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It's a rough ride, but made all the easier with the skimrods. They glide over the broken and destroyed landscape with ease, and zip past too quickly for wild beast or toxic plants to serve as any barrier. Within the day you make it to the gulch as marked on the map. The dried and broken riverbed is wide with steep sides brocading the ravine. Within the gulch there are two rocky outcroppings seeming like islands in the sandy sea. The group rides up a gentle incline to come to a stop on the largest one. There is a stone circle with the remains of many fires and metal stakes in the stone were travelers likely tie up animals when they rest. This is, or was, clearly a common stopping place for wastelanders.

 

It's unknown when or how the beast will strike but you likely have time to change your positioning and get the goats set up. The skimrods likely won't attract the creature if it travels underground, since they don't touch it.

 

https://app.roll20.net/join/16641165/dr1YZg

Edited by Penchant (see edit history)
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spacer.pngLucienne 'Lucky Luce' Karsteiner, Marshall

Character Profile 

Female Occultist (Haunt Collector)

Lawful Neutral

Level 10 Init 2 HP 88/88 DR 0, Speed 20'
AC 29 Touch 14 Flat-footed 27 CMD 28

Fort 11 Ref 8 Will 13 (15 vs enchantments/compulsions) CMB +13 BAB 7  

Fauchard+18 (1d10+11, 18-20/x2) Training, +1 Magic, Trip, Reach, [Adamantine +1 to hit]
Cesti +13 (1d4, 19-20/x2) C. Iron/Alch. Silver


Full Plate Armor Magic +2, Mithril Magic

Full Shield Darkwood

11 Armor, 3 Shield, 2 Dex, 1 Natural, 2 Deflect
 

Str 22 Dex 14 Con 12 Int 22 Wis 12 Cha 8

Spells

0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand

1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command

2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick

3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility

4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil

Constant (Resonant Powers)

Divination +3 to Perception, Low Light Vision, Darkvision, See Invisibility.

Transmutation Temporary +4 to Strength

Guardian +1 to CMD

Champion +2 to Non Spell Damage

Trappings +3 to BAB with Fauchard

 

Mental Focus Distribution 23/23

Divination 9/9

Abjuration 6/6

Transmutation 6/6

Illusion 2/2

Immediate Action Implement Abilities

Mind Barrier 2pt Cost Absorbs 20pts physical damage. [Lasts one turn]

Energy Shield 2pts Absorbs 50pts of energy damage last 1 minute

Swift Action Implement Abilities

Guardian (Abjuration) 3/3 day 1 rnd = +3 AC, Con checks, Fort saves/Reflex saves. [Lasts 1 rnd]

Champion (Illusion) 3/3 day 1rd = +3 on attacks, non-spell damage rolls, Str checks, Str skill checks, Fort saves. [Lasts 1 rnd]

Mind Barrier (Abjuration) 1pt Cost Absorbs 20 pts physical damage [Lasts 1 rnd]

Sudden Insight (Divination) 1pt Cost +5 insight on one ability check, attack roll or skill check [Lasts 1 rnd]

Energy Shield (Abjuration) 1pt 1 min absorbs 50pts of energy damage

Standard Action Implement Abilities

Aegis Abjuration 1pt 1 min +2 Armor Powers

Mind's Eye Divination 1pt 10 minutes Create an invisible magical sensor

Minor Figment Illusion 1pt 10 minutes Ghost Sound/Minor Image

Legacy Weapon Transmutation 1pt 1 minute +2 power bonus

Quickness 1pt 10 rnds haste +2 dodge bonus +2 to hit +2 to reflex saves +1 attack at full bonus

Mind over Gravity 1pt 10 minute Fly 60' perfect maneuverability

Condition  

Constant: Low Light Vision/Darkvision 60'/See Invisible/See Undead/See Unliving

Lucienne's cold, light blue eyes surveyed their sanctuary of stone. Helmet off, shield on her back, nine foot polearm balanced on one shoulder, she has a Horatius on the Bridge look to her. as if her epitaph will one day be carved into the stone of a bridge.

