TheRaconteur Posted April 16 Clone Share Posted April 16 (edited) PC Saara Renalish Yuan-Ti Paladin 4/Warlock 1 AC: 19 (splint mail and shield) | HP: 43/43 + 5 temporary | Initiative: +0 | Passive Perception: 10 Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact) Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 2/3 | DM Inspiration: 1/1 Saara turned, and with another whispering hiss and pointed gesture from the blood covered rod hurled more power at the hatch. Whatever it was she threw moved dust and rattled the hatch when it struck, but it was unclear that she'd actually damaged it in any way. "We may have to scale the tower after all, if we cannot force our way through the hatch." She commented, and something was wrong with her voice. Given that she looked like she'd practically been drained of all but a fraction of her life force, and eldritch sigils crackled in the air about her, something was wrong about all of her. Whatever power she called upon to summon such weapons, it seemed to enact a heavy toll. Mechanics Main Hand: Rod of the Pact KeeperRod, uncommon (+1) (requires attunement by a warlock) While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. Off Hand: Shield Bonus Action: Action: Eldritch Blast upon the door Move: Manipulate: Edited April 16 by TheRaconteur (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Eldritch Blast 1 14; 6 1d20+7;1d10 [7]; [7,6] Eldritch Blast 2 20 1d20+1d10+7 3,10 Link to comment Share on other sites More sharing options...
saithor Posted April 17 Clone Share Posted April 17 Yaldiled Gurvys Dragonborn Paladin 4/Bard 1 AC: 19 (Splint Mail, Shield) | HP: 38/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1 Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance Memorized Spells; Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter Level 2 | ▣ ▢ | Yaldiled moved to the hatch, and hanging her mace on her belt put both hands on the underside of the hatch. The strange woman didn't look that heavy, and if this didn't work they could try scaling the tower. Straining, she pushed against the hatch, trying move it. Mechanics Main Hand: +1 Warhammer Off Hand: Shield Bardic Inspiration 2/3 1st level spell slots 3/4 Action: Push against the Hatch Bonus Action: Move: Manipulate: Name xDiceName xDiceResult xDiceString xDiceRolls Strength check to force the hatch open 6 1d20+4 2 Link to comment Share on other sites More sharing options...
Neopopulas Posted April 17 Clone Share Posted April 17 Amelia Kassicar Human Sorcerer 5 AC: 13 (16 w/Mage Armour) | HP: 32/32 | Initiative: +3 | Passive Perception: 13 | Spell Attack: +7 | Spell DC: 15 | DM Inspiration: 1/1 Abilities: [Sorcerer Points: 5/5] | Metamagic (Quicken SpellWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casti / Empower SpellWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.) | Magical GuideanceWhen you make an ability check that fails, you can spend 1 sorcery point to reroll the d20. | Active Effects: Mage Armour Cantrips; Fire Bolt, Prestidigitation, Light, Mending, Mage Hand, Mind Sliver, Eldritch BlastTwo Bolts 120ft 1d10+3 damage each Level 1 [▣ ▣ ▣ ▢] Burning Hands, Mage Armour, Shield, Arms of Hadar, Dissonant Whispers Level 2 [▣ ▣ ▣] Scorching Ray, Shatter Level 3 [▣ ▣ ▣] Fireball, Enemies Abound, Antagonize "I could simply destroy the trap door.." it seemed the most obvious thing in the world.. Mechanics Main Hand: Bloodwell Vial Off Hand: Empty Action: Bonus Action: Your bonus action goes here. Move: Stepping just inside the door (NE) Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted April 17 Clone Share Posted April 17 Baldur Baldur Stonebow Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 41/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 Well then, by all means, if you can "Simply Destroy it" then please do. Everyone get out of the way and be ready to rush there once the hatch is destroyed. His tone is not sarcastic or anything, He takes Amelia at her word. If she says she can destroy the door then he believes her. Mechanics Main Hand: heavy crossbow Off Hand: heavy crossbow Action: Switch weapons Bonus Action: Move: Switch