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Fiery Gift

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Posted (edited)

Smugglersdenrd3.jpg.45aed0d4d0612753088a2ada102307cc.jpgUrfthan heads west. With a mighty swing, he strikes the zombie. However some dark, lead colored force writhes from the zombie's body. It pushes back against the gladiator's blade and dulls the blow. Uuuuggggh . . . . the zombie moans in response to the strike. It pulls its attention from the writhing Shefton towards Urthan. Somehow this odd dark magic has protected it.

Seraphina's magic does its work. Shefton's bruise disappears. thankyouthankyouthankyou he says as he recovers. He looks to make his escape.

While Tann's focus is "rewarded" with another direct strike on the zombie and its accompanying scent of rotten flesh being burned. She has burned deeply enough through the zombie that she can see the bones of its neck glowing through the flesh, but the zombie's skeleton is intact. The dark magic that powers it is sufficient to keep it mobile and trying to feed on Shefton.

Just in time, another Calyx appears. Upon the triggering of this divine blessing and at the elf's urging, Shefton attempts to roll away from his attackers. Unfortunately, he accidentally bumps into Calyx's sword arm tossing the otherwise well-aimed slash off its target.

His awkward attempt to leave draws further attention from the two desperately hungry zombies.

(zombie 2 AoO) The second zombie's bite locks into Shefton's back. thank . . . you . . .

The third zombie follows with a bite on his neck. thnnkkkk . . . Shefton gurgles and the light goes out from his eyes. The second zombie takes a step forward to fall on the half elf trying desperately to feed.

(zombie 3 AoO)

Iridni's magic shadows snap tight around foot of the third zombie locking it in place. It screams in frustration seeing its comrade feed on the hot, fresh corpse lying on the cold, dungeon floor

(Will Save vs Shadow Trap)

(zombie 2 AoO dmg)

(zombie 3 AoO dmg)

The zombie facing Uthan reaches out. Its hand surrounded by the dull grey energy.

(touch attack vs Urthan) He contacts the warrior and Urthan begins bleeding profusely from his nose, ears, eyes and potentially other openings.

(bleed damage)

It is now the parties turn, in whatever order they post.

 

Edited by Fiery Gift (see edit history)
Name
(zombie 2 AoO)
19
(1d20+4) 15
(zombie 3 AoO)
21
(1d20+4) 17
(Will Save vs Shadow Trap)
7
(1d20+3) 4
(zombie 2 AoO dmg)
9
(1d6+3) 6
(zombie 3 AoO dmg)
8
(1d6+3) 5
(touch attack vs Urthan)
12
(1d20) 12
(bleed damage)
2
(1d6) 2
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spacer.pngTann Hauser (AC 17)

Character Short Form

Female  Neutral  Elf Wizard,

Level 2, Init 9, HP 16/16, Speed 30 

AC 13 (17 Mage Armor) Touch 13, Flat-footed 10 (14), CMD 12, 

Fort 1, Ref 3, Will 4, CMB -1, Base Attack Bonus  0,  

Dagger +0 (1d4-1, 19-20/x2)
Light Crossbow (10 Reusable) +4 (1d8, 19-20/x2)
 
Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10

Cantrips Dancing Lights, Detect Magic, Ray of Frost 1d3+1

1st level Spells (4) Burning Hands 1 (4d4+2), Colour Spray 1, Crafter's Blessing 0, Ears of the City 0 , Expeditious Retreat, Fabricate Bullets, Grease 1, Mage Armor 1, Protection from Evil, Vanish

Skills

+11 Craft Alchemy (with familiar)

+10  Knowledges (Local, Arcana, Religion, Planes, Dungeoneering, Nature, Nobility)

+8  Spellcraft

+7 Perception (+10 in low light)

+6 Heal, Perception (+9 in low light), Knowledges (Engineering, Geography can roll as trained)

+5 Stealth

Condition

Darkvision 60' but dazzled in bright light.

Entomophobe Drawback (penalties with vermin and swarms)

Tann, witnesses Shefton's tactical error and it's tragic consequences, but is far more concerned with seeing blood spurt from Urthan. She gestures once more, chanting words of magic. Suddenly, the ground beneath the two non-feasting zombies, including the one that had taken a chunk out of Urthan, becomes slippery.

