1/1 Ru doesn't react at Saara's comment, she's been stared at and rejected by people far closer to her and even that barely caused a tear. As Baldur rides up next to her she nods as he explains. "I cannot blame her. Many folk are concerned by my appearance when they first meet me. I didn't always appear so..." she replies, pausing as if lost in thought. Then she shrugs "...but I am no spellcaster. The changes left me with a few useful talents. For one, I can disappear from view, which can be handy in many situations!" She feels strange sharing this information, though the dwarf seems quite trustworthy, but as to talking about the cause of her changes...well, that's something she's not willing to share. She has seen too many people react with fear and hatred. Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Neopopulas Posted April 2 Clone Share Posted April 2 Amelia Kassicar Human Sorcerer 5 AC: 13 (16 w/Mage Armour) | HP: 32/32 | Initiative: +3 | Passive Perception: 13 | Spell Attack: +7 | Spell DC: 15 | DM Inspiration: 1/1 Abilities: [Sorcerer Points: 5/5] | Metamagic (Quicken SpellWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casti / Empower SpellWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.) | Magical GuideanceWhen you make an ability check that fails, you can spend 1 sorcery point to reroll the d20. | Active Effects: Mage Armour Cantrips; Fire Bolt, Prestidigitation, Light, Mending, Mage Hand, Mind Sliver, Eldritch Blast Level 1 [▣ ▣ ▣ ▢] Burning Hands, Mage Armour, Shield, Arms of Hadar, Dissonant Whispers Level 2 [▣ ▣ ▣] Scorching Ray, Shatter Level 3 [▣ ▣ ▣] Fireball, Enemies Abound, Antagonize "Oh i'm not too concerned.. She wouldn't be the first person to look sideways at me.. They tend to always come around in the end.." Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted April 2 Author Clone Share Posted April 2 Dungeons & Dragons 5e with DM BWatford The group hastened towards their given destination, known as Old Grinder, a name bestowed on the place by the elderly cook. The dilapidated windmill, situated merely a mile away, loomed closer as they swiftly traversed the distance on horseback. As they neared the windmill, they maintained a cautious distance, wary of being spotted by anyone who might be on the lookout from within the mill. The Old Grinder, perched atop a small hill, lay in ruins, its dilapidated state discernible even from the distance where the group was seated. The windmill's fan, missing chunks and ragged with tears, stood as a testament to its neglect. Constructed from hefty, robust stone blocks, the structure featured a pair of windows on either side of the upper level and a solid wooden door anchoring the ground floor. It was undeniable that their approach would be visible on the hill and in the open. Additionally, they were leading four extra horses, along with the esteemed Miss Ivory. Baldur observed that the walls appeared to be constructed of loose stone blocks protruding from the aged, slightly tilted building, suggesting they could be climbed with a moderate level of skill. Ru'ath noted that, based on the arrangement of the door's fixtures, he deduced the front door was designed to open outwards rather than inwards, and he observed an old, rusty lock on it. Amelia noted that the upper-floor windows opened outward and included a layer of glass, an uncommon feature for such buildings due to the high cost typically associated with glass in such settings. At that moment, Ru'ath caught sight of it; a slender figure in a black, hooded robe glided past one of the upper windows. He thought the figure seemed feminine, or perhaps elven. The hooded robe made it difficult to discern. They would need to exercise caution in their approach. BLOOD ON THE CROWN Old Grinder On this SelikWednesday, the 35th day of CamuaAutumn, In the 631st year of the Age of Kings 10:25 am Day 6 Scene Information: Show Active Maps Currently Not in Use!! Show Bookkeeping PASSIVE PERCEPTION Ru'ath 18 | Baldur 15 | Kythera 14 | Amelia 13 | Yaldiled 13 | Saara 10 INITIATIVE Not in Use!! MECHANICS Not in Use!! CONDITIONS Not in Use!! DESCRIPTIONS Not in Use!! AMEILA KASSICAR Hit Points: 35/49 Hit Dice: 5/5 Sorcery Points: 5/5 *L Spell Slots (+7, DC 15) *L 1st Level: 