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Team 1: OOC Discussion


PureChance

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@Passione
5-10-5, You should be able to use the tools on the tableplop to draw an appropriate size cone or sphere, it should also be set to measure diagonals as 5-10-5

Also, it's no worries about the delay. You responded when I pinged, and I remember you mentioning that you'd be fine with me rolling your saves. If you'd been gone for a week w/ with no notice then i'd PM you to see whats up and if you wanted to continue.

Edited by scootloops (see edit history)
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Posted (edited)

FYI RedRajah, you don't need to actually "spend" the Bless - it's added to every attack roll or save. Not sure if that was just a quirk of phrasing, you you thought you had a limited number to use (like being granted bardic inspiration). Also what a damage roll!

Edited by PureChance (see edit history)
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@crimsonjoe I think you get to make a single bonus action unarmed strike as well just for free? Unless you're using your bonus for something else

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  • When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

 

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4 hours ago, PureChance said:

Hate to be the bearer of bad news, but it's not fair if I only help Arden... It looks awfully like the harpy rolled a crit with the club. Still dead though.

More than fair... one more scar on Arden

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Quick update: I was able to talk with @Moturnach, they’re still in the game but dealing with some harsh IRL stuff. For the time being I will have Clay be on the sidelines until moturnach feels they can come back. So if Clay exits stage right, it will hopefully feel appropriate and impermanent.

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No worries, that happens! Especially at PbP timescales. All the best for them and hope it works out.

 


In terms of the encounter, I reckon we partly did well based on the numbers disparity leading to significant action economy advantage, and also the fact the saves were in our favour. I think it makes a nice "easy" encounter to whet our teeth, but I'd want at least some of our encounters going forward to be more difficult - probably most easily achieved by just adding more enemies rather than harder enemies (to remove the numbers advantage)

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