DangerBoy Posted January 10 Author Clone Share Posted January 10 Hey can you all please make sure your stat blocks are up to date. That includes hp and spells. Consider us in Round 6 of combat for any spells with short duration. I noticed that Edmund's still missing some hp but Aranaias did a couple of channels... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted January 10 Clone Share Posted January 10 2 hours ago, Omegang said: Next step - Aranaias doesn’t have any Summons spells. What can Kendrick summon, and how long do they last? Move bandersnatch to back of cave, where Duncan and several summoned creatures look like they have just completed battle. Set up Stoneshape trap, then wait? We should move sooner rather than later, so Izenfen does not catch us by surprise. Summons for my spell list are rounds per CL. If we use the rod we can extend that. But that still only gives us 20 rounds-ish. We will have to summon when Edmund first sees the other team. I think the Vanth Psychopomp will look sufficiently evil to give us the effect we need. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
parody Posted January 10 Clone Share Posted January 10 Izenfen's a monk right? How do we defend against stunning fist? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted January 10 Clone Share Posted January 10 Don't get hit. That usually does the trick. 😉 Seriously, displacement effects with a plain miss chance are something to look into here, as the usual AC-buff stacking. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
parody Posted January 11 Clone Share Posted January 11 Hey @DangerBoy Iron Body has an enhancement effect, which doesn't apply since we're using Automatic Bonus Progression, right? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Omegang Posted January 11 Clone Share Posted January 11 @DangerBoyHow much does the bandersnatch weigh? Is there any way for us to move it farther back in the cave? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted January 11 Clone Share Posted January 11 Huh. Aranaias raises a fair point. How do we communicate. But maybe the cry of pain of the first enemy Edmund shoots should suffice? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DangerBoy Posted January 11 Author Clone Share Posted January 11 13 hours ago, parody said: Hey @DangerBoy Iron Body has an enhancement effect, which doesn't apply since we're using Automatic Bonus Progression, right? Correct - the Iron Body DR etc will work but the Enhancement to Str doesn't stack with ABP the same way it wouldn't stack with a Belt of Strength. Aranaias, the bandersnatch is a gargantuan creature that is densely packed with muscle and weighs about as much as a fully-loaded 18-wheeler, so about 80,000 pounds. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
parody Posted January 11 Clone Share Posted January 11 So the penalty to dex won't take effect too, right? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted January 11 Clone Share Posted January 11 So maybe we won't be moving the Bandersnatch. I could form a pit beneatb it. I probably can't bury it completely, but I could conceal it fairly well. That should work to lure them in. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Omegang Posted January 12 Clone Share Posted January 12 I think that the bandersnatch needs to be visible to draw Izenfen in. According to the Roll 20 map, it is behind the two vents, so we have some cover there. Should Aranaias uncork the Eversmoking bottle to provide more cover, or should we just set up the collapsing roof/walls? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted January 12 Clone Share Posted January 12 I guess it's time to start hollowing stuff out, although I was thinking the floor might be easier to make work. I don't have any spells to collapse stuff, so I need their bodyweight. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DangerBoy Posted January 12 Author Clone Share Posted January 12 On 1/11/2024 at 9:56 AM, parody said: So the penalty to dex won't take effect too, right? Correct. And yes, if you want to Stone Shape the floor you could certainly move the bandersnatch corpse that way. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted January 12 Clone Share Posted January 12 Perhaps you could even bury it. Big hole, cover it with a structurally sound covering of rock... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Omegang Posted January 13 Clone Share Posted January 13 I think that Izenfen will have scouts to check out the cave before she enters. if Kendrick traps the ceiling above the bandersnatch, a collapse will only catch the scouts. I think that a trap above the cave entrance will be the most effective option. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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