darlis moonbeam Posted November 19, 2023 Clone Share Posted November 19, 2023 Bane of Shadows Griffenaris Shadowsbane HP: 134/134 Saves: Fort 11, Ref 13, Will 13 AC: 31, 14(touch), 26(flat-footed) Initiative: 5 Speed: 20 SkillsAppraise: 10, Bluff: +15, Concentration: +15 , Decipher Script: 10, Diplomacy: +14 Disable Device: +15, Disguise: +12, Gather Information: +20 , Hide: + 20, Intimidate +12, Know(Arcane): + 10, Know(Planes): +10, Know(Religion): +10, Know(Dungeoneering): +10, Listen: +20, MS: +20, Open Lock: +15, Search +15, Sense Motive: +15, Sleight of Hand: +12, Spellcraft: +17, Spot +15, Survival: +12 LanguagesCommon, Elven, Abyssal, Infernal, Draconic, Celestial, Auron, Ignan As Arcane words flow from Griff's lips a flick of his wrist sends a crackling bolt of Lightning Lightning Bolt 10d6 damage towards the nearest creatures, coursing electricity through its body. Statblock [URL=/sheets/?id=2843511][B][SIZE=+1]Griffenaris[/SIZE][/B][/URL] Male Lawful Neutral Couatl Rogue, [B]Level[/B] 12, [B]Init[/B] 5, [B]HP[/B] 134/134, [B]Speed[/B] 80 Ft Fly/ [B]AC[/B] 31, [B]Touch[/B] 14, [B]Flat-footed[/B] 26, [B]Fort[/B] 11, [B]Ref[/B] 13, [B]Will[/B] 13, [B]Base Attack Bonus[/B] +9/+4 [B]Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite [/B] +13/+8 (1d3+5, ) [B] Constrict [/B] +13/+8 (2d8+5, ) [B]Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword [/B] +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2) [B] +5 Mithril Chainshirt[/B] (+8 Armor, +5 Dex, -1 Size, +9 Natural) [B]Abilities[/B] Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20 [B]Condition[/B] None Griffenaris Male Lawful Neutral Couatl Rogue, Level 12, Init 5, HP 134/134, Speed 80 Ft Fly/ AC 31, Touch 14, Flat-footed 26, Fort 11, Ref 13, Will 13, Base Attack Bonus +9/+4 Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite +13/+8 (1d3+5, ) Constrict +13/+8 (2d8+5, ) Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2) +5 Mithril Chainshirt (+8 Armor, +5 Dex, -1 Size, +9 Natural) Abilities Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20 Condition None Name xDiceName xDiceResult xDiceString xDiceRolls Electrical damage 38 10d6 6,3,1,2,4,2,6,3,6,5 Link to comment Share on other sites More sharing options...
Steel Warrior Posted November 19, 2023 Clone Share Posted November 19, 2023 (edited) Handmaiden of Lolth Phaerlyn Barri'tyl HP: 174/174 Saves: Fort 26, Ref 22, Will 20 AC: 28, 16(touch), 22(flat-footed) SR: 21 Initiative: 6 Speed: 30, Bluff: +24, Diplomacy +24 Intimidate +24, Listen: +19, Hide: +21, MS: +21, Search +6, Spot +19 Languages: Common, Undercommon, Elven, Drow Sign, Abyssal, Infernal, Draconic, Celestial "I always hated sneaking around, a queen, a goddess, a thing of beauty should be out in the open for all to see and fall to their knees and tremble before." snips Phaerlyn. "Why not walk here as though we belong, show no fear and deal with the refuse who dares oppose us." She simply holds her action allowing the others to act. Only if something comes within range of her will she strike. Statblock [URL=/sheets/?id=2843229][B][SIZE=+1]Phaerlyn Barri'tyl[/SIZE][/B][/URL] Female Chaotic Evil Yochlol Cleric, [B]Level[/B] 12, [B]Init[/B] 6, [B]HP[/B] 174/174, [B]DR[/B] 10/Good SR21, [B]Speed[/B] 30 [B]AC[/B] 28, [B]Touch[/B] 16, [B]Flat-footed[/B] 22, [B]Fort[/B] 26, [B]Ref[/B] 22, [B]Will[/B] 20, [B]Base Attack Bonus[/B] +12/+7 [B] +1 Shortsword [/B] +20/+15 (1d6+8, 19-20/x2) [B] +1 Hand Crossbow [/B] +19/+14 (1d4+1, 19-20/x2) [B] 8 Tendrils [/B] +20 (1d8+4, x2) [B]Mithril, Nimble, Called +5 Breastplate[/B], [B]Called, Mithril, Soulfire +1Buckler[/B] (+10 Armor, +2 Shield, +6 