Grease DC15 Reflex

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

 

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1096643343_smirkingelfmale.jpg.ad16006421cd4fb56a53841a481904f7.jpgCalyx, Elven Warpriest 2 (notes)
AC: 17 | HP: 18/18 | Hero: 2
Fort: +4 | Ref: +4 | Will: +7
Resources | Spells | Skills

"Shefton! No!" Calyx shouts.

Angered at the senseless loss, and at himself for leading the group into this deathtrap, the warpriest takes out his ire on the nearest undead monstrosity, wanting to protect his friends and, more importantly, live long enough to make Ol' Vanthie regret every malign choice that he's made.


OOC: 5' step (if necessary). STD: Attack with dagger.
MIRROR IMAGE (1 image): Round 2 of 2.

Edited by CharmingSatyr (see edit history)
Name
Attack and Damage (dagger)
19; 7
1d20+5; 1d6+2 [14]; [14,5]
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1192150860_IridniHeadshot.png.22b5e0ac7f7b6f5846f50345f56e69bc.png

Current Mental Focus Investiture

3 Points Invested in Her Monocle (Divination), granting a +1 Insight bonus to Perception Checks
2 Points Invested in her Bracers (Abjuration), granting a +1 Resistance Bonus to all her saving throws.
2 Points Invested in her Ring (Illusion), granting her 10% Concealment [Requires the use of a Standard Action, Lasts Until She Attacks]

Iridni scowled at Shefton's fate, but there really wasn't time to care about that. She'd trapped one enemy, which was good, but they still had a lot to do. She targeted the closest still intact non-trapped zombie with her shortbow and fired, her mother's lessons with archery ringing through her head.

Mechanics

Attacking a zombie. Since they're not numbered, hard to specify which one. so just one that's 'alive' and not trapped by Shadow Trap.


2 Spells Remaining

Name
Shortbow Attack
10; 3
1d20+3; 1d6 [7]; [7,3]
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Level 2 template:

Seraphina Stormborn

spacer.pngSeraphina Stormborn — Half-Orc Skald 2 (Fated Champion)
AC/T/FF 16/11/15 | HP 22/22 | Init +2 | Speed 20ft | Fort/Ref/Will 7/3/3 | Darkvision
Raging Song 11/13 | Hero Points 2/2
Active Conditions: none
Spells:

1st: (2/3) Heightened Awareness (2 hours), Saving Finale (2d4), Cure light wounds
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic, light

Zombie! Zombie! Zombie eh eh!

"Oh come ON!!!" she repeated her cry in fury to the heavens as all their efforts to save Shefton were for naught. But she was quickly faced with the fact that Urthan and indeed all of them were in danger of facing the same fate.

"Oh, if I ever get my hands on Vanthie,""Urthan? You ok big guy? You don't look so good." She hoped he didn't have any kind of zombie mange. Still he was up and on his feet and didn't seem about to fall any time soon. She could deal with the healing later. She stepped back and
Mechanics

Urthan (down 2 hit points, bleeding)

Urthan will 5 foot step NW unless it puts him in grease

Move:
Standard: attack hits AC 16 for 14
Free:

 

Seraphina

5 foot step E to get room to use her longspear, unless the one on Urthan dies, in which case she doesn't step.

Move:
Standard: longspear attack hits AC 17 for 9
Free:

Trained Skills

Acrobatics* +5
Climb* +8
Diplomacy +7
Handle Animal +6
Intimidate +8
Knowledge (dungeoneering) +6
Knowledge (local) +8
Knowledge (nobility) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +9
Swim* +8
   
   
* -4 ACP to str and dex skills  

 

 

Edited by ccanary (see edit history)
Name
Urthan great sword attack and damage
16; 14
1d20+6; 2d6+6 [10]; [10,2,6]
Seraphina long spear attack and damage
17; 9
1d20+5; 1d8+6 [12]; [12,3]
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  • 2 weeks later...
Posted (edited)

(reflex 1 vs grease)

(reflex 2 vs grease)

Tann's spell is timely. Both of the non-trapped Zombies fall quickly and land stiffly. The third zombie continues to scream in frustration at the fact that it can't munch on the shiftless Shefton, but Calyx steps forward. His foot makes a gentle splash in the water coming from the rubble on the southern wall, which is followed by a quick slash of his dagger which ends the screaming. The zombie falls silent gratefully and drops to the floor.

