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Caves Behind the Washnoran Falls


Black Wyvern

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  • 2 weeks later...

"Well..." Zyira sets her spear against a wall, and retrieves her hammer. "I've got a hammer. And, spikes in my bags. I could try to break the handle off, or we could try to wedge the planks open and go about it that way."

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  • 3 weeks later...

image.png.57dd8e29ec683f899b9d492331fb67fc.png"It would be better, I think, to use the spikes and try and bust the door off at the hinges, or where they should be if it opens from the other direction," Duggrule suggested, looking at the door as he spoke. Then, looking back at the group, he added, "We can always bust it down."

The atmosphere was tense as Duggrule proposed his plan. The old dwarf's impatience was palpable, but his determination to overcome the obstacle was evident.

 

 

 

 

 

 

OOC: what can we do to physically bust the door down?

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  • 2 weeks later...
  • 1 month later...
Posted (edited)

DM Narrative

Zyira starts hammering spikes into the hinges of the door. Each strike echoes painfully down the hall. Finally after driving 5 spikes the hinges give way and with a push the door give way falling in until the bar holding it catches it. It slides down from there and crashes flat on the floor. A cloud of dust is stirred up by the collapsing door. Your torches outline a group of humanoid shapes moving in the dark and dust.

Something in the moving group bellows out, "Grodaaaahg!" (Zyira can tell you this is Hobgoblin for kill them all!)

Six large humanoids charge out of the dust and into your torchlight.


Tactical

Barlo - Torch Turn 5

Door broken down.

Six Hobgoblins charge out of the room beyond.

The hall is wide enough for four to fight abreast.

Duggrule, Zyira, Red Max and Lionel receive the attack.

Marzipo and Barlo move to the back row. No casting this round as you were forced to move to not be on the front line.

Marching Order:

Barlo
 
Duggrule - hit for 1 point of damage
Zyira
Marzipo
Lionel
Red Max
Edited by Black Wyvern (see edit history)
Name
Party Surprise
6
1d6 6
Init - Party then Bad Guys
1; 5
1d6;1d6 [1]; [1,5]
Hobgoblin Attacks in posts order!
17,13,8,9; 1,7,7,4
repeat(1d20,4);repeat(1d8,4) [17,13,8,9]; [17,13,8,9,1,7,7,4]
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Zyira, realizing her spear is resting against a wall, quickly draws her hammer and swings it with reckless abandon at the nearest hobgoblin to think her barbuta helm is a suitable target...

 

Out of Character - Actions

Draw hammer, swing hammer. Zyira is +1 to attack and damage due to her 14 Strength.

 

Edited by SCARY WIZARD
strength (see edit history)
Name
Zyira - Attack (Hobgoblin)
11
1d20 11
Zyira - Damage (Hobgoblin)
1
1d6 1
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Duggrule Stonecutter

image.png.57dd8e29ec683f899b9d492331fb67fc.png
AC: 1 (Plate mail, Shield, Dex HP: 13/13 #Att:1 Damage: Long Sword (1d8/1d12) Dagger (1d4/1d3) To Hit Bonus: +2 Damage Bonus: +3


"ALL RIGHT!" The mountain dwarf's eyes grew wide as he spotted the rushing hobgoblins. "TIME TO GO TO WORK, COME TO PAPPY YOU RED-SKINNED DEVILS!"

With a fierce battle cry, Duggrule met the Hobgoblin advance head-on, smashing into them with unbridled fury

Name
Attack one of the Hobgoblins
11
1d20+2 9
Damage if Hit
9
1d8+3 6
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Posted (edited)

DM Narrative

The party forms a defensive line and their large opponents crash into it. Lionel smashes the hobgoblin charging him but in doing so leaves himself open to attack. The beast drives the butt end of its mace, which possesses a rough triagular iron spike down into the priest's shoulder. The other hobgoblins and party members jockey for an opening.


Tactical

Hobgoblin 1:
Hobgoblin 2:
Hobgoblin 3: Lionel hit for 1 point
Hobgoblin 4:
Hobgoblin 5: (backrow)
Hobgoblin 6: (backrow)

 

Marching Order:

Barlo
 
Duggrule - hit for 1 point of damage
Zyira
Marzipo
Lionel - hit for 6 points of damage
Red Max
Edited by Black Wyvern (see edit history)
Name
Barlo Attack Bow
4; 2
1d20+1;1d6 [3]; [3,2]
Red Max Attack Sword x2
10; 4; 12; 5
1d20+2;1d10+3;1d20+2;1d10+3 [8]; [8,1]; [8,1,10]; [8,1,10,2]
Hobgoblin Targets DZLR Attacks Damage
2,1,3,4; 14,9,17,8; 5,2,6,6
repeat(1d4,4);repeat(1d20,4);repeat(1d8,4) [2,1,3,4]; [2,1,3,4,14,9,17,8]; [2,1,3,4,14,9,17,8,5,2,6,6]
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Duggrule Stonecutter

image.png.57dd8e29ec683f899b9d492331fb67fc.pngAC: 1 (Plate mail, Shield, Dex HP: 13/13 #Att:1 Damage: Long Sword (1d8/1d12) Dagger (1d4/1d3) To Hit Bonus: +2 Damage Bonus: +3


" IS THAT THE BEST YOU CAN DO YOU BOGGART!" was the dwarf's response to the minor wound he received from the hobgoblin. Duggrule presses his attack on his hobgoblin opponent.

Edited by Excior (see edit history)
Name
Round 2 attack
12; 6
1d20+2;1d8+3 [10]; [10,3]
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DM Narrative

Lionel hits the hobgoblin on him then Barlo puts a final arrow into the creature's chest dropping it. Marzipo's sleep magic drops the rest of the hobgoblins, with just enough magic left over to put Zyira down as well.

You are in the hallway outside the guardroom, which is a 30'x30' square. The walls are mined stone. There are six beds, a crude rectangular wooden table with two tree trunks hacked to make benches on either side of it. The are six badly tarnished silver plates and goblets and an equally tarnished water pitcher on the table. Each of the plates is filled with a nasty meat dish than only a monster would eat. There are two barrels in the room, one filled with water and the other holds a dozen well made and cared for spears. There is an open arched exit on the far side of the room.


Tactical

Hobgoblin 1: <sleeping>
Hobgoblin 2: <sleeping>
Hobgoblin 3: <dead>
Hobgoblin 4: <sleeping>
Hobgoblin 5: <sleeping>
Hobgoblin 6: <sleeping>

 

Marching Order:

Barlo:
 
Duggrule: hit for 1 point of damage
Zyira: <sleeping>
Marzipo:
Lionel: hit for 6 points of damage
Red Max:
Edited by Black Wyvern (see edit history)
Name
Initiative Party - Nobbers
4; 2
1d6;1d6 [4]; [4,2]
Who else goes down? Down the marching order!
3
1d6 3
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