Despite the weight of the assortment of armor and weapons that she'd termed a panoply, she seems entirely unburdened by it. Even so, the heat seemed to her to be a living thing. Looking down she sees a plant in a stony crevice, a collection of waxy green leaves clinging on for dear life against heat, sun and thirst. Opening her canteen, she drips a little water into the crevice. She surveys her comrades for a moment.. then looks out upon the barren vista..

"Unhappy is the land that needs heroes.", she murmurs dark and low, clearly quoting some poet or another, her shadow providing shade to the beleagured plant.

She looks down at the dogged splotch of leaves then grins a darkly humorous smile. "Yeah, tell me about it.", she purrs, breathy and husky all at the same time, evidently sarcasm of her own authorship.

Then she looks over at the hogtied goats.. "Still, could be worse."

Edited by Starhawk (see edit history)
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Ilya

Ilya with her rifleIlya takes out her miniature orrery pendant and, holding it aloft, murmurs a prayer:

"Lights above, bless your servitor in her time of need, that your power may cocoon her: fate unwoven, eyes unseeing."

The light seems to bend around her, and she suddenly becomes very hard to see... except when she moves, which she starts doing around the perimeter of the rocky formation, focusing on what her feet sense from down below.

As she does so, she intones her last spell:

"Visions from on high
The sky opens up
An eye flowers
"

that creates a sensor high above them, from which she can easily survey the ground for tens of yards around them.

Busy as she is, she lets the others decide where to put the goats (and whether to stake them together or separately), and where to position themselves.
She then picks her sniping spot, with a good line of fire to the spot chosen, at a safe distance yet close enough to use her powers on her fellow marshalls.

 

Mechanical actions

She casts Chameleon (+7 Stealth, and Hide in Plain Sight in any round where she doesn't move more than 5ft)

and Periscope for the sensor, for 2 SP total.

She attempts to use Tremorsense to see if she senses the creature, before the goats are even offered up as bait.

Statblock

Ilya

HP: 68/68
Init: +4, Perception: +20
AC: 24, TAC: 22, FFAC: 20
Fort: +8, Ref: +14, Will: +15, CMD: 28
Speed: 30ft

Deadly Shot: +18 vs touch AC (1d10+4/x4, bleed 3) -- range 160ft (320ft with Sniper's Aim)
+3d6 if expend MF
Intercept: +14 vs touch AC (1d10+4/x4, bleed 3) -- range 160ft (320ft with Sniper's Aim)

+2 / +1d6 vs Humans

12/20 SP

Active buffs: Sense Magic 45ft, Sniper's Eye, Tremorsense 45ft; Aiming Scope, Obscure, Chameleon, Periscope
Mystic Warding: Lucienne, Timos

Edited by namo (see edit history)
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The group stakes out the goats in the clearing between the two outcroppings. The goats bleat and cry out from being in the desert. Time passes...

 

 

Ilya feels a great tremor in the Earth. With her sensitivity to vibrations she feels a massive shape moving under the sands. It moves under the goats and seems to pause momentarily.

 

Ilya and Timos have initiative.

Edited by Penchant (see edit history)
Name
Initiative Ilya
15
1d20+4 11
Intiative Timos
18
1d20+12 6
Initiative Sam
6
1d20+5 1
Initiative Lucy
3
1d20+2 1
Initiative Shadow
13
1d20+3 10
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Ilya

Ilya with her rifleNothing exists - no sky, no earth, no voice - but Ilya and her rifle: her sight through the scope, its weight resting against her shoulder, all of it an extension of her body.

There is a time for prayers, and there is a time to fulfill prayers.

She warns the others quickly and efficiently.
"Approaching, 15ft below bait, closing fast."

She has decided to let the beast emerge; there's no way of knowing how intelligent it is, but Lucienne quite thoroughly insisted she needed intel, during the informal chat that took place instead of a formal "briefing".

 

Mechanical actions

Ready an action to shoot it as soon as she can see some part of it (but if she only sees e.g. tentacles, she'll shoot into the ground a the main body), with Deadly Shot enhanced by Dimensional Archer's Warp Shot (she'll ignore cover/total cover - 1 SP).

She'll expend her martial focus to deal 3d6 extra damage.

The shot also inflicts Bleed 3 and -2 AC / Attack / CMD but the penalty can be removed for the cost of a move action.