El Cid gives a long low hoot toward Calyx/

Shefton's blood is running across the floor and beneath Calyx's feet and starting to mix with the water.

The fallen zombie "leader" is an easy target for both Seraphina and Urthan's devastating attacks. However the mysterious grey energy once again interferes. It completely blunts Seraphina's attack. The zombie chuckles at this success, but Urthan's attack falls on its back. However although it is the same attack that clove the monstrous spider in twain on the Blue Nixie this time the grey energy blunts the attack. It leaves a long slash, but still the zombie remains mobile. It tries to rise again filled with spite. The second zombie rolls over to Shefton's body and resumes eating. Iridni's crossbow shot hits the distracted monster, but the bolt just sticks out of the flesh of the zombie and it keeps eating, not even noticing its new feathery decoration.

It is now the party's turn. @Ryfte if you want to play, feel free to jump in this round.

any one who wants to do a Knowledge Religion check on zombie 1 may do so against a DC 13.

 

Also, now that I posted the map I noticed that I forgot to add Seraphina. She is in the same spot as before. Sorry @ccanary

 

Smugglers den rd 4.jpg

Edited by Fiery Gift (see edit history)
Name
(reflex 1 vs grease)
8
(1d20+1) 7
(reflex 2 vs grease)
5
(1d20) 5
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spacer.pngTann Hauser (AC 17)

Character Short Form

Female  Neutral  Elf Wizard,

Level 2, Init 9, HP 16/16, Speed 30 

AC 13 (17 Mage Armor) Touch 13, Flat-footed 10 (14), CMD 12, 

Fort 1, Ref 3, Will 4, CMB -1, Base Attack Bonus  0,  

Dagger +0 (1d4-1, 19-20/x2)
Light Crossbow (10 Reusable) +4 (1d8, 19-20/x2)
 
Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10

Cantrips Dancing Lights, Detect Magic, Ray of Frost 1d3+1

1st level Spells (4) Burning Hands 1 (4d4+2), Colour Spray 1, Crafter's Blessing 0, Ears of the City 0 , Expeditious Retreat, Fabricate Bullets, Grease 1, Mage Armor 1, Protection from Evil, Vanish

Skills

+11 Craft Alchemy (with familiar)

+10  Knowledges (Local, Arcana, Religion, Planes, Dungeoneering, Nature, Nobility)

+8  Spellcraft

+7 Perception (+10 in low light)

+6 Heal, Perception (+9 in low light), Knowledges (Engineering, Geography can roll as trained)

+5 Stealth

Condition

Darkvision 60' but dazzled in bright light.

Entomophobe Drawback (penalties with vermin and swarms)

Tann ponders what she sees, while working her way around the edge of the combat. Watching Urthan bleed and his heavy blade bounce off zombie flesh, was giving her chills. She loved watching the others in their bladework, but if this continued there'd be deaths in the company and she wasn't having that...

She comes to a stop, 10' north of the prone zombie next to the pillar. At this point, baring her teeth, and all but snarling the words, she raises both her gesturing hands...

A fan of fire 15' long bursts from her fingers, lighting up the chamber like day, engulfing the prone zombies and the one dining on Shefton's corpse, burning up the blood from Shefton as well, cauterising the wounds on his corpse.

The flames fall just short of company members.

Note: The Knowledge Religion roll might reveal an elemental vulnerability, so fire might be changed to electricity or acid, preferably something that seals corpse wounds and prevents blood flow.

"Something in the water.. get back from the water's edge.", she screams, sounding more than alarmed.

Edited by Starhawk (see edit history)
Name
Knowledge Religion DC13
27
1d20+13 14
Burning Hands DC16 Reflex for half
16
4d4+2 4,2,4,4
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1096643343_smirkingelfmale.jpg.ad16006421cd4fb56a53841a481904f7.jpgCalyx, Elven Warpriest 2 (notes)
AC: 17 | HP: 18/18 | Hero: 2
Fort: +4 | Ref: +4 | Will: +7
Resources | Spells | Skills

Disgusted by the sight of Shefton being eaten, and dismayed at his ability to defend the man he swore to protect, Calyx steps over the fallen man's body and stabs down with his dagger clutched in both hands, desperate to stop this undead abomination from desecrating the man's mortal remains.

