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Zomich, Jungle of the Dead IC


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James

spacer.png"Ah! New friends! All mine! No need to set-up watch anymore!"

James casts his spell again after taking a short step back.

 

Swift:

Move 5' back out of range.

Cast: Command Undead on the remaining Ogre. If it's non-intelligent, then no saving roll otherwise it's DC:17 Will

Absolute Steel Stance: +10' and if moves 10' during round gain +2 Dodge to AC until beginning of next round

James

 

[URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
James Croms
M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30
AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1
Falchion +1 9/4 (2d4+3, 18-20/x2)
Breastplate +1 (+6 Armor, +2 Natural)
Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18
Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds
Scent (Ex)

 

 

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image.png.25c74f978a5150f5e909f41945a90179.pngMadison Malum: Binder 6 | Rogue 1/Warlock 5. AC15, hp 65/65, Init +4 (+2 Dex, +2 Pact Augmentation)


"Is that everyone?" Madison asks. If any of the undead are still fighting she throws an eldritch bolt at it and then moves to attack.

 

Show Buer

BUER, GRANDMOTHER HUNTRESS

Vestige Level: 4th

Binding DC: 20

Special Requirement: Yes

Buer grants binders superior healing as well as powers against poisons and diseases.

Legend: Buer tells many different stories about how she came to be a vestige, so her true origins remain obscure. In various popular versions of the tales, she is a beautiful elf maiden who fell to evil satyrs, a virtuous human ranger killed by a chimera, or a green hag slain by a lammasu. It's likely that Buer herself cannot remember who she was in life or what brought her to her current state, and the stories she tells are cobbled together from the shreds of her memory that remain. Regardless of what her true form once was, most binders believe that she possessed great skill as a hunter and healer in life.

Special Requirement: Buer requires that her seal be drawn outdoors.

Manifestation: Buer's form is that of a five-branched star, or wheel, composed of satyr legs. She has two faces, one positioned on each side of her wheel-shaped body at the center point where the five legs meet. One face is that of a green hag, and the other is a raging, leonine visage with an unruly mane and beard. Buer constantly moves within her seal, rolling from foot to foot as she traverses its circumference. She always keeps her raging face outward, but she speaks from her green hag face in a friendly manner with a gentle voice. When her body rolls in such a way that her hag face cannot see her summoner, Buer grows frustrated and begins yelling curses at her body.

Sign: Your feet turn into satyr's hooves, giving you a curious tip-toeing gait. These hooves prevent you from wearing normal boots or shoes, but magic footwear reshapes to fit you.

Influence: Under Buer's influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.

Granted Abilities: Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.

Buer's Knowledge: You gain a +4 bonus on Heal, Knowledge (nature), and Survival checks, and you can make Knowledge (nature) checks as if you were trained, even if you have no ranks in that skill.

Buer's Purity: You have immunity to disease and poison, and making a pact with Buer removes any existing disease and neutralizes any poison that afflicts you.

Delay Diseases and Poisons: Each ally within 30 feet of you gains temporary immunity to poison and disease. Allies within the area make saving throws against disease and poison effects normally, but they do not incur the effects of failure as long as they stay within 30 feet of you. An ally that leaves the area immediately suffers all the effects for any missed saves.

Fast Healing: You gain the fast healing 1, and the rate of healing increases with your effective binder level. You gain fast healing 2 at 10th level, fast healing 3 at 13th level, fast healing 4 at 16th level, and fast healing 5 at 19th level.

Healing Gift: As a standard action, you can cure 1 point of damage to yourself or another creature. As a full round action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). Either version requires that you touch the creature to be cured. If you use the full round cure ability, you cannot use your healing gift again for 5 rounds. The other version is usable at will. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.

Track: You can track foes as though you possessed the Track feat.

Show Pact Augmentation

+5 hit points
+2 insight bonus on initiative checks

 

Name
Eldritch Blast
16; 7
1d20+7; 3d6 [9]; [9,1,3,3]
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Posted (edited)

 

Ithrinnwen - 16 - Hits the ogre once as does her companion

Ogre 1 - 12 - Beats on Felicity

Ogre 2 - 12 - Beats on Ithrinnwen

Ogre 3 - 12 - Beats on James

Felicity - 10 - Uses Pelors gift and by his good grace the 2 ogres before her turn to ash

James - 2 - Commands the last ogre, then Madison blasts it.

