Vladim Posted June 21, 2022 Clone Share Posted June 21, 2022 For all your dice-rolling needs. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted June 22, 2022 Clone Share Posted June 22, 2022 (edited) Not entirely sure how this works, I think I need to make a post first. I'll be going for an Awe roll since thats listed as 'impress strangers while revealing a lot about yourself'. He isnt asking for support, so courtesy is out, and he isnt trying to be deceptive or withhold information, so Riddle is... out? In that case, I will also invoke Fierce, since he is trying to look a bit more impressive than he is, being entirely new to this thing, and spend a point of Hope, which should add 2d6 instead of 1d6 since invoking a Train Inspires you. If you feel Fierce doesnt fit well here, @Vladim, please disregard the final d6. EDIT: Apparently it doesnt tell you what the individual die rolls actually are... This may be a problem since we need to count tengwars, but I guess even if it was a 6 and you remove it from there, its still a 16. Edited June 22, 2022 by Diofant Clarification on dice roll (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Awe, TN 14 22 1d12+4d6 [[8],[3,3,5,3]] Link to comment Share on other sites More sharing options...
Suzuki Stumpy Posted June 22, 2022 Clone Share Posted June 22, 2022 I don't think there is any way of seeing the individual rolls at present (the article on the dice tower says that this is certainly the case for Fate dice, so I assume it's the same for others too). [edit] Actually, you can see the results of individual dice. On desktop, simply hover the cursor over the individual entry in the Roll column (so in Dio's post, the bit that reads 1d12+4d6) ... I assume that on touch devices, then you'd do a long press or something. See the attached screenshot below. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted June 23, 2022 Clone Share Posted June 23, 2022 Riddle to check to see if my logic for keeping us together has any effect. Name xDiceName xDiceResult xDiceString xDiceRolls Riddle 9 1d12+2d6 [[3],[3,3]] Link to comment Share on other sites More sharing options...
Varon777 Posted June 24, 2022 Clone Share Posted June 24, 2022 Lore check, I guess? [Dice=Lore] 1d12+4d6[/Dice] Name xDiceName xDiceResult xDiceString xDiceRolls Lore 11 1d12+4d6 [[5],[1,3,1,1]] Link to comment Share on other sites More sharing options...
Diofant Posted July 13, 2022 Clone Share Posted July 13, 2022 (edited) Belated Travel roll... My apologies. If you've done it another way, please ignore this. EDIT: There's no saving that roll.. Edited July 13, 2022 by Diofant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Travel 6 1d12+3d6 [[3],[1,1,1]] Link to comment Share on other sites More sharing options...
Vladim Posted July 14, 2022 Author Clone Share Posted July 14, 2022 Let's see-Journey mechanics. Adding dice rolls below. Edit: A 6, so it's the hunters. Tomorrow, I'll roll to see what else happens. Name xDiceName xDiceResult xDiceString xDiceRolls Event target 6 1d6 [[6]] Link to comment Share on other sites More sharing options...
Vladim Posted July 14, 2022 Author Clone Share Posted July 14, 2022 Okay, so here's the rules: we're travelling through border lands, so I must make a Favoured feat die roll and apply the results. So let's see what happens. Edit: Ok, since 11 is a Sauron, the worst outcome, the 6 is the better results. Cross-reference the tables and it's: a Mishap. If the roll fails, +1 day to the journey, and the target (hunter) gains +1 fatigue. Also, +2 fatigue for everyone. Name xDiceName xDiceResult xDiceString xDiceRolls Feat die 6 1d12 [[6]] Feat die 11 1d12 [[11]] Link to comment Share on other sites More sharing options...
Diofant Posted July 15, 2022 Clone Share Posted July 15, 2022 (edited) Come on, dice! Edit: dice want to kill us. How do I roll so low with 3 damn success dice...? Edited July 15, 2022 by Diofant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Travel 7 1d12+3d6 [[2],[1,3,1]] Link to comment Share on other sites More sharing options...
Vladim Posted July 21, 2022 Author Clone Share Posted July 21, 2022 Ok, so no time for a proper IC, but I can roll for the journey stuff. First, let's select targets (1d6). Edit: A 1, so it's the Scouts this time. Then, determine event. We are still travelling through Border lands, so a favoured Feat die. Edit 2: Ok, so it's a 10. Fatigue gain is +1. In addition, the entry says 'Chance Meeting': If the roll succeeds, no Fatigue is gained, and the GM improvises an encounter favoring the company. Name xDiceName xDiceResult xDiceString xDiceRolls Targets 1 1d6 [[1]] Feat die 1 6 1d12 [[6]] Feat die 2 10 1d12 [[10]] Link to comment Share on other sites More sharing options...
thesloth Posted July 22, 2022 Clone Share Posted July 22, 2022 (edited) Stealth Check for Arton to investigate the lights. I will post the explore roll separately. Looks like two successes. Yay! Edited July 22, 2022 by thesloth (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Stealth 19 1d12 + 2d6 [[7],[6,6]] Link to comment Share on other sites More sharing options...
thesloth Posted July 22, 2022 Clone Share Posted July 22, 2022 Explore check for Arton the Scout Name xDiceName xDiceResult xDiceString xDiceRolls Explore 19 1d12 + 2d6 [[11],[3,5]] Link to comment Share on other sites More sharing options...
Vladim Posted July 25, 2022 Author Clone Share Posted July 25, 2022 @thesloth finally, I'm at a computer, so I can check those results. Basically, an Extraordinary Success for investigating the lights, and a failure (with a Sauron) for the Journey event. I'll need to check the rules to see what these do in second edition, but I will let you know in the in-game post! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted July 25, 2022 Author Clone Share Posted July 25, 2022 I have also been authorized by @Yelik to roll Frida's dice as she's busy so I'll do so below. Edit: 2 Failures, unfortunately. I'll try to have an IC post up today or tomorrow. Name xDiceName xDiceResult xDiceString xDiceRolls Investigating the lights (Explore, TN 16) 7 1d12+1d6 [[1],[6]] Journey event (Explore, TN 16) 14 1d12+1d6 [[9],[5]] Link to comment Share on other sites More sharing options...
Diofant Posted July 25, 2022 Clone Share Posted July 25, 2022 (edited) Stealth roll with boots if Vladim permits - since this is an out of combat roll, and they are soft-sole boots I listed in Char profile as the Stealth bonus item. So thats 5 and 6 on Feat, taking the 6, and then a tengwar, a 5 and a 2. Should be a Great Success. Edited July 25, 2022 by Diofant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Favoured Stealth Feat Die 1 + d6s 18 1d12+3d6 [[5],[6,2,5]] Favoured Stealth Feat Die 2 6 1d12 [[6]] Link to comment Share on other sites More sharing options...
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