Weapons Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Neopopulas Posted April 18 Clone Share Posted April 18 Amelia Kassicar Human Sorcerer 5 AC: 13 (16 w/Mage Armour) | HP: 32/32 | Initiative: +3 | Passive Perception: 13 | Spell Attack: +7 | Spell DC: 15 | DM Inspiration: 1/1 Abilities: [Sorcerer Points: 4/5] | Metamagic (Quicken SpellWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casti / Empower SpellWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.) | Magical GuideanceWhen you make an ability check that fails, you can spend 1 sorcery point to reroll the d20. | Active Effects: Mage Armour Cantrips; Fire Bolt, Prestidigitation, Light, Mending, Mage Hand, Mind Sliver, Eldritch BlastTwo Bolts 120ft 1d10+3 damage each Level 1 [▣ ▣ ▣ ▢] Burning Hands, Mage Armour, Shield, Arms of Hadar, Dissonant Whispers Level 2 [▣ ▣ ▢] Scorching Ray, Shatter Level 3 [▣ ▣ ▣] Fireball, Enemies Abound, Antagonize Amelia tales a moment to eye up the barrier, she had a couple of options, but she knew what she wanted to do, she did not just want to deal with the door itself, but whoever was standing on the other side... A point nestled against the trap door warps and shifts, colours bending around a point in space, struck through with wisps of purple and black before there is a sudden keening, like a large, off-tone bell and a shockwaves erupts from the point against the trap door. Mechanics Main Hand: Bloodwell Vial Off Hand: Empty Action: Casting: Shatter Bonus Action: Your bonus action goes here. Move: Stepping just inside the door Manipulate: Your one free object interaction goes here. Shatter: Constitution Save: 15 Range: 10ft Radius Damage: 12 Name xDiceName xDiceResult xDiceString xDiceRolls Shatter Damage 12 3d8 2,7,3 Empowered Metamagic - Reroll 2 damage 3 1d8 3 Empowered Metamagic - Reroll 3 damage 1 1d8 1 Link to comment Share on other sites More sharing options...
MysteriousMiller Posted April 18 Clone Share Posted April 18 PC Ru'ath Firvanna Shadar-kai Rogue (Spy) 5 AC: 15 (studded leather) | HP: 28/28 | Initiative: +3 | Passive Perception: 18 Spells: Disguise Self 1/1, Invisibility 1/1 | Spell Attack: +6 | Spell DC: 14 DM Inspiration: 1/1 "If there was even a keyhole..." Ru comments, thinking out loud. She knows that if she could see the other side then the Raven Queens blessing would help her access the upper floor. She doesn't want to risk climbing to the windows, but if it came down to it... She steps over the unconscious Stableboy to get to the door to see if there's an easy climb up. Mechanics Main Hand: rapier Off Hand: Empty Action: none Bonus Action: none Move: to the door Manipulate: none Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted April 24 Author Clone Share Posted April 24 Dungeons & Dragons 5e with DM BWatford Baldur busied himself by stowing his morningstar and drawing his crossbow, positioning the bolt case and loading a bolt into the weapon in case he needed it shortly. Saara spun around, and with another hissing whisper and a pointed gesture from the bloodstained rod, she unleashed more power at the hatch. The force of her throw stirred the dust and shook the hatch upon impact, chipping away at the sturdy wood, but it would require more than that to breach the portal. Yaldiled approached the hatch, hooking her mace onto her belt before placing both hands on the hatch's underside. The woman didn't seem particularly heavy, and if this attempt failed, they could consider climbing the tower. She secured her warhammer and exerted herself, pushing against the hatch, but despite her efforts, it remained immovable. Amelia started to prepare her weave of the magical energies that surrounded everything, gathering them as she awaited her companions to clear the vicinity of the trapdoor. Ru emerged from the tower to assess the old mill's walls, gauging the difficulty of climbing to a window. Protruding stone blocks jutted from the slightly tilting structure, suggesting the climb would be a moderately easy challenging to reach the window. Moments later, the door above swung open again, unleashing two more blasts of energy towards Yaldiled. The first blast grazed