prophane Posted April 11 Clone Share Posted April 11 (edited) sorry all, Sloan does not have Stealth.. so here goes nothing... 6 feels decent. Default is DX-5... and that means that is actually a SUCCESS for Sloan! Edited April 11 by prophane (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls vs Stealth (which he doesn't have) 6 3d6 4,1,1 Link to comment Share on other sites More sharing options...
Bobcloclimar Posted April 14 Clone Share Posted April 14 Do we know how long it will take to detonate the dynamite? I'm thinking Mickey will trigger it and go prone, then start shooting once it goes off. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
matt_s Posted April 14 Author Clone Share Posted April 14 you can fuse it to all blow at once, pretty much at any reasonable delay from lighting the fuse. Going prone and then starting to shoot will work. But the explosion will prevent lining up shots before the big boom. and people can reposition on the map, just say where you want to be Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DM-Tareth Posted April 16 Clone Share Posted April 16 Malakai will also go prone behind whatever cover is available prior to the explosion, then he'll start to aim and shoot as bandits emerge from the dust. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
matt_s Posted April 17 Author Clone Share Posted April 17 alright, IC posts from you guys including someone doing the "honors" to set off the blast and then I reckon things'll be settled with the shootin' irons. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
prophane Posted April 22 Clone Share Posted April 22 Sorry I've been offline most of the previous week, just busy, I am still here and ready to continue playing! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted April 23 Clone Share Posted April 23 Sorry for the late post, life got in the way last week. Mickey's kind of regretting buying the cheap .22 pistol now :D. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
matt_s Posted April 23 Author Clone Share Posted April 23 I'll let you have one of the weapons that the first bandits had, I think they were Henry rifles but I'll check tonight. Makes sense you would have taken one of those Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted April 23 Clone Share Posted April 23 Mickey only has Guns (Pistol), not (Rifle), so he'd be shooting at DX-4. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
prophane Posted April 26 Clone Share Posted April 26 Fyi I did run across this tonight https://gurps.fandom.com/wiki/Shotguns_of_GURPS_Old_West Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
matt_s Posted April 26 Author Clone Share Posted April 26 i'm fine if you want to roll with the 3e style shotgun (one BIG damage die) or the 4e style with the pellets, my read is that the 4e version is a bit more clunky mechanically but it's good either way. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
prophane Posted April 29 Clone Share Posted April 29 Ok I'll look this evening. I didn't do much modern GURPS so the shotgun things is not well known to me. Also... I'm letting you know that this week between Wednesday and Sunday afternoon, I will likely be offline. In addition to the 3 concerts I'm going to (one of which is an out of town trip) I'll be doing multiple after hours work functions as well. I will try to check in if possible. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
matt_s Posted May 2 Author Clone Share Posted May 2 @Bobcloclimar to keep things moving in pbp i was doing "double rounds" so you can hip fire twice or aim+fire or move + fire (although you are prone) etc. if you wish. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted May 2 Clone Share Posted May 2 Ah, I thought that only applied to the first round. It'll be an Aim+Fire (same as last round), so a 10 should hit. After that last round, I don't think Mickey would be able to kill him even if he hits. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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