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Chapter 1: A Call for Heroes | Part 1: The Swordlord's Feast


bwatford

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Anya Surtova - Human Clericspacer.png


AC: 13 | HP: 9/9 | Initiative: +0 | Passive Perception: 13


Anya listens as Nico clearly ignores her advice as he approaches the warrior Valerie, but bites her tongue as his approach actually seems to work. She quirks an eyebrow. Maybe, in this instance, you do know what you're doing, dear cousin. She smiles politely as he introduces her to the woman, and almost spits out her wine as he labels her the leader of the expedition. She turns and gives him an appraising stare. Bold move, that. Are you angling for the role of kingmaker? 

She bows to both Nico and Valerie. "I'll leave you two to get better acquainted. I think I need more wine." As she steps away, she sees the others. Nico's friend and the other Dwarf are working the room well enough, but the ranger seemed to be hanging back. She made her way over to him.

She takes a sip of her new glass of wine as she turns to put her back to the wall, surveying the room. She asks, "Finding anything or anyone interesting? I'm trying to get a handle on the scythe-wielder at the moment."


Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.


HD: 1/1d8

     
Edited by taurelin (see edit history)
Name
Insight into Jaethal
15
1d20+5 10
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Killian Ravenhold - Dwarven Bard 1 :  - Character Sheet

spacer.png


AC: 12 | HP: 11/11 | Initiative: +1 | Passive Perception: 11 | Darkvision : 60 ft
Bardic Inspiration : 3/3 | Spell Slots : 1st 2/2
Dwarven Resilience | Haughty Obstinacy | DM Inspiration:  0 | Death Saves : 0/0


Features

Dwarven Resilience

-ADV vs Poison Saves

-Resistance vs Poison Damage

Dwarven Toughness (+1 HP / LVL) 

Stonecunning : Expertise History Stonework

Languages : Common, Dwarven, Elven

Tools : Possess + Proficient : Cartography

Tools : Proficient Thieves, Masons, Smiths

+ 1 Proficiency TBD

 

Killian greatly appreciates the conversation with Harrim.  It is encouraging to learn that one of their potential allies shares his own passion for the recovery of their lost Dwarven heritage.  The wilderness of the Stolen Lands has reportedly swallowed entire kingdoms over the passing centuries.   

"The end of days you say? While I must admit, I'm no specialist in such religious matters; I can however attest to the number of Armageddon legends that have been passed down through the millennia. Its perhaps interesting how many cultures across continents, planes, and separated by millennia, which seemingly have little else in common, somehow seem to share very similar legends of how their predecessors perished. Considering, how many kingdoms have purportedly perished prematurely in the Stolen Lands alone, it might behoove us to look very closely at some of those legends."

Killian spoke with Harrim a few moments longer, letting the Priest explain his specific beliefs on the end of days. It became clear at some point however, that Harrim might benefit from pursuing the conversation with someone better versed in Religious matters, but Killian had a sense that there was value to be had there.  An idea came to Killian, a chance perhaps to pursue the matter further.  Harrim distracted himself as one of the elder nobles and their priest strongly objected to some element of the Groetus tenets of faith, and Killian allowed himself to be pulled away for the time being.

"Allow me to consult with my colleague further.  We may find some lore of interest to you in the histories"

Killian grabbed a pair of fresh apple ciders with ruby pomegranate seeds floating like crimson jewels in an amber ocean. He leaned over to Linzi and offered her one of the beverages, by way of introduction.

"Linzi.  Allow me to introduce myself. I am Killian Ravenhold.  It is a great honour to meet you. Your reputation as a performer is nearly unmatched in Restov.  Since arriving in the city, I've heard noone's name mentioned more often when I perform.  Might we compare notes? I would consider it a great privilege, if you would consider critiquing my latest composition."

Killian was completely sincere in his introduction, and his appreciation of her work.  She may be young, but she was incredibly gifted.  She had a unique perspective, if one that was perhaps, very enthusiastic, to say the least. The conversation flowed for several minutes on various Lores and Ballads.

"The horn? Yes you may, of course." Killian handed the instrument to Linzi for her inspection.  Unlike many crafted instruments, a natural horn would provide a very unique sound. Its shape, and its internal structure, each to its own, and no two alike. Killian's horn was carved from Giant Ram from the slopes of his homeland, one that he had raised for several years. A ram that had defended the herd, and saved Killian's life on several occasions.  Wolves and leopards in the mountain passes, were nothing to joke about. Killian bore the horn with pride, as a reminder. "The Golushkin Mountains can be quite perilous.  This horn belonged to the first Ram I helped raise.  He was fierce, noble, proud, strong, loyal.  He saved my young life on more than one occasion. He could be stubborn, but I think that was part of his charm.  I might be biased. I bear the Horn, to always remember. The strength of my hammer alone, does not defend to herd.  When the predators come out of the shadows, we must work together to fend them off."

Linzi then allowed Killian to perform a Golushkin Mountain hymn of ancient folklore.  One that spoke of great expeditions to the rich and fertile lands to the South. Killian had recovered and reconstructed the legend from ancient texts, and rewritten the melody, for this occasion. He hoped that it would inspire the adventurers before this grand expeditions sets out.

He was keen to get her feedback on the composition.

Linzi continued her artwork as they spoke, and Killian paid close attention, considering what they might discuss next. 

 

 

Mechanics : 

INFLUENCE Linzi with Performance.
Bard to Bard.

Darkvision 60 ft 

Main Hand: 
Off Hand:  Horn

Action:  ...
Bonus Action:  ...
Move:  ...
Manipulate:  ...
Concentration: ...

