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paladinred

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Bebelith 4 attacks Phaerlyn, all 3 attacks hit and it rips at her armour.

 

The armour looses 34hp - 10 for hardness, I would assume that a breastplate is 1 inch thick and so will have 30 hp using the SRD table below.

That leaves the breastplate with 6hp, unless I have missed something.

Edited by paladinred (see edit history)
Name
Claw/Claw/Bite
33; 37; 31
1d20+22;1d20+22;1d20+24 [11]; [11,15]; [11,15,7]
Damage
14; 10; 25
2d4+6;2d4+6;3d6+12 [4,4]; [4,4,2,2]; [4,4,2,2,2,6,5]
Rend Armour
34
4d6+18 2,5,6,3
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Handmaiden of Lolth

spacer.pngPhaerlyn Barri'tyl  HP: 174/174 Saves: Fort 26, Ref 22, Will 20  AC: 28, 16(touch), 22(flat-footed) SR: 21 Initiative: 6
Speed: 30, Bluff: +24, Diplomacy +24 Intimidate +24, Listen: +19, Hide: +21, MS: +21, Search +6, Spot +19
Languages: Common, Undercommon, Elven, Drow Sign, Abyssal, Infernal, Draconic, Celestial


Phaerlyn sneers at the audacity that the bebelith would dare lay it's claws upon her. "You are foolish and a waste, may you be further tortured by our Spider Queen for your insolence!" She suddenly shifts into a grotesque ooze form with tendrils whipping at the bebelith, the armor simply falls to the ground at her feet.


AC: 25 in ooze form

Statblock

[URL=/sheets/?id=2843229][B][SIZE=+1]Phaerlyn Barri'tyl[/SIZE][/B][/URL] Female Chaotic Evil Yochlol Cleric, [B]Level[/B] 12, [B]Init[/B] 6, [B]HP[/B] 174/174, [B]DR[/B] 10/Good SR21, [B]Speed[/B] 30 [B]AC[/B] 28, [B]Touch[/B] 16, [B]Flat-footed[/B] 22, [B]Fort[/B] 26, [B]Ref[/B] 22, [B]Will[/B] 20, [B]Base Attack Bonus[/B] +12/+7 [B] +1 Shortsword [/B] +20/+15 (1d6+8, 19-20/x2) [B] +1 Hand Crossbow [/B] +19/+14 (1d4+1, 19-20/x2) [B] 8 Tendrils [/B] +20 (1d8+8, x2) [B]Mithril, Nimble, Called +5 Breastplate[/B], [B]Called, Mithril, Soulfire +1Buckler[/B] (+10 Armor, +2 Shield, +6 Dex) [B]Abilities[/B] Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 [B]Condition[/B] . . [B]Skills:[/B] Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 [B]Knowledges:[/B] Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 [B]Languages:[/B] Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign [B]Feats:[/B] [B]1st:[/B] Multiattack [B]3rd:[/B] Improved Natural Attack [B]6th:[/B] Improved Multiattack [B]9th:[/B] [B]12th:[/B] Quicken Spell-Like Ability [B]Spell-Like Abilities:[/B] DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. [B]Psionics (Sp):[/B] DC 25 Domination, Detect thoughts, Mind blank. [B]Racials:[/B] [ooc="Gaseous Form (Su)"]A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based.[/ooc], Humanoid Form (Su), [ooc="Lolth's Favor (Su)"]As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms.[/ooc], [ooc="Mind Blank (Su)"]A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled.[/ooc], [ooc="Rapid Shapeshifter (Ex)"]A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round.[/ooc], [ooc="Spider Form (Su)"]A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based.[/ooc], SR 21 [B]Class Abilities:[/B] Rebuke Undead, [ooc="Morphic Immunities (Ex)"]A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits.[/ooc], [ooc="Morphic Weapons (Su)"]As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.[/ooc], [ooc="Morphic Body (Su)"]At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution.[/ooc], [ooc="Morphic Reach (Su)"]A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it.[/ooc], [ooc="Morphic Healing (Su)"]At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. [/ooc], Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, [ooc="Aura of Despair (Su)"]Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. [/ooc], Divine Health (Ex) [spoiler=Spells][B]0-lvl:[/B] 6, [B]1st:[/B] 5+1, [B]2nd:[/B] 4+1, [B]3rd:[/B] 3+1, [B]4th:[/B] 2+1 [B]Domains:[/B] [ooc="Darkness"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] You gain Blind-Fight as a bonus feat. [B][U]Darkness Domain Spells[/U][/B] [B]1st: [/B] Obscuring Mist: Fog surrounds you. [B]2nd:[/B] Blindness/Deafness: Makes subject blinded or deafened. [B]3rd:[/B] Blacklight: Create an aura of total darkness. [B]4th:[/B] Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. [B]5th:[/B] Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. [B]6th:[/B] Prying Eyes: 1d4 +1/level floating eyes scout for you. [B]7th:[/B] Nightmare: Sends vision dealing 1d10 damage, fatigue. [B]8th:[/B] Power Word Blind: Blinds creature with 200 hp or less.[/ooc], [ooc="Spider"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. [B][U]Spider Domain Spells[/U][/B] [B]1st:[/B] Spider Climb: Grants ability to walk on walls and ceilings. [B]2nd:[/B] Summon Swarm: Summons swarm of bats, rats, or spiders. [B]3rd:[/B] Phantom Steed*: Magic horse appears for 1 hour/level. [B]4th:[/B] Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. [B]5th:[/B] Insect Plague: Locust swarms attack creatures. [B]6th:[/B] Spider Curse: Turn humanoid subject into a drider. [B]7th:[/B] Stone Spiders: Transform pebbles into monstrous spider constructs. [B]8th:[/B] Creeping Doom: Swarms of centipedes attack at your command. [B]9th: [/B] Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.[/ooc] [B]0-lvl:[/B] Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol [B]1st:[/B] Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist [B]2nd:[/B] Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm [B]3rd:[/B] Animate Dead, Invisibility Purge, Wrack, Blacklight [B]4th:[/B] Summon Undead IV, Demon Dirge, Giant Vermin[/spoiler]
Phaerlyn Barri'tyl
Female Chaotic Evil Yochlol Cleric, Level 12, Init 6, HP 174/174, DR 10/Good SR21, Speed 30
AC 28, Touch 16, Flat-footed 22, Fort 26, Ref 22, Will 20, Base Attack Bonus +12/+7
+1 Shortsword +20/+15 (1d6+8, 19-20/x2)
+1 Hand Crossbow +19/+14 (1d4+1, 19-20/x2)
8 Tendrils +20 (1d8+8, x2)
Mithril, Nimble, Called +5 Breastplate , Called, Mithril, Soulfire +1Buckler (+10 Armor, +2 Shield, +6 Dex)
Abilities Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28
Condition .
.
Skills: Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19
Knowledges: Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16
Languages: Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign
Feats: 1st: Multiattack 3rd: Improved Natural Attack 6th: Improved Multiattack 9th: 12th: Quicken Spell-Like Ability
Spell-Like Abilities: DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web.
Psionics (Sp): DC 25 Domination, Detect thoughts, Mind blank.
Racials: Gaseous Form (Su)A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates).
The save DC is Constitution-based.
, Humanoid Form (Su), Lolth's Favor (Su)As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms. , Mind Blank (Su)A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled. , Rapid Shapeshifter (Ex)A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round. , Spider Form (Su)A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based. , SR 21
Class Abilities: Rebuke Undead, Morphic Immunities (Ex)A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits. , Morphic Weapons (Su)As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage.

