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Chapter 4: Still in the Dark


Eagleheart

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Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 16 | HIT POINTS: 39 | CURRENT: 29 | HERO POINTS: 1

FORTITUDE: +8 | REFLEX: +6 | WILL: +11 | PERCEPTION: +6

FOCUS POINTS: 1 | CURRENT: 1 | SPELL SLOTS:  1st: 4/4 | 2nd: 2/3

ACTIVE EFFECTS: None.

CONDITIONS: Deafened, Entangled (-10 ft penalty to Spd)


The charau-ka’s assault, a cacophony of sound and fury, sought to disorient and ensnare, yet Vharag faced it with a resolve born of years of conflict and study. The sonic assault that left him momentarily deafened did little to dampen his spirit; if anything, it sharpened his focus, a testament to his resilience.

As creeping vines sought to bind him, wrapping their tendrils with insidious intent, Vharag called upon his arcane knowledge. The spell he conjured, a testament to his power, was a dazzling display of flame that split into three arcs, each one a serpent of fire hungry for its target. That the flames failed to find their mark was not a reflection of his skill, but rather a testament to the unpredictable and chaotic nature of battle. The charau-ka's evasive maneuvers were erratic, born of a primal instinct rather than any tactical acumen.

The aftermath of his spell, while not as he intended, served a strategic advantage; the arcs of flame illuminated the cavern, revealing the positions of their enemies with stark clarity.

Out of Character

Free Action:

Reaction:


Action 1, 2 & 3: Cast Blazing Bolt; Target Caster 1, Caster 2 & Charau-ka Whip

Edited by Zen Gypsy (see edit history)
Name
Fortitude Save (Noise Blast, DC 17; 10 Sonic dmg)
13
1d20+8 5
Reflex Save (Entangling Flora; DC 17)
14
1d20+6 8
Blazing Bolt #1 (CK Caster 1's AC)
16
1d20+10 6
Blazing Bolt #1 (CK Caster 1; Fire dmg)
14
4d6 1,3,4,6
Blazing Bolt #2 (CK Caster 2's AC)
18
1d20+10 8
Blazing Bolt #2 (CK Caster 2; Fire Dmg)
15
4d6 4,3,2,6
Blazing Bolt #3 (CK Whip's AC)
13
1d20+10 3
Blazing Bolt #3 (CK Whip; Fire Dmg)
10
4d6 1,4,2,3
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 44/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


Arionne was so used to the clang of steel on stone, the screams of the dying and the damned, that she hardly even noticed the explosion of sound. She flinched, absolutely, her will was not so resolute as that. Yet it was an instinctual move, rather than a practical one. Her eardrums did not suffer the assault, long used to such aural violence. Vines grasped at her feet, but they posed her no real threat, and thus she ignored them. Instead she focused only on her own body, adopting the stance that her proctors had drilled into her head with the rod and the whip. What would they think of her technique now, as she summoned the fire within her blood? They'd taught her to fight with fists, elbows, and knees, and of course with razors and the wickedly barbed chain. She'd been a poor student, but now that she'd come into her own power she employed her own version of her proctor's teachings with deadly brutality.

Whipping about her from nothing, congealing at her will, the spiked chain of obsidian shards burst into flame. She twisted, spinning the weapon about her, and sent a blast of molten fire swinging down the hallway. It curved around the stacked boxes, searing through each of the strange Ape-men in turn. Triumphant in her power, she pulled the flaming barbs back towards herself and resumed her assault upon the nearest foe.

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1-2: Flying Flame spacer.png on all of them

Action 3: Elemental Blasts spacer.png missing

ACTIONS
IMPULSES - DC 18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning JetFire Impulse Kineticist Primal

    A condensed burst of flame shoots behind you, propelling you forward with its sheer force. Stride up to 40 feet in a straight line. Movement from this impulse ignores difficult terrain and doesn't Trigger reactions.

    Level (6th) The maximum distance of the Stride is 60 feet. You can choose to Leap up to 40 feet in any direction instead of Striding. If you're in the air at the end of this Leap, you fall normally.