 

I think that is combat over, if the attack on the last ogre invokes a response then we can deal with it.

Ogre hp 48/55

Trex 188/255

I cannot believe how tough big animals can be as zombies.

Edited by paladinred (see edit history)
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((So, what all does James now command for undead? Is it 1 Megaraptor and 1 Ogre, just the Megaraptor, or is the T-rex also included? I just want to know so I know what all I need to track. If you have stats for them as well, that would be amazing!))

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James

spacer.png"Well now! We don't have to worry about a watch any more! We have our own personal guards that don't even require sleep. We even have a mount for those that are not bothered by it's current state of being. As for the rest, I'll leave it you folks. If it is alright with everyone else, I'm going back inside and resting after taking care of these two."

 

James goes up to his newly acquired subordinates and heals them up with the same fell energy he uses. He briefly gives them the command to guard them before heading inside to go back to sleep.

 

 

 

Cast: Charnel Touch on the zombies until fully healed.

Ogre: 55/55

T-rex: 255/255

James

 

[URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
James Croms
M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30
AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1
Falchion +1 9/4 (2d4+3, 18-20/x2)
Breastplate +1 (+6 Armor, +2 Natural)
Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18
Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds
Scent (Ex)

 

 

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Ithrinnwen

spacer.pngIthrinnwen shivers in revulsion as James uses magic to control the undead. Sure, better on their side than not, but neither she nor Tha'ali are particularly pleased at having them around. They are a crime against nature, after all, and while the dark-haired elf may not be particularly dedicated to hunting them down, that doesn't mean she approves. Not that she suspects the troll-kin cares about her opinion on the matter.

Switching to Elven, she instructs her hound to keep an eye out for them. Just in case the magical control slips or the necromancer that made these undead abominations manages to find them and/or wrest control of them again. The Cooshee dutifully takes up a sentry position once more; near the doorway.

 

Statblocks
[URL=/sheets/?id=1752735][B][SIZE=+1]Ithrinnwen Wernardal[/SIZE][/B][/URL] Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, [B]Level[/B] 7, [B]Init[/B] 4, [B]HP[/B] 75/75, [B]Speed[/B] 40 ft. [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 8, [B]Ref[/B] 12, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 7/2 [B] Dragonsplit +1 [/B] +10/+5 (1d6+4, 19-20/x2) [B] Dragonsplit +1 [/B] +10/+5 (1d6+2, 19-20/x2) [B] Leafweave Studded Leather Armor +1[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14 [B]Condition[/B] None
Ithrinnwen Wernardal
Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, Level 7, Init 4, HP 75/75, Speed 40 ft.
AC 17, Touch 13, Flat-footed 14, Fort 8, Ref 12, Will 7, Base Attack Bonus 7/2
Dragonsplit +1 +10/+5 (1d6+4, 19-20/x2)
Dragonsplit +1 +10/+5 (1d6+2, 19-20/x2)
Leafweave Studded Leather Armor +1 (+4 Armor, +3 Dex)
Abilities Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14
Condition None

 

[URL=/sheets/?id=1753094][B][SIZE=+1]Tha'ali[/SIZE][/B][/URL] Male TN Cooshee (Elven Hound) Magical Beast, [B]Level[/B] 6, [B]Init[/B] 4, [B]HP[/B] 66/66, [B]Speed[/B] 50 ft. [B]AC[/B] 22, [B]Touch[/B] 14, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 9, [B]Will[/B] 3, [B]Base Attack Bonus[/B] 4 [B] Bite [/B] +8 (1d8+6, x2) [B] Natural Armor[/B] (+4 Dex, +8 Natural) [B]Abilities[/B] Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8 [B]Condition[/B] None
Tha'ali
Male TN Cooshee (Elven Hound) Magical Beast, Level 6, Init 4, HP 66/66, Speed 50 ft.
AC 22, Touch 14, Flat-footed 18, Fort 6, Ref 9, Will 3, Base Attack Bonus 4
Bite +8 (1d8+6, x2)
Natural Armor (+4 Dex, +8 Natural)
Abilities Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8
Condition None
Current Condition

Ithrinnwen: 59/75 HP; Tha'ali: 66/66 HP

Elf Favored Enemy (Ex): An elf ranger’s favored enemy ability grants him a +2 bonus on Hide, Listen, Move Silently, Spot, and Survival checks used against creatures of the chosen type, and a +2 bonus on weapon damage rolls against such creatures. If the elf ranger chooses humanoid (orc), undead, or “servants of Lolth” as her favored enemy, these bonuses rise to +3. “Servants of Lolth” includes drow, monstrous spiders of all sizes, and driders; this is an addition to the normal list of options for a ranger’s favored enemy.

