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Inash

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  1. I do like a Magus. That and Alchemist are probably my favorite PF1 classes.
  2. Ok. I think I got it. Base race lvl 0 is .... something wiped out by the half-giant level. Crossbreed adds elf in. That would be a pretty poor trade. No BAB, 1 good save and no other saves.
  3. Oh. Didn’t actually know the song title anyway. at any rate Roughtrade, good pick. I’ve always had a deep respect and I mean that most sincere.
  4. Dammit. I know this one. im going to have to look it up though cause i keep getting their other songs in my head.
  5. Bonesetter McCoy Bonesetter looks at the ruins of the city and feels nothing one way or the other about it. "If we want to keep the sled with us, we will need to stick with larger gates. Maybe it would be prudent to slip in through a smaller gate and scout one of the larger ones before bringing the sled in?" Statblock [URL=/sheets/?id=2707770][B][SIZE=+1]Bonesetter McCoy[/SIZE][/B][/URL] M LN Warforged Vitalist, [B]Level[/B] 4, [B]Init[/B] 1, [B]HP[/B] 38/33, [B]Speed[/B] 30 [B]AC[/B] 19, [B]Touch[/B] 12, [B]Flat-footed[/B] 18, [B]CMD[/b] 13, [B]Fort[/B] 7, [B]Ref[/B] 2, [B]Will[/B] 9, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 2, [B]Power Points[/B] 18/27 [B] slam [/B] (1d3+1, x2) [B]masterwork Morningstar [/B] +5 (1d6+1, x2) [B]Masterwork Light Crossbow (20) [/B] +5 (1d6, 19-20/x2) [B]+1 Lamellar (leather)[/B] (+5 Armor, +1 Dex, +1 Size, +2 Deflect) [B]Abilities[/B] Str 12, Dex 12, Con 16, Int 12, Wis 20, Cha 8 [B]Condition[/B] None M LN Warforged Vitalist, Level 4, Init 1, HP 38/33, Speed 30 AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 7, Ref 2, Will 9, CMB +2, Base Attack Bonus 2, Power Points 18/27 slam (1d3+1, x2) masterwork Morningstar +5 (1d6+1, x2) Masterwork Light Crossbow (20) +5 (1d6, 19-20/x2) +1 Lamellar (leather) (+5 Armor, +1 Dex, +1 Size, +2 Deflect) Abilities Str 12, Dex 12, Con 16, Int 12, Wis 20, Cha 8 Condition None Actions Crunch and OOC Move: Free: Standard:
  6. In Pathfinder 1st Edition, the weight of items is typically measured in pounds. Here are the weights for each of the items you listed: MW Backpack: 4 lbs Bandolier: 0.5 lbs Belt Pouch: 0.5 lbs Spell Pouch: 0.5 lbs Quarterstaff: 4 lbs Dagger: 1 lb Bolts x30: 3 lbs (assuming 30 bolts weigh 1 lb) Light Crossbow: 4 lbs MW Artisan: This would depend on the specific artisan tool. Assuming it's a typical tool like a MW Artisan's Tool, it would weigh 5 lbs. Bedroll: 5 lbs Blanket: 1 lb Candles x10: 0.1 lbs (assuming each candle weighs 0.01 lbs) Mess kit: 1 lb Silk Rope: 5 lbs (50 ft) Spell Pouch: 0.5 lbs Scroll Box x10: This would depend on the material of the scroll box. Assuming it's made of wood, it would weigh around 1 lb each, so 10 lbs for 10 boxes. Rations x10: 1 lb per day's rations, so 10 lbs for 10 days' rations. Waterskin: 4 lbs (when filled with water) Flint and Steel: 0.1 lbs Ink: 0.1 lbs Inkpen: Negligible weight, usually around 0.01 lbs Potions CLW x4: 1 lb (assuming each potion weighs 0.25 lbs) String 50 ft x2: 0.1 lbs (assuming each 50 ft of string weighs 0.05 lbs) Parchment x20: 0.1 lbs These weights are based on the standard weight of items in the Pathfinder 1st Edition rules. I guess I need to go double check some. Spot checking looks ok for the most part. the 'spell pouch' from your list is wrong, assuming that is a spell component pouch. And it did flat out guestimate weights for things that had none listed (string, candles, etc).
  7. ooooo could it look up weights for some of the random bits that show up in kits as well?
  8. Says a lot when one of the least popular albums charted to 6. The band's got legs.
  9. Habus stares at Girrigz for a moment, then turns shaking his head sadly. He pauses as he enters the crack leading back out. "The problem with fear.... The problem with fear is that it makes people easy to manipulate. They'll fear you and someone'll use that fear to do worse to what caused it. Careful what you wish for mate. I'll see if I can do anything to keep mobs out, but I ain't holdin my breath on that. You catch any wind 'bout whats up with this plauge, pass word eh?" He leaves and starts the trek back toward the surface.
  10. Updated. Just need to finish getting equipment and add the height and weight and such. Yes, ref as the good progression for crossbreed saves. You're right, I don't think it matters if I'm adding elf to a half-giant or adding half-giant as a monster to the base elf in this case. My reading was you started with a base race (elf in this case) then take a level in crossbreed to add a second race (half-giant). Though I'm getting a bit lost in what's a race and what's a monster.
  11. Barhuce Barhuce nods “Yeah. That's my thinking too. If they are both corridors we'll have to try and figure out which was used most recently, but let's check this first.” Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action:
  12. Oslecamo stuff is made to be silly, so I will be silly. Might pull the bloodline though - I started the build some time ago and don't remember a lot of the details. It's all nicely in a spreadsheet, but without a lot of 'why I did this' notes. Though it looks like I forgot to do the quadruple skill points at level 1; too much Pathfinder recently. Edit: Also. Oh My! those variants are perfect!
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