Behind him, his mirror image fades away to nothingness.


OOC: 5' step. STD: Attack with dagger.

Name
Attack and Damage (Dagger)
20; 8
1d20+5; 1d6+2 [15]; [15,6]
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1192150860_IridniHeadshot.png.22b5e0ac7f7b6f5846f50345f56e69bc.png

Current Mental Focus Investiture

3 Points Invested in Her Monocle (Divination), granting a +1 Insight bonus to Perception Checks
2 Points Invested in her Bracers (Abjuration), granting a +1 Resistance Bonus to all her saving throws.
2 Points Invested in her Ring (Illusion), granting her 10% Concealment [Requires the use of a Standard Action, Lasts Until She Attacks]

Her failed arrow was annoying, but she didn't have much choice around that. There was something strange about one of the zombies, and as she notched another arrow into her bow and fired, the string releasing, the arrow flying, she tried to figure out just what it was that was familiar.

Mechanics

Attacking Zombie one if it's still standing. Attacking another one at random if that one is dead.


2 Spells Remaining

Sheet Link

Name
Shortbow 
22; 3
1d20+3; 1d6 [19]; [19,3]
Knowledge (Religion)
24
1d20+8 16
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DESCRIPTION Very thin, young halfling woman with auburn hair, pale brown-amber eyes, fair skin (lightly freckled checks and nose), a rounded button-like nose and narrow features. Short and slender even on the smaller side for a halfling her ears are half-again larger proportionately than most. She smiles easily and is a quiet woman (for the most part) who prefers remaining more in the background in most situations.| APPLICATION | SHEETspacer.pngFiona Inderman
Female, Neutral Good, Halfling , Unchained Rogue (detailsCounterfeit Mage
Escapologist
Investigator
Knife Master
) 1


AC/TAC/FFAC: 17/15/13 | HP: 9/9 | S/D/C/I/W/C: +1/+4/+1/+3/-1/+0 | F/R/W: +1/+6/-1 | Move: 30', Climb 30'
Low-light Vision, Perception: +3

She'd hung back, uneasy about the entire situation. It seemed, well, too easy. * Nothing is ever easy... and if you think it is then something is definitely wrong... * She'd spotted Vanthus heading in the direction of the trapdoor and knew that she couldn't take him on alone. With only a few seconds to make up her mind she had managed to slip down the rope ladder moments prior to Vanthus' arrival. For a brief moment she had almost remained above but she knew that on her own there was no way she would have been able to deal with him and being below ground never bothered her anyways. She was used to clambering about in dark dank sewer tunnels and this wasn't all that different.

Vanthus hadn't seen her at least, she was certain of that fact. She had clung to the side of the tunnel in the darkness, her tiny claws easily finding purchase in the stone and allowing her to remain unexposed. The sound of the door being secured above clearly made the decision for them all and she shook her head ruefully. * Not enough of a lookabout... always running right into the danger... * She chuckled as she followed the others quietly.


She hated zombies. Well, any undead really. They left pieces of themselves everywhere and they smelled, reallly, really, bad! And biting them, no way! She slipped around the top edge of the room, hidden in a blanket of darkness, and flung a knife at the head of one of the zombies. * Why in the world didn't they simply withdraw back to the entrance. Let the zombies advance instead and Shelton, fool that he was, wouldn't be getting cold and leaking blood all over the place. * A grimace and wince as her blade missed her target and sailed across the room where it tumbled uselessly to the ground. * Just... great... *

OoC

Summary: Sneaking to a good hiding spot and attacking...

Standard: Throw Knife at whatever zombie is viable.
Swift: ---
Move: Stealth Move
Free: ---


Offenses:
Bite (+5, 1d4+1 (primary natural attack); Fort DC11 or Sickened, 20/x2)
Rapier (+5, 1d4+1, 18-20/x2)
Daggers (+5, 1d3+1, 20/x2, 10' ri, +5 attack if thrown)
Throwing Blades (+5, 1d3+1, 20/x2, 20' ri)
Sneak Attack: 1d8 (with daggers / throwing blades) or 1d4 (bite / rapier)

SKIILLS:
Acrobatics +8
Appraise +7
Climb +13 (30')
Disable Device +8
Escape Artist +8
Handle Animal +6
Know (Dungeoneering) +7
Know (Local) +7
Linguistics +11
Perception +3
Sleight of Hand +8
Stealth +14
Swim +5