If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8.

A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.
, Morphic Body (Su)At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution. , Morphic Reach (Su)A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it. , Morphic Healing (Su)At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. , Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, Aura of Despair (Su)Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. , Divine Health (Ex)

Spells

0-lvl: 6, 1st: 5+1, 2nd: 4+1, 3rd: 3+1, 4th: 2+1
Domains: Darkness Core Deities: Lolth.
Granted Power: You gain Blind-Fight as a bonus feat.
Darkness Domain Spells
1st: Obscuring Mist: Fog surrounds you.
2nd: Blindness/Deafness: Makes subject blinded or deafened.
3rd: Blacklight: Create an aura of total darkness.
4th: Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects.
5th: Darkbolt: Multiple bolts deal 2d8 damage and daze creatures.
6th: Prying Eyes: 1d4 +1/level floating eyes scout for you.
7th: Nightmare: Sends vision dealing 1d10 damage, fatigue.
8th: Power Word Blind: Blinds creature with 200 hp or less.
, Spider Core Deities: Lolth.
Granted Power: Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier.
Spider Domain Spells
1st: Spider Climb: Grants ability to walk on walls and ceilings.
2nd: Summon Swarm: Summons swarm of bats, rats, or spiders.
3rd: Phantom Steed*: Magic horse appears for 1 hour/level.
4th: Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
5th: Insect Plague: Locust swarms attack creatures.
6th: Spider Curse: Turn humanoid subject into a drider.
7th: Stone Spiders: Transform pebbles into monstrous spider constructs.
8th: Creeping Doom: Swarms of centipedes attack at your command.
9th: Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.

0-lvl: Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol
1st: Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist
2nd: Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm
3rd: Animate Dead, Invisibility Purge, Wrack, Blacklight
4th: Summon Undead IV, Demon Dirge, Giant Vermin

 

Edited by Steel Warrior (see edit history)
Name
Tendrils
26; 23; 40; 25; 36; 21; 39; 32
1d20+20;1d20+20;1d20+20;1d20+20;1d20+20;1d20+20;1d20+20;1d20+20 [6]; [6,3]; [6,3,20]; [6,3,20,5]; [6,3,20,5,16]; [6,3,20,5,16,1]; [6,3,20,5,16,1,19]; [6,3,20,5,16,1,19,12]
Damage
11; 11; 9; 14; 9; 15; 9
1d8+8;1d8+8;1d8+8;1d8+8;1d8+8;1d8+8;1d8+8 [3]; [3,3]; [3,3,1]; [3,3,1,6]; [3,3,1,6,1]; [3,3,1,6,1,7]; [3,3,1,6,1,7,1]
Confirm Crit
25
1d20+20 5
Crit
14
1d8+8 6
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  • 2 weeks later...

Succubus Lilitu

HD:d8

Level Bab Fort Ref Will Feature

1 +0 +0 +2 +2 Body of temptation, Corrupter initiate, Change Shape, +2 Cha

2 +1 +0 +3 +3 Demon, Deadly Seduction, +1 Cha

3 +2 +1 +3 +3 Lesser Corruptor,Gifted, +1 Cha

4 +3 +1 +4 +4 Wings, Abyss skin, +1 Cha

5 +3 +1 +4 +4 Corruptor, Temptation Incarnate, +1 Cha

6 +4 +2 +5 +5 Kiss, +1 Cha

7 +5 +2 + 5 +5 Greater Corruptor, +1 Cha

 

Skills:8+Int modifier per level, Class skills are Bluff, Concentration, Craft(any), Diplomacy, Disguise, Intimidate, Knowledge(any), Listen, Profession(any), Search, Sense Motive, Spot, Use Rope, Use Magic Device.

 

Proficiencies: Simple weapons, Whips, and her own natural weapons.

 

Features:

Body of temptation: The succubus loses all other racial bonuses and gains outsider traits (basically Darkvision 60 feet). She's an outsider with a base speed of 30 feet and two claws as natural attacks, each dealing 1d6+Str modifier damage.

 

She also gains a bonus to natural armour equal to her Cha modifier.

 

Corrupter initiates: The Succubus can use Detect Good, Detect Thoughts, and Charm Person as SLAs twice per day per HD, any DC=10+1/2HD+Cha modifier. If she is multiclass for an arcane/divine class she can count her succubus levels as levels of that class for purposes of CL and for the purposes of learning new spells and getting new spell slots. So for example, a succubus 3 who took 1 level of sorceror could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. She wouldn't get the spell knowns and spell slots of a sorceror 3 however. She would get the familiar ability, but succubus levels wouldn't count for it.

 

If the succubus is multiclass into cleric, she may use Cha as her main Casting stat instead of Wis, but she can't take any domains if she does so.

 

Change Shape: At 1st level, a Succubus can assume the form of any Small or Medium humanoid 1/day for each HD it has.

(click to show/hide)

 

Ability increase: The succubus gains +2 Cha at the first level and +1 every other level, for a total of +8 Cha at the 7th level.

 

Demon: At 2nd level, the Succubus gains resistance to electricity and a bonus on saves against poison equal to her HD, and resistance to fire, acid and cold equal to half her HD. Plus telepathy 40 feet plus 10 feet for each extra HD from here. Also, she gains the evil and chaotic subtypes and her attacks with natural and manufactured weapons count as chaotic and evil for bypassing DR.

 

Deadly seduction: At 2nd level, if the Succubus successfully feints an opponent in combat, that opponent takes a penalty to AC equal to the succubus Cha modifier until the end of the next succubus turn.

 

Gifted: At the 3rd level the Succubus is under a permanent Tongues effect. She also gains a bonus to listen and spot checks equal to her HD.