her face, leaving a sharp sting as it passed, but she swiftly raised her shield to intercept the second one, which threatened to hurl her down the ladder with its formidable impact. The moment the hatch swung open, Amelis recalibrated the distance for her incantation. If she positioned it just beyond the portal, ensuring the upper floor fell within the blast radius, it would be perfect. Above the trap door, a point in space began to warp and shift, colors swirling and bending, interlaced with strands of purple and black. Then, a sudden keening sound, reminiscent of a large, discordant bell, filled the air as a shockwave burst forth from that point, engulfing everyone on the upper floor near the trap door. The building trembled, teetering on the brink of collapse as the energy surged through it. The two women at the top bore the full force of the explosion; one was hurled against the wall and perished immediately, while the other sustained severe injuries. Additionally, the blast significantly compromised the trapdoor, and although it wasn't entirely destroyed, it would no longer serve effectively to cover the opening. BLOOD ON THE CROWN Old Grinder On this SelikWednesday, the 35th day of CamuaAutumn, In the 631st year of the Age of Kings 10:35 am Day 6 WE ARE IN COMBAT Scene Information: Everyone is up. Round 4. Map Information: Map is active. Please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E). Active Maps OLD GRINDER Bookkeeping PASSIVE PERCEPTION Ru'ath 18 | Baldur 15 | Kythera 14 | Amelia 13 | Yaldiled 13 | Saara 10 INITIATIVE ROUND 4 PC's Witchservant Cultist MECHANICS AMELIA Used one 2nd level spell slot. (2 of 3 remaining) SAARA Has 5 temporary hit points. YALDILED Takes 2 hit points of force damage from Witchcult Servant #1's Eldritch Blast Has 21 of 38 hit points remaining. TOBRON Is prone. Is unconscious. TRAPDOOR Takes 6 hit points of damage from Saara's Eldritch Blast. Takes 11 hit points of damage from Amelia's Shatter. Has taken a total of 17 hit points of damage. Is critically damaged. WITCHSERVANT CULTIST #1 Takes 5 hit points of thunder damage from Amelia's Shatter. Has taken a total of 5 hit points of damage total. Is heavily wounded. WITCHSERVANT CULTIST #2 Takes 11 hit points of thunder damage from Amelia's Shatter. Has taken a total of 11 hit points of damage total. IS DEAD!!! CONDITIONS SAARA Form of Dread (7 rounds remaining) Is immune to the frightened condition. DESCRIPTIONS FORM OF DREAD Once on each of your turns, if you hit a creature, you can force it to make a Wisdom saving throw (DC 15). On a failure, it is frightened of you until the end of your next turn. AMEILA KASSICAR Hit Points: 32/32 Hit Dice: 5/5 Sorcery Points: 5/5 *L Spell Slots (+7, DC 15) *L 1st Level: 4/4 2nd Level: 2/3 3rd Level: 2/2 DM Inspiration: 1/1 BALDUR STONEBOW Hit Points: 27/49 (RESIST:poison; ADVSAVTYPE: poisoned) Hit Dice: 5/5 Spell Slots (+5, DC 13) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 CHARACTER #3 Not in Use!! RU'ATH FIRVANNA Hit Points: 28/28 (fey ancestry; RESIST: necrotic; uncanny dodge) Hit Dice: 5/5 Blessings of the Raven Queen: 3/3 *L Shadow Touched Invisibility: 1/1 *L Disguise Self: 1/1 *L DM Inspiration: 1/1 SAARA RENALISH Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE) Hit Dice: 5/5 Channel Divinity: 1/1 *S/L Divine Sense: 5/5 *L Form of Dread: 2/3 *L Lay On Hands: 20/20 *L Serpentine Spellcasting: 0/1 *L Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15) 1st Level: 4/4 *L Pact Slots (1st): 1/1 *S/L DM Inspiration: 1/1 YALDILED GURVYS Hit Points: 23/38 (RESIST:cold; IMMUNE: disease) Hit Dice: 5/5 Bardic Inspiration: 2/3 (d8) *L Breath Weapon: 1/1 *S Channel Divinity: 1/1 *S/L Divine Sense: 4/4 *L Lay on Hands: 20/20 *L Spell Slots (+6, DC 14) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 Name xDiceName xDiceResult xDiceString xDiceRolls Eldritch Blast #1 at Yaldiled | Force Damage 23; 2 1d20+4;1d10 [19]; [19,2] Eldritch Blast #2 at Yaldiled | Force Damage 18; 4 1d20+4;1d10 [14]; [14,4] Witch Cultist Save Versus Shatter #1 | #2 18; 8 1d20+1;1d20+1 [17]; [17,7] Link to comment Share on other sites More sharing options...
