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Level 2.1: Not so Wonderful Wonderland


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The flying Beluga would be traveling through the rift connection until it reached an end point.

A portal would open in a red glowing sky over a choppy sea and the flying whale mounted airship would exit out and bellow as it came around to hover.

At the ships helm Prospero looked around "Red skies..." He hummed "that's never good... All hands keep a lookout for trouble."

"Captain!" A crew member called out "land off the starboard bow but something seems wrong with it"

Prospero hummed as he worked with something and created a magical screen and in it he saw a coastal beach but instead of anything looking good, the beach was littered with what appeared to be limp headless bodies.

Prospero blinked "what in the world,"

A rumbling was heard followed by what sounded like a sea-based explosion as a massive black vine like tentacle erupted out of the water and latch onto the ship's stern almost like a giant octopus trying to catch some prey. It curled itself around Big Blue's tail

The ship shuttered and Big Blue made a frightened squeal as it was caught by the tail.

Prospero grunted as he turned around to see the vine trying to pull the back end of the ship "All hands to battle, we got an enemy trying to drag us down to the locker."

~~~ Screen Surge: Initiating Battle Sequence ~~~

(10) Kingdom Hearts 3 - Flags Of Fury - Extended - YouTube

Players are up,

The tentacle is currently around the stern or literal tail end of the ship, You have to move up a set of stairs to go to the high deck to get in melee range. You can also climb/fly up the back mast to get a high vantage point so you can shoot things at range. You could also lean off the port rail and shoot range from there at the tentacle but be forewarned the tentacle is trying to pull things in so you might be knocked prone when the ship is forced to move

 

 

 

 

 

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Yuu Chiba & Grim

Yuu and Grim looked around at their surroundings once the Beluga landed, and Grim asked, "Why are the skies so red? Is it sunset?"

Yuu shook her head and answered "No, that's not it. I have a bad feeling about this,"

Her intuition was proved correct as Prospero brought up the screen showing the grisly sight of headless corpses littering the coast line. Yuu couldn't help but gasp and cover her mouth with both hands. Grim spoke, "Tho-Those are...!"

Yuu was already starting to look through the image for any bodies that were dressed in the familiar Heartslabyul Dorm Uniform, or the Night Raven College Uniform, when the ship shook. She looked to see a tentacle--

No, a black vine! She remembered what Ace told everyone earlier.

When Prospero called out warning everyone of the enemy, she answered, "That's not just an enemy! I think we just found Ace's body, in Overblot!"

Grim called, "Then let's defeat it so we can get his body back!"

Yuu nodded and she called, "Alright, wail on it everyone! See if we can get it to rise from the depths!"

She moved towards the railing, and held tight, onto it and Grim, while her friend spat two blue flames at the tentacle.

Out of Character

Moving to the rail and casting Fire Bolt!

Yuu's Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2680336]Yuu Chiba[/url][/b] 
[I]Variant Human Wizard (War) 6 [/i] 

[b]AC[/b] 16 [b]HP[/b] 32/32 [b]Speed[/b] 30ft 

[b]Str[/b] 8 (-1) [b]Dex[/b] 16 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 14 (2) [b]Int[/b] 18 (4) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Dagger[/b] +6 1d4+3
[b][/b]  
[b][/b]  
[b][/b]  
[b][/b]  

+2 DEX +1 INT +1 WIS

Darkvision: 60 feet

Level 1 Feat: Martial Adept 
You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