4/4 2nd Level: 3/3 3rd Level: 2/2 DM Inspiration: 1/1 BALDUR STONEBOW Hit Points: 32/32 (RESIST:poison; ADVSAVTYPE: poisoned) Hit Dice: 5/5 Spell Slots (+5, DC 13) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 KYTHERA SYRAS Hit Points: 29/29 Hit Dice: 5/5 Arcane Recovery: 1/1 *L Cloak of Darkness: 1/1 *S/L Shadow Shield: 1/1 *S/L Dissonant Whispers *1/1 L Misty Step *1/1 L Spell Slots Cleric (+4, DC 12), Wizard (+8, DC 16) *L 1st Level: 3/4 2nd Level: 3/3 3rd Level: 2/2 DM Inspiration: 1/1 RU'ATH FIRVANNA Hit Points: 28/28 (fey ancestry; RESIST: necrotic; uncanny dodge) Hit Dice: 5/5 Blessings of the Raven Queen: 3/3 *L Shadow Touched Invisibility: 1/1 *L Disguise Self: 1/1 *L DM Inspiration: 1/1 SAARA RENALISH Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE) Hit Dice: 5/5 Channel Divinity: 1/1 *S/L Divine Sense: 5/5 *L Form of Dread: 3/3 *L Lay On Hands: 20/20 *L Serpentine Spellcasting: 0/1 *L Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15) 1st Level: 4/4 *L Pact Slots (1st): 1/1 *S/L DM Inspiration: 1/1 YALDILED GURVYS Hit Points: 23/38 (RESIST:cold; IMMUNE: disease) Hit Dice: 5/5 Bardic Inspiration: 2/3 (d8) *L Breath Weapon: 1/1 *S Channel Divinity: 1/1 *S/L Divine Sense: 4/4 *L Lay on Hands: 20/20 *L Spell Slots (+6, DC 14) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted April 2 Clone Share Posted April 2 Baldur Baldur Stonebow Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 43/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 After studying the place for a few seconds he speaks up. Unless we want to just rush the door and hope for the best, not a great idea, I think our best bet is to circle around to the backside of the building where there are not doors or windows and then approach the building from their blind spot. Then, as quietly as possible we make our way around to the door. Hopefully it won't be locked, but if it is, unless someone can pick the lock, we will have to bash the door in. Unless someone has another way to gain entrance. I mean it looks like the walls aren't that hard to climb. With all the uneven stonework there are plenty of hand and foot holds. But climbing is not something I am very good at. Mechanics Main Hand: Off Hand: Action: Bonus Action: Move: Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheRaconteur Posted April 2 Clone Share Posted April 2 PC Saara Renalish Yuan-Ti Paladin 4/Warlock 1 AC: 19 (splint mail and shield) | HP: 43/43 | Initiative: +0 | Passive Perception: 10 Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact) Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 3/3 | DM Inspiration: 1/1 Saara was generally quite rash, triply so when magic was concerned. When she gave her word on something though, her usual hot headedness was constrained by her fervent desire to see the contract followed through to the letter. They had agreed to bring Miss Ivory back, and while she did not fear for her own skin if they charged the tower, she didn't want to see the prize steed's hide filled with arrows. "A good plan, that. Seems you might have a chance to use your veils after all, if we need someone to get that door open." She added as they dismounted, and set to work tying their steeds off. Mechanics Main Hand: Empty Off Hand: Shield Action: Bonus Action: Move: Manipulate: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
saithor Posted April 3 Clone Share Posted April 3 Yaldiled Gurvys Dragonborn Paladin 4/Bard 1 AC: 19 (Splint Mail, Shield) | HP: 38/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1 Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance Memorized Spells; Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter Level 2 | ▣ ▢ | "Climbing in mail is not the easiest," Yaldiled says. "Especially when one gets to the falling part. I'd say we try the door first, before we go for a window. I can bash if more subtle methods fail, although the issue will be if I make too much noise smashing my way through." Mechanics Main Hand: +1 Warhammer Off Hand: Shield Bardic Inspiration 2/3 1st level spell slots 3/4 Action: Bonus Action: Move: Manipulate: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Neopopulas Posted April 3 Clone Share Posted April 3 Amelia Kassicar Human Sorcerer 5 AC: 