    Level (10th) As 6th level, but you hover briefly after leaping into the air. If you Leap, you don't fall until the end of your next turn. If you use Burning Jet again on a subsequent turn, you remain airborne.
    spacer.png stride 40' and ignore difficult terrain

 

Edited by TheRaconteur (see edit history)
Name
Flying Flame
6
2d6 2,4
Elemental Blast - Slashing
13; 9
1d20+8;1d8+3 [5]; [5,6]
Fortitude
31
1d20+11 20
Reflex
17
1d20+8 9
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 3
HP: 36/41 | AC: 20 | Perc +7 | Fort +9 | Ref +11 | Will +11 | Speed: 30 ft. | Abilities: Deny advantage
Active Conditions:

Syhlas moves in the middle of the group as they proceed through the narrow and damp cave tunnel. He is too focused on the tracks when they are suddenly attacked. The noise strikes him and stuns him for a short moment but when he looks up and sees what kind of creatures they are he recognizes them from the castle. "You again" he shouts out.
 
He easily maneuvers out of the area with vines and jumps onto one of the crates against the opposite wall of the cave. From the higher ground, he feints an attack at one of the spellcasters and then follows up with the real lethal thrust of his rapier.
 

OOC

Action 1: Stride E, SE

Action 2: Feint Acolyte 1 (-2 to Perception and Reflex saves until end of my next turn if success)

Action 3: Strike Acolyte 1 with rapier

 
Edited by Bearlord (see edit history)
Name
Fortitude save
17
1d20+9 8
Reflex save
23
1d20+11 12
Feint
22
1d20+11 11
Rapier strike
22; 12
1d20+10;3d6+2 [12]; [12,1,3,6]
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Posted (edited)

spacer.pngThe charau-ka quickly take cover, protecting themselves from Vharag's attacks and mitigating Arionne's. But Syhlas solidly hits one of the acolytes, who howls out with rage.

Round 1 cont'd.

@crazncanuck is up.
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Reflex saves
19; 23; 25; 18
1d20+10;1d20+10;1d20+7;1d20+7 [9]; [9,13]; [9,13,18]; [9,13,18,11]
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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 3
HP: 28/41 | AC: 22* | Perception: +9 | Fort: +11 | Ref: +9 | Will: +7 | Speed: 25 ft.
Active Conditions: Shield (4) 10/12

Matilde was warily eyeing their new comrade. She supposed she ought to give them the benefit of the doubt for now, if Syhlas was speaking up for them, you never knew if this was some sort of scheme. Voz seemed like the crafty sort, and you never knew if this was some scheme to fend off justice for another day. She shares with them her name, and she supposed her Iomedaean tabard introduced much else about her beyond that, but she decided to leave further conversation until her own trust was earned.

Thus were her thoughts somewhat distracted when she turned a corner, and magic started being flung her way, and while it was more bothersome than truly painful, she winces as she barely turns aside a hurled spear, and she only manages to side step one hatchet swing before a second one smashed into her cuirass. As she noticed summoned flora starting to try to pin her legs, she knew she had to get out of the unnatural greenery, and thus warily rushed behind her first assailant, before turning about to thrust her new and unaccustomedly keen blade at it, wondering briefly if she should have taken the time to practice with the new weapon.

Realizing she'd put herself deeper amongst enemy ranks, she then turns about to present her shield as the first target.


< Shield Block Spear (-4 Damage. Matilde and Shield both take 2)

> Stride 1 NE, 1 SE, 1 S
> Strike Enemy to NW (Attack Roll should be 26, ignore first damage roll, its got incorrect number)
> Raise Shield

Edited by crazncanuck (see edit history)
Name
Fort Save
19
1d20+11 8
Reflex Save
21
1d20+9 12
Strike, Slashing
25; 10
1d20+9;1d8+4 [16]; [16,6]
Corrected Damage Roll - Piercing
10
2d6+4 3,3
Deadly d8
5
1d8 5
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Posted (edited)

spacer.pngMatilde seriously wounds the warrior and he howls, voicing his rage and pain as he turns to retaliate. His sickle-wielding ally jumps into a flanking position and they attack together, but neither one can land a meaningful hit on the priestess. The acolytes hoot and bare their teeth at Syhlas and Matilde, psyching them out a bit before casting spells to weaken them.

Round 1 cont'd.