Weapons: 
Dagger : +3 To Hit / 1d4+1 P DMG / (20/60) Melee / Thrown / Light / Finesse 
Light Hammer : +3 To Hit / 1d4+1 B DMG / (20/60) Melee / Thrown / Light
Javelin : +3 To Hit / 1d6+1 P DMG / (30/120) Melee / Thrown
Light Xbow : +3 To Hit / 1d8+1 P DMG / (80/320) Range / Ammunition / Loading 

 


Spells Prepared
Cantrips : 
Blade Ward
Vicious Mockery


1st Level Spells :
Comprehend Languages (Ritual)
Detect Magic (Ritual) (Conc)
Unseen Servant (Ritual) 
Healing Word (B)


Stonecunning = Expert = +4
Athletics = +3
Arcana = +2
History + +2
Deception = +5
Persuasion = +5 
Outcast Noble Charisma vs Nobility = Disadvantage
Haughty Obstinacy : ADV Saves vs Charm effects (that seek to control my actions)
Haughty Obstinacy : Opponents Have Disadvantage to Intimidate Me

 

OOC : 

 

Trying to INFLUENCE Linzi in phase 2 of social scene. using PERFORMANCE .
 

Trying an angle from Bardic Lore. As a Bard, I think Linzi might have a bit of a reputation in the city.  It is certainly in my favour to acknowledge her art. 

If things go well, I might try to tie the conversation with Linzi, into the conversation with Harrim... if Linzi has any insight into the matters of Apocalyptic legends... 

 

Name
Performance
7
1d20+3 4
rage dice burning off bad juju
79
12d12 12,6,12,9,2,5,5,11,1,11,1,4
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Nicolay Surtova - Chaotic good Human Noble Sorcerer 1 https://i.imgur.com/y9DNaZL.png


AC: 12 | HP: 8/8 | Initiative: +1 | Passive Perception: 11 | Darkvision : 60 ft | Spell Slots : 1st 2/2 | Save vs Death:


Spells knownCANTRIPS (Sorcerer)

Mind Sliver, Mage Hand, Minor Illusion, Prestidigitation, Shape Water



FIRST LEVEL (Sorcerer)

Shield, Magic Missile, Arms of Hadar, Dissonant Whispers
| Ability scores/skills/savesStrength 8 (-1)
Save -1
Athletics -1

Dexterity 14 (+2)
Save +2
Acrobatics +4 | Sleight of Hand +2 | Stealth +2

Constitution 14 (+2)
Save +4
No skills associated.

Intelligence 12 (+1)
Save +1
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1

Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +1 | Survival +1

Charisma 16 (+3)
Save +0
Deception +5 | Intimidation +5 | Performance +3 | Persuasion +5
| Spellcasting modsSorcerer - Spell Save DC: 13 | Spell Attack Mod: +5 | Proficiencies-Tools: Disguise kit

- Instruments: None

-Weapons: Daggers, darts, slings, quarterstaves, light crossbows

- Armors: None
| Special actionsTELEPATHIC SPEECH

Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.

The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

TELEKINETIC

You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.

As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.


 

Nico seems satisfied as the conversation ends with Valerie, and he's convinced that he scored enough points not only to annoy, but impress his cousin.  The warm up is done.  Let's seek other opportunities...  The halfling bard?  Seems that Killian is already on her case... My cousin is going toward the creepy elf.  So brave, but sorry, you're on your own.  The Dwarf...  Uninteresting...  Ugh...  The big woman? ... Not my usual type, but it might be interesting to try my charm on her.  But I feel like being able to walk tomorrow...  So, it leaves only 2 - the pompous Gnome and the rugged noble...

He literally takes a gold coin from his purse and flip it in the air, and catches it with his invisible mage hand.  He takes a deep look at it Tail. The rugged noble man it is. 

He approaches the man with another drink, a simple mead in a goblet.  Too much wine usually has the tendency to make him too honest and sometimes, being plain savage.  This place is not his family court, so he decided to continue to be careful.  He can metaphorically defect in his father's plate from time to time and get away with it, but he's not sure he could survive the experience of doing it in the one of a Swordlord.  Maybe later, if they get their own lands...

''Good evening my good sir, I hope I'm not disturbing you?'' he says to the man politely ''My name is Nicolay Surtova, one of the brave and crazy young one who will tackle the dangerous quest offered by the good Swordlord Jamandi.''

He respectfully lift his drink toward the man to toast, which he answered with his own respectfully ''I'm curious about you, my new friend?  What is your angle on this expedition?  Are you joining or financing another group of pioneers?  Or are you just a casual banquet ''enjoyer''?'' 

He goes on making small talk with the man, but doesn't miss an opportunity to praise and put valor on their group.  The political acumen of the Anya (and his own), his special arcane talents, the bardic talents and multiple knowledges of Killian, Orchard solid ranger training and also his reputation with the merchant guilds, and also the extraordinary opportunity they received to reform an infamous and powerful pirate: Ottokar Pridebrand.  He tries to convince the man that they are the superior group of them all.

Edited by Harding (see edit history)
Name
Persuade
21
1d20+5 16
Advantage, because politics
24
1d20+5 19
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Orchard - Fairy Rangerspacer.png


AC: 18 | HP: 12/12 | Initiative: +2 | Passive Perception: 13


Orchard turns and looks up at Anya. There's a slight pause, and to one of Anya's keen insight it's a look that says, 'Ah, so you're the one who's asking my opinion first'. It's a look that's neither good nor bad, only an observation. 

"I think everyone here is interesting. I was paying closer attention to Tartuccio though. Gnomes are... they're the closest thing to kin I have. However, he's a very different sort of man than I'm used to, and can't really offer much."