Commander's Strike: When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.

Tactical Assessment: When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.

Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots.
You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Arcane Deflection: At 2nd level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.
When you use this feature, you can't cast spells other than cantrips until the end of your next turn.

Tactical Wit: Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.

4th Level ASI: +2 INT

4th Level Feat: Eldritch Adept
Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you select this feat). If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.

Eldritch Invocation: Armor of Shadows
You can cast mage armor on yourself at will, without expending a spell slot or material components.

Power Surge: Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge.
You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with dispel magic or counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge.
Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level.

Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Enduring Spellbook: This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Grim's Statblock

[img2=300]https://rei.animecharactersdatabase.com/uploads/chars/68195-1029654253.png[/img2][/FLOATLEFT]Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., climb 30 ft.
STR 3 (-4)  
DEX 15 (+2)  
CON 10 (+0)  
INT 3 (-4)  
WIS 12 (+1)  
CHA 7 (-2)
Skills Perception +3, Stealth +4
Senses passive Perception 13
Challenge 0 (10 XP)
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.

 

Name
Fire Bolt to Hit!
26
1d20+7 19
Fire Damage!
16
2d10 8,8
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  Gosalyn sheet  HP 53/53     AC 15 passive perception 11 Initiative +5 walk speed 25ft flight 50 ft

quiverwing_by_splatterphoenix_dby4wt8-250t.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTgyIiwicGF0aCI6IlwvZlwvYmM5YTk0OTUtOTZiMy00MjU1LTgwMTAtZWMzNDRlYTg3MWYzXC9kYnk0d3Q4LWVlNDZlOTgxLWVmNDYtNDAyZi04NzRmLWQ0MmMzMzEzYTNhMi5qcGciLCJ3aWR0aCI6Ijw9ODAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.00U3Zbu00VDG5DehFruoSqc03IneucQYdkIxBBgSFyo "I hope this is not against the Rules!" Gosallyn shouts and she scrambles towards the back mast beginning to climb up for a better vantage point. She would duck into the shadowed spaces behind the mast in an attempt to surprise the creature with her new GasGun2000. "Eat gas evil plant thing!" she would whisper.

Actions

using a bonus action if possible to hide for advantage also using sharpshooter

rakish footworkYou also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.   second windYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.     gunnerYou gain proficiency with firearms (see “Firearms” in the Dungeon Master’s Guide).
You ignore the loading property of firearms.  Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

sharpshooterSharpshooter You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.  Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

Name
stealth
20
1d20+9 11
crossbow (sharpshooter)
23
1d20+4 19
advantage shot
11
1d20+4 7
damage (includes sharpshooter)
18
1d6+4+10 4
sneak attack
9
2d6 5,4
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Ace looked at the vine, "I don't think that's my body..." He muttered "no... I think... that's something else...

 

Yuu firebolt toasted the tentacle like vine and Yu could see it starting to burn. It seemed to have a slight weakness to the fire element inflicting a burn condition. (-16/??)

Quiverwing's crossbow piercing through the vine causing a hole to form. (-43/???)

One more good hit would most likely snap this tentacle vine and break its grip on the ship