Elven Hound Companion (Ex): A 4th-level elf ranger can select an Elven Hound as her animal companion, even though the creature is a magical beast. For the purpose of any of the ranger’s spells that affect animals, as well as his use of Handle Animal or wild empathy on the companion, the elven hound is treated as an animal.

Hatred: Ithrinnwen suffers a -4 penalty to AC and on attack rolls/skill checks whenever she is not engaged in melee combat with a favored enemy and is close enough that she could engage it.

Foe Specialist: Ithrinnwen suffers a -1 penalty on attack rolls, Bluff, Sense Motive, Spot and Survival checks made against creatures of any kind that isn’t one of her favored enemies.

 

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image.png.25c74f978a5150f5e909f41945a90179.pngMadison Malum: Binder 6 | Rogue 1/Warlock 5. AC15, hp 65/65, Init +4 (+2 Dex, +2 Pact Augmentation)


"What do you think we'll face today?" Madison asks, considering binding Buer again or switching to a different vestige. Kas might be useful right now.

 

Show Buer

BUER, GRANDMOTHER HUNTRESS

Vestige Level: 4th

Binding DC: 20

Special Requirement: Yes

Buer grants binders superior healing as well as powers against poisons and diseases.

Legend: Buer tells many different stories about how she came to be a vestige, so her true origins remain obscure. In various popular versions of the tales, she is a beautiful elf maiden who fell to evil satyrs, a virtuous human ranger killed by a chimera, or a green hag slain by a lammasu. It's likely that Buer herself cannot remember who she was in life or what brought her to her current state, and the stories she tells are cobbled together from the shreds of her memory that remain. Regardless of what her true form once was, most binders believe that she possessed great skill as a hunter and healer in life.

Special Requirement: Buer requires that her seal be drawn outdoors.

Manifestation: Buer's form is that of a five-branched star, or wheel, composed of satyr legs. She has two faces, one positioned on each side of her wheel-shaped body at the center point where the five legs meet. One face is that of a green hag, and the other is a raging, leonine visage with an unruly mane and beard. Buer constantly moves within her seal, rolling from foot to foot as she traverses its circumference. She always keeps her raging face outward, but she speaks from her green hag face in a friendly manner with a gentle voice. When her body rolls in such a way that her hag face cannot see her summoner, Buer grows frustrated and begins yelling curses at her body.

Sign: Your feet turn into satyr's hooves, giving you a curious tip-toeing gait. These hooves prevent you from wearing normal boots or shoes, but magic footwear reshapes to fit you.

Influence: Under Buer's influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.

Granted Abilities: Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.

Buer's Knowledge: You gain a +4 bonus on Heal, Knowledge (nature), and Survival checks, and you can make Knowledge (nature) checks as if you were trained, even if you have no ranks in that skill.

Buer's Purity: You have immunity to disease and poison, and making a pact with Buer removes any existing disease and neutralizes any poison that afflicts you.

Delay Diseases and Poisons: Each ally within 30 feet of you gains temporary immunity to poison and disease. Allies within the area make saving throws against disease and poison effects normally, but they do not incur the effects of failure as long as they stay within 30 feet of you. An ally that leaves the area immediately suffers all the effects for any missed saves.

Fast Healing: You gain the fast healing 1, and the rate of healing increases with your effective binder level. You gain fast healing 2 at 10th level, fast healing 3 at 13th level, fast healing 4 at 16th level, and fast healing 5 at 19th level.

Healing Gift: As a standard action, you can cure 1 point of damage to yourself or another creature. As a full round action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). Either version requires that you touch the creature to be cured. If you use the full round cure ability, you cannot use your healing gift again for 5 rounds. The other version is usable at will. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.

Track: You can track foes as though you possessed the Track feat.