Stat Block

Fiona Indeman
Female, NG, Skinwalker (Nightskulk) - Halfling, Unchained Rogue (Counterfeit Mage, Escapologist, Investigator, Knife Master)), Level 1, Init 4, HP 9/9, DR --, Speed 30', Climb 30'
AC/T/FF: 17/15/13, CMD 14, Fort 1, Ref 6, Will -1, CMB 0, BAB +0   
 Dagger +5 (1d3+1, 19-20/x2)
 Throwing Blade +5 (1d3+1, 20/x2)
 Rapier +5 (1d4+1, 18-20/x2)
 Lamellar Curiass (+2 Armor, +4 Dex, +1 Size)
Abilities Str 12, Dex 18, Con 12, Int 16, Wis 08, Cha 10
Condition 


Shapechange: Nighskulk


Standard action to change shape to or from her hybrid form which resembles a wererat. Basically she appears as a ratfolk with a slighlty leaner build to her. She can change shape an unlimited number of times. Changing back to the "normal" humanoid shape is a standard action as well. When in hybrid (i.e. rat-like) shape she can select 2 of the following features:
- Bite primary natural attack 1d3; Fort DC 11 or sickened
- Climb 30'
- Scent 30'


Rat Squeeze


When in your bestial form you can squeeze through narrow spaces at least half as wide as your normal space without slowing your movement; each move into or through a narrow space counts as 1 square, though you still take all the normal penalties associated with squeezing.


Magical Expertise (Ex)


You add half your level to Disable Device checks to disarm magical traps, Perception checks to find magical traps, and for Use Magic Device checks to activate scrolls and wands. You can use Disable Device to disarm magical traps.


Hidden Blade (Ex)


You add half your level on Sleight of Hand checks made to conceal light Blades.


Sneak Stab (Ex)


You use d8's for your sneak attack damage with a daggers and similar weapons but d4's with all other weapons. This includes the dagger, kerambit, kukri, punching dagger, starknife, or swordbreaker and may include other weapons at your DM's discretion.


Elusvie (Ex)


Add half your level as a bonus on all Disable Device and Escape Artist checks.


Follow Up (Ex)


You can roll twice on any Diplomacy check made to gather information, and receive information for both results. This takes the same amount of time as one checkand if the lesser of the two rolls receives false information you are aware of it.

False information is not revealed in this way if the people questioned don't know it to be false.

 

     
Edited by Ryfte (see edit history)
Name
Sneak Attack Knife Throw
6; 10
1d20+5;1d8+1d4+1 [1]; [1,7,2]
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Level 2 template:

Seraphina Stormborn

spacer.pngSeraphina Stormborn — Half-Orc Skald 2 (Fated Champion)
AC/T/FF 16/11/15 | HP 22/22 | Init +2 | Speed 20ft | Fort/Ref/Will 7/3/3 | Darkvision
Raging Song 10/13 | Hero Points 2/2
Active Conditions: none
Spells:

1st: (2/3) Heightened Awareness (2 hours), Saving Finale (2d4), Cure light wounds
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic, light

Zombie! Zombie! Zombie eh eh!

"A heck of a what? " she asked, then it dawned on her.

"Oh, THAT kind of huecuva! Iridni, if I had enough silver to have a weapon made do you think I'd really be mucking around down here working for Lavinia? Hoping steel works if you just try a little harder. Put your back into it Urthan! "

She started her song again, hoping she wouldn't need to cure anybody.

Mechanics

Urthan (down 2 hit points, bleeding)

Urthan

Move:
Standard: attack hits AC 11 (UGH) for 23
Free:

 

Seraphina

5 foot step as needed to get in range to stay beside Urthan

Move:
Standard: start raging song again
Free:

Trained Skills

Acrobatics* +5
Climb* +8
Diplomacy +7
Handle Animal +6
Intimidate +8
Knowledge (dungeoneering) +6
Knowledge (local) +8
Knowledge (nobility) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +9
Swim* +8
   
   
* -4 ACP to str and dex skills  

 

 

Edited by ccanary (see edit history)
Name
Urthan power attack damage
11; 23
1d20+9; 2d6+15 [2]; [2,6,2]
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