Jump to content

The freedom you seek is not behind you, but ahead...


Recommended Posts

Ghost steps up, straddling a dead anooba and clocks the nearest anooba solidly in the side with her gaffi stick. This one also goes down with the blow, but with a quick scrabble of claws launches itself from the ground at the Tusken. Ghost pivots out of the way at the last moment. Sophic takes a secondly longer to aim, scoring a clean hit in the haunches of another anooba as it clambers up the sandslope, ending it's charge with a lunge to catch Ghost's leg on it's chin-tusk. Ghost's heel slips on the dead anooba's blood as she avoids the first lunge, and luckily staggers a step out of the way of the second charge. Another anooba closes the distance, but catches a Jawa blaster bolt in the chest, leaving it bloody and staggered. Aosa's helpful tips seem to be somewhat effective, but she is so distracted trying to help the Jawa's her own shot goes wide.

Below Sophic, she hears the hold go quiet as the last two anooba finally emerge into the bleary light. Overhead, a flock of Urusai began to gather, wheeling in multiple directions over the blood soaked sands.

sand_fight5.png

Edited by Anthr4xus (see edit history)
Name
Jawa Shots
8; 20; 10
1d20+3;1d20+3;1d20+3 [5]; [5,17]; [5,17,7]
Jawa Damage
12
3d6+2 2,3,5
Anooba attempting to gore Ghost
16; 11
1d20+4;1d20+4+2 [12]; [12,5]
Link to comment
Share on other sites

 

spacer.pngSophic Tech 

HP 23/23 Thresh 14 Fort 14 Ref 16 Will 16 Force Points 3

Female Human Noble 1 Scoundrel 1  Character Sheet

HP 23/23 Condition Normal Damage Threshold 14 Fort 14 Ref 16 Will 16

Str 12 Dex 14 Con 13 Int 16 Wis 15 Cha 15

  • Stealth +13 Use The Force +13
  • Knowledge (Technology) +9 Mechanics +9 Use Computer +9
  • Initiative +8 Perception +8 Persuasion +8 Pilot +8
  • Deception +7
  • Scoundrel Talent Can issue a routine command as a swift action
  • Noble Talent Cannot roll less than 8 on Use the Force

Languages: Basic  Binary Bocce Huttese Jawa Trade Tongue Mando'a Sullustan Tusken

Use the Force Abilities

  • Force Trance DC10
  • Move Light Object DC10 (DC15 Offensive)
  • Search your Feelings DC15
  • Sense Force DC15 (Own defence against such detection is a roll but at least DC20)
  • Sense Surroundings DC15 (Swift)
  • Telepathy DC15 (DC20 Unwilling Recipient)
  • Breath Control DC15
  • Place Other in Force Trance DC15

[B]Ratchet[/B] +1 (1d6+1)
[B]Heavy Blaster Pistol [/B]+3 (Point Blank Shot) (3d8+1)

[B]Special Actions:[/B] None

 

Sophic fires at another Anooba, but isn't even close. She curses something about misalignment, but knows it isn't true. The anooba, apparently a large pride, are getting closer to the skirmish line while Ghost is, shockingly, right in the middle of a bunch of them.

She wonders how having Ghost in the middle of them affects grenade tactics.

"Aosa.. any thoughts on when you'll use the frag grenade?"

None

 

 

Edited by Starhawk (see edit history)
Name
Shot at point blank at F5
5
1d20+4 1
Link to comment
Share on other sites

 
sci-fi-white-hair.png

Aosa Taven
Soldier 2/ Scoundrel 1 - Female
HP 41/41, Condition 0
Damage Threshold 14
Defenses: Fort 14, Ref 19, Will 15
Force Points 6/6
Skills: +15 stealth (w/poncho); +10: Init, Stealth, Gather Info; +8 know tactics, mechanics; +7 perception

Combat: Slugthrower: +6 2d12+1 (+1 hit/dmg 30sqrs) [48rnds] ; +2 morale bonus to next attack if enemy misses; 1 frag


Pulling the homemade frag from her pocket, Aosa yells at Ghost "Get Back. I'm going to frag the next group of Anooba". Aosa readies the grenade and waits for the larger group of Anoba to approach.

