Vladim Posted July 26, 2022 Author Clone Share Posted July 26, 2022 8 hours ago, Diofant said: Should be a Great Success. Yup! Item use is good with me too! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted August 8, 2022 Clone Share Posted August 8, 2022 Tor roller testing Name xDiceName xDiceResult xDiceString xDiceRolls testing [𐍈] (1,5,3,6,6,2,1,5,4,1,5,3,5,2,4) (weary) = 53 tor(5d6,ill) 1,6,2,5,1,11,1,5,3,6,6,2,1,5,4,1,5,3,5,2,4 testing [10] (6,4,5,0,4,6,4,0,0,4,0,0,0,0,6,4,5,0) (weary) = 58 tor(5d6,yes) 4,1,6,4,3,10,6,4,5,3,4,6,4,1,3,4,1,1,1,3,6,4,5,3 testing [𐍈] (0,0,4,0,4,5,0,0,0,6,6,0,6,0,6,5,5,5) (weary) = 52 tor(5d6,favor) 5,5,2,1,5,11,1,1,4,3,4,5,2,1,2,6,6,2,6,3,6,5,5,5 testing [𐍈] (0,5,4,6,5,6,5,0,0,4,4,5,0,5,0,0,0,5,5,5) (weary) (ill) = 64 tor(5d6,yes,ill) 3,2,6,5,4,2,11,3,5,4,6,5,6,5,1,3,4,4,5,2,5,3,1,2,5,5,5 Link to comment Share on other sites More sharing options...
thesloth Posted August 8, 2022 Clone Share Posted August 8, 2022 Well the roller does seem to favor Saurons on the D12. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted August 8, 2022 Author Clone Share Posted August 8, 2022 Those are a lot of dice. I don't think you need the 'd' in that syntax. Lemme try: Edit: Hm. A little confused. Name xDiceName xDiceResult xDiceString xDiceRolls Hunting roll, favored [4] (6,0,5) (weary) = 15 tor(3,favor) 4,6,1,5 Hunting roll [8] (5,4,1) = 18 tor(3,no) 8,5,4,1 Hunting roll [4] (6,5,4) = 19 tor(3) 4,6,5,4 Hunting roll, favored [7] (0,4,0) (weary) = 11 tor(3,favor) 7,1,4,1 Hunting roll, favored [𐍈] (0,0,0) (weary) = 0 tor(3,favor) 11,1,2,1 Hunting roll, weary [5] (0,5,0) (weary) = 10 tor(3,yes) 5,1,5,2 Link to comment Share on other sites More sharing options...
Vladim Posted August 9, 2022 Author Clone Share Posted August 9, 2022 Let me try some simpler stuff today... Edit: Ok, so it seems to work. Probably I'll be using this simpler syntax, which should cover the majority of cases. Name xDiceName xDiceResult xDiceString xDiceRolls 1 dot [10] (1) = 11 tor(1) 10,1 4 dots [3] (1,3,3,5) = 15 tor(4) 3,1,3,3,5 6 dots [5] (1,3,2,6,5,5) = 27 tor(6) 5,1,3,2,6,5,5 3 dots [6] (1,4,5) = 16 tor(3) 6,1,4,5 0 dots [2] () = 2 tor(0) 2, 5 dots [9] (4,1,4,1,5) = 24 tor(5) 9,4,1,4,1,5 2 dots [5] (4,2) = 11 tor(2) 5,4,2 Link to comment Share on other sites More sharing options...
thesloth Posted August 12, 2022 Clone Share Posted August 12, 2022 (edited) Alright let me see if I can get this syntax nailed down with some explore checks. *************** Yeah as a simple check it works. Did we figure out why the weary and favored switches weren't behaving as expected? Edited August 12, 2022 by thesloth (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Explore [7] (6,5) = 18 Tor(2) 7,6,5 Explore second check [4] (1,5) = 10 Tor(2) 4,1,5 Link to comment Share on other sites More sharing options...
Diofant Posted August 12, 2022 Clone Share Posted August 12, 2022 (edited) Travel roll for Blain Edited August 12, 2022 by Diofant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Test [10] (4,4,5,5,3,6) (weary) = 37 Tor(6, ill) 10,4,4,5,5,3,6 Travel [4] (3,3,4) = 14 Tor(3) 4,3,3,4 Test favor [ᚵ] (6,0,5,0,0,0) (weary) = 21 Tor(6, favor) 12,6,2,5,3,2,2 Test ill [6] (5,6,2,6,1,3) (weary) = 29 Tor(6, ill) 6,5,6,2,6,1,3 Link to comment Share on other sites More sharing options...
