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Vladim

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  1. Regarding AC/HPs/etc, I am good with knowing nothing, as I think the uncertainty makes for a more fun game. Plus, I don't think we move slowly, so I don't need to know AC for increasing the pace. But-I am good to defer to majority opinion, as always. It's basically not a big deal for me!
  2. From the ashes: (Content pending) Benefits, ungrades and undertakings (All in the Ironsworn system) (pending)
  3. Adventure 14: From the ashes (2950 T.A.) Amalric Eranbar Eirnwyn Thorismund Cilderic the wanderer Beran the watchful Evoric the hunter Olwinne, Tarric's wife Fareth swiftfoot Asfrid of Lake-Town Wulfnoth the wood-goer
  4. how about Rathdan, whom we met in the early parts of Words of the Wise? If memory serves, he was related to Olwinne-I think? I need to look it up... This guy:
  5. as much as I am eager to see what happens next, I'd prefer it if could get a chance to communicate Cecil's observation. Not necessarily because I am a fan of PCs withholding information (I am not :) ) but more because it creates an RP opportunity that Modest Proposal may be interested in engaging with. I'll leave the matter between you and Modest Proposal, but if M. P. prefers it, I think it's fine if they want to ask you to slightly edit your post. I guess I could also help avoiding this issue by using private tags, but I am not a heavy user of them and prefer if folks enjoy all the story, even if some of it is OOC info (which shouldn't be engaged with IC). I don't think we're too slow right now so I am good with letting Modest Proposal make the call! If they can't post for several days, then agreed-we can just make assumptions about Cecil sharing the info and move forwards! But I am open to other alternatives!
  6. Iphigenia sits quietly for a few minutes after the skirmish, processing what she has witnessed. She could have sworn that the Philadelphia had become ghost-like moments before it had sank beneath the waves. Does this mean that the spirits of this land can turn things ethereal like that? The experience of canon-fire by the enemy ship-and the very real damage to their now vanished gunboat-proves that these ghosts have some power over the nature of reality. At length, she turns to the others. "You need rest." she says to Karadoon, whose wounds testify to his greater contributions in the fight. She checks the others as well-it will be a few moments of taking stock of it all before she can get excited about this new ship.
  7. Idunn of Firienseld [Mom: 2 (10/2) | Health: 5 | Spirit: 3 | Supply: 5 | Uthred: 3 | Band strength: 4 | Fails: 13] Sixty leagues. It was a long journey through tracks and ancient paths along the eaves of the great forest, and then onwards into the green vales and wide plains of the Anduin. A journey that would have benefited greatly from a mount, for riding would have cut the time in half. But she was not alone, and there were not enough steeds to go around: and so, on foot it was. Many came with her. Beran and Evoric and Cilderic remained by her side, but there were others too: Asfrid, the sell-sword from Lake-Town, who had come from the north years ago to aid Bofri, and had remained in Rhosgobel ever since. Fareth, ever the wizard's trusty scout, who thought to come with her to speak directly to the Beornings. The hunters from Rhosgobel, whom Idunn and Tarric had aided in spring, and who owed their lives to the companions. A strange and quiet Woodman called Wulfnoth who spoke of relatives amongst Beorn's folk. And others yet who would join them in the land of the Beornings. Nine days later, she found herself outside the gates of Beorn's Hall, led by Segrid. She wondered if the bear-lord himself would get involved, or if this whole business had been the idea of a Thane. Either way, she entered apprehensively, for she had clashed with Beorn before... OOC I've started adding a few NPCs since I don't think we would be undertaking this unaided, but please feel free to include (or make up) your own. I didn't mention Olwinne since I though it best to leave that to BlueTrillium. I'll probably add a few more from the Beorning side later (in a future post), and update the NPC codex in the Setting sub-forum. I'll wait for Tarric's POV and then move us towards a scene where someone can Swear an Iron vow for this "quest". Probably dangerous, to keep it short...
  8. While the others discussed matters at length, Cecil sat and watched the half-ruined fortress from afar. The distance was great, and the task difficult, but one thing was clear: there was no sign of flame or smoke, not from the tall buildings and not from anywhere else. The ruin seemed as dead as the grave, abandoned fully to the ravages of time. Half-hidden in the mists, it had an eerie, haunting look and feel. Time passed, and the hobbit watched on. There was little of note to report. But as noon-time approached, a bit of light penetrated cloud and fog, and the hobbit thought he caught a short-lived gleam shining from the fortress. It seemed like the kind of thing one could see reflected off of polished metal: a spear-head, or a sword, or ring-mail maybe. Perhaps the place was not entirely unoccupied after all? Or had it been simply a trick of the light, or one played by the hobbit's own eyes? OOC Let's say that some time passed with the PCs observing and doing what you rolled for. Now it is almost noon. You are free to proceed in any way you wish, and roll the skills that make the most sense. At some point, night will come, which will make some tasks harder (e.g. climbing, perception skills) but for now you still have time.
  9. Welcome aboard! Most games here work by having an application phase first. There's currently an Ironsworn game accepting applications: Ironsworn remains still a little niche (despite my efforts to advertise the system and sing its praises), so the application phase will most likely not be too competitive. On the other hand, D&D 5e, PF and WoD games can get a bit competitive so... basically I want to encourage you to apply!
  10. She presses her advantage, knowing that victory is at hand (even if the Philadelphia may be lost, which makes such a victory pointless).
  11. Iphigenia keeps on fighting, despite not finding success yet. The tide may be turning, but the Philadelphia could go under any moment now.
  12. Iphigenia shook her head, and looked ahead of her. How long had she been out of it? Time had seemed to stand still, but as soon as she came to, she instantly noticed that the hideous undead that had assailed her was no longer standing before her. The sound of clashing weapons filled her ears, and she realized that it could not have been long-but the possibility of an ally injured while she was thus ensorcelled filled her with doubt. Not far from her, Karadoon was still struggling against two. Without much thought, she charged his enemies, not realizing that one of them was the dreaded captain. OOC Trying to charge and attack the ghost attacking Karadoon (not the captain, the other one). +2 Attack, -2 AC for the rest of the round. Edit: That's probably a miss, so I won't roll for damage.
  13. Cool, thanks! I'll try to add something next week!
  14. Time continued to pass. Dahr-Ol spied the fortress. He could see no signs of enemies present within-but perhaps his were not the keenest eyes in the company. What he could, however, evaluate, were the defenses of the fortress. For one, the narrow path that led up the hill terminated in a gate, and despite its half-ruined state, the Beorning still expected it to be a strongpoint. No doubt arrow-slits and murder-holes decorated this place, and any enemies could easily rain death down on the intruders. Approaching it seemed folly. On the other hand, the surrounding walls were not too tall-rising as high as eight feet in places where they remained unruined, or so the Beorning estimated. They did not need to be too high, for they sat upon the sheer edge of the cliff. The main obstacle here was the difficult climb; but if a climber were noticed, they would prove easy target against the fortress' defenders, who could simply hurl down rocks that would make any approach incredibly dangerous. OOC since that Battle check was successful, I gave some strategic information about the main dangers of this fortification. Determining the presence or absence of enemies requires an Awareness check, so I have not provided that info. I think it's ok to remove Elfwyn's pic from your posts for now, since Dahr-Ol managed to convince her to remain in Stonyford to recover.
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