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Interlude 1


Papa Bear

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Eithne Black Lv. 8 Hexblood Druid (Circle of Stars)EithnenewCopy-Token.png.11aa56d60593ece637f0790b4866200d.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 21 | HP: 91/91 | Initiative: +3 | Passive Perception: 21 | Movement: 30 ft
Stats | Saves | Skills | Spell Slots | Hit Dice: 7/7 | Wild Shape: 1/2
Guiding Bolt: 2/3 | Weal/Woe: 3/3


Weaving through another barrage, it was becoming clear that Eithne's part in this combat was to take down the shades before they could bring concentrated fire on any of her friends below. She drew a bead of the shade she hit earlier and issued another beam of light. She wasn't done though.

 

Gasses issued forth from Eithne's form. They gathered at the Measure's crown and blossomed into a miniature star. As the the star collapsed, its light seared another of the shades...

 

Mechanics

Flight: 5 rounds

Spike Growth: 9.7 minutes

Starry Form (Archer): 9.9 minutes

 

Eithne uses her bonus action to attack a shade with her archer attack. Guiding bolt goes into an uninjured shade.

 
Edited by herastor (see edit history)
Name
Archer Attack w/ Bless
20; 4
1d20+11;1d4 [9]; [9,4]
Radiant Damage
8
1d8+6 2
Guiding Bolt w/ Bless
13; 2
1d20+11;1d4 [2]; [2,2]
Radiant Damage
16
4d6 6,3,4,3
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As the holy light from Eithne reach out and accosts two of the shades, they screech in pain. Nearing death, they both turn and disappear into the darkness.

The two remaining shades launch hopelessly misaimed necrotic bolts at Eithne and she remains untouched.

With yet another flourish of his flaming blade, Troben downs the enemies around himself, freeing him up as none of the other enemies even notices the knight now unengaged by any of the horde.

Vrod destroys the Corrupted battling him, then turns and cleaves into the Warrior Skeleton that he'd hit earlier, sending its bones crumbling to the ground. A Vital Essence forms where the skeleton had been and Vrod, as he turns to face the remaining three Corrupted, shouts the Rik to step into the Orb. Rik steps back, as instructed, and fires his bow, glancing one of the corrupted - an unsatisfying hit, but at least it was a hit.

Troben looks around to view the battlefield unhindered by enemies trying to kill him (for the moment). Its hard to tell how Eithne's battle above them is going but he can see Vrod and Rik are thinning their numbers (with some help from Eithne) and the other group seems to also be fairing as well, thinning their own enemies' numbers similarly.

 


ooc


Vrod: Corrupted 2, 3, and 4

Rik: Corrupted 2, 3, and 4 (Rik's corrupted... they are different numbers ie. V2 and R2)

Troben: No Enemies (15 feet from Rik, 20 feet from Vrod)




The Corrupted

These unfortunate creatures are lost beings from the various realms invaded by the Battle Land who succumbed to the vile oppression of the Shadow Realm.

AC: 15

HP: 30

Attacks
Bash: +3, 1d6+1 bludgeoning damage

Special

??

Vulnerabilities

none

Mystic Essence Roll: none

Shadow Beasts

Shadow Beasts appear as inky black, massive wolf-like creatures

AC: ??

HP: ??

Attacks
??

Special

??

Vulnerabilities

??

Mystic Essence Roll: ??

Shades

Shades are as whisps of thick smoke flying about

AC: 15

HP: 36

Attacks
Shadow Bolt: +4, 2d8 necrotic damage

Special

??

Vulnerabilities: Radiant Damage

Resistance: All physical damage including Force

Immunities: Necrotic

Mystic Essence Roll: ??

Warrior Skeletons

Warrior Skeletons are humanoid animated bones standing about 8 feet tall armed with both weapons and armor.

AC: 14

HP: 22

Attacks
Weapon: +5, 1d8+1 slashing

Special

??

Vulnerabilities: Fire

Mystic Essence Roll: 1d6


Summary


Shade 1: 8 of 36 HP left. Flee

Shade 2: 4 of 36 HP left. Flee

 

Rik is hit and is at 34 of 46 HP. Rik is hit twice, but with the healing orb and Vrod's Spirit Shield, he actually heals back 1 HP.

Vrod is at 101 of 112 HP. Vrod is using his Spirit Shield to protect Rik

Both Eithne and Troben unscathed this round, yay!