~~~

Doofus and Peter Pan to go (finally figured out how to mention someone in a baldr post)

@MysteriousMiller @Gspawn

 

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   Doofus - Symic Hybrid Barbarian5ae974e45701ef51f27b10d11f128d10.jpg


AC: 15 | HP: 57/65 | Rage: 2/4 | B.Soul: climb | Init: +2 | Speed: 40 feet | PP: 13 | Darkvision: 60'
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0 |


Doofus enjoyed the ride through the Rift and grinned inanely as the Beluga exited into a beautiful red sunset over a wave-battered beach...well, that's what it looked like to the little blue alien. It reminded him of sitting by the sea with his "family" and watching the Sun go down while blue marlin grilled on the barbecue. His stomach rumbled loudly at the thought.

But all was not as it appeared and the sand here appeared to be strewn with headless bodies...Doofus' hunger faded away and was replaced with a sickly feeling "NOT good!" he muttered as he leaned over to get a better look. As the tentacle burst from the ocean he almost lost his footing, but recovered quickly and rushed in with slashing claws to try to remove the grasping, coiling vine.

 



Mechanics

________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action: Attack using 2 Claws from Form of the beast, and extra attack from claws.
Bonus Action: Rage
Move: up the stairs into melee range
Manipulate: none

     

 

Edited by MysteriousMiller (see edit history)
Name
Attack#1
7
+7
Attack#1 (reroll)
25
1d20+7 18
Attack#2
25
1d20+7 18
Extra Attack
26
1d20+7 19
Damage from attack#1
11
1d6+7 4
Damage from attack#2
12
1d6+7 5
Damage from extra attack
8
1d6+7 1
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Peter's Sheet


Peter Looked onward going though another rift. Still reminding him of home to some extent. "Hopefully see you soon Tink" Peter thought to himself. He looked onward with the group until.... Red skies! "Well this can't be good" Peter though as he looked to see something from the water. Then Octopus like tendrils coming out from the water. This feels like a bad movie was about to play or a terrible Story Michael or John would have tried saying. The hearing all hands on deck made peter go "Never a dull day" Moment look as he draws his dagger. Seeing this everyone whale on this thing (No pun intended hehe) He then Fires off 2 Eldritch blasts at the tendril

Edited by Gspawn (see edit history)
Name
Eldritch Blast 1 
15
1d20+7 8
Eldrich blast 2 
17
1d20+7 10
If eldritch blast 1 hits 
4
1d10 4
If ldritch blast 2 hits 
10
1d10 10
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Like a well-oiled machine, after Yuu and Quiverwing made their attacks, Doofus and Peter made theirs, Doofus mauling his way through the vine like a blue sawblade and peter's blast finished off the burned part of the vine. These two things caused the tendril to break off in a snap and an inhuman wail of pain was heard as the damaged vine fell back into the water. A churning was seen as something massive was about to surface

Prospero channeled control magic into his ship "get away Big Blue before it surfaces head toward the land."

The Flying Beluga made a whale noise and moved away however just as it did a massive sphere of what appeared to be demonic looking faces containing hundreds if not thousands of faces held together by what appeared to be blot surfaced out of the water with a big explosion. A loud echoing roar was heard.

Squints made a squeal of fright as she buried her head into Jukes chest

Jukes held the young one "it's alright Lass, we're getting away from that thing."

Prospero moved the Flying Beluga towards the beach however as he did, he crossed a boundary of sort which caused the crystal to react and a hum was heard as something was affecting the crystal.

Yuu/Grim and Peter, you would also feel a strange sudden weakness like your magic was being suppressed almost as if someone or something was trying to restrict it,

Ace grunted "ah... shit... I know this feeling,"

Prospero grunted "Lilly report."

The red haired fairy was interfacing with the crystal "The area is safeguarded by a magic restriction field Captain, thankfully the crystal is adjusting its frequency so that the ship doesn't crash but if we try to do anything more than say move the ship, it will cause problems.

The massive sphere of faces made a wail as it moved towards the beach and pressed against the wall and surges of magical energy were seen as the barrier held the monster back.

The monster roared in anger "give us our bodies!" A chorus of voices shouted

"depart from here, fiend." A loud male voice echoed in response "we've given you all we have. If you can't find your body, then that means we never had it now be gone!"

The monster roared "a curse on you and your kingdom Riddle! You cannot hide forever from us! "

A woosh was heard as something shot out of the forest on a broomstick and Riddle Roseheart was flying on it

Riddle shot towards the monster wielding a sceptre which charged up "Be gone!" He shouted as rays of fire shot from the weapon striking the creature

The monster roared in pain as the fire seemed to consume the blot that was holding it together and it quickly retreated into the water going into it with a splash.

Riddle huffed then looked towards the ship with and flew by it looking at the group with a suspicious studying look, his eyes then locked onto Yuu and Grim. "What..." He frowned then pointed with his sceptre at Yuu, "You, stand straight and identify yourself."

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Yuu Chiba & Grim

Yuu and Grim both became wide eyed as the creature rose from the depths to reveal that it is a horrific legion of faces. Grim let out a scream in horror, while Yuu could only remain quiet. The both of them held on for dear life as the Beluga moved to get away from the gruesome phantom.

As they moved closer, both Yuu and Grim felt the magic restriction. Grim answered right after Ace spoke up, "I know this feeling too!"