Show Pact Augmentation

+5 hit points
+2 insight bonus on initiative checks

 

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James

spacer.pngWaking up in his usual chipper self, he goes out and checks on his new subordinates. Seeing little to no change he stretches and checks up on his other companions.

"Who knows what we'll meet. At least we have some meatshields now though. Possibly even a ride. Hahaha!"

 

 

 

 

Cast:

Ogre: 55/55

T-rex: 255/255

James

 

[URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
James Croms
M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30
AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1
Falchion +1 9/4 (2d4+3, 18-20/x2)
Breastplate +1 (+6 Armor, +2 Natural)
Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18
Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds
Scent (Ex)

 

 

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Ithrinnwen

spacer.pngWith her Bloodhound spell still active from the day before, Ithrinnwen and Tha'ali once again volunteer to lead the group in tracking their target. She produces the same article of clothing as yesterday, hoping the scent is not too degraded by being on her person all day yesterday. Today she had also prepared and cast the Scent spell on herself, allowing her to aid in scent tracking as needed. It can't hurt to have more available and she can track by scent and sight at once.

Ithrinnwen Survival

Tha'ali Scent
 

Statblocks
[URL=/sheets/?id=1752735][B][SIZE=+1]Ithrinnwen Wernardal[/SIZE][/B][/URL] Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, [B]Level[/B] 7, [B]Init[/B] 4, [B]HP[/B] 75/75, [B]Speed[/B] 40 ft. [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 8, [B]Ref[/B] 12, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 7/2 [B] Dragonsplit +1 [/B] +10/+5 (1d6+4, 19-20/x2) [B] Dragonsplit +1 [/B] +10/+5 (1d6+2, 19-20/x2) [B] Leafweave Studded Leather Armor +1[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14 [B]Condition[/B] None
Ithrinnwen Wernardal
Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, Level 7, Init 4, HP 75/75, Speed 40 ft.
AC 17, Touch 13, Flat-footed 14, Fort 8, Ref 12, Will 7, Base Attack Bonus 7/2
Dragonsplit +1 +10/+5 (1d6+4, 19-20/x2)
Dragonsplit +1 +10/+5 (1d6+2, 19-20/x2)
Leafweave Studded Leather Armor +1 (+4 Armor, +3 Dex)
Abilities Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14
Condition None

 

[URL=/sheets/?id=1753094][B][SIZE=+1]Tha'ali[/SIZE][/B][/URL] Male TN Cooshee (Elven Hound) Magical Beast, [B]Level[/B] 6, [B]Init[/B] 4, [B]HP[/B] 66/66, [B]Speed[/B] 50 ft. [B]AC[/B] 22, [B]Touch[/B] 14, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 9, [B]Will[/B] 3, [B]Base Attack Bonus[/B] 4 [B] Bite [/B] +8 (1d8+6, x2) [B] Natural Armor[/B] (+4 Dex, +8 Natural) [B]Abilities[/B] Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8 [B]Condition[/B] None
Tha'ali
Male TN Cooshee (Elven Hound) Magical Beast, Level 6, Init 4, HP 66/66, Speed 50 ft.
AC 22, Touch 14, Flat-footed 18, Fort 6, Ref 9, Will 3, Base Attack Bonus 4
Bite +8 (1d8+6, x2)
Natural Armor (+4 Dex, +8 Natural)
Abilities Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8
Condition None
Current Condition

Ithrinnwen: 66/75 HP; Tha'ali: 66/66 HP

Elf Favored Enemy (Ex): An elf ranger’s favored enemy ability grants him a +2 bonus on Hide, Listen, Move Silently, Spot, and Survival checks used against creatures of the chosen type, and a +2 bonus on weapon damage rolls against such creatures. If the elf ranger chooses humanoid (orc), undead, or “servants of Lolth” as her favored enemy, these bonuses rise to +3. “Servants of Lolth” includes drow, monstrous spiders of all sizes, and driders; this is an addition to the normal list of options for a ranger’s favored enemy. (Ithrinnwen's Favored Enemies are "Servants of Lolth" and Humanoid (Orc).)

Elven Hound Companion (Ex): A 4th-level elf ranger can select an Elven Hound as her animal companion, even though the creature is a magical beast. For the purpose of any of the ranger’s spells that affect animals, as well as his use of Handle Animal or wild empathy on the companion, the elven hound is treated as an animal.

