Powderhorn Posted March 15 Author Clone Share Posted March 15 Right - the 15 looks like it should hit, and since rolled damage was less than shock damage, the higher damage value is taken from said shock. The dice, for whatever reason, love this party :P Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecumseh Posted March 16 Clone Share Posted March 16 Well I presume Suibne would have preferred the strike to miss, although he does have Warrior's Luck available. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted March 16 Author Clone Share Posted March 16 What, and no scars to tell tall tales about? ;) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ikul Posted March 17 Clone Share Posted March 17 I can take 2 points of damage I think... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted March 17 Author Clone Share Posted March 17 3 in this case :P Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ikul Posted March 17 Clone Share Posted March 17 Ugh fine I can take 3. I think. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted March 17 Clone Share Posted March 17 If only we had a magical healer nearby 😏 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted March 17 Author Clone Share Posted March 17 From my end, I think I need actions from everyone - unless you all were waiting on me for something? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted March 17 Clone Share Posted March 17 I was just waiting for my crazy week to be over. My car is semi-functional again and today should be quiet so I should be able to wrap up my post. Sorry @Tecumseh if you've been waiting on me, I know you mentioned Otto waiting to hear something so I wanted to post sooner. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecumseh Posted March 17 Clone Share Posted March 17 Or it could be a grunt of pain from Suibne. Of course, the question is who does what. Otto doesn't know anything about bugbears and doesn't know if this is just a diversion for a larger raid. So he might hang back to guard the other merchants unless someone tells him otherwise. (Eabha is leader-y so he'll follow her instructions.) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted March 17 Clone Share Posted March 17 Can Toktok grab a weapon, stand, move and attack all this turn, or will the attack have to wait until next turn? An alternate approach might be standing and throwing one of his axes. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted March 17 Author Clone Share Posted March 17 I think so - looking at the rules as written, we have: Move Actions Move Actions involve moving up to the participant’s normal movement rate. Thus, a normal human with a movement rate of 30 feet can move up to that distance with a Move action. Climbing, swimming, crossing difficult terrain, or other challenging movement usually is only half as fast as normal combat movement. A participant gets one Move action per round, though they can also choose to spend their Main Action taking an additional Move action if they wish. On Turn Actions On Turn Actions are quick, simple acts that take very little time and focus to perform, such as falling prone, saying a few words, a skilled archer reloading a bow from a Readied quiver, drawing out a Readied object, or similar things. A participant can only perform an On Turn action on their own turn, but they can do as many of them as the GM thinks is reasonable. So the way I figure it is this: Getting up isn't crossing difficult terrain, but should have some cost: I think having it cost 5' of movement is a nice, reasonable thing to go with. Picking up your weapon as an on-turn action, I think we can say guards sleeping around camp have their weapons reasonably "readied." Now if, down the road, someone gets disarmed in combat, maybe a different story - but for now, I don't want to essentially keep burning rounds while people "get ready" for combat. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecumseh Posted March 18 Clone Share Posted March 18 Some of these action are mentioned explicitly on p. 45. Pick up an Item and Stand Up are both Move actions, although the description for Stand Up says you can pick up "dropped belongings" with the same action. Standing up and throwing an axe seems like it would work, although GM mentioned the cart as having canvas so it's possible that the target might be obscured and/or have cover. You might want to tell Suibne to duck. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted March 18 Author Clone Share Posted March 18 Oh - well, there you have it then. See, I knew if I ran this system I'd get corrected enough into learning it ;) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted March 18 Clone Share Posted March 18 I think I can also throw an axe to make a ranged swarm attack (or someone less martial could do that as well). By RAW there doesn't appear to be any chance of hitting a friendly in melee, and it guarantees any shock will get through. Can we see what kind of armor the bugbear is wearing (if any)? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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