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Vladim

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  • 2 weeks later...

Tor roller testing

Name
testing
[𐍈] (1,5,3,6,6,2,1,5,4,1,5,3,5,2,4) (weary) = 53
tor(5d6,ill) 1,6,2,5,1,11,1,5,3,6,6,2,1,5,4,1,5,3,5,2,4
testing
[10] (6,4,5,0,4,6,4,0,0,4,0,0,0,0,6,4,5,0) (weary) = 58
tor(5d6,yes) 4,1,6,4,3,10,6,4,5,3,4,6,4,1,3,4,1,1,1,3,6,4,5,3
testing
[𐍈] (0,0,4,0,4,5,0,0,0,6,6,0,6,0,6,5,5,5) (weary) = 52
tor(5d6,favor) 5,5,2,1,5,11,1,1,4,3,4,5,2,1,2,6,6,2,6,3,6,5,5,5
testing
[𐍈] (0,5,4,6,5,6,5,0,0,4,4,5,0,5,0,0,0,5,5,5) (weary) (ill) = 64
tor(5d6,yes,ill) 3,2,6,5,4,2,11,3,5,4,6,5,6,5,1,3,4,4,5,2,5,3,1,2,5,5,5
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Those are a lot of dice. I don't think you need the 'd' in that syntax. Lemme try:

Edit: Hm. A little confused.

Name
Hunting roll, favored
[4] (6,0,5) (weary) = 15
tor(3,favor) 4,6,1,5
Hunting roll
[8] (5,4,1) = 18
tor(3,no) 8,5,4,1
Hunting roll
[4] (6,5,4) = 19
tor(3) 4,6,5,4
Hunting roll, favored
[7] (0,4,0) (weary) = 11
tor(3,favor) 7,1,4,1
Hunting roll, favored
[𐍈] (0,0,0) (weary) = 0
tor(3,favor) 11,1,2,1
Hunting roll, weary
[5] (0,5,0) (weary) = 10
tor(3,yes) 5,1,5,2
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Let me try some simpler stuff today...

Edit: Ok, so it seems to work. Probably I'll be using this simpler syntax, which should cover the majority of cases.

Name
1 dot
[10] (1) = 11
tor(1) 10,1
4 dots
[3] (1,3,3,5) = 15
tor(4) 3,1,3,3,5
6 dots
[5] (1,3,2,6,5,5) = 27
tor(6) 5,1,3,2,6,5,5
3 dots
[6] (1,4,5) = 16
tor(3) 6,1,4,5
0 dots
[2] () = 2
tor(0) 2,
5 dots
[9] (4,1,4,1,5) = 24
tor(5) 9,4,1,4,1,5
2 dots
[5] (4,2) = 11
tor(2) 5,4,2
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Alright let me see if I can get this syntax nailed down with some explore checks.

***************

Yeah as a simple check it works. Did we figure out why the weary and favored switches weren't behaving as expected?

Edited by thesloth (see edit history)
Name
Explore
[7] (6,5) = 18
Tor(2) 7,6,5
Explore second check
[4] (1,5) = 10
Tor(2) 4,1,5
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Travel roll for Blain

Edited by Diofant (see edit history)
Name
Test
[10] (4,4,5,5,3,6) (weary) = 37
Tor(6, ill) 10,4,4,5,5,3,6
Travel
[4] (3,3,4) = 14
Tor(3) 4,3,3,4
Test favor
[ᚵ] (6,0,5,0,0,0) (weary) = 21
Tor(6, favor) 12,6,2,5,3,2,2
Test ill
[6] (5,6,2,6,1,3) (weary) = 29
Tor(6, ill) 6,5,6,2,6,1,3
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Im getting some odd results. If I do tor(6, ill) it tags it as Weary but doesnt count the 1 2 3 as 0. 

If I do tor(6, weary) it wipes out all dice from my post until I refresh the page. Maybe I inputted something wrong?

Name
Test ill
[10] (6,6,5,5,2,6) (weary) = 40
Tor(6, ill) 10,6,6,5,5,2,6
5e test
13
keep(2d20,highest) 13,2
Test favor
[4] (0,0,0,0,0,0) (weary) = 4
Tor(6, favor) 4,2,3,3,3,2,1
5e test with d12 and d6s
25
keep(2d12,highest)+4d6 3,7,4,2,6,6
5e test with d12
7
keep(2d12,highest) 5,7
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Tests once again

Name
T1 W+I
[4] (0,0,0,0,6,5) (weary) (ill) = 15
Tor(6, yes, ill) 7,4,1,2,3,2,6,5
Test no weary ill
[𐍈] (5,4,0,0,5,4) (weary) (ill) = 18
tor(6, yes, ill) 3,11,5,4,1,2,5,4
T4 nW+F
[7] (1,3,3,6,1,5) (favor) = 26
Tor(6, no, favor) 7,2,1,3,3,6,1,5
T2 W+NI
[9] (0,0,0,6,6,0) (weary) = 21
Tor(6, yes) 9,1,3,1,6,6,1
T5 nW+I
[9] (4,1,2,4,1,1) (ill) = 22
Tor(6, no, ill) 9,10,4,1,2,4,1,1
T3 W+F
[8] (0,0,0,0,0,0) (weary) (favor) = 8
Tor(6, yes, favor) 8,6,2,2,1,3,2,3
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Gonna co-opt some space here.

Name
Test
[7] (0,6,0,0,5,0) (weary) (ill) = 18
tor(6,yes,ill) 7,7,1,6,3,3,5,1
Test
[3] (0,4,0,6,0,5) (weary) (ill) = 18
tor(6,yes,ill) 3,11,1,4,2,6,1,5
Test
[4] (0,6,5,6,0,4) (weary) (ill) = 25
tor(6,yes,ill) 10,4,1,6,5,6,2,4
Test
[2] (4,6,0,4,0,0) (weary) = 16
tor(6,yes) 2,4,6,1,4,3,1
Test
[9] (4,4,6,4,0,0) (weary) (favor) = 27
tor(6,yes,favor) 9,7,4,4,6,4,3,2
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On 8/13/2022 at 2:24 AM, Diofant said:

Travel roll for Blain

Ok, so if I understand correctly, that's a 14 vs. a TN of 20-Heart=16, so a fail. But Blain seems to have a favored Travel skill (Bláin, son of Lofar - Myth-Weavers), so the d12 can be re-rolled. Let me do this in this post...

Edit: Hm. That still doesn't cut it.

Name
Reroll of Feat die for Blain
[2] () = 2
tor(0) 2,
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On 8/13/2022 at 1:51 AM, thesloth said:

Yeah as a simple check it works. Did we figure out why the weary and favored switches weren't behaving as expected?

Hm. Not sure yet. But I'll stick to using the simple ones for now.

 

By the way that's a Great Success for Arton's Explore check. The second roll is unnecessary, so it can be ignored!

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Roll to determine target for the event:

Edit: 3-the Look-out (which is Elhadron). Then rolling the Feat die for Fatigue + event:

Edit 2: Ok, favored roll because we're still in a Border Land, so it's a 6: Mishap. I don't think it really fits as written (add 1 day to the journey, and target gains +1 Fatigue on Failure), but I'll weave it into the narrative.

Name
Event target
3
1d6 3
Event details
[6] () = 6
tor(0) 6,
Event details re-roll
[5] () = 5
tor(0) 5,
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