 

Lesser corruptor: At 3rd level, the Succubus can use suggestions as a SLA once per day per HD. DC=10+1/2HD+Cha modifier.

 

Wings: At the 4th level, the Succubus grows bat-like wings allowing her to fly at a speed of 50 feet with average manoeuvrability.

 

Abyss skin: At the 4th level the Succubus gains DR/cold iron or good equal to half her HD and SR equal to 11+HD. She may drop or raise her SR at any time as a free action. At 10 HD her DR improves to DR/cold iron and good.

 

Corruptor: At the 5th level the Succubus can use Charm Monster as an SLA once per day per HD. DC=10+1/2HD+Cha modifier.

 

Temptation Incarnate: At the 5th level the succubus benefits from a permanent sanctuary effect as the spell, save DC= 10+1/2+Cha mod, except that creature must make will save every round they try to attack the Succubus and if the Succubus attacks a creature the sanctuary effect is only lost towards that creature. The succubus can force an attacked opponent to make Will save for this ability again by performing and succeeding on a new feint check.

 

Kiss: At 6th level, a Succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus’s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 10+1/2 HD+Cha modifier Will save to negate the effect of the suggestion. The DC for removing the negative level is the same, except that it demands a fortitude save.

 

For every two negative levels inflicted on a single sentient creature by a kiss, the succubus gains +1 to an ability score of her choice other than charisma for 1 hour. The succubus cannot gain a bonus to any of her ability scores through this ability bigger than her HD.

 

Greater corruptor: At the 7th level, the Succubus can now use Ethereal Jaunt and teleport 1/day as SLAs for each 4HD she has. A succubus with 12 HD or more can use a greater teleport SLA instead of the teleport SLA.

 

In addition, the succubus mind-affecting SLAs and spells can now affect opponents immune to mind-affecting, but they gain a +5 bonus on their saves. If they were flat-footed by deadly seduction, they gain no special bonus for having immunity instead.

 

Lilitu

Prerequisites:

-Must have taken all 7 Sucubus levels.

-Must have at least one cleric level.

-Must perform a decadent and shocking 24-hour ritual with at least twenty sentient creatures that believe they're worshipping a good deity. The ritual must conclude with the killing of all the participants, including the succubus herself. Sealing the participants inside a church and setting it on fire is the most usual way, but other methods such as poisoned drinks, magic traps or unleashing some berserker monster are also possible. The succubus may finish herself with suicide should she prove more resilient than her sacrifices. After her demise, she rises as a Lilitu.

 

Special: You don't need to have enough exp to level up to become a Lilitu. Meeting all the prerequisites is enough, after which the succubus swaps any cleric levels she had for Lilitu levels.

 

HD:d8

Level Bab Fort Ref Will Feature

1 + 1 +0 +0 +2 Body of Heresy, Mock Divinity, Shroud Alignment, Mock Artifact, +1 Dex

2 + 2 +0 +0 +3 Lilitu's Gift, Profane Domain, Corrupter Mistress, +1 Str

3 + 3 +1 +1 +3 Stingers, Decay Poison, +1 Dex

4 + 4 +1 +1 +4 Irresistible Corrupter, +1 Str

5 + 5 +1 +1 +4 Mocking Dance, +1 Dex, +1 Str

 

Skills:8+int modifier per level, Class skills are Bluff, Diplomacy, Disguise, Intimidate, Knowledge(any), Concentration, Hide, Move Silently, Search, Spot, Listen, Sense motive, Use rope, Perform(Any), Profession(any).

 

Proficiencies: A Lilitu gains no new proficiencies.

 

Features:

Body of Heresy: The Lilitu loses her wings during her rebirth but otherwise doesn't lose any of her previous racial abilities, and her base speed increases to 40 feet. She can also now magically fly as if under a permanent Fly effect. This is a supernatural ability.

 

Mock Divinity: A Lilitu becomes able to cast spells as a cleric of her Lilitu level+4, except she gains no domains and can use Cha as her main casting stat. This stacks with actual cleric levels, but not with the Succubus Corrupter Initiate ability.

 

However, she also takes a -2 penalty in saving throws against divine magic, and such spells gain a +4 sacred bonus to overcome her SR.

 

Shroud Alignment: All magical abilities able to detect alignment treat a lilitu as if her alignment

was good unless she wills otherwise. This includes magic items, traps and Su abilities. This is a supernatural ability

 

Mock Artifact: A Lilitu automatically succeeds at any Use Magic Device check. If she had ranks on that skill, she may put them on other skills of her choice.

 

Ability Score Increase: A Lilitu gains a permanent +1 to

 

Dex at levels 1, 3, 5.

Str at levels 2, 4, 5.

 

For a total of +3 Str, +3 Dex at level 5.

 

Lilitu’s Gift: At the second level, a number of times per day equal to her Cha mod, a lilitu can embrace a willing or helpless living creature as a standard action and grant it a +2 profane bonus to Charisma and Str and a +2 profane bonus on saving throws for every 7 HD she has. The effect persists for 24 hours or until the target creature is affected by a dispel of chaos. Until the gift expires or is removed, the affected creature radiates chaos as if his alignment were chaotic. Moreover, its natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of bypassing damage reduction. As long as the character possesses the gift, the lilitu’s name (written in Abyssal) appears as a tattoo somewhere on the character’s body. Most lilitu take pains to place this mark somewhere that’s easily hidden. The recipient of a lilitu’s gift cannot see his own tattoo. As long as the gift remains active, the lilitu can monitor the character’s condition and location as if she had placed a status spell on that character. She can communicate telepathically with the character at all times, despite any intervening distance (even across planes), and by concentrating can observe the world around the character as if she were there in his place. Lilitus often use this ability to influence and trick a character into performing chaotic or evil acts. Accepting a lilitu’s gift is a chaotic act and could have repercussions on the recipient’s alignment. It is also a supernatural ability.

 

A creature can resist gaining a lilitu’s gift by making a DC 10+HD+Cha mod Will save.

 

Profane Domain: At the second level a Lilitu gains one domain of her choice, but it must be connected somehow to the Abyss and Corruption. Trickery or Demonic(from Fiendish Codex) are the most usual choices.

 

Corrupter Mistress: At the second level, the Lilitu can now use Sending and Disguise Self as SLAs 1/day per HD.

 

Stingers: At the third level the Lilitu can grow a pair of long tentacles from her back as a free action, which has to double her normal reach and can be used as a natural weapon dealing 1d4+Str mod damage. They can perform simple tasks such as grabbing objects, grappling and bullrush, but not complex tasks like fighting with weapons and activating magic items. The Lilitu may retract them inside her body as another free action, but not on the same turn on which she took them out. She may always grow the Stingers regardless of her current shape.