TheRaconteur Posted Monday at 06:24 PM Clone Share Posted Monday at 06:24 PM (edited) PC Saara Renalish Yuan-Ti Paladin 4/Warlock 1 AC: 19 (splint mail and shield) | HP: 43/43 + 5 temporary | Initiative: +0 | Passive Perception: 10 Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact) Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 2/3 | DM Inspiration: 1/1 With a roar of satisfaction blended with the twisted words of hemmocraft, Saara unleashed another two bolts of shuddering nothingness up the ruined hatchway and into the face of the surviving cultist. She didn't have a clean shot, and the first strike smashed harmlessly into the roof, doing little more than shake whatever dust loose that had survived the explosion. The second one though, it rippled through the air as it flew from her sanguine rod, striking the foe squarely in the face. Then she was sheathing her rod and turning to the straps on her shield, needing to remove the thing so that she could scale the ladder. Mechanics Main Hand: Rod of the Pact KeeperRod, uncommon (+1) (requires attunement by a warlock) While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. Off Hand: Shield Bonus Action: Action: Eldritch Blast upon the surviving cultist, I assume they have cover but does a nat 20 care? Move: None, gotta get my shield off next turn to climb. Manipulate: Holster my rod after the attack Edited Monday at 06:33 PM by TheRaconteur (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Eldritch Blast 1 14; 2 1d20+7;1d10 [7]; [7,2] Eldritch Blast 2 27; 9 1d20+7;1d10 [20]; [20,9] Link to comment Share on other sites More sharing options...
MysteriousMiller Posted Tuesday at 08:57 PM Clone Share Posted Tuesday at 08:57 PM (edited) PC Ru'ath Firvanna Shadar-kai Rogue (Spy) 5 AC: 15 (studded leather) | HP: 28/28 | Initiative: +3 | Passive Perception: 18 Spells: Disguise Self 1/1, Invisibility 1/1 | Spell Attack: +6 | Spell DC: 14 DM Inspiration: 1/1 At the sound of the explosion, Ru rushes back inside. The trapdoor was now breached and she can see their enemies in the room above. Picking out a spot near to the wounded woman, Ru prepares to whisper a word of power. She's keen to fly on silent wings, to catch the "witch" by surprise, but Saara stops her...taking a second look, it's clear that both spellcasters have fallen in the onslaught of magical energy. Ru nods gratefully and saves her power lest it is needed later in the day. Mechanics Main Hand: rapier Off Hand: Empty Action: none Bonus Action: none Move: back into the room Manipulate: none Edited yesterday at 05:36 AM by MysteriousMiller Cancelled attack as per GMs post (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Rapier attack 19 1d20+6 13 Piercing damage 4 1d8+3 1 Rapier advantage 19 1d20+6 13 SA damage 10 3d6 1,4,5 Link to comment Share on other sites More sharing options...
bwatford Posted yesterday at 03:41 AM Author Clone Share Posted yesterday at 03:41 AM Dungeons & Dragons 5e with DM BWatford With a triumphant roar, Saara released two more bolts of shuddering void through the destroyed hatchway, striking the remaining cultist. The force of the blast hurled the woman backward, fracturing her ribcage and leaving her lifeless on the ground. Ru hastened back inside, ready to ascend, but Saara stopped her, advising conservation of her magical energies now that the woman was no longer a threat. BLOOD ON THE CROWN Old Grinder On this SelikWednesday, the 35th day of CamuaAutumn, In the 631st year of the Age of Kings 10:36 am Day 6 WE ARE OUT OF COMBAT Scene Information: Map Information: Map is active. Please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E). Active Maps OLD GRINDER Bookkeeping PASSIVE PERCEPTION Ru'ath 18 | Baldur 15 | Kythera 14 | Amelia 13 | Yaldiled 13 | Saara 10 INITIATIVE Not in Use!! MECHANICS SAARA Has 5 temporary hit points.. TOBRON Is prone. Is unconscious. WITCHSERVANT CULTIST #1 Takes 11 hit points of force damage from Saara's Eldritch Blast. Has taken a total of 16 hit points of