13 (16 w/Mage Armour) | HP: 32/32 | Initiative: +3 | Passive Perception: 13 | Spell Attack: +7 | Spell DC: 15 | DM Inspiration: 1/1 Abilities: [Sorcerer Points: 5/5] | Metamagic (Quicken SpellWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casti / Empower SpellWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.) | Magical GuideanceWhen you make an ability check that fails, you can spend 1 sorcery point to reroll the d20. | Active Effects: Mage Armour Cantrips; Fire Bolt, Prestidigitation, Light, Mending, Mage Hand, Mind Sliver, Eldritch Blast Level 1 [▣ ▣ ▣ ▢] Burning Hands, Mage Armour, Shield, Arms of Hadar, Dissonant Whispers Level 2 [▣ ▣ ▣] Scorching Ray, Shatter Level 3 [▣ ▣ ▣] Fireball, Enemies Abound, Antagonize "No i'm not climbing the wall.." it sounded like the thought the idea was ridiculous "Sneaking it is..." Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
MysteriousMiller Posted April 3 Clone Share Posted April 3 (edited) PC Ru'ath Firvanna Shadar-kai Rogue (Spy) 5 AC: 15 (studded leather) | HP: 28/28 | Initiative: +3 | Passive Perception: 18 Spells: Disguise Self 1/1, Invisibility 1/1 | Spell Attack: +6 | Spell DC: 14 DM Inspiration: 1/1 Ru nods in agreement as the group discuss sneaking up to the mill, and her heart rate raises slightly at the prospect. Dismounting, she tethers her steed with the others. "Opening the door is certainly something I can help with." she responds, turning to Saara to add"...and veils or not, I'm a fairly stealthy type." She pulls a number of picks from her hair, readying herself for the task ahead. Mechanics Main Hand: thieves' tools Off Hand: Empty Action: none. Bonus Action: none Move: none Manipulate: ready lockpicks Edited April 3 by MysteriousMiller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted April 8 Author Clone Share Posted April 8 Dungeons & Dragons 5e with DM BWatford The group skirted the hill, and Saara secured all the horses to ensure their safety. After securing the horses, they approached the mill from a 'blind spot'—an angle devoid of windows or doors. Ascending the hillside swiftly and silently, they reached the rear of the old mill and pressed firmly against it. The initial phase of their plan had proceeded without a hitch. Navigating around the side and beneath the window, the group reached the mill's front door. The wooden barrier stood between them and the interior. Ru'ath cautiously examined the ancient iron handle, only to discover it locked. The subsequent step promised to be the challenging one. BLOOD ON THE CROWN Old Grinder On this SelikWednesday, the 35th day of CamuaAutumn, In the 631st year of the Age of Kings 10:30 am Day 6 Scene Information: The lock, old and rusty, may be picked using thieves' tools with a successful DC 12 Dexterity check, or forced open with a successful DC 12 Strength (Athletics) check. If attempting to do so discreetly, a stealth check should also be included. Map Information: Map is active. Please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E). Active Maps OLD GRINDER Bookkeeping PASSIVE PERCEPTION Ru'ath 18 | Baldur 15 | Kythera 14 | Amelia 13 | Yaldiled 13 | Saara 10 INITIATIVE Not in Use!! MECHANICS Not in Use!! CONDITIONS Not in Use!! DESCRIPTIONS Not in Use!! AMEILA KASSICAR Hit Points: 35/49 Hit Dice: 5/5 Sorcery Points: 5/5 *L Spell Slots (+7, DC 15) *L 1st Level: 4/4 2nd Level: 3/3 3rd Level: 2/2 DM Inspiration: 1/1 BALDUR STONEBOW Hit Points: 32/32 (RESIST:poison; ADVSAVTYPE: poisoned) Hit Dice: 5/5 Spell Slots (+5, DC 13) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 CHARACTER #3 Not in Use!! RU'ATH FIRVANNA Hit Points: 28/28 (fey ancestry; RESIST: necrotic; uncanny dodge) Hit Dice: 5/5 Blessings of the Raven Queen: 3/3 *L Shadow Touched Invisibility: 1/1 *L Disguise Self: 1/1 *L DM Inspiration: 1/1 SAARA RENALISH Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE) Hit Dice: 5/5 Channel Divinity: 1/1 *S/L Divine Sense: 5/5 *L Form of Dread: 3/3 *L Lay On Hands: 20/20 *L Serpentine Spellcasting: 0/1 *L Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15) 1st Level: 4/4 *L Pact Slots (1st): 1/1 *S/L DM Inspiration: 1/1 YALDILED GURVYS Hit Points: 23/38 (RESIST:cold; IMMUNE: disease) Hit Dice: 5/5 Bardic Inspiration: 2/3 (d8) *L Breath Weapon: 1/1 *S Channel Divinity: 1/1 *S/L Divine Sense: 4/4 *L Lay on Hands: 20/20 *L Spell Slots (+6, DC 14) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
