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paladinred

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  1. Melodie & Trouble Melodie & Trouble Female CG Lilend Gestalt, [B]Level[/B] 4, [B]Init[/B] 3, [B]HP[/B] 30/36, [B]Speed[/B] 20 [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 4, [B]Ref[/B] 7, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Grab, 1d10+Str Tail Slap [/B] +2 (1d8+1, x2) [B]Masterworked Longbow, Composite, +3 [/B] +7 (1d8+3, x3) [B]Masterworked Greatsword [/B] +7 (2d6+4, 19-20x2) (+3 Dex, +5 Natural) [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 16, Wis 12, Cha 21 [B]Condition[/B] None Familiar - Albino Raven - Trouble Tiny Animal Hit Dice: 1/2 of Masters = 13 Initiative: +2 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 16 (+2 size, +2 Dex, +2 Nat), touch 14, flat-footed 14 Base Attack/Grapple: +0/–13 Attack: Claws +4 melee (1d2–5) Full Attack: Claws +4 melee (1d2–5) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, Speaks Celestial Saves: Fort +2, Ref +4, Will +2 Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +3, Spot +5 Feats: Weapon Finesse Familiar Benefits: Alertness, improved evasion, share spells, empathic link, Deliver touch spells Melodie looked at Narvolg who gives us a pityful speech, Melodie replied " Lady Groak has been resurrected and told everything. You can come quietly or not, it is up to you ". OoC -
  2. Strunthal does not find any traps on the door, it is locked but he makes light work of that. Opening the door he finds a store room that has not seen the light of day in a long time, four scrolls look like they are magical and a necklace also could be of value.
  3. Damn it, I thought she was only level 3. No I don't so unless you are short I will step out.
  4. Sheet: A maralith slithers up and signs her name "I take it you will not have an issue with me signing up" she asks?
  5. A great beast that resembles a manta ray comes into view, it has a long thin body with great wings that stretch out with no ribs like a dragon or a bat does. Once it is close enough it emits a moan that gives people an uneasy feeling (you take a -2 to attack and damage rolls, no save until round 6 if it is still alive). I think this will trigger initiative rolls.
  6. There is a roar from the chasm but some of you can hear very faint voices, stepping from the room you can see that the 1st bridge was smashed at some point but a 2nd bridge still stands. There is a door to the west and the passage continues with a passage to the east that runs parallel to yours.
  7. Melodie Plucker - Lilend//Sorcerer 4 - City of Monsters Redux - Queen Mhiryaana III - Pixie//Ardent 5 - Abby of Intrigue - Winter/Icicle - Nymph//Sorcerer 3 - Morgan Keep - Naomi of the Stone Circle - Anthopomorphic Tiger 3/Monk 11//Favoured Soul 14 - Adrianna Amore - Spirit Shaman 3//Healer 3 - Storm Kings Thunder - Zyxoni - Succubus (Lilitu)//Sorcerer/ Elemental Savant 8 - Free - Faith the Fallen - Angel of Decay 3//Warlock 2/Dread Necromancer 1 - Escort to Phandelin - Mistress Mezzina - Bard 3//Maralith 3 - Free - Dolly the Deva - Deva 4//Bard 4 - The Doom of Glen Hollow - Lizzi Lifeless - Carrionette 1/Rogue 4// Sorcerer 1/Dread Necromancer 4 - Free - Nhezi-El-Rhaki - Medusa 7/Rogue 2//Cleric 9 - Return of the Dragons - Gothika - Erinyes 5//Warmage 5 - Free - Abbi Greystone - Gravetouched Ghoul 3/Warlock 4//Sorcerer 7 - Free - Moon on the Water - LA +3/Sorcerer 5//Shugenja 7/Divine Oracle 1 - Free -
  8. The sky is moonless and whatever is moving towards you is beyond the range of dark vision.
  9. Faith the Fallen HP: 36/36 Saves: Fort 5, Ref 6, Will 8 AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30 Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8 Faith escorted Mirna and her children out of the dungeon, when no one was looking she slipped Mirna a few gold coins (11gp) "Here, get you and your little ones some food and some new clothing. Do not worry about it, you do not have to repay this and trust me, I can afford it. Now get back as quickly as you can, good luck" and with that Faith heads back to the others just in time to hear the mention of wizards. "What do we have to worry about a wizard, nothing as there are more of us than them. As it has been already pointed out, wizards lack the toughness that these three have" she said.