Diofant Posted August 12, 2022 Clone Share Posted August 12, 2022 Im getting some odd results. If I do tor(6, ill) it tags it as Weary but doesnt count the 1 2 3 as 0. If I do tor(6, weary) it wipes out all dice from my post until I refresh the page. Maybe I inputted something wrong? Name xDiceName xDiceResult xDiceString xDiceRolls Test ill [10] (6,6,5,5,2,6) (weary) = 40 Tor(6, ill) 10,6,6,5,5,2,6 5e test 13 keep(2d20,highest) 13,2 Test favor [4] (0,0,0,0,0,0) (weary) = 4 Tor(6, favor) 4,2,3,3,3,2,1 5e test with d12 and d6s 25 keep(2d12,highest)+4d6 3,7,4,2,6,6 5e test with d12 7 keep(2d12,highest) 5,7 Link to comment Share on other sites More sharing options...
Diofant Posted August 12, 2022 Clone Share Posted August 12, 2022 Tests once again Name xDiceName xDiceResult xDiceString xDiceRolls T1 W+I [4] (0,0,0,0,6,5) (weary) (ill) = 15 Tor(6, yes, ill) 7,4,1,2,3,2,6,5 Test no weary ill [𐍈] (5,4,0,0,5,4) (weary) (ill) = 18 tor(6, yes, ill) 3,11,5,4,1,2,5,4 T4 nW+F [7] (1,3,3,6,1,5) (favor) = 26 Tor(6, no, favor) 7,2,1,3,3,6,1,5 T2 W+NI [9] (0,0,0,6,6,0) (weary) = 21 Tor(6, yes) 9,1,3,1,6,6,1 T5 nW+I [9] (4,1,2,4,1,1) (ill) = 22 Tor(6, no, ill) 9,10,4,1,2,4,1,1 T3 W+F [8] (0,0,0,0,0,0) (weary) (favor) = 8 Tor(6, yes, favor) 8,6,2,2,1,3,2,3 Link to comment Share on other sites More sharing options...
Eric Posted August 12, 2022 Clone Share Posted August 12, 2022 Gonna co-opt some space here. Name xDiceName xDiceResult xDiceString xDiceRolls Test [7] (0,6,0,0,5,0) (weary) (ill) = 18 tor(6,yes,ill) 7,7,1,6,3,3,5,1 Test [3] (0,4,0,6,0,5) (weary) (ill) = 18 tor(6,yes,ill) 3,11,1,4,2,6,1,5 Test [4] (0,6,5,6,0,4) (weary) (ill) = 25 tor(6,yes,ill) 10,4,1,6,5,6,2,4 Test [2] (4,6,0,4,0,0) (weary) = 16 tor(6,yes) 2,4,6,1,4,3,1 Test [9] (4,4,6,4,0,0) (weary) (favor) = 27 tor(6,yes,favor) 9,7,4,4,6,4,3,2 Link to comment Share on other sites More sharing options...
Vladim Posted August 15, 2022 Author Clone Share Posted August 15, 2022 On 8/13/2022 at 2:24 AM, Diofant said: Travel roll for Blain Ok, so if I understand correctly, that's a 14 vs. a TN of 20-Heart=16, so a fail. But Blain seems to have a favored Travel skill (Bláin, son of Lofar - Myth-Weavers), so the d12 can be re-rolled. Let me do this in this post... Edit: Hm. That still doesn't cut it. Name xDiceName xDiceResult xDiceString xDiceRolls Reroll of Feat die for Blain [2] () = 2 tor(0) 2, Link to comment Share on other sites More sharing options...
Vladim Posted August 15, 2022 Author Clone Share Posted August 15, 2022 On 8/13/2022 at 1:51 AM, thesloth said: Yeah as a simple check it works. Did we figure out why the weary and favored switches weren't behaving as expected? Hm. Not sure yet. But I'll stick to using the simple ones for now. By the way that's a Great Success for Arton's Explore check. The second roll is unnecessary, so it can be ignored! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted August 15, 2022 Author Clone Share Posted August 15, 2022 Roll to determine target for the event: Edit: 3-the Look-out (which is Elhadron). Then rolling the Feat die for Fatigue + event: Edit 2: Ok, favored roll because we're still in a Border Land, so it's a 6: Mishap. I don't think it really fits as written (add 1 day to the journey, and target gains +1 Fatigue on Failure), but I'll weave it into the narrative. Name xDiceName xDiceResult xDiceString xDiceRolls Event target 3 1d6 3 Event details [6] () = 6 tor(0) 6, Event details re-roll [5] () = 5 tor(0) 5, Link to comment Share on other sites More sharing options...
Varon777 Posted August 15, 2022 Clone Share Posted August 15, 2022 Awareness Dice Check Name xDiceName xDiceResult xDiceString xDiceRolls Awareness 12 1d12+2D6 8,1,3 Link to comment Share on other sites More sharing options...
thesloth Posted August 24, 2022 Clone Share Posted August 24, 2022 Battle check for Arton to find a nice defensive position Name xDiceName xDiceResult xDiceString xDiceRolls Battle check [𐍈] (3,1,5) = 9 TOR (3) 11,3,1,5 Link to comment Share on other sites More sharing options...
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