KingGoblin Posted December 19, 2023 Clone Share Posted December 19, 2023 Huh. Ok. Seems kind of high, with a 50 percent failure chance, but it all worked out at least. This spelljamming thing is weird, when you think about it. At least we get space clowns. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted December 19, 2023 Author Clone Share Posted December 19, 2023 (edited) Well, for some meta explanation, in this case the module ties it to your team's final score. Being able to 'do it right the first time' gets a bonus. It isn't something you have to do, generally, when spelljamming. I will also be rolling for Team 2 (Veena's team). This along with most other checks during the sim are basically just a way to compare you guys. ...And thanks for appreciating Zibbles. I've always thought the space clowns/Clownspace from the old spelljammer were literally the dumbest things in the entire DnD universe. I am very sure someone had a thing for the 80s movie 'Killer Clowns from Outer Space'. Just as a self-challenge to have them in the game somehow I tried to think of a character idea for one. Addictive Thrill Joy made from demonic ichor and bozo flower is the actual explanation for space clowns from DnD lore, so I thought it might be interesting to play one like a recovering heroin addict. :) Edited December 19, 2023 by Cointhief (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
KingGoblin Posted December 19, 2023 Clone Share Posted December 19, 2023 That makes sense on the roll. Just seems strange that turning the spaceship on has a 50 percent failure rate, but with it being just for a score in a competition, that makes more sense. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted December 19, 2023 Author Clone Share Posted December 19, 2023 (edited) Yeah, also its not just turning it on, but taking off and reaching orbit around Toril (coming soon to a gameplay post near you, when I'm off work). Not saying everything will always make sense though, hehe. I am mostly just running the modules as they are without any thought. I am only making slight changes to fit better with the main spelljammer campaign if we ever get that far. Edited December 19, 2023 by Cointhief (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
KingGoblin Posted December 20, 2023 Clone Share Posted December 20, 2023 Rolled a 20. Heh. Hope there is extra credit. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted December 20, 2023 Clone Share Posted December 20, 2023 10 hours ago, KingGoblin said: Rolled a 20. Heh. Hope there is extra credit. :) Me too! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
KingGoblin Posted December 20, 2023 Clone Share Posted December 20, 2023 Nice! Heh. This will totally vindicate us when we start rolling 1s and the ship catches fire. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted December 20, 2023 Author Clone Share Posted December 20, 2023 Yep, excited to see what happens...ship blowing up is a possibility here. Btw, that Realmspace chart is not present in the 3-book 5e Spelljammer set. It is only found in these Academy modules. I feel like the whole thief stealing chart plot is a tongue in cheek reference to some publishing decision to move it over. Lots of people were unhappy it wasn't in the 3-book set and probably never saw it, essentially Academy 'stole' it. XD Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted December 21, 2023 Author Clone Share Posted December 21, 2023 Might be slight delay with tonight's post, I will try in a few hours. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
KingGoblin Posted December 21, 2023 Clone Share Posted December 21, 2023 No problem. I am curious, though, can we ram the asteroid? Or is that a horrible idea? I suppose we will find out with the next post. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted December 22, 2023 Author Clone Share Posted December 22, 2023 (edited) For future reference, you technically can only ram gargantuan sized creatures (and any sized objects). Had Celsior's order been heard though, I would've let it happen since Laz rolled high. The ram does 16d10 blunt. The ship takes half that damage so its not a 'horrible' idea persay, and it would've had a good chance of killing the 66 hp Murder Comet. For fun let's see what it would have done: 83 so Murder Comet would have dropped to zero and ship would have taken light damage (roughly 10% its max). But then the Murder Comet has an ability to explode at zero hp for 8d6. 27 fire or dex save for half in a 20 ft radius would've probably dropped some crew. Edited December 22, 2023 by Cointhief (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Blunt Ram 83 16d10 4,5,2,6,1,1,4,1,9,6,6,9,3,9,8,9 Murder Comet explode 27 8d6 3,3,4,4,1,1,6,5 Link to comment Share on other sites More sharing options...
KingGoblin Posted December 23, 2023 Clone Share Posted December 23, 2023 Ooh, I forgot about Inspiration. Is it too late to use it for Lazuli's roll? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted December 23, 2023 Clone Share Posted December 23, 2023 24 minutes ago, KingGoblin said: Ooh, I forgot about Inspiration. Is it too late to use it for Lazuli's roll? Same question for Celsior. If positive, maybe roll for us? thanks Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted December 23, 2023 Author Clone Share Posted December 23, 2023 I've always thought Inspiration is like Lucky feat and you have to roll it before knowing outcome. In other words only a 2d20 roll should count. I've never, ever played that way though on any Paizo or home games, and even 5e video games like BG3 don't implement it that way. Making it further awkward here is that its a skill challenge and not a single roll. So I guess go ahead. Still lots of action ahead so you might regret using it anyways. ;) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
KingGoblin Posted December 23, 2023 Clone Share Posted December 23, 2023 (edited) We'll just have to do something inspiring to get it back. EDIT: still failed. Heh. Edited December 23, 2023 by KingGoblin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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