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Character Creation Q&A


Arklytte

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Please direct all mechanical questions regarding character creation here.

 

Also, please be sure to read the Character Creation & House Rules thread, in their entirety, before posting questions.

 

Unlike most of my games, the rules for this game will be fairly straightforward. However there will still be a certain amount of non-standard rules...because that's the way I roll. 😁 I've done my best to answer as many of questions as I could foresee, but I know that there's no way I could have answered them all.  A thorough examination of the Rules should answer most questions, but if you need further clarification, or if I missed something, please don't hesitate to ask.  🙂

Edited by Arklytte (see edit history)
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I wasn't sure if this was a mechanical question or not, but I opted to ask it here instead of the OOC thread.


What's the religious aspect of the Standard Fantasy World™ like? The basic Pathfinder deities from Golarion and their religions/cults, or are we talking even more basic with the core D&D 3e ones?

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3 hours ago, whitelancer said:

Yes it does also remove the level 4 stat increase.

Thank you, I assumed as much but wanted to make sure.

Regarding our free weapons/implements/armor, are we allowed to spend some of our starting wealth to give them things like flat-priced properties or special materials?

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So... Origins...

Can the Extra Origin Talent feat be taken to gain any type of origin talent? Is there any other way to gain extra Origin talents?

(I spent a long time once before trying to wrap my head around Origins, not least wondering why the heck they felt the need to make eighteen different types of new talent, and so far as I can tell Phenomenal talents are just Advanced/Legendary talents, and not actually any more powerful than regular talents, a Potent talent is roughly a talent's worth, with the exception of Specialised Training which is exactly a feats' worth, and Utility/Auxiliary talents are like particularly narrow/weak talents that are worth some amount less)

Speaking of origins, are races limited only to common PF options? Are we talking human, elf, dwarf... or anything normally available in PF (e.g. Strix, Kasatha, Android)? Can we go beyond that (e.g. an ogre or... I dunno, wasp-person?) or tweak the fluff of the race or whatever?

Edited by TheFred (see edit history)
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Hey all...sorry for not posting sooner. Been a helluva day. :p

 

To all those waiting on custom tradition approval, I'll get to those shortly. For now, assume they're ok, so long as they're not something outlandish, and if I have any questions/concerns, I'll mention them in your individual threads.

17 hours ago, Boogie Woogie Wookiee said:

Does the "Stats" change also eliminate the normal improvements at every 4th level?

 

15 hours ago, whitelancer said:

Yes it does also remove the level 4 stat increase.

Kella, thanks for the assist. :)

BWW, the only things that can modify your permanent stats is if you take the Enhanced Attributes Oath Boon. Otherwise, you just get your points as outlined in the creation rules. You can also boost them with temp abilities like from the Enhancement sphere, or class features, but, again, only if they're temporary.

11 hours ago, Boogie Woogie Wookiee said:

Thank you, I assumed as much but wanted to make sure.

Regarding our free weapons/implements/armor, are we allowed to spend some of our starting wealth to give them things like flat-priced properties or special materials?

Yes, you can use your additional cash to buy flat cost bonuses. I should have included that in the rules. Adding it to my notes to update them with. :)

6 hours ago, TheFred said:

So... Origins...

Can the Extra Origin Talent feat be taken to gain any type of origin talent? Is there any other way to gain extra Origin talents?

(I spent a long time once before trying to wrap my head around Origins, not least wondering why the heck they felt the need to make eighteen different types of new talent, and so far as I can tell Phenomenal talents are just Advanced/Legendary talents, and not actually any more powerful than regular talents, a Potent talent is roughly a talent's worth, with the exception of Specialised Training which is exactly a feats' worth, and Utility/Auxiliary talents are like particularly narrow/weak talents that are worth some amount less)

Speaking of origins, are races limited only to common PF options? Are we talking human, elf, dwarf... or anything normally available in PF (e.g. Strix, Kasatha, Android)? Can we go beyond that (e.g. an ogre or... I dunno, wasp-person?) or tweak the fluff of the race or whatever?

Yes, you can take that feat. Otherwise, there's no other way to add additional Origin talents. In some of my games, I give more based on level (it's an optional rule in the Origins rules), but I chose not to in this game. Wanted to keep it relatively simpler. :D

For your race, since it's mostly window dressing, you're welcome to choose any Pathfinder race. Since this game is going to be less exotic than most of mine, I'd rather you stick to the established races, rather than monstrous or otherworldly ones. That said, if you have a really strong character idea, and it's Out There™, then I'm certainly open to talking about it. :)

If you want to tweak fluff...resurrect the old Valley Elves (the serious ones, or the Elves of Orange County ones :D :D :D), as one example, that's more than fine.

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