Charau-ka
:FreeAction:Shrieking Frenzy - quickened until end of turn
:OneAction:Stride
:ThreeActions: Sickle Strike x3 vs Matilde

Round 2

Acolyte 1
:OneAction:Demoralize vs Syhlas
:TwoActions:Enfeeble vs Syhlas - Fort save, DC 17

Acolyte 2
:OneAction:Demoralize vs Matilde
:TwoActions:Enfeeble vs Matilde - Fort save, DC 17

Warrior
:FreeAction:Shrieking Frenzy
💥Hatchet Strike x4 vs Matilde

Party turn. @crazncanuck @Bearlord @Zen Gypsy @TheRaconteur
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Sickle Strike 1; slashing damage
12; 6
1d20+10;1d4+5 [2]; [2,1]
Sickle Strike 2
14; 9
1d20+6;1d4+5 [8]; [8,4]
Sickle Strike 3
16; 7
1d20+2;1d4+5 [14]; [14,2]
Demoralize vs Syhlas
24
1d20+7 17
Demoralize vs Matilde
26
1d20+7 19
Hatchet Strike 1; slashing damage
17; 6
1d20+9;1d6+5 [8]; [8,1]
Hatchet Strike 2
10; 11
1d20+5;1d6+5 [5]; [5,6]
Hatchet Strike 3
6; 11
1d20+1;1d6+5 [5]; [5,6]
Hatchet Strike 4
4; 11
1d20+1;1d6+5 [3]; [3,6]
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 44/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


Adriana cried out in alarm when the two Ape-Men descended in a shrieking frenzy on Matilde, and watched with no small amount of impressed satisfaction as she expertly evade their weapons. She raised her hand high, spinning the obsidian chain about her rapidly and gaining the momentum needed to cast it out again, fire twisting and curving around her companions in order to catch as many of the creatures as she could. The chain lashed out, splitting into four different tendrils of flame, then reformed into obsidian shards to wrap around the nearest creature and cut him to bloody ribbons.

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1-2: Flying Flame spacer.png on as many of them as I can

Action 3: Elemental Blasts spacer.png missing

ACTIONS
IMPULSES - DC 18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain

 

Edited by TheRaconteur (see edit history)
Name
Flying Flame
7
2d6 6,1
Elemental Blast - Slashing
23; 10
1d20+8;1d8+3 [15]; [15,7]
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 3
HP: 36/41 | AC: 20 | Perc +7 | Fort +9 | Ref +11 | Will +11 | Speed: 30 ft. | Abilities: Deny advantage
Active Conditions: Enfeebled 1, Frightened 1

Syhlas hesitates for a few moments even feeling a bit staggered when the ape-man shaman taunts him. That is his usual way of fighting but this time it back-fired on him. Then he felt heaviness descend upon him making him feel weaker.
"What are you?! Let go of me!" He shouts out in anger and then strike twice with his weapons trying to exploit openings in his opponent's movements.
 
Finally he takes a step to get closer to the other spellcaster and stand shoulder to shoulder with Mathilde to hinder the foes to get away from them.
 

OOC

Action 1: Strike with Rapier at Acolyte 1 (still Off-guard)

Action 2: Strike with Shortsword at Acolyte 1 (Off-guard)

Action 3: Step (S)

 
Edited by Bearlord (see edit history)
Name
Fortitude save
17
1d20+9 8
Rapier strike (vs Off-guard)
24; 13
1d20+9;3d6+1 [15]; [15,5,4,3]
Shortsword strike (vs Off-guard)
22; 12
1d20+5;3d6+1 [17]; [17,1,4,6]
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Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 16(18) | HIT POINTS: 39 | CURRENT: 29 | HERO POINTS: 1

FORTITUDE: +8 | REFLEX: +6 | WILL: +11 | PERCEPTION: +6

FOCUS POINTS: 1 | CURRENT: 1 | SPELL SLOTS:  1st: 4/4 | 2nd: 2/3

ACTIVE EFFECTS: None.

CONDITIONS: Entangled (-10 ft penalty to Spd)


As the battle raged on, Vharag's focus remained unwavering. With a deft motion, he raised his shield to ward off the incoming attacks, his stance firm and resolute. Channeling the arcane energies coursing through him, he slammed his staff onto the ground, unleashing a crackling arc of electricity that surged towards the charau-ka casters. The lightning crackled through the air, illuminating the cavern with its brilliant glow as it arced towards its targets, seeking to disrupt their spells and turn the tide of battle in his allies favor.

Out of Character

Free Action:

Reaction: Shield Block if hit by a Physical attack


Action 1: Raise Shield

Action 2 & 3: Cast Electric Arc (Heightened 2); Target Caster 1 & Caster 2

Name
Electric Arc (H:2; Charau-ku Caster 1 & 2; Reflex DC 19)
5
3d4 2,2,1
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Posted (edited)

spacer.pngArionne finishes off the wounded warrior while Syhlas slays one of the acolytes. Vharag quickly redirects his spell, which catches the whip-wielder off guard.

