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Interlude 1


Papa Bear

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Both Baldric the Bold and the priest Tiberion cast Bless, ensuring that everyone has the blessing of their gods (and a +1d4 bonus!).

OOC: I'm not going to rush into the battle in case someone wants to join in. But let's A) get initiatives for anyone who wants in and B) we'll look to get rolling again at the beginning of the week. So no pressure if you can't make this battle (or want a break from the battle). We've got a lot of NPCs right now and because of the awful nature of the Shadowlands, the Paladin and Cleric can't keep up their divine light that helps drive back the oppressiveness of this place, which is why they return often to the town of Ravencrest. Its kill a bunch of baddies, go home for a while (with Grenval's runestones) then come back and kill some more. Its slow progress, but its progress (hopefully!) :Devilish grin:

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1d7a376f3d924636f450f6f98127f3ee.jpgTroben the Ragler

AC: 21 | Hit Points: 105/105 | Passive Perception: 16 | Init: +4 (adv)

Second Wind: 1/1 | Action Surge: 1/1 | Unleash Incarnation: 4/4 | Heroic Strike: 1/1 | Skills | Saves | Features


Troben grins as the horde of evil things start coming toward him. Fearlessly, the echo slips through gliding effortlessly across the crushed bone landscape. With the flaming greatsword in hand, he swings it in a wide arc looking to crush as many of the foes before they can become a problem. He's a wrecking ball crushing the weakling creatures sending them flying in all directions.

Tabletop

Troben will move up another 30 feet and send his echo the rest of the distance. He will get three attacks this first round thanks to dread ambusher (the third adds an extra 1d8 damage).

He did stupid damage:

Attack #1 = 22 damage (would could kill 11 mooks, if they were close enough)

Attack #2 = 32 damage (would kill 16 mooks)

Attack #3 = 29 damage (would kill 15 mooks...if they were close enough together)

 

 

Edited by Shadeus (see edit history)
Name
Flaming Greatsword attack #1
20
1d20+1d4+11 7,2
Slashing damage (last d6=fire dmg)
21
reroll(3d6,2,below,1)+8 5,4,4
Extra Dread Ambusher dmg
1
1d8 1
Flaming Greatsword attack #2
31
1d20+1d4+11 17,3
Soft Critical Slashing damage
32
reroll(6d6,2,below,1)+8 4,2,4,2,4,1,3,6,3
Flaming Greatsword attack #3
33
1d20+1d4+11 19,3
Soft Critical Slashing damage
29
6d6+8 3,5,6,1,3,3
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Troben's echo unleashes a furry of carnage as he glides from foe to foe like a maelstrom of fire and steel until the shear numbers of shadow and dead finally overrun it and trample it under foot.

the horde of vile minions shriek as they rush into the holy light cast by the paladin and cleric.

'To arms!"  Baldric calls out but he and his group turn to face an equal size charge of enemies from your flank.

Behind a wall of rotting flesh and bone you can see shadow flirting around the edge of the light. Large Skeletons well armed with weapons push toward you through the throng. fleshy zombie creatures, fully corrupted beings likely from one of the many realms lurch hungrily at you while dark creatures looking almost like wolves dance about the fringes looking for opportunities to strike.


ooc


Eithne wins initiative and may act now. The corrupted, 28 Days Later style zombies, act next. Then Troben. from there we'll go into block initiative.

Troben's amazing attack wiped out about a third of the mooks. Since they can only attack in melee, you can only be attack by no more than 8 of them at a time.

The Minions

2 HP.  If the last one hit takes 1 damage, it also dies (round up)

While in the holy aura of the paladin and cleric, the minions have Disadvantage on their attacks.

AC: mook 'auto-hit' rules

Attacks
Claw/Slam: 1d20, 1d4 damage

The Corrupted

These unfortunate creatures are lost beings from the various realms invaded by the Battle Land who succumbed to the vile oppression of the Shadow Realm.

AC: ??

HP: ??

Attacks
Bash: +3, 1d6+1 bludgeoning damage

Special

??

Shadow Beasts

Shadow Beasts appear as inky black, massive wolf-like creatures

AC: ??

HP: ??

Attacks
??

Special

??

Shades

Shades are as whisps of thick smoke flying about

AC: ??

HP: ??

Attacks
??

Special

??

Warrior Skeletons

Warrior Skeletons are humanoid animated bones standing about 8 feet tall armed with both weapons and armor.