"Riddle's Unique Magic...!" Yuu realized out loud. It's strong enough to encompass an entire area instead of taking form as a collar? 

Yuu felt sick as the phantom called out, demanding it's body (bodies?) back. Before she or anyone else could do anything, a familiar voice spoke to it! She gasped and listened to the brief conversation between it and Riddle!

She watched as Riddle flew on a broomstick and fired at the creature, causing it to retreat.

"It really is him! It's Riddle!" Grim whispered to Yuu.

"Yes...But remember what they said, and how Lilia was when we went into his dream?" Yuu whispered back.

Grim nodded growing serious once more.

Then Riddle flew by the ship. Both Yuu and Grim wanted to greet him like an old friend, but past experiences and the Friends' warning kept them from doing so.

He may not even recognize them...

Yuu's and Grim's blue eyes lock onto his when they meet. Yuu steeled herself, preparing for the worst, when she saw the frown on his face. Upon hearing his command, Yuu and Grim look at each other before looking back to Riddle.

Grim stands on his hind legs while Yuu straightened herself, trying to achieve good posture that Vil would be proud of.

"My name is Yuu Chiba. Alumni of Night Raven College. I was the leader of the Ramshackle Dorm," Yuu spoke to Riddle. She hoped that her introduction would ring some bells and hopefully help Riddle recognize her as a friend. But...she knew that he may have asked her to identify herself because of the fact that her mage armor looks like the Heartslabyul Dorm Uniform.

"And I am the Great Grim! Yuu is my henchman!" Grim introduced himself to Riddle as well.

Yuu and Grim felt like they were holding their breaths, waiting for Riddle's reaction, for better or worse.

Out of Character

Speaking with Riddle...

Yuu's Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2680336]Yuu Chiba[/url][/b] 
[I]Variant Human Wizard (War) 6 [/i] 

[b]AC[/b] 16 [b]HP[/b] 32/32 [b]Speed[/b] 30ft 

[b]Str[/b] 8 (-1) [b]Dex[/b] 16 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 14 (2) [b]Int[/b] 18 (4) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Dagger[/b] +6 1d4+3
[b][/b]  
[b][/b]  
[b][/b]  
[b][/b]  

+2 DEX +1 INT +1 WIS

Darkvision: 60 feet

Level 1 Feat: Martial Adept 
You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

Commander's Strike: When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.

Tactical Assessment: When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.

Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots.
You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Arcane Deflection: At 2nd level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.
When you use this feature, you can't cast spells other than cantrips until the end of your next turn.

Tactical Wit: Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.

4th Level ASI: +2 INT

4th Level Feat: Eldritch Adept
Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you select this feat). If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.

Eldritch Invocation: Armor of Shadows
You can cast mage armor on yourself at will, without expending a spell slot or material components.

Power Surge: Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge.
You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with dispel magic or counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge.
Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level.

Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Enduring Spellbook: This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Grim's Statblock

[img2=300]https://rei.animecharactersdatabase.com/uploads/chars/68195-1029654253.png[/img2][/FLOATLEFT]Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., climb 30 ft.
STR 3 (-4)  
DEX 15 (+2)  
CON 10 (+0)  
INT 3 (-4)  
WIS 12 (+1)  
CHA 7 (-2)
Skills Perception +3, Stealth +4
Senses passive Perception 13
Challenge 0 (10 XP)
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.

 

Name
Insight
12
1d20+5 7
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   Gosalyn sheet  HP 53/53     AC 15 passive perception 11 Initiative +5 walk speed 25ft flight 50 ft

quiverwing_by_splatterphoenix_dby4wt8-250t.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTgyIiwicGF0aCI6IlwvZlwvYmM5YTk0OTUtOTZiMy00MjU1LTgwMTAtZWMzNDRlYTg3MWYzXC9kYnk0d3Q4LWVlNDZlOTgxLWVmNDYtNDAyZi04NzRmLWQ0MmMzMzEzYTNhMi5qcGciLCJ3aWR0aCI6Ijw9ODAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.00U3Zbu00VDG5DehFruoSqc03IneucQYdkIxBBgSFyo"How about you identify yourself!" Gosalyn huffed. The man seemed to recognize Yuu and was being rude about it. She would stand behind Yuu with her arms crossed while glaring at the man. With enemies all around she definitely did not trust him one bit.