 

For each extra level on the Lilitu class from here, she can grow an extra Stinger, up to four stringers at the fifth level.

 

Decay Poison: Inflicted by the Stinger hits, Fort, save DC 10+1/2HD+Con mod, inflict 2d6 Wis damage as primary damage and 1d4 Negative levels as secondary damage. Both effects can affect creatures normally immune to them, but they gain a +5 bonus on their saves.

 

Irresistible Corrupter: At the fourth level, the Lilitu can now use Dominate Person and Symbol of Persuasion 1/day per 6 HD. At 15 HD the Dominate Person upgrades to Dominate Monster. Save DCs are 10+1/2 HD+Cha mod.

 

Mocking Dance: One of the things that really sets Lilitus apart from Succubus, it's that the second is more than willing to fight by themselves when things get rough, using her powerful stingers. At the fifth level, as a full-round action, the Lilitu may move up to her speed while performing a full attack. She must move at least 5 feet between each attack. If she only attacks with her stingers, keeping her hands free, she may also use one of her spells or SLAs taking a standard action or less at any point during the movement. Once Mocking Dance is used, the Lilitu must wait for 2d6 turns before using it again.

 

克苏鲁人物档案:莉莉丝 - 哔哩哔哩

Name: Lady Tyssiss-Katalaina (Lady Tyss for short)

Sheet: Lady Tyss :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Classes: Succubus 7/Lilitu 5//Cleric 1/Sorceress

Race: Succubus

SLA:

 

The bebeliths are dealt with, combat over.

Lady Tyss never had a chance to act, she heads over to the lift beckoning the others to follow. Once they are all on the lift slides up smoothly, the gates are open so the party heads into the city with Lady Tyss leading the way. The faint clanging of blades can be heard over the silence, a huge creature steps out barring their passage. These creatures are snakelike with heads that have hair, they are of the Naga family. More can be seen slipping out of a building.

 

image.png.dc6709050b082ca057a891f7619549a5.png

 

Edited by paladinred (see edit history)
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Bane of Shadows


2.jpg.a28a1c52482533d607b9ef3cf49b3476.jpg.b5ee52d5a9cee66132f2f3570787ec7d.jpgGriffenaris Shadowsbane

HP: 134/134 Saves: Fort 11, Ref 13, Will 13  AC: 31, 14(touch), 26(flat-footed) Initiative: 5 Speed: 20

Skills Languages


With the spiders taken out he was about to give a sigh of relief when the new threats show themselves. "Well isn't this some shit, out of the frying pan and into the fire." with a twinkle in his eyes he pulls his sword "Everyone ready to dance?"

Statblock

[URL=/sheets/?id=2843511][B][SIZE=+1]Griffenaris[/SIZE][/B][/URL] Male Lawful Neutral Couatl Rogue, [B]Level[/B] 12, [B]Init[/B] 5, [B]HP[/B] 134/134, [B]Speed[/B] 80 Ft Fly/ [B]AC[/B] 31, [B]Touch[/B] 14, [B]Flat-footed[/B] 26, [B]Fort[/B] 11, [B]Ref[/B] 13, [B]Will[/B] 13, [B]Base Attack Bonus[/B] +9/+4 [B]Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite [/B] +13/+8 (1d3+5, ) [B] Constrict [/B] +13/+8 (2d8+5, ) [B]Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword [/B] +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2) [B] +5 Mithril Chainshirt[/B] (+8 Armor, +5 Dex, -1 Size, +9 Natural) [B]Abilities[/B] Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20 [B]Condition[/B] None
Griffenaris
Male Lawful Neutral Couatl Rogue, Level 12, Init 5, HP 134/134, Speed 80 Ft Fly/
AC 31, Touch 14, Flat-footed 26, Fort 11, Ref 13, Will 13, Base Attack Bonus +9/+4
Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite +13/+8 (1d3+5, )
Constrict +13/+8 (2d8+5, )
Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2)
+5 Mithril Chainshirt (+8 Armor, +5 Dex, -1 Size, +9 Natural)
Abilities Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20
Condition None

 

 

Name
Initiative
23
1d20+5 18
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Handmaiden of Lolth

spacer.pngPhaerlyn Barri'tyl  HP: 174/174 Saves: Fort 26, Ref 22, Will 20  AC: 28, 16(touch), 22(flat-footed) SR: 21 Initiative: 6
Speed: 30, Bluff: +24, Diplomacy +24 Intimidate +24, Listen: +19, Hide: +21, MS: +21, Search +6, Spot +19
Languages: Common, Undercommon, Elven, Drow Sign, Abyssal, Infernal, Draconic, Celestial


Phaerlyn advances forward in her ooze form, tendrils whipping about, she shifts into her drow shape, "We are merely passing through, if you wish to confront us, know that we will destroy every last one of you."