If he's kicking himself over his lack of information, he doesn't show it. No, Anya can likely tell a perfection when she sees one, and he is no perfectionist. He glances to Jaethal, but then turns towards Harrim.

"I envy those who dedicate themselves to a single deity. I've always found myself indecisive. If I were to choose, I do not think I'd follow the same patron as Harrim."

Orchard's no scholar of religion, but even having the moniker 'God of End Times' says something. His brow furrows a little. He understands quite well that many think differently, some hold a darkness within them, others face tragedy in different ways. Orchard does wonder about what would make this Dwarf follow such a deity, and why such a devotee would want to be part of claiming a kingdom. 

 



Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Insight on Harrim, also Religion check
Bonus Action: -
Move: -
Manipulate: -


HD: 1/1d10

Foe Slayer: 2/2

     

 

 

Edited by Peacemonger (see edit history)
Name
Religion check about Groetus
12
1d20+0 12
Insight into Harrim
15
1d20+7 8
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Ottokar Pridebrand - Duergar Fighter 1 spacer.png 


AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13


As they shared the moment, Ottokar felt that common surge of the commiserating. Though the details were scant and covered by her bravado and crude jokes, the duergar understood all too well the lament of a lost home. Whatever the conditions there, he could understand it... and how it was hidden behind crassness and jokes. For his part, he simply leaned into it, enjoying the moment...

"...and so I have the fools head in a lock an' another hand holding the rudder..."

He shifted the tales, moving into stories and comparisons of physical prowess, remarking on the impressiveness of her blade, speaking of his own exploits on the rivers and the depths, the fights and brawls from shore to tavern to field, and the feats of strength worthy of retelling... with only a hint of exaggeration.



Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Using Athletics to try to sway Amiri
Bonus Action: 
Move: 
Manipulate: 

     
Name
Athletics
23
1d20+5 18
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image.png.eb8d450b2b96d03fe6abe3c9ff5f680c.png


Chapter 1: A Call for Heroes Part 1: The Swordlord's Feast


Anya watched Jaethal closely, it would be hard to use deception to influence her (DC 17) as the woman was too reserved and Jaethal seems to prefer to observe how the other adventurers at the table react to one another. She seemed unused to social interaction, as she politely rebuffs attempts to engage her in conversation by deflecting comments and questions to others that are present — usually Tartuccio, since she uses the gnome’s rude behavior to slip back into anonymity.

Killian had hoped to impress Linzi with his artistic talents, but the attempt fell flat as his horn was out of tune for some reason, while the bad performance did not put a damper on the halflings spirit who was just as excited as she was before the performance. She was definitely friendly to a fault and possibly a touch over-talkative. While the entire ordeal brought a sneering look from Tartuccio who commented "Thou gorbellied boil-brained whore-master! That was absolutely dreadful."

Nicolay engaged with Maegar and quickly realized he needed to play up the nobility of the man without mocking the fact that he's a third-born son. Nicolay learned that Maegar was the third son of a Brevic baron, and as such, he doesn’t stand to inherit his father’s title and holdings. The opportunity to make a name for himself by answering the call for heroes is, he believes, his best chance to make his fortune. The fact that Maegar was already a swordlord was just the icing on the cake. Nicolay had made a good friend.
2 influence points earned.

Orchard couldn't figure out a religious angle on Harrim as he knew little of Groetus other than he was the God of the End Times, God of the End of the World, and Harbinger of Last Days. That and the fact that he was known to be worshipped by madmen. But it was enough to know the man would be influenced by a grand performance (DC 17) on the subject, perhaps a grand story of the end of days. He also noticed that Harrim seemed to warm up to a fellow dwarf more than other species (+2 on influence checks). As a servant of Groetus, Harrim was fond of making declarations such as, “Abandon hope and embrace the inevitable.” A calm, level-headed dwarf, Harrim was approachable and surprisingly good at talking to people that is, until he inevitably starts rambling about the end of days.

Ottokar shifted to tales and demonstrations of physical prowess with Amiri, something that the woman was endearingly caught up in as the two began to trade stories and show displays of strength.  Even lifting the table once and almost spilling wine on the other guest before realizing they might be a little too eager in their conversation. Ottokar had made a friend.
2 influence points earned.


{{Slight in game time correction, I was off by an hour, time should be 7:40pm and not 6:40pm}}
 


The Great Hall
7:40 pm
Oathday (Thursday), 24th of Calistril (February), 4710 AR


SCENE INSTRUCTIONS
HEROES FEAST
ROUND 3 of 6

During the feast, the PCs have time to chat among themselves or with the NPCs whose table they share. The NPCs described here are destined to become some of the PCs’ allies and enemies as Kingmaker unfolds. The feast plays out over the next two hours, broken into six separate 20-minute rounds. In each round, each PC can attempt to Influence or Discover information about one NPC at their table. For several of these NPCs, influence awards shift the NPC’s starting attitude for determining how they react to the PCs when they next meet.

Influence - You attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Choose an NPC, and attempt a skill check of your choice that relates to the conversation to impress that NPC. The DC, and whether success is possible, depend on the NPC’s preferences to the skill check and the type of conversation you are having. You must RP the conversation but please limit it to a paragraph or so and don't bombard them with a ton of questions at once or it could lead to them becoming your enemy quickly.

Discover - You watch or study an NPC to learn more about that NPC’s likes or dislikes or how best to influence them. Choose an NPC and attempt a Perception check or an Insight skill check (your choice). You don't have conversation when you discover as you are just observing.
 

