emceeBeatdown Posted January 21, 2023 Clone Share Posted January 21, 2023 If you're reopening the recruitment. I think I'll bow out at this time too. I don't typically use the baldr version of mythweavers and I'm planning on starting something new up myself. Thanks for letting me join and Test out the system! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
X51 Posted January 23, 2023 Author Clone Share Posted January 23, 2023 Just in time to miss the combat! Joseph shot at Aldous but missed. As you can see in the picture, the area has been divided into zones. You can move anywhere within the green zone or from the green zone to a yellow zone with a single move action. The shelves in the barn currently give Joseph 1 CD of cover, meaning he'll add the results of a combat die to his damage resistance if he's shot from the other side of them. The party currently has 2 AP, and you generate more by getting more successes than needed, so don't be afraid to use them. Spending 1 to get a 3rd d20 seems like a pretty good investment in general. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dybrar Posted January 23, 2023 Clone Share Posted January 23, 2023 Based on my rolls thus far, I'd be content simply getting the successes I do need. 😛 Moving from the green to the yellow zone would leave me exposed immediately inside the barn doors, correct? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
X51 Posted January 23, 2023 Author Clone Share Posted January 23, 2023 You can go anywhere inside the zone you're moving to, so you could get behind some bit of cover in the barn, or you could even get right up next to Joseph with a single Minor Action. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dybrar Posted January 25, 2023 Clone Share Posted January 25, 2023 Looks like I was thinking about movement a bit too rigidly there (and the rules do say "move up to one zone, to any position within Medium range" in any case). Thanks for clearing that up! Another question, though: assuming I stay put and take a shot from where I am, the attack's difficulty would increase by 1 as my gun's range is Close and Joseph technically is in a different zone, yes? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
X51 Posted January 25, 2023 Author Clone Share Posted January 25, 2023 Correct. If you're wanting to do something else with your Minor Action, keep in mind you can buy a 2nd Minor Action by spending 1 Action Point. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
X51 Posted January 25, 2023 Author Clone Share Posted January 25, 2023 One note that I just had to correct in my rules write-up: You cannot normally spend AP to buy extra damage dice for ranged weapon attacks. You can only do that if the weapon is Accurate and you use the Aim action. Otherwise, spending extra rounds of ammo is the only way to add damage dice. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dybrar Posted January 25, 2023 Clone Share Posted January 25, 2023 Yep, the dice still don't care for me. Following the re-roll that's one success, which is not going to cut it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
X51 Posted January 26, 2023 Author Clone Share Posted January 26, 2023 You can spend a luck point to reroll the other d20 if you'd like! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dybrar Posted January 26, 2023 Clone Share Posted January 26, 2023 (edited) I just did! Which turned the 12 into a 6, giving me two successes altogether. Hurray! Edit: which I suppose also means I ought to roll my attack's damage dice! I think I am going to spend one additional round to roll an extra d6. … yielding a total of 2 damage. Edited January 26, 2023 by Dybrar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Krimsin Posted January 26, 2023 Clone Share Posted January 26, 2023 niccce, will try to get a post up tonight or tomorrow Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Krimsin Posted January 27, 2023 Clone Share Posted January 27, 2023 (edited) Alright, two successes, for 4 damage if it connects. I forget how cover works, if it reduces the chance to hit or the damage. But I'm at medium range so the difficulty does go up by 1. Edited January 27, 2023 by Krimsin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
X51 Posted January 28, 2023 Author Clone Share Posted January 28, 2023 It basically rolls damage dice against the damage you deal. It's pretty soft cover, so it's just one die, which I rolled on my previous post; it reduced the damage by one. I'll get a post up sometime in the next 24 hours or so. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
X51 Posted February 1, 2023 Author Clone Share Posted February 1, 2023 Gunther's swing got your AP back 😄 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dybrar Posted February 4, 2023 Clone Share Posted February 4, 2023 I've been slacking but will try to have a post done tomorrow. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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