Hatred: Ithrinnwen suffers a -4 penalty to AC and on attack rolls/skill checks whenever she is not engaged in melee combat with a favored enemy and is close enough that she could engage it.

Foe Specialist: Ithrinnwen suffers a -1 penalty on attack rolls, Bluff, Sense Motive, Spot and Survival checks made against creatures of any kind that isn’t one of her favored enemies.

Ithrinnwen's Survival roll accounts for the Foe Specialist penalty.

Edited by Faeryl_ (see edit history)
Name
Ithrinnwen Survival
28
1d20+8 20
Tha'ali Scent
23
1d20+7 16
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image.png.25c74f978a5150f5e909f41945a90179.pngMadison Malum: Binder 6 | Rogue 1/Warlock 5. AC15, hp 65/65, Init +4 (+2 Dex, +2 Pact Augmentation)


"Stick with what works then?" Madison prepares the circle outside and begins to call upon Buer. Once complete, the strange woman has hooves once again where her feet were and seems vaguely distracted.

"Where are we going again?"

Show Buer

BUER, GRANDMOTHER HUNTRESS

Vestige Level: 4th

Binding DC: 20

Special Requirement: Yes

Buer grants binders superior healing as well as powers against poisons and diseases.

Legend: Buer tells many different stories about how she came to be a vestige, so her true origins remain obscure. In various popular versions of the tales, she is a beautiful elf maiden who fell to evil satyrs, a virtuous human ranger killed by a chimera, or a green hag slain by a lammasu. It's likely that Buer herself cannot remember who she was in life or what brought her to her current state, and the stories she tells are cobbled together from the shreds of her memory that remain. Regardless of what her true form once was, most binders believe that she possessed great skill as a hunter and healer in life.

Special Requirement: Buer requires that her seal be drawn outdoors.

Manifestation: Buer's form is that of a five-branched star, or wheel, composed of satyr legs. She has two faces, one positioned on each side of her wheel-shaped body at the center point where the five legs meet. One face is that of a green hag, and the other is a raging, leonine visage with an unruly mane and beard. Buer constantly moves within her seal, rolling from foot to foot as she traverses its circumference. She always keeps her raging face outward, but she speaks from her green hag face in a friendly manner with a gentle voice. When her body rolls in such a way that her hag face cannot see her summoner, Buer grows frustrated and begins yelling curses at her body.

Sign: Your feet turn into satyr's hooves, giving you a curious tip-toeing gait. These hooves prevent you from wearing normal boots or shoes, but magic footwear reshapes to fit you.

Influence: Under Buer's influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.

Granted Abilities: Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.

Buer's Knowledge: You gain a +4 bonus on Heal, Knowledge (nature), and Survival checks, and you can make Knowledge (nature) checks as if you were trained, even if you have no ranks in that skill.

Buer's Purity: You have immunity to disease and poison, and making a pact with Buer removes any existing disease and neutralizes any poison that afflicts you.

Delay Diseases and Poisons: Each ally within 30 feet of you gains temporary immunity to poison and disease. Allies within the area make saving throws against disease and poison effects normally, but they do not incur the effects of failure as long as they stay within 30 feet of you. An ally that leaves the area immediately suffers all the effects for any missed saves.

Fast Healing: You gain the fast healing 1, and the rate of healing increases with your effective binder level. You gain fast healing 2 at 10th level, fast healing 3 at 13th level, fast healing 4 at 16th level, and fast healing 5 at 19th level.

Healing Gift: As a standard action, you can cure 1 point of damage to yourself or another creature. As a full round action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). Either version requires that you touch the creature to be cured. If you use the full round cure ability, you cannot use your healing gift again for 5 rounds. The other version is usable at will. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.

Track: You can track foes as though you possessed the Track feat.

Show Pact Augmentation

+5 hit points
+2 insight bonus on initiative checks

 

Edited by hoverfrog (see edit history)
Name
Binding check dc20
15
1d20+11 4
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Continuing on the party finds itself on the main road once again, the day is hot and sticky and any travellers they see run and hide. The road turns northwest around mid-day and there is the sound of gulls trying to eat a human corpse as a pack of zombie dogs rip it to shreds, pressing on the party come to a halt as the scout begins to look southwest. There is a track there but it is very narrow, and not suitable for a cart which is what Mysty was driving. The light will fade in an hour so what is the plan guys?