Show NPC's 

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Amiri
Amiri is a tall and muscular human woman, clad in a mix of animal skins, leathers, and battle-scarred hide armor. She wears a massive greatsword in a leather scabbard across her back.
Influence Points: 3
Attitude: Friendly


spacer.png

Harrim
Harrim is a middle-aged dwarf cleric with a bald head and a long, salt-and-pepper beard. He wears a religious symbol of Groetus, God of the End Times.
Influence Skills: Performance DC 17
Weakness: Harrim is eager to speak to other dwarves. A dwarf character gains a +2 bonus on checks to Influence him.

Influence Points: 1


spacer.png

Jaethal
Jaethal is deathly pale and wears dark clothing. Her raven-black hair is long, and she has no jewelry. Leaning against the table next to her is a massive, wickedly sharp scythe.
Influence Skills: Deception DC 17
Influence Points: 0


spacer.png

Linzi
Linzi is a young halfling woman wearing leather armor and a weather-worn cloak. She keeps a large leather-bound journal in front of her, into which she sketches profile images of everyone present at the table and scribbles occasional notes and verses for tunes she’ll never finish.
Influence Points: 0


spacer.png

Maegar Varn
Maegar is a ruggedly handsome man with a constant shadow of a beard on his jaw; he wears his dark gray hair in a small bun. He carries a distinctive sword that bears the crest of House Varn—four hatchets arranged in a circle—on its pommel guard.
Influence Points: 2
Attitude: Helpful


spacer.png

Tartuccio
Impeccably dressed in fine robes and silks, Tartuccio looks more like a stately gnome prince than an actual adventurer.
Influence Points: 0


spacer.png

Valerie
Valerie is a tall, exceptionally beautiful woman with striking blue eyes and a warrior’s physique.
Influence Points: 2

 

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PASSIVE PERCEPTION

Anya 13 | Orchard 13 | Ottokar 13 | Killian 11 | Nicolay 11

INITIATIVE
Not Currently in Use.
MECHANICS

Not Currently in Use.

CONDITIONS

Not Currently in Use.

DESCRIPTIONS

Not Currently in Use.

ANYA SURTOVA

Hit Points: 9/9
Hit Dice: 1/1
Spell Slots: (ATK +5, DC 13) *L

  • 1st Level: 2/2 

DM Inspiration: 1/1
Experience Points: 0 / 300

KILLIAN RAVENHOLD

Hit Points: 11/11 (Resist:poiosn; ADVSAV: poisoned)
Hit Dice: 1/1
Bardic Inspiration: 3/3 *L
Spell Slots: (ATK +5, DC 13) *L

  • 1st Level: 2/2 

DM Inspiration: 1/1
Experience Points: 0 / 300

NICOLAY SURTOVA

Hit Points: 8/8
Hit Dice: 1/1

Spell Slots: (ATK +5, DC 13) *L

  • 1st Level: 2/2 

DM Inspiration: 1/1
Experience Points: 0 / 300

ORCHARD

Hit Points: 12/12
Hit Dice: 1/1
Favored Foe: 1/1 *L
DM Inspiration: 1/1
Experience Points: 0 / 300

OTTOKAR PRIDEBRAND

Hit Points: 13/13 (Resist:poiosn; ADVSAV: charmed, poisoned, stunned)
Hit Dice: 1/1
Second Wind: 1/1 *S
DM Inspiration: 1/1
Experience Points: 0 / 300

 

 

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Killian Ravenhold - Dwarven Bard 1 :  - Character Sheet

spacer.png


AC: 12 | HP: 11/11 | Initiative: +1 | Passive Perception: 11 | Darkvision : 60 ft
Bardic Inspiration : 3/3 | Spell Slots : 1st 2/2
Dwarven Resilience | Haughty Obstinacy | DM Inspiration:  0 | Death Saves : 0/0


Features

Dwarven Resilience

-ADV vs Poison Saves

-Resistance vs Poison Damage

Dwarven Toughness (+1 HP / LVL) 

Stonecunning : Expertise History Stonework

Languages : Common, Dwarven, Elven

Tools : Possess + Proficient : Cartography

Tools : Proficient Thieves, Masons, Smiths

+ 1 Proficiency TBD

 

Killian chats and consults with Linzi. As they discuss improvements and adjustments to the rhyme and melody of his project, they discuss the legends of the Stolen lands.    

"Many legends, some based more closely on truth than others, speak of ancient Elven and Dwarven kingdoms settled deeply in the Stolen Lands."

Killian migrates Linzi over to Harrim, to discuss some of the darker myths, those particularly focused upon what Dark Doom destroyed Dwarven kingdoms. One of particular note, seems especially foreboding. 

"Priest Harrim, the Lady Linzi and I were comparing notes, and while we have almost no written records to confirm the details of the exact location of the fortress... There is nonetheless a legend that tells of a great expedition South, one that challenged the Centaur tribes, and pushed through to the highest mountain peaks in the Stolen Lands. There, a fierce war was waged within the wintery terrain. Giants had claimed the peaks, and the Holtaksen champions fought to repel them, and reclaim the Peaks. Glory and victory were won, paid for with blood and steel and stone. The mountain fortress they built paid tribute to the great Quest for Sky, and honoured the Sky Citadels, like glorious Janderhoff in Varisia."

Killian paused to allow the audience to envision the immense mountain fortress, and to breathe in the glory in the tale.

"Yet the King and Queen, great warriors of renown from the war with the centaurs and giants, were slain by deadly wyverns. Legend says that a great and terrible wyvern stole and consumed their nobility, sacked and claimed their fortress, and the people fled in terror."

Killian allowed the doom to register before continuing.

"It seems, that no matter how many centuries pass, kingdoms die in the Stolen Lands. It certainly does not bode well, for those who trespass south, without forewarning of the Doom awaiting ignorant fools."