Statblock

Ilya

HP: 68/68
Init: +4, Perception: +20
AC: 24, TAC: 22, FFAC: 20
Fort: +8, Ref: +14, Will: +15, CMD: 28
Speed: 30ft

Deadly Shot: +18 vs touch AC (1d10+4/x4, bleed 3) -- range 160ft (320ft with Sniper's Aim)
+3d6 if expend MF
Intercept: +14 vs touch AC (1d10+4/x4, bleed 3) -- range 160ft (320ft with Sniper's Aim)

+2 / +1d6 vs Humans

11/20 SP

Active buffs: Sense Magic 45ft, Sniper's Eye, Tremorsense 45ft; Aiming Scope, Obscure, Chameleon, Periscope
Mystic Warding: Lucienne, Timos

Edited by namo (see edit history)
Name
Attack
34
1d20+18 16
Damage
18
2d10+4 6,8
Extra damage
12
3d6 1,5,6
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spacer.pngTJ Thorne

The waiting was always the hardest part. TJ never knew what to do, and often had a hard time focusing on any one thing when the wait was long. His mind wandered here and there but was suddenly snapped back to focus on the here and now as llya warned of the presence of the creature.

He drew his revolver and quickly spun the cylinder to make sure he was fully loaded. After that, he waited, aiming at the area of the goats, ready to snap a shot off as soon as the creature surfaces and was visible.


OOC: Readying a shot for when the creature is in sight and targetable.

Name
Readied Shot +13 to hit (-4 for third range increment)
22
1d20+13 9
Damage
11
1d8+7 4
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Before everyone can react, two enormous black tentacles burst from the sandy soil and crush the life out of the goats. Almost simultaneously, TJ's shot goes off but deflects off the rubbery skin.

The tentacles are long and elastic, shortening and stretching as they move. They have toothed suckers on one side and spines protruding all along their length. The skin has a rocky texture to it but is jet black. They seem to ooze an inky black smoke.

d4yypuh-0b596c48-7e5e-407f-9811-5cad53f92a4b.jpg.e0e38be349e632dd951767c360e7baa6.jpg


The Party has initiative, everyone may act.

(A basic stat block of the creature will be posted once it has sustained damage)

Name
Miss over 50
93
1d100 93
Miss over 50
84
1d100 84
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spacer.pngLucienne 'Lucky Luce' Karsteiner, Marshall

Character Profile 

Female Occultist (Haunt Collector)

Lawful Neutral

Level 10 Init 2 HP 88/88 DR 0, Speed 20'
AC 29 Touch 14 Flat-footed 27 CMD 28

Fort 11 Ref 8 Will 13 (15 vs enchantments/compulsions) CMB +13 BAB 7  

Fauchard+18 (1d10+11, 18-20/x2) Training, +1 Magic, Trip, Reach, [Adamantine +1 to hit]
Cesti +13 (1d4, 19-20/x2) C. Iron/Alch. Silver


Full Plate Armor Magic +2, Mithril Magic

Full Shield Darkwood

11 Armor, 3 Shield, 2 Dex, 1 Natural, 2 Deflect
 

Str 22 Dex 14 Con 12 Int 22 Wis 12 Cha 8

Spells

0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand

1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command

2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick

3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility

4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil

Constant (Resonant Powers)

Divination +3 to Perception, Low Light Vision, Darkvision, See Invisibility.

Transmutation Temporary +4 to Strength

Guardian +1 to CMD

Champion +2 to Non Spell Damage

Trappings +3 to BAB with Fauchard

 

Mental Focus Distribution 23/23

Divination 9/9

Abjuration 6/6

Transmutation 6/6

Illusion 2/2

Immediate Action Implement Abilities

Mind Barrier 2pt Cost Absorbs 20pts physical damage. [Lasts one turn]

Energy Shield 2pts Absorbs 50pts of energy damage last 1 minute

Swift Action Implement Abilities

Guardian (Abjuration) 3/3 day 1 rnd = +3 AC, Con checks, Fort saves/Reflex saves. [Lasts 1 rnd]

Champion (Illusion) 3/3 day 1rd = +3 on attacks, non-spell damage rolls, Str checks, Str skill checks, Fort saves. [Lasts 1 rnd]

