armadillo4000 Posted February 2 Clone Share Posted February 2 (edited) "Perhaps the key is around here somewhere..." Marzipo starts looking around, on the ground and on the walls. Looking for a loose rock, perhaps. Edited February 2 by armadillo4000 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Search roll 2 1d6 2 Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted February 16 Clone Share Posted February 16 "Well..." Zyira sets her spear against a wall, and retrieves her hammer. "I've got a hammer. And, spikes in my bags. I could try to break the handle off, or we could try to wedge the planks open and go about it that way." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Excior Posted March 2 Clone Share Posted March 2 "It would be better, I think, to use the spikes and try and bust the door off at the hinges, or where they should be if it opens from the other direction," Duggrule suggested, looking at the door as he spoke. Then, looking back at the group, he added, "We can always bust it down." The atmosphere was tense as Duggrule proposed his plan. The old dwarf's impatience was palpable, but his determination to overcome the obstacle was evident. OOC: what can we do to physically bust the door down? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted March 12 Clone Share Posted March 12 Nodding at Duggrule, Zyira leans her spear against the door and sets about her work with her spikes... Even if there is minimal space, she will do her best, and begin work. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Black Wyvern Posted April 19 Author Clone Share Posted April 19 (edited) DM Narrative Zyira starts hammering spikes into the hinges of the door. Each strike echoes painfully down the hall. Finally after driving 5 spikes the hinges give way and with a push the door give way falling in until the bar holding it catches it. It slides down from there and crashes flat on the floor. A cloud of dust is stirred up by the collapsing door. Your torches outline a group of humanoid shapes moving in the dark and dust. Something in the moving group bellows out, "Grodaaaahg!" (Zyira can tell you this is Hobgoblin for kill them all!) Six large humanoids charge out of the dust and into your torchlight. Tactical Barlo - Torch Turn 5 Door broken down. Six Hobgoblins charge out of the room beyond. The hall is wide enough for four to fight abreast. Duggrule, Zyira, Red Max and Lionel receive the attack. Marzipo and Barlo move to the back row. No casting this round as you were forced to move to not be on the front line. Marching Order: Barlo Duggrule - hit for 1 point of damage Zyira Marzipo Lionel Red Max Edited April 19 by Black Wyvern (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Party Surprise 6 1d6 6 Init - Party then Bad Guys 1; 5 1d6;1d6 [1]; [1,5] Hobgoblin Attacks in posts order! 17,13,8,9; 1,7,7,4 repeat(1d20,4);repeat(1d8,4) [17,13,8,9]; [17,13,8,9,1,7,7,4] Link to comment Share on other sites More sharing options...
dtspurrier Posted April 19 Clone Share Posted April 19 LIonel attacks one of the hobgoblins with his mace Name xDiceName xDiceResult xDiceString xDiceRolls roll mace attack 15 1d20 15 roll damage 1 1d6 1 Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted April 20 Clone Share Posted April 20 (edited) Zyira, realizing her spear is resting against a wall, quickly draws her hammer and swings it with reckless abandon at the nearest hobgoblin to think her barbuta helm is a suitable target... Out of Character - Actions Draw hammer, swing hammer. Zyira is +1 to attack and damage due to her 14 Strength. Edited April 20 by SCARY WIZARD strength (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Zyira - Attack (Hobgoblin) 11 1d20 11 Zyira - Damage (Hobgoblin) 1 1d6 1 Link to comment Share on other sites More sharing options...
Excior Posted April 22 Clone Share Posted April 22 Duggrule Stonecutter AC: 1 (Plate mail, Shield, Dex HP: 13/13 #Att:1 Damage: Long Sword (1d8/1d12) Dagger (1d4/1d3) To Hit Bonus: +2 Damage Bonus: +3 "ALL RIGHT!" The mountain dwarf's eyes grew wide as he spotted the rushing hobgoblins. "TIME TO GO TO WORK, COME TO PAPPY YOU RED-SKINNED DEVILS!" With a fierce battle cry, Duggrule met the Hobgoblin advance head-on, smashing into them with unbridled fury Name xDiceName xDiceResult xDiceString xDiceRolls Attack one of the Hobgoblins 11 1d20+2 9 Damage if Hit 9 1d8+3 6 Link to comment Share on other sites More sharing options...