Statblock

[URL=/sheets/?id=2843229][B][SIZE=+1]Phaerlyn Barri'tyl[/SIZE][/B][/URL] Female Chaotic Evil Yochlol Cleric, [B]Level[/B] 12, [B]Init[/B] 6, [B]HP[/B] 174/174, [B]DR[/B] 10/Good SR21, [B]Speed[/B] 30 [B]AC[/B] 28, [B]Touch[/B] 16, [B]Flat-footed[/B] 22, [B]Fort[/B] 26, [B]Ref[/B] 22, [B]Will[/B] 20, [B]Base Attack Bonus[/B] +12/+7 [B] +1 Shortsword [/B] +20/+15 (1d6+8, 19-20/x2) [B] +1 Hand Crossbow [/B] +19/+14 (1d4+1, 19-20/x2) [B] 8 Tendrils [/B] +20 (1d8+8, x2) [B]Mithril, Nimble, Called +5 Breastplate[/B], [B]Called, Mithril, Soulfire +1Buckler[/B] (+10 Armor, +2 Shield, +6 Dex) [B]Abilities[/B] Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 [B]Condition[/B] . . [B]Skills:[/B] Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 [B]Knowledges:[/B] Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 [B]Languages:[/B] Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign [B]Feats:[/B] [B]1st:[/B] Multiattack [B]3rd:[/B] Improved Natural Attack [B]6th:[/B] Improved Multiattack [B]9th:[/B] [B]12th:[/B] Quicken Spell-Like Ability [B]Spell-Like Abilities:[/B] DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. [B]Psionics (Sp):[/B] DC 25 Domination, Detect thoughts, Mind blank. [B]Racials:[/B] [ooc="Gaseous Form (Su)"]A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based.[/ooc], Humanoid Form (Su), [ooc="Lolth's Favor (Su)"]As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms.[/ooc], [ooc="Mind Blank (Su)"]A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled.[/ooc], [ooc="Rapid Shapeshifter (Ex)"]A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round.[/ooc], [ooc="Spider Form (Su)"]A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based.[/ooc], SR 21 [B]Class Abilities:[/B] Rebuke Undead, [ooc="Morphic Immunities (Ex)"]A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits.[/ooc], [ooc="Morphic Weapons (Su)"]As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.[/ooc], [ooc="Morphic Body (Su)"]At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution.[/ooc], [ooc="Morphic Reach (Su)"]A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it.[/ooc], [ooc="Morphic Healing (Su)"]At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. [/ooc], Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, [ooc="Aura of Despair (Su)"]Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. [/ooc], Divine Health (Ex) [spoiler=Spells][B]0-lvl:[/B] 6, [B]1st:[/B] 5+1, [B]2nd:[/B] 4+1, [B]3rd:[/B] 3+1, [B]4th:[/B] 2+1 [B]Domains:[/B] [ooc="Darkness"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] You gain Blind-Fight as a bonus feat. [B][U]Darkness Domain Spells[/U][/B] [B]1st: [/B] Obscuring Mist: Fog surrounds you. [B]2nd:[/B] Blindness/Deafness: Makes subject blinded or deafened. [B]3rd:[/B] Blacklight: Create an aura of total darkness. [B]4th:[/B] Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. [B]5th:[/B] Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. [B]6th:[/B] Prying Eyes: 1d4 +1/level floating eyes scout for you. [B]7th:[/B] Nightmare: Sends vision dealing 1d10 damage, fatigue. [B]8th:[/B] Power Word Blind: Blinds creature with 200 hp or less.[/ooc], [ooc="Spider"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. [B][U]Spider Domain Spells[/U][/B] [B]1st:[/B] Spider Climb: Grants ability to walk on walls and ceilings. [B]2nd:[/B] Summon Swarm: Summons swarm of bats, rats, or spiders. [B]3rd:[/B] Phantom Steed*: Magic horse appears for 1 hour/level. [B]4th:[/B] Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. [B]5th:[/B] Insect Plague: Locust swarms attack creatures. [B]6th:[/B] Spider Curse: Turn humanoid subject into a drider. [B]7th:[/B] Stone Spiders: Transform pebbles into monstrous spider constructs. [B]8th:[/B] Creeping Doom: Swarms of centipedes attack at your command. [B]9th: [/B] Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.[/ooc] [B]0-lvl:[/B] Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol [B]1st:[/B] Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist [B]2nd:[/B] Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm [B]3rd:[/B] Animate Dead, Invisibility Purge, Wrack, Blacklight [B]4th:[/B] Summon Undead IV, Demon Dirge, Giant Vermin[/spoiler]
Phaerlyn Barri'tyl
Female Chaotic Evil Yochlol Cleric, Level 12, Init 6, HP 174/174, DR 10/Good SR21, Speed 30
AC 28, Touch 16, Flat-footed 22, Fort 26, Ref 22, Will 20, Base Attack Bonus +12/+7
+1 Shortsword +20/+15 (1d6+8, 19-20/x2)
+1 Hand Crossbow +19/+14 (1d4+1, 19-20/x2)
8 Tendrils +20 (1d8+8, x2)
Mithril, Nimble, Called +5 Breastplate , Called, Mithril, Soulfire +1Buckler (+10 Armor, +2 Shield, +6 Dex)
Abilities Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28
Condition .
.
Skills: Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19
Knowledges: Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16
Languages: Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign
Feats: 1st: Multiattack 3rd: Improved Natural Attack 6th: Improved Multiattack 9th: 12th: Quicken Spell-Like Ability
Spell-Like Abilities: DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web.
Psionics (Sp): DC 25 Domination, Detect thoughts, Mind blank.
Racials: Gaseous Form (Su) , Humanoid Form (Su), Lolth's Favor (Su) , Mind Blank (Su) , Rapid Shapeshifter (Ex) , Spider Form (Su) , SR 21
Class Abilities: Rebuke Undead, Morphic Immunities (Ex) , Morphic Weapons (Su) , Morphic Body (Su) , Morphic Reach (Su) , Morphic Healing (Su) , Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, Aura of Despair (Su) , Divine Health (Ex)

Spells

0-lvl: 6, 1st: 5+1, 2nd: 4+1, 3rd: 3+1, 4th: 2+1
Domains: Darkness , Spider
0-lvl: Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol
1st: Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist
2nd: Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm
3rd: Animate Dead, Invisibility Purge, Wrack, Blacklight
4th: Summon Undead IV, Demon Dirge, Giant Vermin

 

Name
Intimidate
37
1d20+24 13
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The naga eyes your party with caution and says "so you simply barge into our domain with no parlay, you are no worse than that last lot and three of them lie dead and the others fled. So, the toll is in gold or the equivalent in gems or magic items" she says. There are about a dozen of these beings that can now be seen, some about as big as a Nightmare (Large) whilst others are twice that size (Huge). Lady Tyss slides forward a little more and produces a scroll, a short conversation is held and a small bag of gold/gems is passed over and she beckons the party to her.

"This is Aimyz, she is the leader of the nagas that live here. There has been a change of location of the portal, it now resides in the temple of Erythnul. It is a small temple to the rear of the city, there is a basement there that now houses the portal. Paizanni will not know this so, all being well, we should be able to get there ahead of the marilith. Fighting Aimyz and her people would be suicide, her numbers are great and they all have spells to aid them" Lady Tyss says as she heads off.

Edited by paladinred (see edit history)
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Victor Godsthrall

CelestialBadass.jpg.c5b65cc0b84165a5e01a0046a14b5527.jpg

  