Edited by Papa Bear (see edit history)
Name
Two Shades shoot necrotic bolts at Eithne
8,6
repeat(keep(1d20,highest)+4,2) 4,2
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Eithne Black Lv. 8 Hexblood Druid (Circle of Stars)EithnenewCopy-Token.png.11aa56d60593ece637f0790b4866200d.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 21 | HP: 91/91 | Initiative: +3 | Passive Perception: 21 | Movement: 30 ft
Stats | Saves | Skills | Spell Slots | Hit Dice: 7/7 | Wild Shape: 1/2
Guiding Bolt: 2/3 | Weal/Woe: 3/3


Eithne dove under the next two shadow bolts. She was content to let the two shade's flee. It'd be a risky proposition with those shadow beasts lurking at the light's edge. Instead, she closed on the closest of the shades remaining and sent it a torrent of flame and light.

 

Mechanics

Flight: 4 rounds

Spike Growth: 9.6 minutes

Starry Form (Archer): 9.8 minutes

 

Eithne uses her bonus action to attack another shade with her archer attack. She close the distance to it and uses produce flame on the shade.

 

All told, the 38 total damage should finish that one off.

 
Edited by herastor (see edit history)
Name
Archer Attack w/ Bless
14; 1
1d20+11;1d4 [3]; [3,1]
Radiant Damage
13
1d8+6 7
Produce Flame w/ Bless
25; 1
1d20+11;1d4 [14]; [14,1]
Fire Damage (Minor Crit!)
12
4d8 5,3,1,3
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1d7a376f3d924636f450f6f98127f3ee.jpgTroben the Ragler

AC: 21 | Hit Points: 93/105 | Passive Perception: 16 | Init: +4 (adv)

Second Wind: 1/1 | Action Surge: 1/1 | Unleash Incarnation: 4/4 | Heroic Strike: 1/1 | Skills | Saves | Features


Troben knew where he was needed. Vrod could handle his own and Baldric and the others seem to be doing just fine. They needed some Big Rik Energy to keep the party going, so the echo knight moved over to aid him and hopefully whittle down his foes to a more manageable number. Sword in hand, he attacks the first with a flank driving the blade right through the creature. It dissolves to the ground when he moves to flank the second one. With another strike, he downs that corrupted with a slice to its neck. And with a single, fluid motion, he follows through to the last corrupted on the ranger and hits its body.

He nods firmly to Rik and then looks around for who to fight next.

Tabletop

Troben moves to get Corrupted 2 (R2) in flank and will attack with advantage. He will use the "power attack" feature to hopefully dish out some ridiculous damage.

  • Attack #1 - hits for 44 damage
  • Attack #2 - hits for 38 damage
  • Bonus Attack (no advantage) - hits for 19 damage

That should kill R2 and R3, and badly wound R4.

 

 

Edited by Shadeus (see edit history)
Name
Flaming greatsword attack #1 vs. Corrupted R2
24; 1
keep(2d20,highest,1)+6;1d4 [18,3]; [18,3,1]
Soft Critical Slashing/Fire damage
28
reroll(3d6,2,below,1)+18 4,3,3
(forgot the critical)
16
reroll(3d6,2,below,1) 2,5,2,6,5
Flaming greatsword attack #2 vs. Corrupted R3
25; 3
keep(2d20,highest,1)+11;1d4 [14,14]; [14,14,3]
Soft Critical Slashing/Fire damage
38
reroll(6d6,2,below,1)+8 2,5,6,6,6,6,1
Flaming greatsword bonus attack vs. Corrupted R4
21
1d20+1d4+11 7,3
Slashing/Fire damage
19
reroll(3d6,2,below,1)+8 4,3,2,4
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OOC: OOOooo Nice, I remember that now!



Troben's mighty onslaught finishes off all three of the corrupted facing off against Rik (the Spike Growth did enough to kill the one hit for 19). Rik smiles at Troben and nods in return, he then steps back a few feet away from Vrod and fires an arrow into one of the corrupted attacking the big orc. Eithne destroys another shade and braces for a blast from the last... but it never comes.

Vrod mauls another Corrupted to death and with Rik's arrow lodged into another, he finishes it off too leaving only a single corrupted facing Vrod. But it is a vile creation and refuses to flee, attacking fiercely as if it still had its allies alongside of it. "Its mine, knight!" Vrod growls as he positions his body between Troben and the last of the corrupted.

Then the 'warning' comes and Troben turns to see the inky black skin of a Shadow Beast leaping at him. The beast was very fast and its jowls chomped down on Troben's Arm as he raised it to defend himself. Throwing the beast aside, it snaps at his thigh but Troben is fast too and it misses.

 


ooc


Vrod: Corrupted 2, 3, and 4

Rik: Corrupted 2, 3, and 4

Troben: 1 shadow beast




The Corrupted

These unfortunate creatures are lost beings from the various realms invaded by the Battle Land who succumbed to the vile oppression of the Shadow Realm.

AC: 15

HP: 30

Attacks
Bash: +3, 1d6+1 bludgeoning damage

Special

??