Dex) [B]Abilities[/B] Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 [B]Condition[/B] . . [B]Skills:[/B] Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 [B]Knowledges:[/B] Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 [B]Languages:[/B] Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign [B]Feats:[/B] [B]1st:[/B] Multiattack [B]3rd:[/B] Improved Natural Attack [B]6th:[/B] Improved Multiattack [B]9th:[/B] [B]12th:[/B] Quicken Spell-Like Ability [B]Spell-Like Abilities:[/B] DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. [B]Psionics (Sp):[/B] DC 25 Domination, Detect thoughts, Mind blank. [B]Racials:[/B] [ooc="Gaseous Form (Su)"]A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based.[/ooc], Humanoid Form (Su), [ooc="Lolth's Favor (Su)"]As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms.[/ooc], [ooc="Mind Blank (Su)"]A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled.[/ooc], [ooc="Rapid Shapeshifter (Ex)"]A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round.[/ooc], [ooc="Spider Form (Su)"]A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based.[/ooc], SR 21 [B]Class Abilities:[/B] Rebuke Undead, [ooc="Morphic Immunities (Ex)"]A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits.[/ooc], [ooc="Morphic Weapons (Su)"]As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.[/ooc], [ooc="Morphic Body (Su)"]At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution.[/ooc], [ooc="Morphic Reach (Su)"]A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it.[/ooc], [ooc="Morphic Healing (Su)"]At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. [/ooc], Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, [ooc="Aura of Despair (Su)"]Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. [/ooc], Divine Health (Ex) [spoiler=Spells][B]0-lvl:[/B] 6, [B]1st:[/B] 5+1, [B]2nd:[/B] 4+1, [B]3rd:[/B] 3+1, [B]4th:[/B] 2+1 [B]Domains:[/B] [ooc="Darkness"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] You gain Blind-Fight as a bonus feat. [B][U]Darkness Domain Spells[/U][/B] [B]1st: [/B] Obscuring Mist: Fog surrounds you. [B]2nd:[/B] Blindness/Deafness: Makes subject blinded or deafened. [B]3rd:[/B] Blacklight: Create an aura of total darkness. [B]4th:[/B] Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. [B]5th:[/B] Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. [B]6th:[/B] Prying Eyes: 1d4 +1/level floating eyes scout for you. [B]7th:[/B] Nightmare: Sends vision dealing 1d10 damage, fatigue. [B]8th:[/B] Power Word Blind: Blinds creature with 200 hp or less.[/ooc], [ooc="Spider"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. [B][U]Spider Domain Spells[/U][/B] [B]1st:[/B] Spider Climb: Grants ability to walk on walls and ceilings. [B]2nd:[/B] Summon Swarm: Summons swarm of bats, rats, or spiders. [B]3rd:[/B] Phantom Steed*: Magic horse appears for 1 hour/level. [B]4th:[/B] Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. [B]5th:[/B] Insect Plague: Locust swarms attack creatures. [B]6th:[/B] Spider Curse: Turn humanoid subject into a drider. [B]7th:[/B] Stone Spiders: Transform pebbles into monstrous spider constructs. [B]8th:[/B] Creeping Doom: Swarms of centipedes attack at your command. [B]9th: [/B] Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.