Vitals

Statblock

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D791886%5D%5BB%5D%5BSIZE%3D%2B1%5DVictor%20Godsthrall%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20NG%20Astral%20Deva%20Medium%20Outsider%20(Angel%2C%20Extraplanar%2C%20Good)%20Cleric%2FRadiant%20Servant%2FContemplative%2F%2FAstral%20Deva%2C%20%5BB%5DLevel%5B%2FB%5D%205%2F5%2F2%2F%2F12%20Gestalt%2C%20%5BB%5DInit%5B%2FB%5D%2011%2C%20%5BB%5DHP%5B%2FB%5D%20123%2F123%2C%20%5BB%5DDR%5B%2FB%5D%20DR%2010%2Fevil%2C%20%5BB%5DSpeed%5B%2FB%5D%2040%2F30%20Fly%20100%2Fgood%0A%5BB%5DAC%5B%2FB%5D%2036(39%20vs%20Evil)%2C%20%5BB%5DTouch%5B%2FB%5D%2015(18%20vs%20Evil)%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2031(34%20vs%20Evil)%2C%20%5BB%5DFort%5B%2FB%5D%2019%2C%20%5BB%5DRef%5B%2FB%5D%2018%2C%20%5BB%5DWill%5B%2FB%5D%2022%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%2012%2F7%2F2%20%20%20%0A%5BB%5DCrystal%20of%20Return%2C%20lesser%20Aurorum%20Greatsword%20%2B1%20(%2B3%20with%20GMW)%20%5B%2FB%5D%20%2B26%2F%2B21%2F%2B16%20(2d6%2B19%2C%2019-20%20x2)%0A%5BB%5D%20%20Force%20Javelins%20%2B1%20(60)%20%5B%2FB%5D%20%2B18%2F%2B13%2F%2B8%20(1d6%2B12%2C%2020%20x2)%0A%5BB%5D%20%20Bracers%20of%20Armor%20%2B1%20(%2B3%20with%20Magic%20Vestment)%5B%2FB%5D%2C%20%5BB%5D%20%20Animated%20Heavy%20Steel%20Shield%20%2B1%20(%2B3%20with%20Magic%20Vestment)%5B%2FB%5D%20(%2B3%20Armor%2C%20%2B5%20Shield%2C%20%2B5%20Dex%2C%20%2B1%20Deflect%2C%20%2B13%20Natural%2C%20-1%20Misc)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2033%2C%20Dex%2020%2C%20Con%2020%2C%20Int%2016%2C%20Wis%2022%2C%20Cha%2024
Victor Godsthrall
Male NG Astral Deva Medium Outsider (Angel, Extraplanar, Good) Cleric/Radiant Servant/Contemplative//Astral Deva, Level 5/5/2//12 Gestalt, Init 11, HP 123/123, DR DR 10/evil, Speed 40/30 Fly 100/good
AC 36(39 vs Evil), Touch 15(18 vs Evil), Flat-footed 31(34 vs Evil), Fort 19, Ref 18, Will 22, Base Attack Bonus 12/7/2
Crystal of Return, lesser Aurorum Greatsword +1 (+3 with GMW) +26/+21/+16 (2d6+19, 19-20 x2)
Force Javelins +1 (60) +18/+13/+8 (1d6+12, 20 x2)
Bracers of Armor +1 (+3 with Magic Vestment) , Animated Heavy Steel Shield +1 (+3 with Magic Vestment) (+3 Armor, +5 Shield, +5 Dex, +1 Deflect, +13 Natural, -1 Misc)
Abilities Str 33, Dex 20, Con 20, Int 16, Wis 22, Cha 24

 

Conditions

Senses%3A%20%0ADarkvision%2060'%20and%20lowlight%20vision%0A%0AImmunities%3A%20Disease%2C%20Gases%2C%20Acid%2C%20Cold%2C%20Petrification%2C%20Alignment%20traits%20of%20planes%2C%20Detect%20Thoughts%2C%20Discern%20Lies%2C%20Detect%20Alignment%0AImmunities%2012%20hours%3A%20Fear%20and%20Poison%0A%0ARace%3A%20%0AUncanny%20Dodge%20(never%20flat%20footed)%0APermanent%20tongues%20and%20Magic%20Circle%20vs%20Evil%20(%2B4%20deflection%20to%20AC%20and%20Resist%20vs%20evil)%0A%2B4%20saves%20vs%20poison%0A%2B4%20to%20Spot%2FListen%20%0AResist%20Fire%20and%20Electricity%20%2010%0AImmunities%3A%20Acid%2C%20Cold%2C%20Petrification%0Aall%20natural%20and%20melee%20weapons%20are%20considered%20Good%20for%20DR%20purposes%0ADR%2010%2Fevil...%20SR%2022%0AWeapon%20damage%20is%20%2B6%20for%20all%20attacks%20while%206th%20level%20War%20Domain%20spell%20in%20reserve.%0AIf%20target%20is%20struck%20two%20or%20more%20times%2C%20they%20need%20to%20roll%20a%20DC%2016%20Fort%20save%20or%20be%20stunned%20for%20be%20stunned%20for%201d6%20rounds.%0A%0AClass%3A%0A%2B1%20level%20to%20any%20light%20spell%20and%20double%20illumination%20range%0AEmpower%20healing%20spells%0AAura%20of%20Warding%3A%2010%20feet%20radius%2C%20all%20allies%20%2B2%20morale%20to%20Will%0ASlippery%20Mind%20(Ex)%3A%202nd%20chance%20to%20save%20vs%20Enchantments%0AImmune%20to%20Disease%0A%0AItems%3A%20%0AArmor%20Crystal%20of%20Adaptation%2C%20Greater%3A%20Endure%20Elements%2C%20Immune%20to%20alignment%20traits%20of%20the%20plane%2C%20including%20positive%20and%20negative.%0ANecklace%20of%20Adaptation%3A%20Breathe%20under%20all%20conditions%20(like%20water%20and%20vacuum)%2C%20immune%20to%20gas%20effects%0ARing%20of%20Sustenance%3A%20No%20food%2Fwater%20required%2C%20Only%20two%20hours%20needed%20to%20rest%0ARing%20of%20Mind%20Shielding%3A%20Immune%20to%20Detect%20Thoughts%2C%20Discern%20Lies%2C%20Detect%20Alignment%0A%0ASpells%3A%20%0ASuperior%20Resist%3A%20%2B6%20Resist%20on%20all%20saves%2C%2024%20hours%0AMagic%20Vestment%20(Bracers%2FShield)%3A%20%2B3%20to%20Armor%2FShield%20bonus%2C%2024%20hours%0AGreater%20Magic%20Weapon%20(Greatsword)%3A%20%2B3%20Enhancement%20bonus%2C%2012%20hours%0AHero's%20Feast%3A%20cure%20all%20diseases%2C%20sickness%2C%20and%20nausea%3A%20Immune%20to%20poison%20and%20fear%20for%2012%20hours.%20%20%2B1d8%2B1%2F2%20lvls%20temp%20hp%2C%20%2B1%20morale%20on%20attack%20and%20will%20rolls
Senses:
Darkvision 60' and lowlight vision

Immunities: Disease, Gases, Acid, Cold, Petrification, Alignment traits of planes, Detect Thoughts, Discern Lies, Detect Alignment
Immunities 12 hours: Fear and Poison

Race:
Uncanny Dodge (never flat footed)
Permanent tongues and Magic Circle vs Evil (+4 deflection to AC and Resist vs evil)
+4 saves vs poison
+4 to Spot/Listen
Resist Fire and Electricity 10
Immunities: Acid, Cold, Petrification
all natural and melee weapons are considered Good for DR purposes
DR 10/evil... SR 22
Weapon damage is +6 for all attacks while 6th level War Domain spell in reserve.
If target is struck two or more times, they need to roll a DC 16 Fort save or be stunned for be stunned for 1d6 rounds.