Mind Barrier (Abjuration) 1pt Cost Absorbs 20 pts physical damage [Lasts 1 rnd]

Sudden Insight (Divination) 1pt Cost +5 insight on one ability check, attack roll or skill check [Lasts 1 rnd]

Energy Shield (Abjuration) 1pt 1 min absorbs 50pts of energy damage

Standard Action Implement Abilities

Aegis Abjuration 1pt 1 min +2 Armor Powers

Mind's Eye Divination 1pt 10 minutes Create an invisible magical sensor

Minor Figment Illusion 1pt 10 minutes Ghost Sound/Minor Image

Legacy Weapon Transmutation 1pt 1 minute +2 power bonus

Quickness 1pt 10 rnds haste +2 dodge bonus +2 to hit +2 to reflex saves +1 attack at full bonus

Mind over Gravity 1pt 10 minute Fly 60' perfect maneuverability

Condition  

Constant: Low Light Vision/Darkvision 60'/See Invisible/See Undead/See Unliving

Powers: Abjuration 6/6 Divination 9/9 Illusion 2/2 Transmutation 6/6 .... Spells: 1st 7/7 2nd 6/6 3rd 4/4 4th 2/2 

4th level spell cast Haste. Lasts 10 rnds.

"Huh..", murmurs Luce, the thought coming unbidden that like any 'underneath' creature it might be easier to spot from the sky. Then seeing she is alone at the edge of the rock protusion, she jogs back to the rest of the company, who for some reason have huddled together in the middle of the rock so she can cast haste and have them all in the area of effect. It was surprising to her since as far as show knew being closer to the goats would help with their shooting. "What are you all doing back here?", she asks, sounding perplexed.

Knowledge Roll with various bonuses added in for when it sustains damage...

Planes 35 - Religion 35 - Arcana 32 - Dungeoneering 25 - Nature 25

Perception (low roll) but she has low light darkvision, detect invisible. She automatically sees undead status and whether something is unliving. She also knows whether a living being is at full health, wounded, severely wounded etc.

Edited by Starhawk (see edit history)
Name
Knowledge Identification Roll
18
1d20 18
Perception
20
1d20+18 2
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Sam prepped his gear and listened to everyone bicker and talk as they made preparations and then just as it always did and always had in Sam’s life until recently let the stars guide him to keep it that way… things went to shit. He hadn’t seen something like this. He’d seen horrific things. Hell he’d done them and he’d be paying that debt back the rest of his life. This though what the hell was this.
 

Grabbing his rifle and ammunition satchel Sam rushed forward moving into a more effective position as he clasped his holy symbol in his fist and cast his eyes skyward as he asked for a blessing and the guidance of the divine light in what he was about to do. He did so and was rewarded with a flush feeling and a fervent energy, a feeling of assuredness and rightness like the universe had your back when nobody else did. This true faith that had won him over.
 

Shouldering his rifle he looks to everyone else, “Are we ready?”

 


OOC: I move and cast divine favor
+3 for 10 turns to attack and damage rolls 

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spacer.pngTJ Thorne

Seeing the creature burst from below the sands, TJ stared in amazement. He looked from the creature to his pistol and back to the creature. Shaking his head he muttered a couple of quick curse words before heading back to the skimrods and climbing on his.

He swallowed hard. "I really have to get a good rifle at some point. Since I've got to get close, anyone of you longgun folks want to cover me?"


OOC:

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spacer.pngLucienne 'Lucky Luce' Karsteiner, Marshall

Character Profile 

Female Occultist (Haunt Collector)

Lawful Neutral

Level 10 Init 2 HP 88/88 DR 0, Speed 20'
AC 29 Touch 14 Flat-footed 27 CMD 28

Fort 11 Ref 8 Will 13 (15 vs enchantments/compulsions) CMB +13 BAB 7  

Fauchard+18 (1d10+11, 18-20/x2) Training, +1 Magic, Trip, Reach, [Adamantine +1 to hit]
Cesti +13 (1d4, 19-20/x2) C. Iron/Alch. Silver


Full Plate Armor Magic +2, Mithril Magic

Full Shield Darkwood

11 Armor, 3 Shield, 2 Dex, 1 Natural, 2 Deflect
 

Str 22 Dex 14 Con 12 Int 22 Wis 12 Cha 8

Spells

0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand

1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command

2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick

3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility

4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil

Condition  

Constant: Low Light Vision/Darkvision 60'/See Invisible/See Undead/See Unliving

Powers Abjuration 6/6 Divination 9/9 Illusion 2/2 Transmutation 6/6 

Constant (Resonant Powers)

Divination +3 to Perception, Low Light Vision, Darkvision, See Invisibility.