Black Wyvern Posted April 26 Author Clone Share Posted April 26 (edited) DM Narrative The party forms a defensive line and their large opponents crash into it. Lionel smashes the hobgoblin charging him but in doing so leaves himself open to attack. The beast drives the butt end of its mace, which possesses a rough triagular iron spike down into the priest's shoulder. The other hobgoblins and party members jockey for an opening. Tactical Hobgoblin 1: Hobgoblin 2: Hobgoblin 3: Lionel hit for 1 point Hobgoblin 4: Hobgoblin 5: (backrow) Hobgoblin 6: (backrow) Marching Order: Barlo Duggrule - hit for 1 point of damage Zyira Marzipo Lionel - hit for 6 points of damage Red Max Edited April 26 by Black Wyvern (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Barlo Attack Bow 4; 2 1d20+1;1d6 [3]; [3,2] Red Max Attack Sword x2 10; 4; 12; 5 1d20+2;1d10+3;1d20+2;1d10+3 [8]; [8,1]; [8,1,10]; [8,1,10,2] Hobgoblin Targets DZLR Attacks Damage 2,1,3,4; 14,9,17,8; 5,2,6,6 repeat(1d4,4);repeat(1d20,4);repeat(1d8,4) [2,1,3,4]; [2,1,3,4,14,9,17,8]; [2,1,3,4,14,9,17,8,5,2,6,6] Link to comment Share on other sites More sharing options...
dtspurrier Posted April 27 Clone Share Posted April 27 lionel attacks the same hobgoblin with his mace Name xDiceName xDiceResult xDiceString xDiceRolls roll 17 1d20 17 roll damage 3 1d6 3 Link to comment Share on other sites More sharing options...
Excior Posted Monday at 06:36 PM Clone Share Posted Monday at 06:36 PM (edited) Duggrule Stonecutter AC: 1 (Plate mail, Shield, Dex HP: 13/13 #Att:1 Damage: Long Sword (1d8/1d12) Dagger (1d4/1d3) To Hit Bonus: +2 Damage Bonus: +3 " IS THAT THE BEST YOU CAN DO YOU BOGGART!" was the dwarf's response to the minor wound he received from the hobgoblin. Duggrule presses his attack on his hobgoblin opponent. Edited Monday at 06:38 PM by Excior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Round 2 attack 12; 6 1d20+2;1d8+3 [10]; [10,3] Link to comment Share on other sites More sharing options...
armadillo4000 Posted Tuesday at 11:27 PM Clone Share Posted Tuesday at 11:27 PM Marzipo, seeing that Lionel is quite injured, starts chanting his memorized Sleep spell, hoping for all hobgoblins to fall under its effect. Name xDiceName xDiceResult xDiceString xDiceRolls 1st level affected 8 2d8 3,5 2nd level affected 4 2d6 1,3 3rd level affected 6 1d6 6 Link to comment Share on other sites More sharing options...
Mhogrymm Posted Friday at 03:25 AM Clone Share Posted Friday at 03:25 AM Barlo nocks another arrow and lets fly at the hobnobber on Lionel. Name xDiceName xDiceResult xDiceString xDiceRolls Shooting! 16,3; 3,6 repeat(1d20+2,2);repeat(1d6,2) [14,1]; [14,1,3,6] Link to comment Share on other sites More sharing options...
Black Wyvern Posted yesterday at 12:03 AM Author Clone Share Posted yesterday at 12:03 AM (edited) DM Narrative Lionel hits the hobgoblin on him then Barlo puts a final arrow into the creature's chest dropping it. Marzipo's sleep magic drops the rest of the hobgoblins, with just enough magic left over to put Zyira down as well. You are in the hallway outside the guardroom, which is a 30'x30' square. The walls are mined stone. There are six beds, a crude rectangular wooden table with two tree trunks hacked to make benches on either side of it. The are six badly tarnished silver plates and goblets and an equally tarnished water pitcher on the table. Each of the plates is filled with a nasty meat dish than only a monster would eat. There are two barrels in the room, one filled with water and the other holds a dozen well made and cared for spears. There is an open arched exit on the far side of the room. Tactical Hobgoblin 1: <sleeping> Hobgoblin 2: <sleeping> Hobgoblin 3: <dead> Hobgoblin 4: <sleeping> Hobgoblin 5: <sleeping> Hobgoblin 6: <sleeping> Marching Order: Barlo: Duggrule: hit for 1 point of damage Zyira: <sleeping> Marzipo: Lionel: hit for 6 points of damage Red Max: Edited yesterday at 12:17 AM by Black Wyvern (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative Party - Nobbers 4; 2 1d6;1d6 [4]; [4,2] Who else goes down? Down the marching order! 3 1d6 3 Link to comment Share on other sites More sharing options...
dtspurrier Posted yesterday at 05:40 AM Clone Share Posted yesterday at 05:40 AM lionel says, " first real fight and I get my but kicked by these guys. Anyway let me heal my wounds" Lionel casts cure light wounds on himself Any of this armor usable and better then what I am wearing Name xDiceName xDiceResult xDiceString xDiceRolls roll cure light 3 1d6+1 2 Link to comment Share on other sites More sharing options...
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