Blaeringr Posted May 4 Author Clone Share Posted May 4 (edited) Item bonuses won't stack with the automatic progression bonus, no. So if you take your ABP bonus at level 3 to medicine, then there's no point in buying the more advanced healer's kits because you're getting that bonus already for free. If you're using pathbuilder to make your character, it calls the bonus type a potency bonus, which is technically an item bonus. Three types of bonuses you can add: circumstance, item, and status. They stack with each other but not with themselves. Edited May 4 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eagleheart Posted May 4 Clone Share Posted May 4 Magic items still have other perks, though - for example, healer's gloves would still get their once-per-day ability Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted May 5 Clone Share Posted May 5 the bonus on skill is a potency bonus and your healing tools give an equipment bonus, so they stack. The bonus we get on our weapon is also a potency bonus, as is a fundamental rune, so they don't stack. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted May 5 Author Clone Share Posted May 5 (edited) "This variant removes the item bonus to rolls and DCs usually provided by magic items (with the exception of armor’s item bonus) and replaces it with a new kind of bonus—potency—to reflect a character’s innate ability. In this variant, magic items, if they exist at all, can provide unique special abilities rather than numerical increases" -GM Core pg 83 If you're using potency bonuses, it replaces item bonuses for that situation. So they don't stack because the advanced healer's kit's bonus doesn't exist under the ABP system. Edited May 5 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted May 5 Author Clone Share Posted May 5 (edited) "with the exception of armor’s item bonus" refers to the non-magical bonus to AC on armor. See example: https://2e.aonprd.com/Armor.aspx?ID=50 Edited May 5 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted May 6 Clone Share Posted May 6 Is the bonus from an advanced kit a magic bonus? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted May 6 Author Clone Share Posted May 6 I don't know, but it is an item bonus. The rule I cited above says the ABP system "removes the item bonus to rolls and DCs usually provided by magic items" so it doesn't only remove the item bonuses provided by magic items, but non-magical as well. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted May 6 Clone Share Posted May 6 Okay. Sounds like I'm grabbing some basic toolkits, putting money toward horse and cart, and then looking at alchemy recipes. What's the rule on recipe availability? Commons yes, rares no, uncommons maybe? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted May 6 Author Clone Share Posted May 6 (edited) Ya. Aside from common recipes though, give me a wishlist for uncommon, and especially for rares. With an alchemist's lab (5 gp, no need for the expanded lab) you'll be able to craft in the wagon on the road. If Kek and Maybell ride the wagon, no need for horses just for those two. In such a setup, either maybell or Kek would have to steer the horses pulling it (the two you guys bought back in Merrow) while the other rides (and crafts?) or a third person would have to steer for them. Edited May 6 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted May 9 Author Clone Share Posted May 9 If you're trying to influence someone please feel free to include a matching roll with your post. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eagleheart Posted May 11 Clone Share Posted May 11 (edited) It's a bit unfortunate that I don't have the Message cantrip. Maybe this guy isn't so bad, but Rex sounds like someone who definitely needs to die... but Flick isn't gonna say that within earshot of this guy. xp Edited May 11 by Eagleheart (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted May 11 Clone Share Posted May 11 I'm sure negotiations will fail and combat will ensue. And we can claim bounty on this guy as well at that point. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
daltar Posted May 11 Clone Share Posted May 11 Oh noooo, negotiations failed... Anyway -Unsheathes sword- Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted May 13 Clone Share Posted May 13 62.60g starting 15.00g - Bag of Holding 8.00g - Riding Horse 0.60g - group Cart 5.00g alchemist's lab 2.00g repair kit Crafting recipes L1 - 1g each Merciful Balm Nectar of Purification Potion of Emergency Escape Healing Potion Minor Bloodeye Coffee Crafting recipes L2 - 2g each Bubbling Scale Antivenom Potion Oil of Mending Ember Dust Crafting recipes L3 - 3g each Potion of Water Breathing Lesser Healing Potion Steelscour Theatrical Mutagen Journeybread Bottled Lightning Recipes are a wishlist for now. Bold items are top priority. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted Wednesday at 01:08 AM Author Clone Share Posted Wednesday at 01:08 AM Please describe where your character will be approaching the farm based on this map: the farm ambush Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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