[/ooc] [B]0-lvl:[/B] Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol [B]1st:[/B] Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist [B]2nd:[/B] Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm [B]3rd:[/B] Animate Dead, Invisibility Purge, Wrack, Blacklight [B]4th:[/B] Summon Undead IV, Demon Dirge, Giant Vermin[/spoiler] Phaerlyn Barri'tyl Female Chaotic Evil Yochlol Cleric, Level 12, Init 6, HP 174/174, DR 10/Good SR21, Speed 30 AC 28, Touch 16, Flat-footed 22, Fort 26, Ref 22, Will 20, Base Attack Bonus +12/+7 +1 Shortsword +20/+15 (1d6+8, 19-20/x2) +1 Hand Crossbow +19/+14 (1d4+1, 19-20/x2) 8 Tendrils +20 (1d8+4, x2) Mithril, Nimble, Called +5 Breastplate , Called, Mithril, Soulfire +1Buckler (+10 Armor, +2 Shield, +6 Dex) Abilities Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 Condition . . Skills: Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 Knowledges: Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 Languages: Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign Feats: 1st: Multiattack 3rd: Improved Natural Attack 6th: Improved Multiattack 9th: 12th: Quicken Spell-Like Ability Spell-Like Abilities: DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. Psionics (Sp): DC 25 Domination, Detect thoughts, Mind blank. Racials: Gaseous Form (Su)A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based. , Humanoid Form (Su), Lolth's Favor (Su)As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms. , Mind Blank (Su)A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled. , Rapid Shapeshifter (Ex)A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round. , Spider Form (Su)A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based. , SR 21 Class Abilities: Rebuke Undead, Morphic Immunities (Ex)A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits. , Morphic Weapons (Su)As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation. , Morphic Body (Su)At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution. , Morphic Reach (Su)A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it. , Morphic Healing (Su)At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. , Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, Aura of Despair (Su)Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. , Divine Health (Ex) Spells 0-lvl: 6, 1st: 5+1, 2nd: 4+1, 3rd: 3+1, 4th: 2+1 Domains: Darkness Core Deities: Lolth. Granted Power: You gain Blind-Fight as a bonus feat. Darkness Domain Spells 1st: Obscuring Mist: Fog surrounds you. 2nd: Blindness/Deafness: Makes subject blinded or deafened. 3rd: Blacklight: Create an aura of total darkness. 4th: Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. 5th: Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. 6th: Prying Eyes: 1d4 +1/level floating eyes scout for you. 7th: Nightmare: Sends vision dealing 1d10 damage, fatigue. 8th: Power Word Blind: Blinds creature with 200 hp or less. , Spider Core Deities: Lolth. Granted Power: Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. Spider Domain Spells 1st: Spider Climb: Grants ability to walk on walls and ceilings. 2nd: Summon Swarm: Summons swarm of bats, rats, or spiders. 3rd: Phantom Steed*: Magic horse appears for 1 hour/level. 4th: Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. 5th: Insect Plague: Locust swarms attack creatures. 6th: Spider Curse: Turn humanoid subject into a drider. 7th: Stone Spiders: Transform pebbles into monstrous spider constructs. 8th: Creeping Doom: Swarms of centipedes attack at your command. 9th: Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape. 0-lvl: Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol 1st: Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist 2nd: Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm 3rd: Animate Dead, Invisibility Purge, Wrack, Blacklight 4th: Summon Undead IV, Demon Dirge, Giant Vermin Edited November 19, 2023 by Steel Warrior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 9 1d20+6 3 Link to comment Share on other sites More sharing options...
