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Chapter 4: Still in the Dark


Eagleheart

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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpeg

Syhlas Yaeder (Character sheet) Human Rogue 4
HP: 52/52 | AC: 21 | Perc +8 | Fort +11 | Ref +12 | Will +12 | Speed: 30 ft. | Abilities: Deny advantage
Active Conditions:


Syhlas studies the skeleton wyrmling for a moment. How it fights and moves.

He waves his rapier in front of it to draw its attention to himself then he makes few quick false attacks before putting all his force into two stabs, one with the rapier and the other with his off-hand blade.

 

Actions

Action 1: Feint

Action 2: Strike with rapier

Action 3: Strike with shortsword (agile)

 

Name
Feint
30
1d20+12 18
Strike Rapier
24; 12
1d20+12;3d6+3 [12]; [12,2,1,6]
Strike Shortsword
12; 19
1d20+8;3d6+3 [4]; [4,5,6,5]
Hero point Strike Shortsword
18
1d20+8 10
Damage
11
3d6+3 1,6,1
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Posted (edited)

spacer.png"Keep up the pressure, we've almost got it!" says Renali. Each of her attacks is rebuffed by the skeleton, but at least she's (figuratively) keeping it on its toes.

Round 3 cont'd.

Renali
:ThreeActions: Bite x3

Round 4

@crazncanuck @TheRaconteur @Zen Gypsy and @VennDygrem are up.
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Bite 1
19; 9
1d20+12;2d6+3 [7]; [7,2,4]
Bite 2
13; 13
1d20+7;2d6+3 [6]; [6,4,6]
Bite 3
3; 12
1d20+2;2d6+3 [1]; [1,4,5]
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

(22) | health-normal.svg HP: 40/56 |halloween_outline-23-512.png Fortitude: +12 | sprint.svg Reflex: +9 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +9 | awareness.svg Perception: +6


The battering fist of black stone wasn't doing anything, so with a whisper of will Arionne reshaped it into a piercing spear at the end of the chain. She spun about, whipping the chain about her as she leapt to bring it down like a massive scorpion's tail against the creature. 

 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth, and Thermal Nimbus


Action 1-2: Elemental Blasts Agile - Piercing spacer.png

Action 3:  Elemental Blasts Agile - Piercing spacer.png

ACTIONS
IMPULSES - DC 20, +10
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain
  • Thermal Nimbus spacer.png resistance 4 and damage 2 within aura  

 

Edited by TheRaconteur (see edit history)
Name
Agile, Piercing, 2 Action
23; 14
1d20+10;1d8+8 [13]; [13,6]
Agile, Piercing, 1-Action
18; 7
1d20+6;1d8+4 [12]; [12,3]
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spacer.pngBaldric | HP 48/48 | AC 22 | Fort +9 Ref +13 Will +14 | Speed: 30 | Perception: +7
Hero Points: 0/1 | Focus Points: 1/2 | Spellcasting: Cantrips | Rank 1 | Rank 2 | Spell/Class DC: 20

Conditions: N/A | Effects: Marshal's aura (10 ft): +1 status bonus to attacks; +1 status to AC and saves, Resist 2 physical damage (Rallying Anthem - 2 rounds)


The grin on the bard's face widens as the party continues putting the pressure on the undead wyrmling.

"We've got this ambulatory pile of bones at its limits! Watch out for those strikes, be on guard for another breath, and - Ah! - See that weakened joint there? That's where to strike!"


Reminder that Rallying Anthem lasts another 2 rounds, granting +1 AC & Saves and Resist 2 physical damage, and anyone in 10 ft gain the benefits of my Inspiring Marshal Stance (+1 attack, +1 on saves vs. mental effects - doesn't stack with Rallying Anthem, though).

Action 1:
Retrieve potion (Lesser Healing)

Action 2: Drink potion (Lesser Healing)
Action 3: Prepare to Aid: Attack:OneAction:Cooperative Nature bonus +4 
Against my better judgement, I'm Hero Pointing the Aid - Success, +1 circumstance on ally's attack

Edited by VennDygrem (see edit history)
Name
Healing Potion, Lesser
16
2d8+5 8,3
Aid Attack
17
1d20+16 1
Reroll Aid Attack
21
1d20+16 5
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Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 17 | HIT POINTS: 48 | CURRENT: 24 | HERO POINTS: 1

FORTITUDE: +9 | REFLEX: +7 | WILL: +12 | PERCEPTION: +7

FOCUS POINTS: 2 | CURRENT: 1 | SPELL SLOTS [ARCANE]:  1st: 3/4 | 2nd: 2/4 | SPELL SLOTS [OCCULT]: 1st: 1/1

ACTIVE EFFECTS: Fast Healing 4.

CONDITIONS: None.


Vharag's imposing presence looms over Voz, his massive form casting a shadow over her prone body. As he crouches low, his gaze pierces through her with an intensity that sends shivers down her spine.