AC: ??

HP: ??

Attacks
??

Special

??

 

Edited by Papa Bear (see edit history)
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Eithne Black Lv. 8 Hexblood Druid (Circle of Stars)EithnenewCopy-Token(1).png.1f6abd98246f81cbb98d5ec5a4acce0b.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 21 | HP: 91/91 | Initiative: +3 | Passive Perception: 21 | Movement: 30 ft
Stats | Saves | Skills | Spell Slots | Hit Dice: 7/7 | Wild Shape: 1/2
Guiding Bolt: 3/3 | Weal/Woe: 3/3


Shadows... I had hoped to avoid using it too early...

 

The "it" Eithne referred to was her starry form. The light she could summon probably would attract more undead, but the shadows in the horde's midst were probably weak to it. Her form darkened, something even a burst of fire in her hand couldn't illuminate, and she tossed said fire into the crowd.

 

Mechanics

Flight: 7 rounds

Spike Growth: 9.9 minutes

Eithne uses her archer starry form with a bonus action and uses her action to cast produce flame.

 

Name
Produce Flame
15
1d20+11 4
Bless
1
1d4 1
Fire Damage
9
2d8 7,2
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Eithne's flame bursts over several of the horde, killing 5 more.

two of the corrupted circle around Troben, attacking him but missing, as other corrupted do the same to Vrod and Rik. Eithne is safely out of their reach.

(((ooc: that's 6 corrupted, two on each land bound companion

Troben's action)))

Edited by Papa Bear (see edit history)
Name
corrupted 1 attacks Troben at Disadvantage w/+3
8
drop(2d20,1,highest)+3 19,5
corrupted 2 attacks Troben at Disadvantage w/+3
12
drop(2d20,1,highest)+3 16,9
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1d7a376f3d924636f450f6f98127f3ee.jpgTroben the Ragler

AC: 21 | Hit Points: 105/105 | Passive Perception: 16 | Init: +4 (adv)

Second Wind: 1/1 | Action Surge: 1/1 | Unleash Incarnation: 4/4 | Heroic Strike: 1/1 | Skills | Saves | Features


Troben grins as the corrupted approach him and give a tired pair of attacks that he barely needs to defend. He says boldly, "My turn!"

With a flourish of his blade, he cleaves into the nearest of the shadowy creatures. The strike is near perfect and cuts deep across its shoulder halfway across its body and smell of burnt flesh fills the desolate plain. He spins with a blindly quick strike. His sword is like a beacon of death looking to cut down one of the fell creatures. Using the momentum from the attack, Troben looks to carve another of the corrupted looking to put them down for good.

He smirks and says, "Well then. Let's make short work of these before they overrun us."

Tabletop

Troben will attack the corrupted near him.

Attack #1 - Critical hit for 29 slashing and 10 fire damage.

I'm going to expect that to kill the corrupted.

Attack #2 - Hit for 17 slashing, 6 fire damage

I'm going to guess that kills one more of these guys. His GWM ability kicks to allow the extra attack as a bonus action. If either of his two corrupted are still alive, he will keep attacking them. Otherwise, he goes to the next closest corrupted, or Rik's enemies if he can help him out.

Attack #3 - Hit for 14 slashing, 5 fire damage

 

 

Edited by Shadeus (see edit history)
Name
Flaming greatsword attack #1 vs. corrupted 1
32
1d20+1d4+11 20,1
Critical Slashing damage
29
reroll(2d6,2,below,1)+20 3,2,6
Fire damage
TypeError: Cannot read property '2' of null
reroll(1d6+6,2,below,1)
Fire damage
10
reroll(1d6,2,below,1)+6 4
Flaming greatsword attack #2 vs. corrupted 2
24
1d20+1d4+11 12,1
Slashing damage
17
reroll(2d6,2,below,1)+8 1,2,5,4
Fire damage
6
reroll(1d6,2,below,1) 6
Flaming greatsword bonus attack vs. corrupted ?
18
1d20+1d4+11 5,2
Slashing damage
14
reroll(2d6,2,below,1)+8 5,2,1
Fire damage
5
reroll(1d6,2,below,1) 5
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Troben cleaves the first of the corrupted in half and nearly the second. Dazing the creature, the knight is able to finish it off. It gives him a moment to assess the situation;

Vrod easily cuts dow one of the corrupted and deftly avoids their attacks, as does Rik, though his arrows do not fell a corrupted as Vrod's ax had.