paladinred Posted November 19, 2023 Author Clone Share Posted November 19, 2023 (edited) Initiative Victor - 23 - Cuts into the 1st with three devastating attacks Claret - 17 - Multiplies Griff - 17 - Fires a bolt of electricity at the spider...thing Ysilldyn - 17 - Breaths a puff of super cold air at bebelith 1 Spider 1 - 16 - Attacks Victor Spider 2 11 - Moves to flank and attacks Victor Zalthorin - 11 - Attacks Spider 1 ripping at it with his tentacles Spider 3 - 10 - Attacks the grell Phaerlyn - 9 - Intimidates the bebeliths Spider 4 - 8 - Has non of the intimidation and attacks Phaerlyn Lady Tyss - 4 @Lunermist You are up Edited November 27, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Reflex 17 1d20+9 8 Link to comment Share on other sites More sharing options...
paladinred Posted November 22, 2023 Author Clone Share Posted November 22, 2023 Spider 1 returns the favour to Victor, number 2 slips in behind him to flank. Name xDiceName xDiceResult xDiceString xDiceRolls Number 1 Claw/claw/bite 32; 24 1d20+14;1d20+14 [18]; [18,10] Bite 26 1d20+19 7 Link to comment Share on other sites More sharing options...
paladinred Posted November 22, 2023 Author Clone Share Posted November 22, 2023 (edited) Number 2 I forgot the flank so it gets +2, thus the 2nd attack hits. Edited November 22, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Bite/claw/claw 37; 41; 34 1d20+24;1d20+22;1d20+22 [13]; [13,19]; [13,19,12] Damage 8 2d4+6 1,1 Link to comment Share on other sites More sharing options...
TheBard101 Posted November 23, 2023 Clone Share Posted November 23, 2023 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted November 23, 2023 Author Clone Share Posted November 23, 2023 Some are more advanced. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheBard101 Posted November 23, 2023 Clone Share Posted November 23, 2023 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lunermist Posted November 23, 2023 Clone Share Posted November 23, 2023 Ysilldyn, Siren of the Abyssian Stat Block %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2850223%5D%5BB%5D%5BSIZE%3D%2B1%5DYsilldyn%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20Chaotic%20Evil%20Amphibious%20Sirine%20Sorcerer%2FPrestige%20Bard%2FDragon%20Heart%20Mage%7C%7CSiren%2C%20%5BB%5DLevel%5B%2FB%5D%208%2F2%2F2%7C%7C3%2C%20%5BB%5DInit%5B%2FB%5D%207%2C%20%5BB%5DHP%5B%2FB%5D%2082%2F82%2C%20%5BB%5DDR%5B%2FB%5D%205%2FCold%20Iron%2C%2010%2FMagic%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%20ft.%20Swim%3A%2060%20ft.%20Fly(Average)%3A%2030%20ft.%0A%5BB%5DAC%5B%2FB%5D%2027%2C%20%5BB%5DTouch%5B%2FB%5D%2027%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2020%2C%20%5BB%5DFort%5B%2FB%5D%209%2C%20%5BB%5DRef%5B%2FB%5D%2014%2C%20%5BB%5DWill%5B%2FB%5D%2011%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%207.25%20%20%20%0A%5BB%5D%20%20Ranged%20Spell%20Attack%20%5B%2FB%5D%20%2B14%20(Varies%2C%20%20)%0A%5BB%5D%20%20Claws%20%5B%2FB%5D%20%2B8%2F%2B8%20(1d4%2B2%2C%20x2)%0A%5BB%5D%20%20Bite%20%5B%2FB%5D%20%2B8%20(1d6%2B2%2C%20x2)%0A%5BB%5D%20%20Deflection%20Aura%5B%2FB%5D%20(%2B7%20Dex%2C%20%2B10%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2012%2C%20Dex%2024%2C%20Con%2016%2C%20Int%2016%2C%20Wis%2016%2C%20Cha%2031%0A%5BB%5DCondition%5B%2FB%5D%20Ench%2C%20Illus%2C%20Div%20%2B2%20CL%2C%20Evoc%2C%20Necro%20-2%20CL%2C%20%2B1%20CL%20on%20Cold%20spells%0ADraconic%20Resistance%20(Cold)%3A%2021%0AImmunity%20to%20poison.