damage total. IS DEAD!!! CONDITIONS Not in Use!! DESCRIPTIONS Not in Use!! AMEILA KASSICAR Hit Points: 32/32 Hit Dice: 5/5 Sorcery Points: 5/5 *L Spell Slots (+7, DC 15) *L 1st Level: 4/4 2nd Level: 2/3 3rd Level: 2/2 DM Inspiration: 1/1 BALDUR STONEBOW Hit Points: 27/49 (RESIST:poison; ADVSAVTYPE: poisoned) Hit Dice: 5/5 Spell Slots (+5, DC 13) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 CHARACTER #3 Not in Use!! RU'ATH FIRVANNA Hit Points: 28/28 (fey ancestry; RESIST: necrotic; uncanny dodge) Hit Dice: 5/5 Blessings of the Raven Queen: 3/3 *L Shadow Touched Invisibility: 1/1 *L Disguise Self: 1/1 *L DM Inspiration: 1/1 SAARA RENALISH Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE) Hit Dice: 5/5 Channel Divinity: 1/1 *S/L Divine Sense: 5/5 *L Form of Dread: 2/3 *L Lay On Hands: 20/20 *L Serpentine Spellcasting: 0/1 *L Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15) 1st Level: 4/4 *L Pact Slots (1st): 1/1 *S/L DM Inspiration: 1/1 YALDILED GURVYS Hit Points: 23/38 (RESIST:cold; IMMUNE: disease) Hit Dice: 5/5 Bardic Inspiration: 2/3 (d8) *L Breath Weapon: 1/1 *S Channel Divinity: 1/1 *S/L Divine Sense: 4/4 *L Lay on Hands: 20/20 *L Spell Slots (+6, DC 14) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted 18 hours ago Clone Share Posted 18 hours ago Baldur Baldur Stonebow Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 41/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 With the conflict coming to an abrupt end, Baldur rushes up the ladder to the room above to see if there are any captives up there and hoping they are still alive. That and making sure there is no one else up there waiting to attack them. Mechanics Main Hand: heavy crossbow Off Hand: heavy crossbow Action: Switch weapons Bonus Action: Move: Switch Weapons Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheRaconteur Posted 8 hours ago Clone Share Posted 8 hours ago PC Saara Renalish Yuan-Ti Paladin 4/Warlock 1 AC: 19 (splint mail and shield) | HP: 43/43 + 5 temporary | Initiative: +0 | Passive Perception: 10 Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact) Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 2/3 | DM Inspiration: 1/1 Saara continued right after the Dwarf, stripping off her shield and sipping it onto her back so that her hands were free to climb. They needed to keep moving though, seeking out the Lord before the ritual was complete. There was no time to be cautious, they needed to move. Mechanics Main Hand: Empty Off Hand: Empty Bonus Action: Action: Doff her shield Move: Climb the ladder Manipulate: Holster my Shield Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Neopopulas Posted 14 minutes ago Clone Share Posted 14 minutes ago Amelia Kassicar Human Sorcerer 5 AC: 13 (16 w/Mage Armour) | HP: 32/32 | Initiative: +3 | Passive Perception: 13 | Spell Attack: +7 | Spell DC: 15 | DM Inspiration: 1/1 Abilities: [Sorcerer Points: 4/5] | Metamagic (Quicken SpellWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casti / Empower SpellWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.) | Magical GuideanceWhen you make an ability check that fails, you can spend 1 sorcery point to reroll the d20. | Active Effects: Mage Armour Cantrips; Fire Bolt, Prestidigitation, Light, Mending, Mage Hand, Mind Sliver, Eldritch BlastTwo Bolts 120ft 1d10+3 damage each Level 1 [▣ ▣ ▣ ▢] Burning Hands, Mage Armour, Shield, Arms of Hadar, Dissonant Whispers Level 2 [▣ ▣ ▢] Scorching Ray, Shatter Level 3 [▣ ▣ ▣] Fireball, Enemies Abound, Antagonize Deciding to stay below, just in case, she takes a look at the room, picking it over with only small interest "Well this was a little more dramatic than i thought but.. not too bad." Mechanics Main Hand: Bloodwell Vial Off Hand: Empty Action: Casting: Shatter Bonus Action: Your bonus action goes here. Move: Moving in (NE 1, N 1) Manipulate: Your one free object interaction goes here. Spells Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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