Killian was grateful for Linzi and Harrim. He could only hope that together, he and Ottokar could uncover whatever doom had befallen their ancestors, and discover means to defeat it. Harrim and Linzi might bring the perfect balance of pessimism and optimism, religion and occult, to the research

 

Mechanics : 

INFLUENCE Linzi with Performance7.
Bard to Bard.

Darkvision 60 ft 

Main Hand: 
Off Hand:  Horn

Action:  ...
Bonus Action:  ...
Move:  ...
Manipulate:  ...
Concentration: ...

Weapons: 
Dagger : +3 To Hit / 1d4+1 P DMG / (20/60) Melee / Thrown / Light / Finesse 
Light Hammer : +3 To Hit / 1d4+1 B DMG / (20/60) Melee / Thrown / Light
Javelin : +3 To Hit / 1d6+1 P DMG / (30/120) Melee / Thrown
Light Xbow : +3 To Hit / 1d8+1 P DMG / (80/320) Range / Ammunition / Loading 

 


Spells Prepared
Cantrips : 
Blade Ward
Vicious Mockery


1st Level Spells :
Comprehend Languages (Ritual)
Detect Magic (Ritual) (Conc)
Unseen Servant (Ritual) 
Healing Word (B)


Stonecunning = Expert = +4
Athletics = +3
Arcana = +2
History + +2
Deception = +5
Persuasion = +5 
Outcast Noble Charisma vs Nobility = Disadvantage
Haughty Obstinacy : ADV Saves vs Charm effects (that seek to control my actions)
Haughty Obstinacy : Opponents Have Disadvantage to Intimidate Me

 

OOC : 

 

Trying to INFLUENCE Harrim in phase 3 of social scene.

Using History (+2) +Dwarf (Bonus+2) .

 

The story,  combines the best recollection, of how a powerful Dwarf nation, rose to power in the Stolen Lands, defeating Centaur and Giant, but their rulers were slaughtered by monsters, and their fortress destroyed or claimed by the enemy, and lost to time. 

Their nation, forgotten by all but the most obscure myths. 

 

Name
Influence Harrim : History + Dwarf
19
1d20+2+2 15
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Anya Surtova - Human Clericspacer.png


AC: 13 | HP: 9/9 | Initiative: +0 | Passive Perception: 13


Anya continues to survey the tableau of heroes. She smiles a small smile as she takes a sip, watching Tartuccio over the rim of her glass. Reminds me of a general with whom I have crossed paths. Not necessarily a worthy ally, but a dreadful obstacle if he put his mind to it. Something about a squeaky wheel? So, suck it up, sister. Let's see if we can make this sorcerer less inclined to squeak. 

She makes her way over to the gnome, bowing as she presents herself before him. "Lord Tartuccio. A pleasure to meet you. I am Anya Surtova." She steps closer. She asks, "I'm assuming you'll be in charge of one of these bands of misfits. Have you given any thought to which of the Stolen Lands you will lay claim to first?"


Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.


HD: 1/1d8

     

OOC

Anya is attempting some mild flattery in an attempt to minimize Tartuccio's inclinations to cause us grief. She will use her Persuasion skill.

 

Edited by taurelin (see edit history)
Name
Persuasion
21
1d20+4 17
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Nicolay Surtova - Chaotic good Human Noble Sorcerer 1 https://i.imgur.com/y9DNaZL.png


AC: 12 | HP: 8/8 | Initiative: +1 | Passive Perception: 11 | Darkvision : 60 ft | Spell Slots : 1st 2/2 | Save vs Death:


Spells knownCANTRIPS (Sorcerer)

Mind Sliver, Mage Hand, Minor Illusion, Prestidigitation, Shape Water



FIRST LEVEL (Sorcerer)

Shield, Magic Missile, Arms of Hadar, Dissonant Whispers
| Ability scores/skills/savesStrength 8 (-1)
Save -1
Athletics -1

Dexterity 14 (+2)
Save +2
Acrobatics +4 | Sleight of Hand +2 | Stealth +2

Constitution 14 (+2)
Save +4
No skills associated.

Intelligence 12 (+1)
Save +1
Arcana +1 | History +1 | Investigation +1 | Nature +1 | Religion +1

Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +1 | Survival +1

Charisma 16 (+3)
Save +0
Deception +5 | Intimidation +5 | Performance +3 | Persuasion +5
| Spellcasting modsSorcerer - Spell Save DC: 13 | Spell Attack Mod: +5 | Proficiencies-Tools: Disguise kit

- Instruments: None

-Weapons: Daggers, darts, slings, quarterstaves, light crossbows

- Armors: None
| Special actionsTELEPATHIC SPEECH

Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.

The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

TELEKINETIC

You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.

As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.


Nico really appreciates his conversation with Maegar, but at the same time, it is making him quite envious of the rugged noble.  Their common point is that both of them don't have a chance to inherit the title and holding of their patriarch.  The biggest difference was that Maegar took the bull by the horns and decided to go out to an adventure, in the goal of making something for himself with nobody pushing him in the back. Nico was literally thrown out of the nest to do the daunting quest in exchange of a crazy (and too good to be true) promise to be married to someone that is too good for him if he ever succeed the task.  He wishes to be as self-reliant and courageous as Maegar is.

What the hell I was doing all those years?...  he thought for himself, almost shamefully.  A couple seconds later, he finished his mead in a big chug, with a half smile Nah, you are fine Nico!  You just needed some ''me time'' until destiny decided to push you to this quest.  They would fail without you, and you will become the best (and the most handsome) kingmaker that ever existed.  You are awesome like this!  Just wait for it, you doubtful bastard!