%0AResistance%3A%20acid%2010%2C%20cold%2010%2C%20electricity%2010%2C%20and%20fire%2010.%0ASpell%20Resistance%3A%2022 Ysilldyn Female Chaotic Evil Amphibious Sirine Sorcerer/Prestige Bard/Dragon Heart Mage||Siren, Level 8/2/2||3, Init 7, HP 82/82, DR 5/Cold Iron, 10/Magic, Speed 30 ft. Swim: 60 ft. Fly(Average): 30 ft. AC 27, Touch 27, Flat-footed 20, Fort 9, Ref 14, Will 11, Base Attack Bonus 7.25 Ranged Spell Attack +14 (Varies, ) Claws +8/+8 (1d4+2, x2) Bite +8 (1d6+2, x2) Deflection Aura (+7 Dex, +10 Deflect) Abilities Str 12, Dex 24, Con 16, Int 16, Wis 16, Cha 31 Condition Ench, Illus, Div +2 CL, Evoc, Necro -2 CL, +1 CL on Cold spells Draconic Resistance (Cold): 21 Immunity to poison. Resistance: acid 10, cold 10, electricity 10, and fire 10. Spell Resistance: 22 Spells: 0 Level 6/6: Arcane Mark, Detect Magic, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance, Stick 1st Level 9/9: Charm Person, Disguise Self, Lesser Orb of Cold, Mage Armor, Targeting Ray 2nd Level 15/15: Darkness, Ice Knife, Levitate, Shadowmask, Web 3rd Level 8/8: Explosive Runes, Glacial Globe of Invulnerability, Haste, Lightning Bolt 4th Level 7/7: Ice Web, Orb of Cold 5th Level 5/5: Cone of Cold Half-Fiend SLAs: Darkness 3/3, Desecrate 1/1, Unholy blight 1/1, Poison 3/3, Contagion 1/1, Blasphemy 1/1 Winter's Blast: 15 ft cone, Ref Save DC 25 for half, 5d4 Cold Damage (5th Level Version) RP Ysilldyn takes a deep breath, a rasping sound echos in her throat, exhaling a deep winters blast at the nearest spider (moving within 15 ft as needed. Ref DC 25 for half, 15 ft. Cone, Cold Damage Name xDiceName xDiceResult xDiceString xDiceRolls Cold Damage 6 5d4 1,1,1,1,2 Link to comment Share on other sites More sharing options...
8w_gremlin Posted November 23, 2023 Clone Share Posted November 23, 2023 (edited) Zalthorin Stats - enhanced Zalthorin NE Grell Grell, Feral, Patriarch, soul eater|Wizard, binder, anima mage, Level 12, Init 4, HP 120 (132)/120, DR 10/magic, Speed 5' 30 fly (perfect) AC 27, Touch 14, Flat-footed 23, Fort 16, Ref 13, Will 11, Base Attack Bonus 9 10 x Tentacles , Grapple (for free), Paralysis 2d4 rnds(fort dc 18+), energy drain (1)) +24 (1d6+14, 20). Constrict on Successful Grapple ( 1d6+13) Bite ignores all DR and miss chances. +23 (1d8+21, 20) Abilities Str 36, Dex 19, Con 22, Int 18, Wis 10, Cha 10 Condition None (bite of the weretiger - persisted) "Hunger!" Zalthorin surges through the air with unnatural swiftness, its ten grotesque tentacles unfurling like sinister serpents poised to unleash their malevolent wrath. In a horrifying display, they strike with terrifying velocity, ensnaring the hapless prey. As they coil around their victim, they meld into a nightmarish amalgam of shadow and form, a ghastly dance of darkness and death. OOC Bonus: Child of Shadow stance Move forward, Gaining - concealment Action: 10 x Tentacle attacks Paralysis - Fort Save DC = 18 +1 per tentacle hit Energy drain for each hit. lastly, on the last hit, engage in a free grapple attack. Edited November 23, 2023 by 8w_gremlin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 10 x tentacle attacks 28,44,43,27,26,31,35,25,36,38 repeat(1d20+24,10) 4,20,19,3,2,7,11,1,12,14 Confirm Crit 15 1d20 15 Damage 15,16,18,19,17,19,18,17,15,16 repeat(1d6+14,10) 1,2,4,5,3,5,4,3,1,2 Paralysis 2 2d4 1,1 Grapple Check 36 1d20+25 11 Link to comment Share on other sites More sharing options...