The shades are barely visible as they stay just outside of the holy light that surround Tiberion and Baldric. they do shoot some kind of shadowy bolts at Eithne

The mob surges forward and surrounds everyone but Eithne but the Shadow Beasts hang back, outside of the holy light.


ooc


These enemies have disadvantage on attacks while in the holy light.

Troben has 3 Warrior Skeletons around him and 3 mooks

Vrod has 1corrupted, 4 mooks, and 1 Warrior Skeleton

Ric has 2corrupted (one withonly about 1/3 life left) and 4 mooks

the rest of the horde continues to surround the group

Troben does not get Mystic Essence rolls because the Corrupted are beings from innocent realms that have been turned (remember the Huntsman). on death, their souls are taken by the Demon Lord that corrupted them. It does not become Mystic Essence

The Minions

2 HP.  If the last one hit takes 1 damage, it also dies (round up)

While in the holy aura of the paladin and cleric, the minions have Disadvantage on their attacks.

AC: mook 'auto-hit' rules

Attacks
Claw/Slam: 1d20, 1d4 damage

Mystic Essence Roll: none

The Corrupted

These unfortunate creatures are lost beings from the various realms invaded by the Battle Land who succumbed to the vile oppression of the Shadow Realm.

AC: 15

HP: 30

Attacks
Bash: +3, 1d6+1 bludgeoning damage

Special

??

Vulnerabilities

none

Mystic Essence Roll: none

Shadow Beasts

Shadow Beasts appear as inky black, massive wolf-like creatures

AC: ??

HP: ??

Attacks
??

Special

??

Vulnerabilities

??

Mystic Essence Roll: ??

Shades

Shades are as whisps of thick smoke flying about

AC: ??

HP: ??

Attacks
Shadow Bolt: +4, 2d8 necrotic damage

Special

??

Vulnerabilities

??

Mystic Essence Roll: ??

Warrior Skeletons

Warrior Skeletons are humanoid animated bones standing about 8 feet tall armed with both weapons and armor.

AC: ??

HP: ??

Attacks
Weapon: +5, 1d8+1 slashing

Special

??

Vulnerabilities

??

Mystic Essence Roll: ??

 

Edited by Papa Bear (see edit history)
Name
Shadow Bolts at Eithne
20,13,8,15
repeat(keep(1d20,highest)+4,4) 16,9,4,11
3 Warrior Skeletons, 2 attacks each on Troben with flanking. Advan and Disad cancel out
17,13,6,18,10,21
repeat(keep(1d20,highest)+5,6) 12,8,1,13,5,16
3 mook attacks on Troben. Advan and Disad cancel out
20,7,3,2,1,19
repeat(1d20,6) 20,7,3,2,1,19
1 hit on Troben from Warrior Skeleton
4
1d8+1 3
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Eithne Black Lv. 8 Hexblood Druid (Circle of Stars)EithnenewCopy-Token.png.11aa56d60593ece637f0790b4866200d.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 21 | HP: 91/91 | Initiative: +3 | Passive Perception: 21 | Movement: 30 ft
Stats | Saves | Skills | Spell Slots | Hit Dice: 7/7 | Wild Shape: 1/2
Guiding Bolt: 3/3 | Weal/Woe: 3/3


Eithne deftly avoided most of the shadow bolts thrown her way, except for the first. That one she slapped away with her shield as her transformation completed. She pointed her finger at the shadows and returned their fire with light. Speaking of fire, another teardrop of flame tumbled away from her fingers and into the dead below.

 

Mechanics

Flight: 6 rounds

Spike Growth: 9.8 minutes

Starry Form (Archer): 10 minutes

 

Eithne uses her bonus action to attack a shadow with her archer attack. Produce flame gets used again to clear some space for the defenders below.

 
Name
Archer Attack
17; 2
1d20+11;1d4 [6]; [6,2]
Radiant Damage
7
1d8+6 1
Produce Flame (w/ Bless)
27; 4
1d20+11;1d4 [16]; [16,4]
Fire Damage
9
2d8 6,3
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1d7a376f3d924636f450f6f98127f3ee.jpgTroben the Ragler

AC: 21 | Hit Points: 105/105 | Passive Perception: 16 | Init: +4 (adv)

Second Wind: 1/1 | Action Surge: 1/1 | Unleash Incarnation: 4/4 | Heroic Strike: 1/1 | Skills | Saves | Features


Seeing the minion scurry across the bones, they pay no attention to the enchanted ground until its too late and they die badly, their entire existence in vain. Troben shoots Eithne a grin and says, "Nice job, Eithne! When they sing the tale of how we freed the Realm of Shadows, there will be special mention of you bewitched the very land to crush our enemies!"