Round 2 cont'd.

@crazncanuck is up.
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Flying Flame saves
28; 12; 24
1d20+10;1d20+7;1d20+7 [18]; [18,5]; [18,5,17]
Electric Arc saves
8; 23
1d20+7;1d20+7 [1]; [1,16]
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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 3
HP: 28/41 | AC: 20 | Perception: +9 | Fort: +11 | Ref: +9 | Will: +7 | Speed: 25 ft.
Active Conditions: Shield (4) 10/12, Enfeebled 1

The redhead frantically whirls about in a frantic dance of parrying and fencing, gasping for breath as she is assailed on both sides. She doesn't manage to block or dodge everything, but her armour does the rest, though she can still feel herself a little staggered by the initial hatchet blow. She doesn't quite notice the initial efforts of one of the spell workers to unnerve her, so busy was she, but then a spell washes over her again...

She feels herself becoming a little sluggish. Even so, she couldn't let the flailing attacks continued upon her remain an answered. Spotting a chance, she stepped in and thrust the unfamiliar blade again, encouraged by the result of her first effort with the weapon. She feels the weariness on her limbs though, and the thrust proves lackluster.

Flustered, she then draws back and clashes her bracers as she had learned to do prior, sending lightning instead to rattle the two foes still before her.


>Strike
>Electric Arc Both, DC 19 Basic Reflex

Edited by crazncanuck (see edit history)
Name
Fort Save
24
1d20+11 13
Strike, Piercing
13; 14
1d20+9;2d6+3 [4]; [4,5,6]
Electric Arc
7
3d4 2,4,1
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Posted (edited)

spacer.pngThis time Matilde's spell seems to stun and disorient the cultists. They try to keep fighting, but ultimately, the party is able to defeat them without suffering any lasting harm.

Searching the camp site, you find a collection of drawings and notes about Alseta's Ring. Arionne, Matilde, and Syhlas recognize the handwriting as Voz Lirayne's.

The drawings depict a variety of arcane symbols, as well as some religious ones - you can recognize the symbols of Desna and Calistria, among others - while the notes mention that there are 6 portals: Lotusgate, Jewelgate, Duskgate, Huntergate, Vengegate, and Dreamgate. Each one apparently needs a different 'key' to be opened, though Voz has been trying to find a way to circumvent this.

Voz herself is nowhere to be seen, but you do find scuffed footprints and bloodstains - there was another fight here, not too long ago. It looks like Voz might have been captured by the cultists and taken deeper into the cave.

Edited by Eagleheart (see edit history)
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 3
HP: 36/41 | AC: 20 | Perc +7 | Fort +9 | Ref +11 | Will +11 | Speed: 30 ft. | Abilities: Deny advantage
Active Conditions:

Syhlas searches the bodies of the defeated ape-men and the area that looks like it has been the scene of two fights in short time.
"Looks like we may have to liberate Voz from these weird cultists before we can ask her about her business and crimes."
 
He picks up a piece of cloth from the fallen bodies and wipes off his two blades while the others look over the documents. He looks over Arionne's shoulder to get a glance of some of the drawings though.
"What are those religious symbols? I recognize that wasp symbol of Calistria, they used to have a secret cult in Kintargo."
 

OOC

Action 1:

Action 2:

Action 3:

 
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 44/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


With the last of the cultists defeated, Arionne barely waited for the flames to settle before digging into the discovered notes. At times, it seemed the only reason she'd joined the company at all was to gain access to more books, or else for the coin to buy them.

"Calistra, goddess of lust yes.... vengeance might be more interesting to a Red Mantis."

She muttered, distracted as always when she had something new to read.

"Desna... her aspect of the goddess of travelers maybe? Elf gates surely."

She looked then to the less obvious symbols, greedily writing them down, along with the names of the six portals.

"These cultists must have a key, to have come through at all, let alone in such numbers."

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1-2: Flying Flame spacer.png on as many of them as I can

Action 3: Elemental Blasts spacer.png missing

ACTIONS
IMPULSES - DC 18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain

 

Edited by TheRaconteur (see edit history)
Name
Lore: Loremaster
18
1d20+6 12
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spacer.pngArionne is able to recognize the divine symbols as those of the elven pantheon: Desna, Calistria, Cernunnos, Ketephys, Yuelral... and Alseta, for whom the portal network is named. The arcane symbols are considerably more difficult to understand, but they seem to have something to do with teleportation magic.

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