Class:
+1 level to any light spell and double illumination range
Empower healing spells
Aura of Warding: 10 feet radius, all allies +2 morale to Will
Slippery Mind (Ex): 2nd chance to save vs Enchantments
Immune to Disease

Items:
Armor Crystal of Adaptation, Greater: Endure Elements, Immune to alignment traits of the plane, including positive and negative.
Necklace of Adaptation: Breathe under all conditions (like water and vacuum), immune to gas effects
Ring of Sustenance: No food/water required, Only two hours needed to rest
Ring of Mind Shielding: Immune to Detect Thoughts, Discern Lies, Detect Alignment

Spells:
Superior Resist: +6 Resist on all saves, 24 hours
Magic Vestment (Bracers/Shield): +3 to Armor/Shield bonus, 24 hours
Greater Magic Weapon (Greatsword): +3 Enhancement bonus, 12 hours
Hero's Feast: cure all diseases, sickness, and nausea: Immune to poison and fear for 12 hours. +1d8+1/2 lvls temp hp, +1 morale on attack and will rolls

 

Per Day Abilities:

Per Day Uses:

Travel Domain (freedom of movement): 5  (immediate, Freedom of Movement, 1 round)
Turn Undead: 18
Rebuke Plants: 18
Turn Fire/Rebuke Water: 13/18
Anklet: 2 (swift, 10ft teleport)
see invisibility: 7
cure light wounds: 7 (1d8+5)
Holy Word: 1
Holy Aura: 1 
Rod, Extend: 1/3 (double duration of spell cast, 3rd level or less)
Blade Barrier: 1 (medium, wall 20ft/level or ring 5ft/2 levels, min/level, Lvld6 dmg)
Heal: 1 (cure ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned and heal 120 hp)
Third Eye: 1 (immediate, negate confused, dazed, fascinated, or stunned)
Scout's Headband: 3 charges (1: darkvision 60 ft, 1 hour, 2: see invisible, 10 min, 3: True Seeing, 1 min)
Shadow Cloak: 3 charges (1: immediate, concealment, 1: immediate, teleport 10 ft)
Boots of Swift Passage: 5 (move action, teleport 20 ft) 
Animal Devotion: 1 (swift, 1 minute, 3 turns to recharge, Ape: +6 sacred bonus to str.  Cheetah: +20 Sacred bonus to land speed.  Hawk: Flight w/+10 sacred bonus to speed.  Serpent: natural bite, 1d3 Con dmg, Fort save DC 22.

At Will: detect evil, remove fear, aid, continual flame, dispel magic, remove curse, remove disease, invisibility (self only), discern lies, holy smite, protection aura, plane shift

Victor flexed his hands near his weapon and smiled a predatory smile. These are the kind of people I'd love to test myself against. But, he followed the demon slut's move, for now. He realized years ago he couldn't kill the entirety of the plane himself. But he would mark these as some who had impeded him. If he ever saw them again...

 

 

CrunchUsing his SLA of Aid again. It's a habit.

Morale +1 to hit and 1d8+10 temp hp.


 

Name
Aid
13
1d8+10 3
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On 11/16/2023 at 10:23 PM, JCBarnes said:
%5BFIELDSET%3D%22Claret%22%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FNEmS0cS.jpg%5B%2Fimg2%5D%20%0A%0A%5BSPOILER%3D%22Stat%20Block%22%5D%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2846563%5D%5BB%5D%5BSIZE%3D%2B1%5DClaret%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20CE%20Fiend%20Succubus%20%20%2F%20Bard%202%20Marshall%203%20%2F%2F%20Sorcerer%2012%2C%20%5BB%5DLevel%5B%2FB%5D%2012%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2088%2F88%2C%20%5BB%5DDR%5B%2FB%5D%206%2Fcold%20iron%20good%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%2F50%0A%5BB%5DAC%5B%2FB%5D%2036%2C%20%5BB%5DTouch%5B%2FB%5D%2014%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2033%2C%20%5BB%5DFort%5B%2FB%5D%207%2C%20%5BB%5DRef%5B%2FB%5D%2012%2C%20%5BB%5DWill%5B%2FB%5D%2011%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%208%20%20%20%0A%5BB%5D%20%20claws%20%5B%2FB%5D%20%2B11%20(1d6%2C%20%20)%0A%5BB%5DBane%20vs%20Evil%20Outsiders%20Dagger%20%2B1%20%5B%2FB%5D%20%2B12%20(%2B14)%20(1d4%20%2B1%20(%2B2d6%2B2)%2C%2019-20%20%2F%20x2)%0A%5BB%5D%20%20Greater%20Mage%20Armor%5B%2FB%5D%2C%20%5BB%5D%20%20Shield%20Spell%5B%2FB%5D%20(%2B6%20Armor%2C%20%2B4%20Shield%2C%20%2B3%20Dex%2C%20%2B1%20Deflect%2C%20%2B12%20Natural)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2010%2C%20Dex%2016%2C%20Con%2014%2C%20Int%2010%2C%20Wis%2010%2C%20Cha%2035%0A%5BB%5DCondition%5B%2FB%5D%20None%20%5B%2FSPOILER%5D%20%0A%0A%0A%0A%5B%2FFIELDSET%5D
Claret
NEmS0cS.jpg
 

"Stat Block"

Claret
Female CE Fiend Succubus / Bard 2 Marshall 3 // Sorcerer 12, Level 12, Init 3, HP 88/88, DR 6/cold iron good, Speed 30/50
AC 36, Touch 14, Flat-footed 33, Fort 7, Ref 12, Will 11, Base Attack Bonus 8
claws +11 (1d6, )
Bane vs Evil Outsiders Dagger +1 +12 (+14) (1d4 +1 (+2d6+2), 19-20 / x2)
Greater Mage Armor , Shield Spell (+6 Armor, +4 Shield, +3 Dex, +1 Deflect, +12 Natural)
Abilities Str 10, Dex 16, Con 14, Int 10, Wis 10, Cha 35
Condition None




 

"Lovely to see you too," Claret says to the Nagas as she saunters past them in tail of Lady Tyss. She blows a kiss to Aimyz. She maintains her mirror image as long as she can, just in case.

 

CrunchAll creatures allied to Claret, even if only for the moment, will benefit from a +12 circumstance bonus to their will saves from her minor aura and a +1 to AC from her major aura.