After his own internalized ego boost, he continues the conversation with Maegar with renewed conviction ''You see, even in that short time talking together, I really like you Ser Varn.  You could be content to serve at your sibling court for years, but you felt that your talent could be a greater use, might it be for yourself.  You might succeed - I feel that strength in you.  Not only your sword arm, but your character and willpower will make you successful in the future, if you continue on a path of self-confidence and strait forward goals.  If we accomplish the deed to tame the Stolen Lands before you do so - and I believe that you seriously could beat us - it would be shameful that you return to your family with nothing.  On our hand, despite having such good, loyal and skillful companions, the help of a Swordlord would be such an asset to keep things together and reinforce our rule.  You see, we might have lands to grant or soldiers to train or lead...''

And Nico goes on, trying to not make the ''faux pas'' of implying that he will fail, but showing that there are many doors open if things don't go Maegar way, or their way too.  In the end, he promises that he will buy an expensive bottle for Maegar if he becomes baron and claim the Stolen Land, or invite him to share the bottle with him if his cousin Anya ever becomes the baroness.

 

Edited by Harding (see edit history)
Name
Persuade (yeah, I'm sooo original)
25
1d20+7 18
Advantage, because politics and sh*t
12
1d20+7 5
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Orchard - Fairy Rangerspacer.png


AC: 18 | HP: 12/12 | Initiative: +2 | Passive Perception: 13


Orchard watches as his soon-to-be-companions all start mingling and making inroads with others heading into the Stolen Lands. Even the young man knows of the existence of political intrigue even if he's never had a reason to take part in it himself... at least until now. He finds his feet stuck where he's at though, hesitation and doubt crawling up his spine. He feels very alone in the moment thinking himself the odd one out.

So what can the odd one out do?

Everyone can help. Everyone can pitch in. That's what he's been taught growing up, and it's only a matter of figuring out how he can help with this cause... this cause started by the Lady Jamandi Aldori. As everyone else makes strides with those who'll either by allies or rivals, Orchard realizes that the noblewoman is integral piece in the puzzle. Anything he can glean can only help down the road.

I wonder what inspired her to start all this? I wonder how confident she is in our success? Who is she?

Not that Orchard's had some time to get used to the room, his focus is slowly but surely starting to return as he tries to observe the one sponsoring them. His gaze is a soft one, not the look of a man trying to pierce behind the veil, but instead a curiosity to see what another person presents whether knowingly or not.

 



Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Insight on Jamandi
Bonus Action: -
Move: -
Manipulate: -


HD: 1/1d10

Foe Slayer: 2/2

     

 

 

Edited by Peacemonger (see edit history)
Name
Insight of Lady Jamandi Aldori
18
1d20+7 11
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Ottokar Pridebrand - Duergar Fighter 1 spacer.png 


AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13


"So, there I was, surrounded by orcs..."

Ottokar chose little more than to continue his enjoyable dalliance with the fellow warrior, though in truth he knew he should likely be seeking to forge other bonds. Simply put, though, he found himself rather out of place except there; recounting tales (only slightly embellished, of course,) of his passage through the Hold of Belkzen was far more enjoyable, playing up his hurling of orcs left and right... in truth, that journey had been far more physically taxing than martially engaged, as it had taken much climbing and swimming and all the like before he reached a place he could secure passage on...

"Whatever comes of this quest, I hope at least to make a name for myself with whatever beasts there are... a dragon, maybe! What a story that would make... Ottokar Dragonbreaker..."



Mechanics

Main Hand: Empty
Off Hand: Empty


Action: 
Bonus Action: 
Move: 
Manipulate: 

     
Name
Athletics with Amiri
18
1d20+5 13
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image.png.eb8d450b2b96d03fe6abe3c9ff5f680c.png


Chapter 1: A Call for Heroes Part 1: The Swordlord's Feast


Killian's conveersation with Harrim turned out to be most pleasant and fruitful and the two dwarves made quick friends at the table. The subject matter was the key to winning over the bald dwarven priest.
2 influence points earned.

Anya managed to interrupt the rude words of the gnome Tartuccio and get him to talk about something other than the people seated around the table. Himself. It entirely caught the gnome off guard. "Have you given any thought to which of the Stolen Lands you will lay claim to first?" he was asked by the slightly attractive human woman. The gnome who looked like a steely gnome prince more than an adventurer responded "I do not care to lead an expedition, nor claim anything. I am simply here as an adviser, and to keep these gods forsaken people out of trouble with my magic whenever possible." the conversation wasn't friendly but at least it was a start for something other than rude remarks.
1 influence point earned.

To say that Nicolay and Maegar hit it off would be an understatement as the sorcerer found out that Maegar had been and still was a keen student of history and loved to talk about historic subjects. Maegar is impatient to begin exploring the Stolen Lands; he knows he’s being assigned to Nomen Heights and brags about how he’s already got plans for a new village called Varnhold drawn up back at his home. Yet for all his impatience, he remains a friendly, even charming presence at the feast.
2 influence points earned.
Maximum influence with Maegar Varn achieved.

Orchard had turned his attention to the host of the even, he knew that Lady Jamandi was one of the famed Aldori swordlords and a wealthy and influential woman who was recognized as one of Restov's greatest warriors. But even in her attire for the evening her Aldori dueling sword was close at hand, Orchard heard people asking her about it and how the sword trails magical fire when it strikes. He also heard people asking her about how she used to take jobs as a mercenary which she countered with "those were the old days" or "my focus is now on tending to the needs of her manor, troops, and duties to Restov."

image.png.02b640b1e543644a0a1ca76197754a3e.png

Ottokar and Amiri continued to hit it off, although their contest of strengths now more reigned in for the event. Although Ottokar did catch the woman's eyes wondering to Anya on several occasions. And she had even asked Ottokar about the woman.
2 influence points earned.
 


