(Game is currently in progress. We have three active players. I'm looking to add 2-3 more players to round out the group for the next adventure. We currently have a Shifter/Barbarian, a Rogue and a Skald. I'd love to see 1-2 classic viking warriors added to the group, I'd also like to see a seer of some sort. Willing to consider other options as well that flesh out the group. Characters are currently 5th level, so build for that, all other character creation rules apply. Look forward to seeing what you come up with!)
Introduction
I’m using the Pathfinder core rules to tell the saga of Jarnheim. This will not be like a typical D&D fantasy campaign, the setting will be based off of a variety of cultural and literary influences and will resemble the Norse/Viking culture. My list of influences includes Norse Myths, Beowulf, the Nordic sagas, Robert E. Howard’s Conan stories, The Eaters of the Dead/ 13th Warrior, the art of Frank Frazetta, etc. If none of these ring a bell or strike your fancy then this game might not be for you.
The characters will embark on bloody, heroic adventures worthy of songs and tales battling giants and slaying wyrms. There will be plenty of action as befits the setting but the story will be no mere hack and slash dungeon crawl. The characters will be dynamic and real and the story will be living and breathing. I am striving for a mixture of grim and gritty combined with heroic.
The Setting
Jarnheim is a harsh and bitter land of high mountains, dark forests and deep fjords where jarls brood in their mead halls and peasants huddle within their hovels. Humanity’s grasp on the land is tenuous and there are vast tracts of wilderness unclaimed or spoken for in name only, in truth ruled by the beasts and the winter. The people of Jarnheim are prideful and independent admiring strength, courage and steadfastness though not all live up to the ideals, of course.
The setting is low fantasy with magic being uncommon and viewed with awe and suspicion. Jarnheim is a cold and mountainous land that is similar in nature to our world’s Scandinavia but much larger in size. The hospitable lands on the fjords and coast are divided amongst various jarls who represent an ever shifting collection of bitter feuds and tentative alliances. There are other lands to the south across the sea peopled by a myriad of exotic, decadent and weak inhabitants who are ripe for raiding and plundering when the season is right and the weather is fair.
Applications
I am looking for players who are inspired by the setting and theme, and who value character and story above rules and ‘winning.’ I want people who I can collaborate with following a shared vision, instead of feeling like I am constantly being poked and prodded for weaknesses and loop holes. Please find the "Applications" section in the game and follow the instructions there.
The Details
Number of Players:
3-6
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Characters start at lvl 4
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25 points for ability scores
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4500gp starting gold (There will need to be over sight as to how this is spent. Not all items will be a part of this setting)
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2 traits. (Please try to find traits that are fitting to your personality and background. If you are having trouble I can give some suggestions)
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Hitpoints take half+1 of your hit die.
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Use the special rules for Background Skills
Allowed classes:
Barbarian, Bard, Druid, Fighter, Ranger, Rogue, Witch, Skald, Oracle, Hunter, Slayer, Shifter, Shaman and Brawler. Only archetypes that fit the setting, please.
Allowed Races:
Human (some other races do exist such as elves and dwarves but are rare, reclusive and powerful thus they will be encountered as npc's.)
Allowed Weapons/Armor:
• Simple light: Dagger, spiked gauntlet, sickle
• Simple one handed: club, morningstar, shortspear
• Simple two handed melee: Longspear, Quarterstaff, spear, boar spear
• Simple ranged: Blowgun, javelin, sling
• Martial light: throwing axe, light hammer, Handaxe, light pick, sap, short sword
• Martial one handed: battle axe, flail, longsword, heavy pick, warhammer
• Martial Two handed: heavy flail, glaive, greataxe, great club, greatsword, halberd, Lucerne hammer, pick axe, scythe
• Martial ranged: Long bow, short bow (str. Bonus rules will apply to these bows instead of composite)
• Exotic: bastard sword, dwarven war axe,
• All core armor allowed except that plate type armors are rare and highly valued.
Posting Requirements:
Players will be required to post 3 to 5 times a week in non-combat situations. Combat moves to once a day until the scene is resolved.
Will use Roll20 for mapping if needed. We have a discord. You will be expected to use both. Possibility of meeting on discord/roll20 to resolve combat more quickly if we can coordinate it.