Actions

 

rakish footworkYou also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.   second windYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.     gunnerYou gain proficiency with firearms (see “Firearms” in the Dungeon Master’s Guide).
You ignore the loading property of firearms.  Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

sharpshooterSharpshooter You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.  Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

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"Yuu Chiba..." Riddle muttered, "and the Great Grim..." He hummed.

Yuu you can not tell if Riddle recognizes anything of those names and titles. You do however sense he is seeing something familar.

Then Quiverwing spoke up sharply which cause Riddle to look at her. "I am Riddle Roseheart, Prince of Wonderland and future ruler of it’s people." He then seemed to notice the other crew members and hummed "you all seem familar... why is that"

Prospero came forward and gave a sweeping bow of respect. "My greetings to you Prince Riddle. I am Captain Prospero of the Flying Beluga, I came to this port about three years ago with my crew and I think I left a bit of an impression on the ruling monarchy of the time. Something about my flying ship not obeying the size rules of the kingdom but was later pardoned because well there isn't anything we can do to change it."

Riddle hummed as he nodded "ah yes... I remember now... What brings you back to our kingdom

Prospero hummed as he looked at Yuu. "I am on a search and rescue mission with Miss Chiba and her friends attempting to find some students of Night Raven College who might have fallen into this world on a magical accident and given what we just encountered, I have to wonder if we're too late."

Riddle hummed as he became dismissive "pay no attention to the fiend and its everlasting search for its body. My kingdom has given every headless body we could to it and it still demands more. I personally do not know of any outsiders falling in."

A static sound would be heard

"Trey Clover to Prince Riddle," A calm male voice stated "my liege the blight is attempting to extend itself into sector d8. Cater, Deuce, and I are attempting to keep it out but we could use aid."

Riddle growled "first legion makes a strike then blight attacks. Moves like that should be against the rules." He huffed then looked at the group "If any outsiders have come to this kingdom, I'm sure my father the King of Hearts would know about it. Speak to him at the castle. I have other urgent matters to attend to."

Prospero hummed as he bowed "Of course my Prince, I won't delay you."

Riddle smirked then took off without another word

Prospero hummed as he watch Riddle fly away then exhaled "well that’s four out of five verbally accounted for but something tells me we just walked into a war."

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Yuu Chiba & Grim

As Riddle mulled over their names, Yuu noticed that he seemed to realize that something about her and Grim is familiar. She was silently hoping that he would remember, but that didn't seem to happen as Gosalyn and Prospero both spoke up. Yuu was grateful that Gosalyn was speaking up in Yuu's defense in a way. Yuu and Grim couldn't really say anything as Riddle focused on Prospero, before he was called away by Trey Clover.

As Riddle flew away, Yuu and Grim both relaxed, but they gained a look of sadness.

Yuu answered Prospero, "Yeah, no kidding..."

Grim commented, "Riddle...He really didn't recognize us..."

"Not quite, he realized something about us was familiar. But...I couldn't pinpoint what exactly," Yuu reassured Grim.

He might remember us later... Yuu thought to herself.

She then realized, "Right. Four and a half are accounted for if we count Ace's Face. Speaking of which..."

She hurried over to Ace to check on him and his condition, and she asked him, "Ace. How are you doing right now? Do you remember anything of your time here now that we've reached this place?"

She had her suspicions regarding the King and the monsters attacking the place. One of them or both might be the cause of their comatose state in Twisted Wonderland, but right now, she didn't have enough information to be certain right now. So, it might be best to check with Ace first before deciding on a course of action. Plus, she wanted to make sure he was still okay.

Out of Character

Check with Ace...