The Great Hall
8:00 pm
Oathday (Thursday), 24th of Calistril (February), 4710 AR


SCENE INSTRUCTIONS
HEROES FEAST
ROUND 4 of 6

During the feast, the PCs have time to chat among themselves or with the NPCs whose table they share. The NPCs described here are destined to become some of the PCs’ allies and enemies as Kingmaker unfolds. The feast plays out over the next two hours, broken into six separate 20-minute rounds. In each round, each PC can attempt to Influence or Discover information about one NPC at their table. For several of these NPCs, influence awards shift the NPC’s starting attitude for determining how they react to the PCs when they next meet.

Influence - You attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Choose an NPC, and attempt a skill check of your choice that relates to the conversation to impress that NPC. The DC, and whether success is possible, depend on the NPC’s preferences to the skill check and the type of conversation you are having. You must RP the conversation but please limit it to a paragraph or so and don't bombard them with a ton of questions at once or it could lead to them becoming your enemy quickly.

Discover - You watch or study an NPC to learn more about that NPC’s likes or dislikes or how best to influence them. Choose an NPC and attempt a Perception check or an Insight skill check (your choice). You don't have conversation when you discover as you are just observing.
 

Show NPC's 

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Amiri
Amiri is a tall and muscular human woman, clad in a mix of animal skins, leathers, and battle-scarred hide armor. She wears a massive greatsword in a leather scabbard across her back.
Influence Points: 5
Attitude: Friendly


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Harrim
Harrim is a middle-aged dwarf cleric with a bald head and a long, salt-and-pepper beard. He wears a religious symbol of Groetus, God of the End Times.
Influence Skills: Performance DC 17
Weakness: Harrim is eager to speak to other dwarves. A dwarf character gains a +2 bonus on checks to Influence him.

Influence Points: 3
Attitude: Friendly


spacer.png

Jaethal
Jaethal is deathly pale and wears dark clothing. Her raven-black hair is long, and she has no jewelry. Leaning against the table next to her is a massive, wickedly sharp scythe.
Influence Skills: Deception DC 17
Influence Points: 0


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Linzi
Linzi is a young halfling woman wearing leather armor and a weather-worn cloak. She keeps a large leather-bound journal in front of her, into which she sketches profile images of everyone present at the table and scribbles occasional notes and verses for tunes she’ll never finish.
Influence Points: 0


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Maegar Varn
Maegar is a ruggedly handsome man with a constant shadow of a beard on his jaw; he wears his dark gray hair in a small bun. He carries a distinctive sword that bears the crest of House Varn—four hatchets arranged in a circle—on its pommel guard.
Influence Points: 4 (MAX)
Attitude: Helpful


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Tartuccio
Impeccably dressed in fine robes and silks, Tartuccio looks more like a stately gnome prince than an actual adventurer.
Influence Points: 1


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Valerie
Valerie is a tall, exceptionally beautiful woman with striking blue eyes and a warrior’s physique.
Influence Points: 2

 

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PASSIVE PERCEPTION

Anya 13 | Orchard 13 | Ottokar 13 | Killian 11 | Nicolay 11

INITIATIVE
Not Currently in Use.
MECHANICS

Not Currently in Use.

CONDITIONS

Not Currently in Use.

DESCRIPTIONS

Not Currently in Use.

ANYA SURTOVA

Hit Points: 9/9
Hit Dice: 1/1
Spell Slots: (ATK +5, DC 13) *L

  • 1st Level: 2/2 

DM Inspiration: 1/1
Experience Points: 0 / 300

KILLIAN RAVENHOLD

Hit Points: 11/11 (Resist:poiosn; ADVSAV: poisoned)
Hit Dice: 1/1
Bardic Inspiration: 3/3 *L
Spell Slots: (ATK +5, DC 13) *L

  • 1st Level: 2/2 

DM Inspiration: 1/1
Experience Points: 0 / 300

NICOLAY SURTOVA

Hit Points: 8/8
Hit Dice: 1/1

Spell Slots: (ATK +5, DC 13) *L

  • 1st Level: 2/2 

DM Inspiration: 1/1
Experience Points: 0 / 300

ORCHARD

Hit Points: 12/12
Hit Dice: 1/1
Favored Foe: 1/1 *L
DM Inspiration: 1/1
Experience Points: 0 / 300

OTTOKAR PRIDEBRAND

Hit Points: 13/13 (Resist:poiosn; ADVSAV: charmed, poisoned, stunned)
Hit Dice: 1/1
Second Wind: 1/1 *S
DM Inspiration: 1/1
Experience Points: 0 / 300

 

 

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Killian Ravenhold - Dwarven Bard 1 :  - Character Sheet

spacer.png


AC: 12 | HP: 11/11 | Initiative: +1 | Passive Perception: 11 | Darkvision : 60 ft
Bardic Inspiration : 3/3 | Spell Slots : 1st 2/2
Dwarven Resilience | Haughty Obstinacy | DM Inspiration:  0 | Death Saves : 0/0


Features

Dwarven Resilience

-ADV vs Poison Saves

-Resistance vs Poison Damage

Dwarven Toughness (+1 HP / LVL) 

Stonecunning : Expertise History Stonework

Languages : Common, Dwarven, Elven

Tools : Possess + Proficient : Cartography

Tools : Proficient Thieves, Masons, Smiths

+ 1 Proficiency TBD

 

Killian is surprised and caught a little off guard, by how many tales of apocalypse Harrim is familiar with. That, and how many Omens apparently occur every day, which point to the coming End of All Days.    