"You are not a fool, elf," Vharag's voice rumbles like distant thunder, laced with a dangerous edge. His hand, clad in the dragon-scaled gauntlet worn by Malarunk, grips her robe with an iron grip. "These people wish to bring you to justice, a court of law. In my homeland of Belkzen, we would nail you to a tree and leave you for the scavengers."

The threat hangs heavy in the air as Vharag leans in closer, his eyes burning with an unyielding resolve. "Surrender, call off your creation, reveal what you know," he commands, his words carrying the weight of an ultimatum. "And perhaps you will live to see the justice my allies seek."

"Elf-flesh-sweeet," hissed the, still invisible, Verjigorm, Vharag's lips curl into a cruel smile. "We shall see, wyrm," he murmurs, his gaze flickering between Voz and the draconic familiar. "Or shall we?"

Out of Character

Free Action:

Reaction:


Action 1: Grapple Voz

Action 2 & 3: Ready to Sustain Floating Flame (Moving it to her square) if Voz doesn't call off her pet

Name
Grapple Voz [Athletics against Fortitude DC]
27
1d20+9 18
Intimidation Check [vs Will DC]
12
1d20+6 6
Voz Reflex
16
1d20+14 2
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spacer.png"You won't kill me. You need me." Voz laughs, but it seems Vharag will make good on his threat, as the floating flame moves to her and starts burning into her throat. She cries out for a moment, then passes out. But even now the undead dragon remains active, jaws snapping, empty eyes glaring.

Round 4 cont'd.

@crazncanuck is up. The map is unchanged.

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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 4
HP: 49/52 | AC: 22* | Perception: +10 | Fort: +12 | Ref: +10 | Will: +9 | Speed: 25 ft.
Active Conditions: Shield (4) 8/12, Inspired, Rallied, Frightened 1
Seeing the creature still stirring about, Matilde steps up to try and jab at it with her weapon, trying to get it to stop striking at her foes, even if she found its presence rather intimidating.

>Stride 2 N to Flanking
>Strike
>Strike

Edited by crazncanuck (see edit history)
Name
Rapier
13; 11
1d20+11;2d6+4 [2]; [2,4,3]
Rapier 2
15; 8
1d20+6;2d6+4 [9]; [9,2,2]
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Posted (edited)

spacer.png

The skeleton clamps its jaws down on Matilde's sword and wrestles it out of her grasp, flinging it to the ground. It then turns its attention back to Arionne, slashing at her even as her kinetic weapons are bearing down on it.

Round 4 cont'd.

Wyrmling Skeleton
:OneAction:Disarm vs Matilde
:TwoActions:Claw x2 vs Arionne

@Bearlord is next. You are now flanking with Matilde.

Edited by Eagleheart (see edit history)
Name
Disarm
32
1d20+14 18
Claw 1; slashing damage
18; 12
1d20+12;2d6+6 [6]; [6,4,2]
Claw 2; slashing damage
23; 13
1d20+8;2d6+6 [15]; [15,1,6]
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpeg

Syhlas Yaeder (Character sheet) Human Rogue 4
HP: 52/52 | AC: 21 | Perc +8 | Fort +11 | Ref +12 | Will +12 | Speed: 30 ft. | Abilities: Deny advantage
Active Conditions:


Realizing that this animated skeleton dragon would fight on until it was completely destroyed Syhlas decides to go all in on attack. It is already distracted with enemies on three sides so he can easily find openings in its defense to exploit.

He strikes with his rapier followed up by two quick stabs with the shorter off-hand sword.

 

Actions

Action 1: Strike with rapier

Action 2: Strike with shortsword (agile)

Action 3: Strike with shortsword (agile)

 

Name
Rapier Strike
21; 9
1d20+12;3d6+3 [9]; [9,1,4,1]
Shortsword Strike 1
12; 15
1d20+8;3d6+3 [4]; [4,6,5,1]
Shortsword Strike 2
12; 15
1d20+4;3d6+3 [8]; [8,1,6,5]
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Posted (edited)

spacer.pngThe wyrmling skeleton finally collapses as Syhlas' blade pierces through its neck, severing its skull from the rest of its body.

Voz is still breathing, but just barely. You have only a few seconds to decide what to do with her. (Renali has no opinion on this, so she passes her turn)

Round 5

@crazncanuck and @TheRaconteur are up before Voz rolls her recovery check.

Edited by Eagleheart (see edit history)
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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 4
HP: 49/52 | AC: 22* | Perception: +10 | Fort: +12 | Ref: +10 | Will: +9 | Speed: 25 ft.
Active Conditions: Shield (4) 8/12, Inspired, Rallied

Matilde scowls, as the creature finally falls, before glancing over and strode to Voz. Whether it was a desire for answers or an obligation of her duties to her faith with regards to fallen foes, she purposefully sheathed her rapier, then crouched down, briskly slapping some ointment from her pouch over the most obvious of the injuries the mage had suffered.

Then, she gently tapped the mage's cheek to get her to stir. "Wake up, and no sudden moves. Iomedae wants you to live, apparently."