Vulnerabilities

none

Mystic Essence Roll: none

Shadow Beasts

Shadow Beasts appear as inky black, massive wolf-like creatures

AC: 17

HP: 70

Attacks
2x Bite Attacks: +8, 2d6+2 Piercing damage.

Special

On bite; Target must make a DC 12 CON save or suffer corruption. Suffering Corruption takes 1d6 additional Necrotic Damage plus 1 point of necrotic damage per round until healed (like a bleed). In addition, they suffer 1 point of corruption, plus 1 point of corruption for each 4 points by which they fail the save.

Resistance: All Physical Damage including Force (They are kind of 'liquid-y')

Vulnerabilities: Radiant Damage

 

Mystic Essence Roll: 2d8

Shades

Shades are as whisps of thick smoke flying about

AC: 15

HP: 36

Attacks
Shadow Bolt: +4, 2d8 necrotic damage

Special

??

Vulnerabilities: Radiant Damage

Resistance: All physical damage including Force

Immunities: Necrotic

Mystic Essence Roll: 1d6

Warrior Skeletons

Warrior Skeletons are humanoid animated bones standing about 8 feet tall armed with both weapons and armor.

AC: 14

HP: 22

Attacks
Weapon: +5, 1d8+1 slashing

Special

??

Vulnerabilities: Fire

Mystic Essence Roll: 1d6


Summary


Three Shades flee, one is dead.

Eithne gets a 1d6 ME roll for the dead shade.

Troben suffers 7 piercing damage and must make a CON save vs. DC 12 against corruption.

 

Rik is hit and is at 34 of 46 HP.

Vrod is at 101 of 112 HP.

 

Edited by Papa Bear (see edit history)
Name
Shadow Beast Attacks Troben
22; 11
1d20+8;1d20+8 [14]; [14,3]
One hit
7
2d6+2 3,2
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1d7a376f3d924636f450f6f98127f3ee.jpgTroben the Ragler

AC: 21 | Hit Points: 86/105 | Passive Perception: 16 | Init: +4 (adv)

Second Wind: 1/1 | Action Surge: 1/1 | Unleash Incarnation: 4/4 | Heroic Strike: 1/1 | Skills | Saves | Features


As the Shadow Beast appears, he grins and says, "Well! Got tired of me killing your buddies. Sure, I can take you on. Where's your friends? They not brave enough? It's okay. I'm a little scared of me too. After all, it's not every day you can challenge Troben...Troben the Ragler!"

With a wide, overhand swing, he brings the sword down hard into the shadowy creature from this cursed realm. It's lithe and he's not even sure the initial strike lands, but the backswing does giving it a solid cut. With nothing else to do, he summons his echo again close by.

Tabletop

First, we have to start with that Con saving throw (DC 12) | Success! @Papa Bear - can you please let me know if this is a magic save? He would get advantage.

Now, it's time for some attacks!

  • Attack #1 - hits AC 19 for 21 damage (4 of which is fire)
  • Attack #2 - hits AC 27 for 19 damage (2 of which is fire); if it's a soft critical, then it does another 11 damage (3 fire)

I'm going to guess that's not enough to kill it, so that means he will spend a bonus action to summon an echo about 15' away.

 

 

Edited by Shadeus (see edit history)
Name
Constitution Saving Throw (DC 12)
17
1d20+1d4+7 9,1
Flaming greatsword attack #1 vs. Shadow Beast
19
1d20+1d4+11 6,2
Slashing/Fire damage
21
reroll(3d6,2,below,1)+8 6,3,4
Flaming greatsword attack #2 vs. shadow beast
27
1d20+1d4+11 15,1
Slashing/Fire damage
18
reroll(3d6,2,below,1)+8 2,1,1,2,6,2
Soft Critical damage?
11
reroll(3d6,2,below,1) 2,4,1,4,3
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Soft crit. They have an AC of 17

Its suffered 30 points of damage (9 fire, 21 slashing). With its unnaturally dark 'skin', its hard to tell how 'hurt' it is. But it seems to have been very affected by the attack... maybe that's a clue.

Resistance: All Physical Damage including Force (They are kind of 'liquid-y')

 

And yes, I didn't think about the corruption save being from a magical source at first but when I thought about it, because you asked, yes... I would think it would be magical in nature.

Edited by Papa Bear (see edit history)
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Eithne Black Lv. 8 Hexblood Druid (Circle of Stars)EithnenewCopy-Token.png.11aa56d60593ece637f0790b4866200d.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 21 | HP: 91/91 | Initiative: +3 | Passive Perception: 21 | Movement: 30 ft
Stats | Saves | Skills | Spell Slots | Hit Dice: 7/7 | Wild Shape: 1/2
Guiding Bolt: 1/3 | Weal/Woe: 3/3


How? How did it...?

