Blaeringr Posted February 23 Clone Share Posted February 23 (edited) In an attempt to keep chapter threads a bit tidier, let's put rolls for non-combat situations here. To start with, can you please state your default exploration activity for the 8th of Renewal, year 20, as in Chapter 2 - Traveling Book Shop, and roll any applicable rolls. Add survival to the standard list to find your way better (no roads here yet) and to spot a good camping spot Edited February 23 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
daltar Posted February 24 Clone Share Posted February 24 Maybell is gonna be casting detect magic as we move. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted February 24 Clone Share Posted February 24 Assuming Khaine takes Scouting duties, Kek will look for plants with potential alchemical/medical applications. Name xDiceName xDiceResult xDiceString xDiceRolls Craft alchemy 22 1d20+6 16 Link to comment Share on other sites More sharing options...
Blaeringr Posted February 24 Author Clone Share Posted February 24 (edited) Chalia as well. She has a higher perception bonus, and the scout archetype. Bonus-wise I'd assume Flick would be doing your main survival checks. As far as using craft alchemy to find useful plants, I don't think there's enough overlap between crafting skills and skills for finding things for it to be just a straight crafting roll. I remember we allowed Kek to find useful plants on the road before, but I don't think that was the result of just a straight crafting roll. I think the survival skll is better suited to that purpose since it specifically mentions foraging. We can keep the roll if you want and I'll just add his survival bonus (+5) instead Edited February 24 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Tsimrin forage for food 16 1d20+5 11 Link to comment Share on other sites More sharing options...
Blaeringr Posted February 24 Author Clone Share Posted February 24 You can also roll perception on Weylin if you want. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted February 25 Clone Share Posted February 25 scout roll Name xDiceName xDiceResult xDiceString xDiceRolls perception 21 1d20+7 14 Link to comment Share on other sites More sharing options...
omegoku Posted February 26 Clone Share Posted February 26 If someone else is scouting, Khaine will use Avoid Notice Exploration Activity. He will stop doing it, if we decide to move at full speed instead. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted March 4 Author Clone Share Posted March 4 Let's see either a diplomacy or deception roll from @daltar for Maybell please. Also a fey lore roll. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted March 5 Author Clone Share Posted March 5 Plant lore too. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
daltar Posted March 5 Clone Share Posted March 5 Here they go! Name xDiceName xDiceResult xDiceString xDiceRolls Diplomacy 21 1d20+8 13 Bardic Lore (Fey) 9 1d20+6 3 Bardic Lore (Plant) 26 1d20+6 20 Link to comment Share on other sites More sharing options...
Blaeringr Posted March 6 Author Clone Share Posted March 6 (edited) @daltar another diplomacy roll, please. I'll roll it, as well as diplo or intimidate for Chalia (whichever's higher) Edited March 6 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Maybell diplo 18 1d20+8 10 Chalia diplo 4 1d20 4 Link to comment Share on other sites More sharing options...
Blaeringr Posted March 7 Author Clone Share Posted March 7 Society rolls could help here. Or a really good nature roll. Maybe something else? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eagleheart Posted March 7 Clone Share Posted March 7 I'll try Nature. I'll also try Occultism. Like maybe there's an obscure ritual that could make her tree invisible, or something like that? Name xDiceName xDiceResult xDiceString xDiceRolls Nature 16 1d20+4 12 Occultism 15 1d20+5 10 Link to comment Share on other sites More sharing options...
farothel Posted March 7 Clone Share Posted March 7 not sure if my suggestion works. Dryads are nature oriented and might be able to use those giant spiders as guardians (I'm sure we haven't killed all of them). I'll do my society roll here. Name xDiceName xDiceResult xDiceString xDiceRolls society 16 1d20+6 10 Link to comment Share on other sites More sharing options...
Blaeringr Posted March 8 Author Clone Share Posted March 8 (edited) Society rolls for Kek and Maybell, please. (And for Khaine wouldn't hurt either) Nature, occultism, religion...throw them too. Why not! Edited March 8 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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