"Priest Harrim, I admit I was less familiar with some of your legends. Would you like to explain in more detail, about the 'End of Days'? Groetus is perhaps not as well known in some circles. I don't like to remain ignorant, once confronted with an opportunity to learn."

Killian is sincere in his curiosity at this point, though perhaps unprepared for the obsessive commitment about to be leveled and unloaded in his direction. 

Killian will listen closely, and try to remember any historical details that tie into Harris story of legends, religious teachings, and Prophecy. 

 

Mechanics : 

INFLUENCE Harrim with  

History7

 

Darkvision 60 ft 

Main Hand: 
Off Hand:  Horn

Action:  ...
Bonus Action:  ...
Move:  ...
Manipulate:  ...
Concentration: ...

Weapons: 
Dagger : +3 To Hit / 1d4+1 P DMG / (20/60) Melee / Thrown / Light / Finesse 
Light Hammer : +3 To Hit / 1d4+1 B DMG / (20/60) Melee / Thrown / Light
Javelin : +3 To Hit / 1d6+1 P DMG / (30/120) Melee / Thrown
Light Xbow : +3 To Hit / 1d8+1 P DMG / (80/320) Range / Ammunition / Loading 

 


Spells Prepared
Cantrips : 
Blade Ward
Vicious Mockery


1st Level Spells :
Comprehend Languages (Ritual)
Detect Magic (Ritual) (Conc)
Unseen Servant (Ritual) 
Healing Word (B)


Stonecunning = Expert = +4
Athletics = +3
Arcana = +2
History + +2
Deception = +5
Persuasion = +5 
Outcast Noble Charisma vs Nobility = Disadvantage
Haughty Obstinacy : ADV Saves vs Charm effects (that seek to control my actions)
Haughty Obstinacy : Opponents Have Disadvantage to Intimidate Me

 

OOC : 

 

Trying to INFLUENCE Harrim in phase 4 of social scene.

Using History (+2) +Dwarf (Bonus+2) .

 

This is an open invitation for Harrim to share his stories. Legends. Prophecies. History, future, religious teachings. 

He certainly has indicated a desire to speak on the subject. 

 

 

  

Edited by Sweegy One (see edit history)
Name
Influence Harrim History
9
1d20+2+2 5
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Ottokar Pridebrand - Duergar Fighter 1 spacer.png 


AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13


The duergar paused for a moment, regarding the barbarous woman and her eying of the woman he'd entered with. Honestly, he hadn't given a great deal of thought to her himself; Anya Surtova was a noble of some sort, and had the bearing of a soldier if not entirely the build he expected, yet she seemed competent enough, for a non-duergar. Amiri's interest, though, was worthwhile to pursue, whatever its cause (and Ottokar couldn't begin to comprehend that; even after the time on the surface he did not understand many of the dwellers ways.) 

"She's an interesting one," he said simply, nodding at Anya, "Competent seeming, to be sure. Part of the crew I've been, uh, assigned to, so to speak. If you'll excuse me."

He quaffed the remainder of his drink, something rather fruity and enjoyable, and set down the glass. That was one things far superior on the surface; the alcohol of the Darklands was hardly worth admiring, but the surface had a wonderful variety to it. He nodded at Amiri and then excused himself, passing by the orderly woman as he did.

"The large human, Amiri, has an interest in you. Might be worthy of a chat, yes?" he said quietly, "Not my place or crowd much, beggin' pardon, but I recognize a fixer when I see one. She and I, we're muscle. Best have all the muscle we can where we're going, yeah?"

He waited for her reply before moving on, unsure of who else was even worth speaking with. The others had made contact with most, but few he'd bother to speak with. The dwarf, Harrim, was right out; he already found himself distastefully paired with another of his surface dwelling kin, and that was enough to both rub him wrong and likely get him slain if he wasn't already an exile... much would need to be achieved to avoid that stain. Success was, after all, the ultimate vindication.

There was the little one... the girl little one, not the annoying one that reminded him of a far too haughty Svirfneblin, but also the elf woman. Very much unlike the drow he was familiar with. She was a curious one indeed, and he wondered if he had much of anything of common ground with her, intriguing though she was.



Mechanics

Main Hand: Empty
Off Hand: Empty


Action: 
Bonus Action: 
Move: 
Manipulate: 

     
Name
Perception to analyze Jaethal
4
1d20+3 1
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Anya Surtova - Human Clericspacer.png


AC: 13 | HP: 9/9 | Initiative: +0 | Passive Perception: 13


Anya continues to survey the gala, speaking to Otto while not meeting his eyes. At his insights into Amiri, she raises an eyebrow.

"Thank you for bringing that to my attention, Otto." She licks her lip. "She is certainly a fine figure of a woman. I will make it a point to speak to her soon."

First things first. No one has approached the scythe wielder yet. She certainly is not making it easy. And she seems on her guard. Perhaps a direct, non-political approach is in order.

She leaves her drink on a passing tray. No props, no distractions. She walks across the room to Jaethal. Their eyes meet as she approaches, and she does not flinch. When she stands before the tall Elf woman, she bows.

"Greetings, Jaethal. I am Anya Surtova. I lead one of the teams that will venture into the Stolen Lands. I am curious what you see your role here as being. Are you also to venture forth? You seem well-equipped." She waves a hand at the scythe. "Or do you have a different purpose?"


Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.


HD: 1/1d8

     

OOC

Since Jaeleth seems high-impervious to a deceptive approach, Anya is being direct and honest. Since the Elf seems to be scaring everyone else off, Anya will use her Intimidation skill to resist that. SHe's not trying to scare Jaeleth, just to let her know that she is not scared by her.

 

       
Edited by taurelin
Fixed name to Jaethal (see edit history)
Name
Resisting Intimidation
16
1d20+4 12
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