paladinred Posted November 25, 2023 Author Clone Share Posted November 25, 2023 (edited) Number 3 attacks the grell, Damn it, I forgot the flank again so all 3 hit the grell. Edited November 25, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Bite/Claw/Claw 35; 26; 25 1d20+24;1d20+22;1d20+22 [11]; [11,4]; [11,4,3] Damage 27; 8; 10 3d6+12;2d4+6;2d4+6 [5,4,6]; [5,4,6,1,1]; [5,4,6,1,1,2,2] Link to comment Share on other sites More sharing options...
paladinred Posted November 25, 2023 Author Clone Share Posted November 25, 2023 @8w_gremlin Can you post a statblock with every post please, at a glance I will need AC, Saves etc. Thank you PR Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted November 25, 2023 Clone Share Posted November 25, 2023 13 hours ago, paladinred said: @8w_gremlin Can you post a statblock with every post please, at a glance I will need AC, Saves etc. Thank you PR It's under the Stats-enhanced spoiler button (it is with the spell "Bite of the weretiger" added in) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted November 26, 2023 Clone Share Posted November 26, 2023 Handmaiden of Lolth Phaerlyn Barri'tyl HP: 174/174 Saves: Fort 26, Ref 22, Will 20 AC: 28, 16(touch), 22(flat-footed) SR: 21 Initiative: 6 Speed: 30, Bluff: +24, Diplomacy +24 Intimidate +24, Listen: +19, Hide: +21, MS: +21, Search +6, Spot +19 Languages: Common, Undercommon, Elven, Drow Sign, Abyssal, Infernal, Draconic, Celestial As the bebilith's continue their attack on the group, Phaerlyn's body remained that of a drow, but eight ooze like tendrils begin to sprout and writhe around her form. In the abyssal tongue "As a servant of Lolth, I suggest you stand down." "The Spider Queen would be displeased with your interference in our plans." she states. Statblock [URL=/sheets/?id=2843229][B][SIZE=+1]Phaerlyn Barri'tyl[/SIZE][/B][/URL] Female Chaotic Evil Yochlol Cleric, [B]Level[/B] 12, [B]Init[/B] 6, [B]HP[/B] 174/174, [B]DR[/B] 10/Good SR21, [B]Speed[/B] 30 [B]AC[/B] 28, [B]Touch[/B] 16, [B]Flat-footed[/B] 22, [B]Fort[/B] 26, [B]Ref[/B] 22, [B]Will[/B] 20, [B]Base Attack Bonus[/B] +12/+7 [B] +1 Shortsword [/B] +20/+15 (1d6+8, 19-20/x2) [B] +1 Hand Crossbow [/B] +19/+14 (1d4+1, 19-20/x2) [B] 8 Tendrils [/B] +20 (1d8+4, x2) [B]Mithril, Nimble, Called +5 Breastplate[/B], [B]Called, Mithril, Soulfire +1Buckler[/B] (+10 Armor, +2 Shield, +6 Dex) [B]Abilities[/B] Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 [B]Condition[/B] . . [B]Skills:[/B] Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 [B]Knowledges:[/B] Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 [B]Languages:[/B] Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign [B]Feats:[/B] [B]1st:[/B] Multiattack [B]3rd:[/B] Improved Natural Attack [B]6th:[/B] Improved Multiattack [B]9th:[/B] [B]12th:[/B] Quicken Spell-Like Ability [B]Spell-Like Abilities:[/B] DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. [B]Psionics (Sp):[/B] DC 25 Domination, Detect thoughts, Mind blank. [B]Racials:[/B] [ooc="Gaseous Form (Su)"]A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based.[/ooc], Humanoid Form (Su), [ooc="Lolth's Favor (Su)"]As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms.[/ooc], [ooc="Mind Blank (Su)"]A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled.[/ooc], [ooc="Rapid Shapeshifter (Ex)"]A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round.[/ooc], [ooc="Spider Form (Su)"]A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based.[/ooc], SR 21 [B]Class Abilities:[/B] Rebuke Undead, [ooc="Morphic Immunities (Ex)"]A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits.[/ooc], [ooc="Morphic Weapons (Su)"]As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.