Transmutation Temporary +4 to Strength

Guardian +1 to CMD

Champion +2 to Non Spell Damage

Trappings +3 to BAB with Fauchard

 

Mental Focus Distribution 23/23

Divination 9/9

Abjuration 6/6

Transmutation 6/6

Illusion 2/2

Immediate Action Implement Abilities

Mind Barrier 2pt Cost Absorbs 20pts physical damage. [Lasts one turn]

Energy Shield 2pts Absorbs 50pts of energy damage last 1 minute

Swift Action Implement Abilities

Guardian (Abjuration) 3/3 day 1 rnd = +3 AC, Con checks, Fort saves/Reflex saves. [Lasts 1 rnd]

Champion (Illusion) 3/3 day 1rd = +3 on attacks, non-spell damage rolls, Str checks, Str skill checks, Fort saves. [Lasts 1 rnd]

Mind Barrier (Abjuration) 1pt Cost Absorbs 20 pts physical damage [Lasts 1 rnd]

Sudden Insight (Divination) 1pt Cost +5 insight on one ability check, attack roll or skill check [Lasts 1 rnd]

Energy Shield (Abjuration) 1pt 1 min absorbs 50pts of energy damage

Standard Action Implement Abilities

Aegis Abjuration 1pt 1 min +2 Armor Powers

Mind's Eye Divination 1pt 10 minutes Create an invisible magical sensor

Minor Figment Illusion 1pt 10 minutes Ghost Sound/Minor Image

Legacy Weapon Transmutation 1pt 1 minute +2 power bonus

Quickness 1pt 10 rnds haste +2 dodge bonus +2 to hit +2 to reflex saves +1 attack at full bonus

Mind over Gravity 1pt 10 minute Fly 60' perfect maneuverability

 

Spells: 1st 7/7 2nd 6/6 3rd 4/4 4th 2/2 

Spells

0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand

1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command

2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick

3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility

4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil

 

"Well, it's undead" announces Luce, pondering the matter..

OOC: Haste 10 rounds.

Questions

1. What are its weaknesses?

2. How does it kill?

3. What is it immune to?

 

Edited by Starhawk (see edit history)
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Ilya

Ilya with her rifle"Holy f***"
Ilya has seen quite a few things - monsters with tentacles, monsters with wings, human monsters - but she's still taken aback by the scale and the raw power of the creature. She had imagined it twice as small.

She lowers her rifle, not out of discouragement, but the better to support her allies. Resting the muzzle on the ground, she frees up one hand to grab the miniature orrery around her neck.

"Divine Hunter! May our aim be true and our strides unhindered.
Sagittarius, grant us your power!
"

Little shooting stars jet out of her orrery and arc over to her allies, limning them briefly in sparks and imbuing with divine power. They find themselves moving faster, among other benefits. They know instinctively the beast won't be able to catch and hold them if they don't want it to.

 

Mechanical actions

Standard: Invoking the Sagittarius Zodiac sign (duration 10 rounds): for all allies within 30ft, +3 to ranged attacks and +30ft to land speed (but it overlaps with the Haste bonus); once during that time as a free action you can benefit from Freedom of Movement (but lasting only until the end of the effect)

Move: regain martial focus

Statblock

Ilya

HP: 68/68
Init: +4, Perception: +20
AC: 24, TAC: 22, FFAC: 20
Fort: +8, Ref: +14, Will: +15, CMD: 28
Speed: 30ft (+30ft)

Deadly Shot: +18 vs touch AC (1d10+4/x4, bleed 3) -- range 160ft (320ft with Sniper's Aim)
+3d6 if expend MF
Intercept: +14 vs touch AC (1d10+4/x4, bleed 3) -- range 160ft (320ft with Sniper's Aim)
+2 / +1d6 vs Humans