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Ithrinnwen

spacer.pngIthrinnwen takes a few minutes to examine the narrow track ahead. To determine just how narrow it is. Will it be dangerous for the party on foot, or is it simply too small for the cart? While doing that, she suggests the others begin looking for a defensible place to shelter while the light lasts.


 

Statblocks
[URL=/sheets/?id=1752735][B][SIZE=+1]Ithrinnwen Wernardal[/SIZE][/B][/URL] Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, [B]Level[/B] 7, [B]Init[/B] 4, [B]HP[/B] 75/75, [B]Speed[/B] 40 ft. [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 8, [B]Ref[/B] 12, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 7/2 [B] Dragonsplit +1 [/B] +10/+5 (1d6+4, 19-20/x2) [B] Dragonsplit +1 [/B] +10/+5 (1d6+2, 19-20/x2) [B] Leafweave Studded Leather Armor +1[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14 [B]Condition[/B] None
Ithrinnwen Wernardal
Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, Level 7, Init 4, HP 75/75, Speed 40 ft.
AC 17, Touch 13, Flat-footed 14, Fort 8, Ref 12, Will 7, Base Attack Bonus 7/2
Dragonsplit +1 +10/+5 (1d6+4, 19-20/x2)
Dragonsplit +1 +10/+5 (1d6+2, 19-20/x2)
Leafweave Studded Leather Armor +1 (+4 Armor, +3 Dex)
Abilities Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14
Condition None

 

[URL=/sheets/?id=1753094][B][SIZE=+1]Tha'ali[/SIZE][/B][/URL] Male TN Cooshee (Elven Hound) Magical Beast, [B]Level[/B] 6, [B]Init[/B] 4, [B]HP[/B] 66/66, [B]Speed[/B] 50 ft. [B]AC[/B] 22, [B]Touch[/B] 14, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 9, [B]Will[/B] 3, [B]Base Attack Bonus[/B] 4 [B] Bite [/B] +8 (1d8+6, x2) [B] Natural Armor[/B] (+4 Dex, +8 Natural) [B]Abilities[/B] Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8 [B]Condition[/B] None
Tha'ali
Male TN Cooshee (Elven Hound) Magical Beast, Level 6, Init 4, HP 66/66, Speed 50 ft.
AC 22, Touch 14, Flat-footed 18, Fort 6, Ref 9, Will 3, Base Attack Bonus 4
Bite +8 (1d8+6, x2)
Natural Armor (+4 Dex, +8 Natural)
Abilities Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8
Condition None
Current Condition

Ithrinnwen: 66/75 HP; Tha'ali: 66/66 HP

Elf Favored Enemy (Ex): An elf ranger’s favored enemy ability grants him a +2 bonus on Hide, Listen, Move Silently, Spot, and Survival checks used against creatures of the chosen type, and a +2 bonus on weapon damage rolls against such creatures. If the elf ranger chooses humanoid (orc), undead, or “servants of Lolth” as her favored enemy, these bonuses rise to +3. “Servants of Lolth” includes drow, monstrous spiders of all sizes, and driders; this is an addition to the normal list of options for a ranger’s favored enemy. (Ithrinnwen's Favored Enemies are "Servants of Lolth" at +6 and Humanoid (Orc) at +3.)

Elven Hound Companion (Ex): A 4th-level elf ranger can select an Elven Hound as her animal companion, even though the creature is a magical beast. For the purpose of any of the ranger’s spells that affect animals, as well as his use of Handle Animal or wild empathy on the companion, the elven hound is treated as an animal.

Hatred: Ithrinnwen suffers a -4 penalty to AC and on attack rolls/skill checks whenever she is not engaged in melee combat with a favored enemy and is close enough that she could engage it.

Foe Specialist: Ithrinnwen suffers a -1 penalty on attack rolls, Bluff, Sense Motive, Spot and Survival checks made against creatures of any kind that isn’t one of her favored enemies.

 

Edited by Faeryl_ (see edit history)
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image.png.0a3b96dd43ba55986258665347c38790.png

 

Felicity looked at the path and stood Akimbo "I can get the cart down there, why it is narrow I do not know" she said. Looking down the path only increased her curiosity. Looking elsewhere for a campsite she said "there must be a site close by, others must find this area suitable surely" she says as she scans the area.

Name
Survival
9
1d20+5 4
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