  10. With guards placed James settles down to sleep, Felicity shrugs and says to Madison "You should be good to sleep for the night, I am sure that these undead will wake us if anything approaches. I was curious as to who that is over there though" she said looking over to the distant fire. With no need for the party to sit up, they settle down for the night. After two hours Felicity wakes having gotten the benefit of a full night's sleep from her magical ring, she takes out a book from her backpack and begins to read. A sound comes to her as she sits, a thumping of the air like a giant bird beating its wings. The noise gets closer but due to the night she cannot see anything, she decides to wake the others "Get up, something is coming this way and it is big".
  11. I had fallen asleep at the keyboard so it never actually got posted, I have posted it now. Raise Dead - Takes 1 minute to cast Resurrection - Takes 10 minutes to cast and Revive Outsider - Takes 1 minute to cast I do not know what race Cufwell is nor if he has any templates that change his race, you can choose whichever spell is best for him.
  12. Faith the Fallen HP: 36/36 Saves: Fort 5, Ref 6, Will 8 AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30 Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8 Faith stepped a little closer to the woman and spoke in a soft voice "My name is Faith and even though I might look a little ghastly I can assure you that I will not harm you or the little ones, I will escort you out of this place then you can head back to the village. I did not mean to scare you but I sometimes cannot help but lighten the mood with some talk of me doing bad stuff, so come along and I will make sure you get out safe" she then gestured for the captives to follow her out.
  13. Faith the Fallen HP: 36/36 Saves: Fort 5, Ref 6, Will 8 AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30 Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8 Faith looked on as the tavern magic began to play sill magical games, the metal man popped from their plane and a giant popped into his place. Then another appeared from somewhere else "Well, aren't you a big boy? Look at those fine muscles, and you too look like a guy who could go some. So, my name is Faith and I kill things. I have no preference as to whether they should or should not be killed, I do not eat children..... often, oh, look. Children, we must get them out, I could....... oh. Perhaps I should not as you spoilsports will not let me, Let me see if I can get the cages open" she says a little disappointed. I think I get a +2 from Masterworked Thieves Tools?
  14. Melodie & Trouble Melodie & Trouble Female CG Lilend Gestalt, [B]Level[/B] 4, [B]Init[/B] 3, [B]HP[/B] 30/36, [B]Speed[/B] 20 [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 4, [B]Ref[/B] 7, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Grab, 1d10+Str Tail Slap [/B] +2 (1d8+1, x2) [B]Masterworked Longbow, Composite, +3 [/B] +7 (1d8+3, x3) [B]Masterworked Greatsword [/B] +7 (2d6+4, 19-20x2) (+3 Dex, +5 Natural) [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 16, Wis 12, Cha 21 [B]Condition[/B] None Familiar - Albino Raven - Trouble Tiny Animal Hit Dice: 1/2 of Masters = 13 Initiative: +2 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 16 (+2 size, +2 Dex, +2 Nat), touch 14, flat-footed 14 Base Attack/Grapple: +0/–13 Attack: Claws +4 melee (1d2–5) Full Attack: Claws +4 melee (1d2–5) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, Speaks Celestial Saves: Fort +2, Ref +4, Will +2 Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +3, Spot +5 Feats: Weapon Finesse Familiar Benefits: Alertness, improved evasion, share spells, empathic link, Deliver touch spells Melodie watched as the hag was raised back from the dead, she was fascinated by this and made some mental notes. When Sir Keltus asks her to assist she agrees and prepares to move off, one more fight and then the case was closed. OoC -
  15. Just to let people know I am off on my holidays on Thursday for 12 days, posting will be slower for obvious reasons.
  16. Just to let people know I am off on my holidays on Thursday for 12 days, posting will be slower for obvious reasons.
  17. Just to let people know I am off on my holidays on Thursday for 12 days, posting will be slower for obvious reasons.
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