The echo knight sizes up the trio of warrior skeletons that look to surround him. He needs to crush them quickly before they can surround him. But...that's fine. It will just add to his legend. He looks to the first undead creature and swings his greatsword into its midsection. It's a vicious strike and bone chips fly everywhere. Offering no mercy, he swings again cracking ribs.

Tabletop

Troben doesn't have anywhere to go, so he's going to focus on the three enemies next to him.

Attack #1 - I'm going to assume a 30 is a soft critical for 30 slashing and 9 fire damage.

Attack #2 - AC 21 for 14 slashing and 4 fire damage.

If that killed Warrior Skeleton 1, then he gets an extra attack as a bonus action. If he doesn't kill it, then he will summon his echo. I'm going to roll that attack just in case: Hits AC 20 for 19 slashing, 1 fire.

 

 

Edited by Shadeus (see edit history)
Name
Flaming greatsword attack #1 vs. Warrior Skeleton 1
30
1d20+1d4+11 16,3
Soft Critical Slashing damage
30
reroll(4d6,2,below,1)+8 4,1,6,6,6
Soft Critical Fire damage
9
reroll(2d6,2,below,1) 3,6
Flaming greatsword attack #2 vs. Warrior Skeleton 1
21
1d20+1d4+11 9,1
Slashing damage
14
reroll(2d6,2,below,1)+8 1,3,3
Fire damage
4
reroll(1d6,2,below,1) 4
Flaming greatsword bonus attack vs. Warrior Skeleton 2
20
1d20+1d4+11 6,3
Slashing damage
19
reroll(2d6,2,below,1)+8 2,5,6
Fire damage
1
reroll(1d6,2,below,1) 1,1
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The cries from the shade is bloodcurdling as the radiant bolt strikes it. Her fire splashes down directly onto the head of one of the corrupted attacking Rik, killing it. Vrod slips up along side Rik, and the two of them go back to back as the big orc slaughters two more of the corrupted.

Troben's blade flashes and he kills one of the Warrior Skeletons and two more chops kills the second.

But the horde keeps moving forward, cut and scratched by the invisible barrier of thorns, which they seem to pay no heed, except possibly the Shadow Beasts which continue to stalk around at the edge of the light.

With the mass of bodies surrounding them, it is hard to tell what is going on. Though, Eithne from her vantage point can see everyone below becoming surrounded. While her Spike Growth has thinned the enemies considerably on her side, she can see that the Priest, Tiberion, has cast Spirit Guardians... though not as effective, it has a similar effect, providing a thinning of the enemies surrounding them.


ooc


Shade 1: 22 of 36 HP. Eithne thinks she sees three of them, probably four because four bolts came at her.

Rik's Corrupted 1, 2, 3, and 4: Eithne's flame finishes offf the 1st corrupted that was already injured thanks to her 'soft crit' (I just doubled the damage rolled). No ME roll for Corrupted kills.

Vrod Corrupted: 1 - 4, Vrod Warrior Skeleton: 1

Troben Corrupted: 1, 2, & 3 Troben Warrior Skeletons: 1 & 2

More enemies push in on the heroes, surrounding and flanking them.




The Corrupted

These unfortunate creatures are lost beings from the various realms invaded by the Battle Land who succumbed to the vile oppression of the Shadow Realm.

AC: 15

HP: 30

Attacks
Bash: +3, 1d6+1 bludgeoning damage

Special

??

Vulnerabilities

none

Mystic Essence Roll: none

Shadow Beasts

Shadow Beasts appear as inky black, massive wolf-like creatures

AC: ??

HP: ??

Attacks
??

Special

??

Vulnerabilities

??

Mystic Essence Roll: ??

Shades

Shades are as whisps of thick smoke flying about

AC: 15

HP: 36

Attacks
Shadow Bolt: +4, 2d8 necrotic damage

Special

??