MysteriousMiller Posted April 9 Clone Share Posted April 9 (edited) PC Ru'ath Firvanna Shadar-kai Rogue (Spy) 5 AC: 15 (studded leather) | HP: 28/28 | Initiative: +3 | Passive Perception: 18 Spells: Disguise Self 1/1, Invisibility 1/1 | Spell Attack: +6 | Spell DC: 14 DM Inspiration: 1/1 Pleased that their approach appears to have gone unnoticed, Ru quietly makes her way to the door and crouches down, eyeing the aging lock. Then, choosing a heavier pick, she gets to work, tongue protruding from the corner of her mouth as she concentrates. As the tumblers click open she gives a wry, half-smile. "Piece of cake!" she whispers. Mechanics Main Hand: thieves' tools Off Hand: Empty Action: Pick lock Bonus Action: none Move: along wall to the door Manipulate: lockpicks Edited April 9 by MysteriousMiller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls DC12 Dex check 20 1d20+6 14 Stealth check 14 1d20+9 5 Link to comment Share on other sites More sharing options...
TheRaconteur Posted April 10 Clone Share Posted April 10 (edited) PC Saara Renalish Yuan-Ti Paladin 4/Warlock 1 AC: 19 (splint mail and shield) | HP: 43/43 | Initiative: +0 | Passive Perception: 10 Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact) Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 3/3 | DM Inspiration: 1/1 "Solid work." Saara whispered, drawing her arcane implement. It was a strange rod, slight and thin, that looked more akin to a curved and barbed spear than anything else. The implement carries a weight to it, a dread authority that was difficult to ignore. "I suspect you don't want to be the one standing there when the door opens?" She added, gesturing for Yaldiled to take the lead with her warhammer. Saara was just as good in the thick of it as she was at fifty paces, and so she could slip right behind the Dragonborn and still fight without getting in her way. Mechanics Main Hand: Rod of the Pact KeeperRod, uncommon (+1) (requires attunement by a warlock) While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. Off Hand: Shield Action: Bonus Action: Move: Manipulate: Edited April 10 by TheRaconteur (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
saithor Posted April 10 Clone Share Posted April 10 Yaldiled Gurvys Dragonborn Paladin 4/Bard 1 AC: 19 (Splint Mail, Shield) | HP: 38/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1 Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance Memorized Spells; Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter Level 2 | ▣ ▢ | Yaldiled nods and hefting her warhammer takes the first steps inside, ready for anyone or anything leap at her. If so she'd give it a good walloping. Most thinking creatures tended to turn more agreeable after a solid blow to the head with a hammerhead of steel. Mechanics Main Hand: +1 Warhammer Off Hand: Shield Bardic Inspiration 2/3 1st level spell slots 3/4 Action: Bonus Action: Move: Manipulate: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Neopopulas Posted April 10 Clone Share Posted April 10 Amelia Kassicar Human Sorcerer 5 AC: 13 (16 w/Mage Armour) | HP: 32/32 | Initiative: +3 | Passive Perception: 13 | Spell Attack: +7 | Spell DC: 15 | DM Inspiration: 1/1 Abilities: [Sorcerer Points: 5/5] | Metamagic (Quicken SpellWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casti / Empower SpellWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.) | Magical GuideanceWhen you make an ability check that fails, you can spend 1 sorcery point to reroll the d20. | Active Effects: Mage Armour Cantrips; Fire Bolt, Prestidigitation, Light, Mending, Mage Hand, Mind Sliver, Eldritch Blast Level 1 [▣ ▣ ▣ ▢] Burning Hands, Mage Armour, Shield, Arms of Hadar, Dissonant Whispers Level 2 [▣ ▣ ▣] Scorching Ray, Shatter Level 3 [▣ ▣ ▣] Fireball, Enemies Abound, Antagonize Standing just to the side of the door her hand closes around the small blood-red crystal that hands on a charm bracelet around her wrist, it glows a faintly purple hue between her fingers Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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