[/ooc], [ooc="Morphic Body (Su)"]At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution.[/ooc], [ooc="Morphic Reach (Su)"]A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it.[/ooc], [ooc="Morphic Healing (Su)"]At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. [/ooc], Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, [ooc="Aura of Despair (Su)"]Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. [/ooc], Divine Health (Ex) [spoiler=Spells][B]0-lvl:[/B] 6, [B]1st:[/B] 5+1, [B]2nd:[/B] 4+1, [B]3rd:[/B] 3+1, [B]4th:[/B] 2+1 [B]Domains:[/B] [ooc="Darkness"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] You gain Blind-Fight as a bonus feat. [B][U]Darkness Domain Spells[/U][/B] [B]1st: [/B] Obscuring Mist: Fog surrounds you. [B]2nd:[/B] Blindness/Deafness: Makes subject blinded or deafened. [B]3rd:[/B] Blacklight: Create an aura of total darkness. [B]4th:[/B] Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. [B]5th:[/B] Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. [B]6th:[/B] Prying Eyes: 1d4 +1/level floating eyes scout for you. [B]7th:[/B] Nightmare: Sends vision dealing 1d10 damage, fatigue. [B]8th:[/B] Power Word Blind: Blinds creature with 200 hp or less.[/ooc], [ooc="Spider"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. [B][U]Spider Domain Spells[/U][/B] [B]1st:[/B] Spider Climb: Grants ability to walk on walls and ceilings. [B]2nd:[/B] Summon Swarm: Summons swarm of bats, rats, or spiders. [B]3rd:[/B] Phantom Steed*: Magic horse appears for 1 hour/level. [B]4th:[/B] Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. [B]5th:[/B] Insect Plague: Locust swarms attack creatures. [B]6th:[/B] Spider Curse: Turn humanoid subject into a drider. [B]7th:[/B] Stone Spiders: Transform pebbles into monstrous spider constructs. [B]8th:[/B] Creeping Doom: Swarms of centipedes attack at your command. [B]9th: [/B] Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.[/ooc] [B]0-lvl:[/B] Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol [B]1st:[/B] Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist [B]2nd:[/B] Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm [B]3rd:[/B] Animate Dead, Invisibility Purge, Wrack, Blacklight [B]4th:[/B] Summon Undead IV, Demon Dirge, Giant Vermin[/spoiler] Phaerlyn Barri'tyl Female Chaotic Evil Yochlol Cleric, Level 12, Init 6, HP 174/174, DR 10/Good SR21, Speed 30 AC 28, Touch 16, Flat-footed 22, Fort 26, Ref 22, Will 20, Base Attack Bonus +12/+7 +1 Shortsword +20/+15 (1d6+8, 19-20/x2) +1 Hand Crossbow +19/+14 (1d4+1, 19-20/x2) 8 Tendrils +20 (1d8+4, x2) Mithril, Nimble, Called +5 Breastplate , Called, Mithril, Soulfire +1Buckler (+10 Armor, +2 Shield, +6 Dex) Abilities Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 Condition . . Skills: Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 Knowledges: Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 Languages: Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign Feats: 1st: Multiattack 3rd: Improved Natural Attack 6th: Improved Multiattack 9th: 12th: Quicken Spell-Like Ability Spell-Like Abilities: DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. Psionics (Sp): DC 25 Domination, Detect thoughts, Mind blank. Racials: Gaseous Form (Su)A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based. , Humanoid Form (Su), Lolth's Favor (Su)As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms. , Mind Blank (Su)A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled. , Rapid Shapeshifter (Ex)A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round. , Spider Form (Su)A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based. , SR 21 Class Abilities: Rebuke Undead, Morphic Immunities (Ex)A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits. , Morphic