Yuu's Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2680336]Yuu Chiba[/url][/b] 
[I]Variant Human Wizard (War) 6 [/i] 

[b]AC[/b] 16 [b]HP[/b] 32/32 [b]Speed[/b] 30ft 

[b]Str[/b] 8 (-1) [b]Dex[/b] 16 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 14 (2) [b]Int[/b] 18 (4) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Dagger[/b] +6 1d4+3
[b][/b]  
[b][/b]  
[b][/b]  
[b][/b]  

+2 DEX +1 INT +1 WIS

Darkvision: 60 feet

Level 1 Feat: Martial Adept 
You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

Commander's Strike: When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.

Tactical Assessment: When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.

Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots.
You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Arcane Deflection: At 2nd level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.
When you use this feature, you can't cast spells other than cantrips until the end of your next turn.

Tactical Wit: Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.

4th Level ASI: +2 INT

4th Level Feat: Eldritch Adept
Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you select this feat). If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.

Eldritch Invocation: Armor of Shadows
You can cast mage armor on yourself at will, without expending a spell slot or material components.

Power Surge: Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge.
You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with dispel magic or counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge.
Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level.

Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Enduring Spellbook: This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Grim's Statblock

[img2=300]https://rei.animecharactersdatabase.com/uploads/chars/68195-1029654253.png[/img2][/FLOATLEFT]Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., climb 30 ft.
STR 3 (-4)  
DEX 15 (+2)  
CON 10 (+0)  
INT 3 (-4)  
WIS 12 (+1)  
CHA 7 (-2)
Skills Perception +3, Stealth +4
Senses passive Perception 13
Challenge 0 (10 XP)
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.

 

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  • 2 weeks later...

Ace exhaled "kinda, but yet things are all messed up in my head. It's like I'm remembering somethings of my time in Night Raven College while others... uh... they seem like they are my memories but... I could have sworn that never happened... for example I remember coming to Heartslabyul Dorm but when I think about what happened just before I get this memory of me and some girl who I think is my wife, seeing me off after making me breakfast, but yet I distinctly remember not even having a girlfriend at home when I went to Night Raven College..." He frowned "come to think of it... the more I think about it the wife looked like a girl I once dated in middle school. You know the one that didn't like anything I liked and tried to make me go on dates with things she liked then got all upset because I didn't want to hang out with her anymore and her friends got pissed off at me because she was really in love with me, and I was being mean for no good reason but yet in my head I have this memory saying that she and I are living in the same house." He groaned "I'm not going mad am I?"

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Yuu Chiba & Grim

Grim commented after Ace brought up his ex-girlfriend and how she was his wife, with a laughing smirk at the memory, "Oh yeah! You told us about how you ghosted her and her friends called you out on it, while we were all cleaning up the cafeteria after that Ghost Bride and her stupid impromptu wedding!"

Yuu visibly cringed at the memory of the Ghost Bride and the Ghost Marriage incident when Grim brought it up.

"Why am I getting a bad feeling now that Ace mentioned marriage...?" Yuu couldn't help but think to herself.

Both Yuu and Grim looked serious when Ace asked if he was going mad. To that, Grim spoke up and answered teasing Ace while regaining his signature smirk, "Ace. If you were going mad, we'd tell ya. ...We'd also be pointin' at ya and laughin' while doing so,"

Yuu reprimanded Grim simply with her tone as she called his name, "Grim!"

She turns her attention back to Ace as she gave her answer, "But he does have a point. So far, you haven't done anything to warrant being called mad. If anything, I'm just glad you still remember at least some of your real memories at Night Raven College, despite the memories you have of this place,"

Grim also pointed out, "And if you ever need a refresher, we do still have photos from our time in Night Raven College in the spellbook!"

Before Grim could continue with that, Yuu hushed Grim before asking Ace, "That said...I think what memories you do have of this place can help. Does Sector D8 ring any bells? Or where that palace Riddle mentioned would be? Don't push yourself if you think recalling these two places is going to make you forget anything from your life in Twisted Wonderland,"

She also looks to the rest of the Gosalyn, Doofus, and Peter, "Feel free to ask any questions if you have any! Maybe we're missing something,"

Out of Character

Check with Ace...