Vulnerabilities: Radiant Damage

Resistance: All physical damage including Force

Immunities: Necrotic

Mystic Essence Roll: ??

Warrior Skeletons

Warrior Skeletons are humanoid animated bones standing about 8 feet tall armed with both weapons and armor.

AC: 14

HP: 22

Attacks
Weapon: +5, 1d8+1 slashing

Special

??

Vulnerabilities: Fire

Mystic Essence Roll: 1d6


Summary


Troben killed two Warrior Skeletons for two 1d6 ME rolls. Troben took 4 points of damage from last round. this round he suffers 2 bludgeoning and 6 slashin for a total of 8 more damage

Rik is hit and is at 33 of 46 HP

Vrod is at 101 of 112 HP. Vrod is using his Spirit Shield to protect Rik

Edited by Papa Bear (see edit history)
Name
Shadow bolts at Eithne
12,15,10,18
repeat(keep(1d20,highest)+4,4) 8,11,6,14
3 Corrupted attacks on Troben
21,11,9
repeat(keep(1d20,highest)+3,3) 18,8,6
3 Warrior Skeleton attacks on Troben
20,22,6
repeat(keep(1d20,highest)+5,3) 15,17,1
1 corrupted hits Troben
2
1d6+1 1
1 Warrior Skeleton hits Troben
6
1d8+1 5
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1d7a376f3d924636f450f6f98127f3ee.jpgTroben the Ragler

AC: 21 | Hit Points: 93/105 | Passive Perception: 16 | Init: +4 (adv)

Second Wind: 1/1 | Action Surge: 1/1 | Unleash Incarnation: 4/4 | Heroic Strike: 1/1 | Skills | Saves | Features


Suffers a few cuts and scraps from his attackers, but it more annoyed at how many of them there are. At least Eithne's spell has hurt most of them, he thinks to himself. Seeing the Warrior Skeletons ignite so quickly from his flames, he continues to press the attack on them hoping to kill them off quickly. The first strike is good enough to slice right through the spine of the creature and it collapses in a heap. On his backswing, the sword cleaves into the head of the other skeletal creature and it flies off its body somewhere into the distance and also collapses to the ground. With a half-spin, he slams the greatsword down hard into one of the corrupted souls attacking him and he cuts deep sending it to the bony ground at their feet.

With a hint of sarcasm, he says, "Who's next?!"

Tabletop

Troben's hit points have been updated.

  • Attack #1 - Good for 18 slashing and 8 fire damage which kills Warrior Skeleton 1; it also gives him an extra attack as a bonus action.
  • Attack #2 - Critical hit for 30 slashing and I didn't even both to roll fire...Warrior Skeleton 2 is dead.
  • Bonus Attack - Hit with a soft critical for 24 slashing and 9 fire which killed Corrupted 1.

He should just have Corrupted 2 and 3 left. I put the two new mystic energy rolls in the other thread for killed Warrior Skeletons 1 & 2.

 

 

Edited by Shadeus (see edit history)
Name
Flaming greatsword attack #1 vs. Warrior Skeleton 1
20
1d20+1d4+11 5,4
Slashing damage
18
reroll(2d6,2,below,1)+8 5,2,5
Fire damage
4
reroll(1d6,2,below,1) 4
Flaming greatsword attack #2 vs. Warrior Skeleton 2
35
1d20+1d4+11 20,4
Critical Slashing damage
30
reroll(2d6,2,below,1)+20 6,4
Flaming greatsword bonus attack vs. Corrupted 1
31
1d20+1d4+11 19,1
Soft Critical Slashing damage
24
reroll(4d6,2,below,1)+8 5,6,1,3,2
Soft Critical Fire damage
9
reroll(2d6,2,below,1) 3,6
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Now that he is no longer enveloped by enemies, Troben can look around after his recent flurry to find that only two Corrupted remain around him. The wave of enemies seems to have subsided. However, with the exception of Eithne flying above the group, all of the rest of his companions are yet surrounded. He gets a chill as he briefly makes eye contact with one of the Shadow Beasts standing just outside of the light cast by the two holy men. Though it is very dark and barely visible, there is an unholiness to those eyes. Despite his belief that he's going to easily overmatch the two corrupted attacking him, the knight can only spare a momentary glance then devotes his attention to the creatures that would surely kill him should he stop paying attention to him as they press their attack. A quick glance back and he sees that the Shadow Beast is no longer where he had last seen it.

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