Dr Jackal Posted October 28, 2023 Clone Share Posted October 28, 2023 Okay, I think I only screwed up one thing. I forgot to add Maybell's bonus, so those attacks should be 18 and 13 to hit. The other thing is, rogues get surprise attack if they roll Stealth for initiative. However, I'm not sure if the circumstances would permit that here. If they do, then Sneak Attack applies. If they don't then no Sneak Attack. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted October 28, 2023 Author Clone Share Posted October 28, 2023 To get the sneak attack in this situation you would need to be hidden. We'll say in this case that vegetation and terrain letxs you remain hidden while moving, if you move at half speed. Given your starting distance from them, that would take two actions. But I set up the starting positions before init was rolled. The rules encourage me to move you closer if you roll a successful stealth for init, and you did, so I'm putting Kek closer for the initial situation. Kek's first attack will end his hidden condition, so he'll get sneak dmg on the first attack. As I'm trying to resolve turns in order of init, Kek may make a choice to act after Maybell, but all his turns will then come after hers if he so chooses, otherwise he doesn't get her buffs this round. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted October 28, 2023 Clone Share Posted October 28, 2023 (edited) if we want the rogue to get sneak attacks, we need to get some flanking done. And as rogue you take as quickly as possible the feat that allows you to sneak attack when you're together with one of your allies fighting against the same enemy, no matter where you stand in relation to each other (doesn't count for your ally, only for you). Waiting for the lizards to act, as my initiative was not really good. Edited October 28, 2023 by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted October 29, 2023 Author Clone Share Posted October 29, 2023 It's called gang up, lvl 6 https://2e.aonprd.com/Feats.aspx?ID=567 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted October 29, 2023 Clone Share Posted October 29, 2023 Let's just stick with whatever I rolled for initiative, just to keep things simpler. Ass for movement, Kek will try to put himself in the thick of things and attack whatever he can reach that is closest to the kid. I mean, I can tank for the next two levels or something, right? Might as well make the most of it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted October 29, 2023 Clone Share Posted October 29, 2023 On 10/25/2023 at 11:39 PM, Blaeringr said: @Dr Jackal what recipes does he have in his crafting book? Antiplague, Antidote, Eleixir of Life, Animal Repellent Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted October 29, 2023 Clone Share Posted October 29, 2023 I guess we're waiting for Khaine. Chelia has an initiative after the lizards, so I'm not going until they do something. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Orgoth8 Posted October 30, 2023 Clone Share Posted October 30, 2023 Oh crap, I'm sorry y'all I've been really inconsistent on here. Lemme go through and put an update up as well Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Orgoth8 Posted October 30, 2023 Clone Share Posted October 30, 2023 Got initiative rolled in the Ch. 1 section Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted October 30, 2023 Clone Share Posted October 30, 2023 you're ahead of the lizards, so you can post your first round actions in the appropriate topic. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Orgoth8 Posted October 30, 2023 Clone Share Posted October 30, 2023 RIP rolled minimum damage on a 1st level spell slot Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
daltar Posted October 30, 2023 Clone Share Posted October 30, 2023 It's ok! Just getting the 1 rolls out and over with on the puny lizards. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted October 31, 2023 Clone Share Posted October 31, 2023 I'm late to the party but I think I just made up by taking one out in one hit and to remove the flanking penalty on Kek. next round the same for Khaine (hopefully). Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted October 31, 2023 Clone Share Posted October 31, 2023 (edited) Sorry, it was bank holiday yesterday and I completely forgot to check on any of my games! Luckily our DM has guessed pretty much exactly what Khaine would do! I will wait to resolve that fort save before I take my actions, Khaine could end up stunned or something from that bite. He will likely flurry to clear a path across the river. A standing jump is probably not enough to get him anywhere! Edited October 31, 2023 by omegoku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
daltar Posted October 31, 2023 Clone Share Posted October 31, 2023 If so, would be good if we can get Khaine to the little girl, she's past the river so a bit hard to reach by everyone else and there's a lizard right on her heels and more incoming. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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