Blaeringr Posted October 31, 2023 Author Clone Share Posted October 31, 2023 That and Weylin's magic. Or get the girl over to you. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted November 1, 2023 Clone Share Posted November 1, 2023 That healing roll should give Khaine a +2 or +4 to the save, depending on the poison DC. Kek will attack whatever the most damaged available lizard is. One other thing -- I'm a bit colorblind, so it's hard for me to track enemies by color. Numbers are way easier for me, so if there's a way to do that, I would really appreciate it. I'm also not sure why some of the lizards are black? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
daltar Posted November 1, 2023 Clone Share Posted November 1, 2023 The black lizards are the ones already dispatched and dead. The ones with the color rings around them are the ones still alive. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted November 1, 2023 Clone Share Posted November 1, 2023 Makes sense to me. I just didn't see it spelled out any where. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted November 1, 2023 Author Clone Share Posted November 1, 2023 It'll end up being a +2 to Khaine's save. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted November 1, 2023 Author Clone Share Posted November 1, 2023 (edited) I can add numbers, ya. I'll do that in the morning with my pc. Edited November 1, 2023 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted November 1, 2023 Clone Share Posted November 1, 2023 Fort save +2 gives him 11, which is not great. His 20 to balance might be enough to crit, in which case Khaine can move at full speed, move as second action and flurry on that purple lizard Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted November 1, 2023 Author Clone Share Posted November 1, 2023 You do all have one hero point. You can use that to roll again... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted November 1, 2023 Clone Share Posted November 1, 2023 (edited) That is a good point. I am not used to Hero Points. I will risk the reroll! Cool 28 might be enough to expell the poison! Edited November 1, 2023 by omegoku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted November 1, 2023 Author Clone Share Posted November 1, 2023 Very much, yes. With the initial poison damage I finally rolled, Khaine is down to 12 HP Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted November 1, 2023 Clone Share Posted November 1, 2023 You have Kek and Khaine's max hp switched, by the way. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted November 1, 2023 Author Clone Share Posted November 1, 2023 Updated HP Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
daltar Posted November 2, 2023 Clone Share Posted November 2, 2023 @Orgoth8 Lets see that magic! We do have a few hard to reach lizards in need of being put to sleep again. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted November 3, 2023 Clone Share Posted November 3, 2023 @Blaeringr: are there still lizards at our site of the river? I see one light green coloured one way to the left side of the map, but that one doesn't seem like it should still be there. And according to the initiative tracker there should be 3, but I only see one on the other side (next to Khaine)? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted November 3, 2023 Author Clone Share Posted November 3, 2023 @farothel updated the tracker. There's just the one next to Khaine left, and if not killed, it will likely also flee at this point. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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