Claret the Succubus :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Images1d4+4 1 5

 

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Grell_portal-veed-remove-background.png.ce54b13715cfd5fbf6093e32c8d9cc7e.pngZalthorin

Stats - enhanced

Zalthorin NE Grell Grell, Feral, Patriarch, soul eater|Wizard, binder, anima mage, Level 12,
Init 4, HP 120 (132)/120, DR 10/magic,
Speed 5' 30 fly (perfect)
AC 27, Touch 14, Flat-footed 23, Fort 16, Ref 13, Will 11,
Base Attack Bonus 9

  • 10 x Tentacles , Grapple (for free), Paralysis 2d4 rnds(fort dc 18+), energy drain (1)) +24 (1d6+14, 20). Constrict on Successful Grapple ( 1d6+13)
  • Bite ignores all DR and miss chances. +23 (1d8+21, 20)

Abilities Str 36, Dex 19, Con 22, Int 18, Wis 10, Cha 10 Condition None (bite of the weretiger - persisted)

Zalthorin had not tasted Bebeliths before, His barbed tentacles, gingerly sifted through the remnants of the nightmarish creatures. As his tendrils coiled and squirmed, they presented the morsels of these grotesque beasts to his voracious beak. "Exquisite, I should hunt them more and perhaps marinade them in Illithid brain juice, they would go well with a nice Haerlue wine." your body sings with the words.

His remaining tentacles explored the gruesome remnants, seeking objects of arcane interest before finally surrendering to the will of his companions, his body morphing to the colouration of the area they were traversing.

----

Approaching the looming city, Zal's tendrils squirmed with disturbing anticipation. He had consumed Naga flesh in the past, a mundane sustenance for everyday needs, but not the pinnacle of this gastronomic odyssey. Transmitting the city's coordinates to his colony, he absorbed every gruesome detail, committing the eerie landscape to his alien memory.

"I would rather not have to fight everything in this place, it would not please me, and I would rather we had civil discord with at least one other group" The words formed in your body, as if every nerve sang.

OOC

Note: currently under concealment from 'Child of Shadow' movement.

 

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Bane of Shadows


2.jpg.a28a1c52482533d607b9ef3cf49b3476.jpg.b5ee52d5a9cee66132f2f3570787ec7d.jpgGriffenaris Shadowsbane

HP: 134/134 Saves: Fort 11, Ref 13, Will 13  AC: 31, 14(touch), 26(flat-footed) Initiative: 5 Speed: 20

Skills Languages


Griff shrugs his shoulders when the potential fight was averted and he sheathed his sword once more. He gives the Naga's a sardonic smile as he walks away with the others. "Until we meet again, my lovelies"

Statblock

[URL=/sheets/?id=2843511][B][SIZE=+1]Griffenaris[/SIZE][/B][/URL] Male Lawful Neutral Couatl Rogue, [B]Level[/B] 12, [B]Init[/B] 5, [B]HP[/B] 134/134, [B]Speed[/B] 80 Ft Fly/ [B]AC[/B] 31, [B]Touch[/B] 14, [B]Flat-footed[/B] 26, [B]Fort[/B] 11, [B]Ref[/B] 13, [B]Will[/B] 13, [B]Base Attack Bonus[/B] +9/+4 [B]Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite [/B] +13/+8 (1d3+5, ) [B] Constrict [/B] +13/+8 (2d8+5, ) [B]Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword [/B] +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2) [B] +5 Mithril Chainshirt[/B] (+8 Armor, +5 Dex, -1 Size, +9 Natural) [B]Abilities[/B] Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20 [B]Condition[/B] None
Griffenaris
Male Lawful Neutral Couatl Rogue, Level 12, Init 5, HP 134/134, Speed 80 Ft Fly/
AC 31, Touch 14, Flat-footed 26, Fort 11, Ref 13, Will 13, Base Attack Bonus +9/+4
Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite +13/+8 (1d3+5, )
Constrict +13/+8 (2d8+5, )
Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2)
+5 Mithril Chainshirt (+8 Armor, +5 Dex, -1 Size, +9 Natural)
Abilities Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20
Condition None

 

 

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image.png.600d6914e55740a8f40a857d0f3d6d25.png

 

Moving further into the city the party heads south at a junction until they reach a small statue, they then head east into the main square which looks ripe for an ambush. Sure enough several vrock eye the party before attacking, some circle the party whilst some fly in to release a mass of spores.

Initiatives

Name
Vrock
20
1d20+2 18
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Bane of Shadows


2.jpg.a28a1c52482533d607b9ef3cf49b3476.jpg.b5ee52d5a9cee66132f2f3570787ec7d.jpgGriffenaris Shadowsbane

HP: 134/134 Saves: Fort 11, Ref 13, Will 13  AC: 31, 14(touch), 26(flat-footed) Initiative: 5 Speed: 20

Skills Languages


When the Vrock attack he pulls his sword with a smile on his face. "Lets dance"

Statblock

[URL=/sheets/?id=2843511][B][SIZE=+1]Griffenaris[/SIZE][/B][/URL] Male Lawful Neutral Couatl Rogue, [B]Level[/B] 12, [B]Init[/B] 5, [B]HP[/B] 134/134, [B]Speed[/B] 80 Ft Fly/ [B]AC[/B] 31, [B]Touch[/B] 14, [B]Flat-footed[/B] 26, [B]Fort[/B] 11, [B]Ref[/B] 13, [B]Will[/B] 13, [B]Base Attack Bonus[/B] +9/+4 [B]Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite [/B] +13/+8 (1d3+5, ) [B] Constrict [/B] +13/+8 (2d8+5, ) [B]Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword [/B] +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2) [B] +5 Mithril Chainshirt[/B] (+8 Armor, +5 Dex, -1 Size, +9 Natural) [B]Abilities[/B] Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20 [B]Condition[/B] None
Griffenaris
Male Lawful Neutral Couatl Rogue, Level 12, Init 5, HP 134/134, Speed 80 Ft Fly/
AC 31, Touch 14, Flat-footed 26, Fort 11, Ref 13, Will 13, Base Attack Bonus +9/+4
Poison Fortitude DC 16 initial 2d4 STR, secondary 4d4 STR Bite +13/+8 (1d3+5, )
Constrict +13/+8 (2d8+5, )
Bane against Evil Outsiders +2 to Bonus +2d6 damage +3 Bane Greatsword +16/+11 (+18/+13) (2d8+8(+2d6+2), 19-20x2)
+5 Mithril Chainshirt (+8 Armor, +5 Dex, -1 Size, +9 Natural)
Abilities Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20
Condition None

 

 

Name
Initiative
6
1d20+5 1
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