 

Eithne shook off her confusion and leveled her staff at the beast. Light rained down on it from on high while she looked around, trying to keep tabs on the others.

 

Mechanics

Flight: 3 rounds

Spike Growth: 9.5 minutes

Starry Form (Archer): 9.7 minutes

 

Eithne uses her bonus action to attack the shadow beast that wounded Troben with her archer attack. She follows up with guiding bolt cast at the same target.

 
Edited by herastor (see edit history)
Name
Archer Attack w/ Bless
25; 1
1d20+11;1d4 [14]; [14,1]
Radiant Damage
14
1d8+6 8
Guiding Bolt w/ Bless
28; 1
1d20+11;1d4 [17]; [17,1]
Radiant Damage (Minor Crit!)
30
8d6 4,4,1,4,2,6,3,6
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Vrod gets a couple brilliant strikes and Rik finishes off the last of the Corrupted with an arrow straight into the eye. Between them, Troben and Eithne destroy the Shadow Beast, leaving only a few more corrupted and a Warrior Skeleton still attacking Tiberion, Austin, and Baldric. Vrod gives a howl of victory before turning and seeing the remaining advisories, then grinning broadly as he begins to charge. Rik nocks an arrow and takes aim. You notice little horns forming at the top of Rik's forehead at the hairline.

In the dark, Troben hears (Eithne is kind of too far away but she could hear it too on a DC 15 Perception Check, only made possible because of her insane Passive Perception) a strange *ooop ooop tck tck tck* sound then crunching as apparently the remaining Shadow Beasts run away.

 

OOC: Eithnie's big blast kills off the Shadow Beast and she gets a 2d8 ME roll for it.

 

Shadow Beast (update)

Shadow Beasts appear as inky black, massive wolf-like creatures

AC: 17

HP: 70

Attacks
2x Bite Attacks: +8, 2d6+2 Piercing damage.

Special

On bite; Target must make a DC 12 CON save or suffer corruption. Suffering Corruption takes 1d6 additional Necrotic Damage plus 1 point of necrotic damage per round until healed (like a bleed). In addition, they suffer 1 point of corruption, plus 1 point of corruption for each 4 points by which they fail the save.

Resistance: All Physical Damage including Force (They are kind of 'liquid-y')

Vulnerabilities: Radiant Damage

Mystic Essence Roll: 2d8

Edited by Papa Bear (see edit history)
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1d7a376f3d924636f450f6f98127f3ee.jpgTroben the Ragler

AC: 21 | Hit Points: 86/105 | Passive Perception: 16 | Init: +4 (adv)

Second Wind: 1/1 | Action Surge: 1/1 | Unleash Incarnation: 4/4 | Heroic Strike: 1/1 | Skills | Saves | Features


Troben goes over and pats Rik on the head and says, "Well get this taken care of as soon as we get back. As long as it isn't permanent, we are both good!"  He pats the archer on the back, perhaps a little too hard.

He points to the other group and says, "Let's get back together and help them mop up. I'm a little nervous about those shadow beasts. It's almost like they were testing us. If we have nothing else, we may be able to track the group back to where they came."

Troben will search the area as well. Others could have died here and maybe there is something to find among the bones. While he's searching, he says to Eithne, "Your radiant attacks were really effective. If you could figure out a radiant rune, that would be huge. Don't get me wrong; acid would be great. But it seems like stuff here doesn't like that holy energy."

Tabletop

Nothing really to add. It would be nice to heal up a little bit; Troben doesn't need much healing. But that's a nice to have and definitely not required.

 

 

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Eithne Black Lv. 8 Hexblood Druid (Circle of Stars)EithnenewCopy-Token.png.11aa56d60593ece637f0790b4866200d.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 21 | HP: 91/91 | Initiative: +3 | Passive Perception: 21 | Movement: 30 ft
Stats | Saves | Skills | Spell Slots | Hit Dice: 7/7 | Wild Shape: 1/2
Guiding Bolt: 1/3 | Weal/Woe: 3/3


"I've thought the same Troben. Where we could learn that recipe, I've no idea. Perhaps my diadem will reveal it in time."

 

Eithne's voice rumbled out from her. She hadn't dropped her transformation just yet. Precaution seemed to be the case, but there were other factors. One of them was concern for Rik. Those horns on his head were a sign of her own negligence. His weapon was starting to affect him and it was something she needed to address. Not here though, it needed to wait until their return to town.

 

To that end she turned towards the other half of their number, ignoring all else, prepared to lend them her aid.

 

Mechanics

 

Edited by herastor (see edit history)
Name
DC 15 Perception
13
1d20+11 2
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