>Stride
>Sheathe Sword
>Battle Medicine

Edited by crazncanuck (see edit history)
Name
Battle Medicine - Trained
32
1d20+12 20
Healing
22
4d8 5,8,6,3
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

(22) | health-normal.svg HP: 40/56 |halloween_outline-23-512.png Fortitude: +12 | sprint.svg Reflex: +9 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +9 | awareness.svg Perception: +6


Arionne's robes were pierced in a dozen places from the Skeletal Dragon's fangs, blood a just visible stain against the crimson and black fabric. Her features were gaunt and withdrawn from the negative energy which had drained her, though Matilde's magic had kept her on her feet.

"Things would be easier if she lives."

She said simply, her voice strained as she fought through the pain. 

"Especially with the case I am attempting to build in Calmont's defense. He is still guilty of killing several people, and should face justice for that. Noble intentions mean little in the face of death, but that doesn't mean they mean nothing."

She set about searching the Necromancer, looking for anything that might be of use. 
 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth, and Thermal Nimbus


Action 1-2: Elemental Blasts Agile - Piercing spacer.png

Action 3:  Elemental Blasts Agile - Piercing spacer.png

ACTIONS
IMPULSES - DC 20, +10
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain
  • Thermal Nimbus spacer.png resistance 4 and damage 2 within aura  

 

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Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 17 | HIT POINTS: 48 | CURRENT: 24 | HERO POINTS: 1

FORTITUDE: +9 | REFLEX: +7 | WILL: +12 | PERCEPTION: +7

FOCUS POINTS: 2 | CURRENT: 1 | SPELL SLOTS [ARCANE]:  1st: 3/4 | 2nd: 2/4 | SPELL SLOTS [OCCULT]: 1st: 1/1

ACTIVE EFFECTS: Fast Healing 4.

CONDITIONS: None.


"Justice," Vharag's voice reverberates with the echoes of generations past, each word laden with the weight of his orcish heritage. "A cage wrought of soft words and fragile ideals, has dulled the minds of men, made them weak and complacent."

His gaze hardens, a flicker of disdain crossing his features. "In Belkzen, where steel meets flesh and blood paints the earth, there is no room for mercy or forgiveness. Only strength survives, only the fittest endure."

With an imposing stature, he looms over Voz like a force of nature unleashed. "But you," his voice a low, menacing growl, "have dared to defy the laws of the wild, to trample upon the ancient ways of my people."

His grip tightens around her robe, his eyes blazing with primal fury. "For that, you will answer. To the Shattered Skull tribe, to the laws of the untamed wilderness, you are bound. And when the time comes, when the debt is due, you will face the consequences of your folly."

With a dismissive wave of his hand, the abyssal flame floating inches from Voz's face sputters and dissipates in a cloud of acrid smoke. Vharag tears the tome from her belt, turning his back on the woman as he strides purposefully towards the archways. His keen intellect already turning to the mysteries of the archways, the aiudara, dismissing the contempt he had for the mercy being granted his foe by civilized, softer allies. Verjigorm hisses, coiling around the orc's broad shoulders in silent agreement.

Out of Character

Free Action:

Reaction:


Action 1:

Action 2:

Action 3:

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spacer.pngMatilde heals Voz, and as she slowly regains consciousness, you restrain her to make sure she won't cast any more spells. She narrows her eyes and grits her teeth, but she knows she is beaten.

As you search her for items, you find her spellbook and two spell scrolls, as well as a handful of legal documents. One of them reads as follows:
 

CITADEL ALTAEREIN

Founded 1 Arodus 4638 by the Hellknight Order of the Nail
 
BE IT KNOWN the Citadel was established primarily to defend its area of influence (detailed in document A3) and secondarily to study the elven artifacts housed within (detailed in document A4).

TO ENSURE the Citadel serves its appointed purpose, this document is to be renewed every 5 years. Should this document expire, ownership of the citadel shall default to the leader(s) of the nearest city or state.


In other words, the citadel belongs to Breachill now ... you should probably tell the Town Council about this, and the head of the guard will gladly take Voz off your hands. Alseta's Ring can wait - for now, it's time to go home.

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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpeg

Syhlas Yaeder (Character sheet) Human Rogue 4
HP: 52/52 | AC: 21 | Perc +8 | Fort +11 | Ref +12 | Will +12 | Speed: 30 ft. | Abilities: Deny advantage
Active Conditions:


Syhlas lets Arionne and Vharag take care of Voz. He sheathes his weapons and approaches Baldric. "Thanks for the heads-up when Voz turned against me. It helped a lot. Welcome to the party." He smiles at the bard and pats his shoulder friendly.

Then he turns towards the locked double door. "What do you magic people think about this one? It appears to have some magical lock. Voz do you know what might be inside?" The last question is said in a harsher tone.

 

Actions

Action 1:

Action 2:

Action 3:

 

Edited by Bearlord (see edit history)
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