Yuu's Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2680336]Yuu Chiba[/url][/b] 
[I]Variant Human Wizard (War) 6 [/i] 

[b]AC[/b] 16 [b]HP[/b] 32/32 [b]Speed[/b] 30ft 

[b]Str[/b] 8 (-1) [b]Dex[/b] 16 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 14 (2) [b]Int[/b] 18 (4) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Dagger[/b] +6 1d4+3
[b][/b]  
[b][/b]  
[b][/b]  
[b][/b]  

+2 DEX +1 INT +1 WIS

Darkvision: 60 feet

Level 1 Feat: Martial Adept 
You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

Commander's Strike: When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.

Tactical Assessment: When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.

Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots.
You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Arcane Deflection: At 2nd level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.
When you use this feature, you can't cast spells other than cantrips until the end of your next turn.

Tactical Wit: Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.

4th Level ASI: +2 INT

4th Level Feat: Eldritch Adept
Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you select this feat). If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.

Eldritch Invocation: Armor of Shadows
You can cast mage armor on yourself at will, without expending a spell slot or material components.

Power Surge: Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge.
You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with dispel magic or counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge.
Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level.

Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Enduring Spellbook: This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Grim's Statblock

[img2=300]https://rei.animecharactersdatabase.com/uploads/chars/68195-1029654253.png[/img2][/FLOATLEFT]Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., climb 30 ft.
STR 3 (-4)  
DEX 15 (+2)  
CON 10 (+0)  
INT 3 (-4)  
WIS 12 (+1)  
CHA 7 (-2)
Skills Perception +3, Stealth +4
Senses passive Perception 13
Challenge 0 (10 XP)
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.

 

Edited by Guardian Angel Haruki (see edit history)
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 Gosalyn sheet  HP 53/53     AC 15 passive perception 11 Initiative +5 walk speed 25ft flight 50 ft

quiverwing_by_splatterphoenix_dby4wt8-250t.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTgyIiwicGF0aCI6IlwvZlwvYmM5YTk0OTUtOTZiMy00MjU1LTgwMTAtZWMzNDRlYTg3MWYzXC9kYnk0d3Q4LWVlNDZlOTgxLWVmNDYtNDAyZi04NzRmLWQ0MmMzMzEzYTNhMi5qcGciLCJ3aWR0aCI6Ijw9ODAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.00U3Zbu00VDG5DehFruoSqc03IneucQYdkIxBBgSFyoGosalyn shook her head sadly at the question she couldn't imagine if she saw one of her friends or family in the same state that Ace was in. "I can't think of any questions unless you think this marriage incident is somehow related to the Kingdom?" she suggested shrugging helplessly. "Don't worry I'm sure we will find the villain that needs a good wallop!" she adds with her usual optimism.

Actions

 

rakish footworkYou also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.   second windYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.     gunnerYou gain proficiency with firearms (see “Firearms” in the Dungeon Master’s Guide).
You ignore the loading property of firearms.  Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

sharpshooterSharpshooter You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.  Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

Edited by drealynn (see edit history)
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   Doofus - Symic Hybrid Barbarian5ae974e45701ef51f27b10d11f128d10.jpg


AC: 15 | HP: 57/65 | Rage: 2/4 | B.Soul: climb | Init: +2 | Speed: 40 feet | PP: 13 | Darkvision: 60'
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0 |


Doofus sat down heavily on the deck and gave himself a good scratch. He felt sad for Yuu's friend Ace, after all someone had messed around with him and his cousins as well so he hated the idea that Ace was feeling so messed up both physically and mentally.

"Not mad, no no no!" he said as comfortingly as he could. Then his ears pricked up at Gosalyn's comment. "Wallop? Who???"  he exclaimed gleefully, jumping up and scampering around to find someone to fight.

 



Mechanics

________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action: none
Bonus Action: none
Move: none
Manipulate: none

     
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