[X] Martial Focus

11/20 SP

Active buffs: Sense Magic 45ft, Sniper's Eye, Tremorsense 45ft; Aiming Scope, Obscure, Chameleon, Periscope;
Sagiattarius Zodiac sign (10 rounds)

Mystic Warding: Lucienne, Timos

Edited by namo (see edit history)
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spacer.pngLucienne 'Lucky Luce' Karsteiner, Marshall

Character Profile 

Female Occultist (Haunt Collector)

Lawful Neutral

Level 10 Init 2 HP 88/88 DR 0, Speed 20'
AC 29 Touch 14 Flat-footed 27 CMD 28

Fort 11 Ref 8 Will 13 (15 vs enchantments/compulsions) CMB +13 BAB 7  

Fauchard+18 (1d10+11, 18-20/x2) Training, +1 Magic, Trip, Reach, [Adamantine +1 to hit]
Cesti +13 (1d4, 19-20/x2) C. Iron/Alch. Silver


Full Plate Armor Magic +2, Mithril Magic

Full Shield Darkwood

11 Armor, 3 Shield, 2 Dex, 1 Natural, 2 Deflect
 

Str 22 Dex 14 Con 12 Int 22 Wis 12 Cha 8

Spells

0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand

1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command

2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick

3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility

4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil

Condition  

Constant: Low Light Vision/Darkvision 60'/See Invisible/See Undead/See Unliving

Powers Abjuration 6/6 Divination 9/9 Illusion 2/2 Transmutation 6/6 

Constant (Resonant Powers)

Divination +3 to Perception, Low Light Vision, Darkvision, See Invisibility.

Transmutation Temporary +4 to Strength

Guardian +1 to CMD

Champion +2 to Non Spell Damage

Trappings +3 to BAB with Fauchard

 

Mental Focus Distribution 23/23

Divination 9/9

Abjuration 6/6

Transmutation 6/6

Illusion 2/2

Immediate Action Implement Abilities

Mind Barrier 2pt Cost Absorbs 20pts physical damage. [Lasts one turn]

Energy Shield 2pts Absorbs 50pts of energy damage last 1 minute

Swift Action Implement Abilities

Guardian (Abjuration) 3/3 day 1 rnd = +3 AC, Con checks, Fort saves/Reflex saves. [Lasts 1 rnd]

Champion (Illusion) 3/3 day 1rd = +3 on attacks, non-spell damage rolls, Str checks, Str skill checks, Fort saves. [Lasts 1 rnd]

Mind Barrier (Abjuration) 1pt Cost Absorbs 20 pts physical damage [Lasts 1 rnd]

Sudden Insight (Divination) 1pt Cost +5 insight on one ability check, attack roll or skill check [Lasts 1 rnd]

Energy Shield (Abjuration) 1pt 1 min absorbs 50pts of energy damage

Standard Action Implement Abilities

Aegis Abjuration 1pt 1 min +2 Armor Powers

Mind's Eye Divination 1pt 10 minutes Create an invisible magical sensor

Minor Figment Illusion 1pt 10 minutes Ghost Sound/Minor Image

Legacy Weapon Transmutation 1pt 1 minute +2 power bonus

Quickness 1pt 10 rnds haste +2 dodge bonus +2 to hit +2 to reflex saves +1 attack at full bonus

Mind over Gravity 1pt 10 minute Fly 60' perfect maneuverability

 

Spells: 1st 7/7 2nd 6/6 3rd 4/4 4th 2/2 

Spells

0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand

1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command

2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick

3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility

4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil

 

Luce finds herself in rueful agreement with Ilya's logical and delightfully colourful description of what was before them. Indeed she momentarily considers the possibility that ignorance is indeed bliss, just for shits and giggles. It was knowledge that calmed her panic..

"Oh, it gets better," she purrs, readying her companions for what is to come. "Its only weakness is positive energy while it's immune to both electricity and cold. It's also heavily armored against everything except good aligned weaponry. I guess you'll have to shoot through the thing's carapace."

Having said this, she muses.."I wonder if I'll have to get out there to keep it on the surface."

Edited by Starhawk (see edit history)
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