Weapons (Su)As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation. , Morphic Body (Su)At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution. , Morphic Reach (Su)A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it. , Morphic Healing (Su)At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. , Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, Aura of Despair (Su)Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. , Divine Health (Ex) Spells 0-lvl: 6, 1st: 5+1, 2nd: 4+1, 3rd: 3+1, 4th: 2+1 Domains: Darkness Core Deities: Lolth. Granted Power: You gain Blind-Fight as a bonus feat. Darkness Domain Spells 1st: Obscuring Mist: Fog surrounds you. 2nd: Blindness/Deafness: Makes subject blinded or deafened. 3rd: Blacklight: Create an aura of total darkness. 4th: Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. 5th: Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. 6th: Prying Eyes: 1d4 +1/level floating eyes scout for you. 7th: Nightmare: Sends vision dealing 1d10 damage, fatigue. 8th: Power Word Blind: Blinds creature with 200 hp or less. , Spider Core Deities: Lolth. Granted Power: Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. Spider Domain Spells 1st: Spider Climb: Grants ability to walk on walls and ceilings. 2nd: Summon Swarm: Summons swarm of bats, rats, or spiders. 3rd: Phantom Steed*: Magic horse appears for 1 hour/level. 4th: Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. 5th: Insect Plague: Locust swarms attack creatures. 6th: Spider Curse: Turn humanoid subject into a drider. 7th: Stone Spiders: Transform pebbles into monstrous spider constructs. 8th: Creeping Doom: Swarms of centipedes attack at your command. 9th: Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape. 0-lvl: Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol 1st: Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist 2nd: Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm 3rd: Animate Dead, Invisibility Purge, Wrack, Blacklight 4th: Summon Undead IV, Demon Dirge, Giant Vermin Name xDiceName xDiceResult xDiceString xDiceRolls Diplomacy 26 1d20+24 2 Intimidate 40 1d20+24 16 Link to comment Share on other sites More sharing options...
8w_gremlin Posted November 26, 2023 Clone Share Posted November 26, 2023 (edited) Zalthorin Zalthorin Fiendish NE Grell Grell, Feral, Patriarch, soul eater| Wizard, binder, anima mage, Level 12, Init 4, HP: current 115 (max: 135), DR 10/magic, AC 27, Touch 14, Flat-footed 23, Fort 16, Ref 13, Will 11, Speed 5' 30 fly (perfect) Abilities Str 36, Dex 19, Con 22, Int 18, Wis 10, Cha 10 Condition None (bite of the weretiger - persisted) 10 x Tentacles , Grapple (for free), Paralysis 2d4 rnds(fort dc 18+), energy drain (1)) +24 (1d6+14, 20). Constrict on Successful Grapple ( 1d6+13) Bite ignores all DR and miss chances. +23 (1d8+21, 20) As the Spider-demon unleashes its assault upon Zalthorin, the very fabric of shadows surrounding him undergoes a disconcerting metamorphosis, twisting and weaving into an eerie shield of otherworldly defense. However, the relentless onslaught of the Bebilith's savage strikes finds its mark upon Zalthorin's enigmatic form, where a portion of the inflicted harm appears to be grotesquely absorbed, dissolving into the unfathomable depths of his alien physiology. OOC Note: Child of Shadow stance - 20% Concealment - failed 0 = fail, 1 = success Edited November 26, 2023 by 8w_gremlin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Concealment vs Attack 1 0 failure(1d100, 20) 54 Concealment vs Attack 2 0 failure(1d100, 20) 41 Concealment vs Attack 3 0 failure(1d100, 20) 83 Link to comment Share on other sites More sharing options...
Recommended Posts