 


Actions

move action: pull out grenade

Standard action:ready action to throw the grenade at the group of 4 enemies when they get closer.

attack

damage

Name
attack
26
1d20+6 20
damage
11
2d6 6,5
Link to comment
Share on other sites

Ghost the Tusken Survivor

Ghost

Female Tusken Raider Scout 3

HP 25/36, Condition Normal
Damage Threshold 15
Defenses: Fort 15, Ref 18, Will 15
Force Points 5/6

OOC

In Saga Edition, Withdrawing is a Move Action, so Ghost will get one more swing off before falling back to D9. She will swing at F5, the healthiest looking one.

Ghost grits her teeth from the pain as an anooban beak-jaw clamps down on her leg. Pain is death. Fear is the mindkiller. Survive.

Once Ghost translates the word "frag" to "grenade", she makes a wide sweep with her gaffi stick to buy her some room before falling back to the rest of the scouting party. She doesn't need to be told twice.

Name
Attack on F5
12
1d20+3 9
Spending a Force Point on the attack roll
1
1d6 1
Link to comment
Share on other sites

Posted (edited)

Sophic's shot passes just in front of the chin-tusk on the healthiest looking anooba, shattered stone in front of the one next to it. Ghost leveraged the distraction to lash out with her gaffi stick, not connecting with anything but giving her enough space to safely withdraw towards the firing line. The pack surged forward with a cacophonous multi-throated howl of anger and pain. Aosa held until the very last moment, allowing the majority of the pack to cluster together before expertly lobbing the frag grenade just behind the pack.

For a moment time seems to pause as the grenade thumped into the corpse of a felled beast. Ghost could feel the slavering jaws of the anooba just behind her. The Jawas were taking aim on the advancing beasts, and Sophic noted the last two of the pack charging up the sand ramp. Aosa's hand dropped and she instinctively turned away from the expected. Time restarted with a thunderous boom and bright flash of fire and shrapnel. A strong hot breeze, even in the hot air of Tattoine, blew back over Ghost and the firing line. The front line of the pack were reduced in an instant to piles of bleeding, shredded meat. The rest of the pack was knocked off their feet, suddenly covered in dozens of wounds.

As the pack staggers back to it's feet, whimpering and obviously trying to recover from the unexpected event, the jawa open fire, blowing open the chests of two more of the wounded animals. Ironically the two anooba closest to the blast still remained, staggered and nearly dead. Sophic noted that the two rushing up the sand ramp cowered at the sound of the explosion. Over head the slowly growing crowd of urusai scattered to higher altitudes and greater distance at the noise, as faint echoes of the explosion bounced across the sand and from the canyon.

OOC

 

The frag grenade is devastating to the pack, the two left standing look like they could be knocked over with a feather and all of them seem to have lost a lot of the aggression they were showing. With that boom, anything with ears in the area probably now knows something is going on over here. And Aosa's guidance to the jawas seems to be starting to pay off.

 

sandfight_6.png

Edited by Anthr4xus (see edit history)
Name
Jawa Shots
12; 22; 23
1d20+3;1d20+3;1d20+3 [9]; [9,19]; [9,19,20]
Jawa Damage
12; 14
3d6+2; 3d6+2 [6,2,2]; [6,2,2,2,4,6]
Link to comment
Share on other sites

 
sci-fi-white-hair.png

Aosa Taven
Soldier 2/ Scoundrel 1 - Female
HP 41/41, Condition 0
Damage Threshold 14
Defenses: Fort 14, Ref 19, Will 15
Force Points 6/6
Skills: +15 stealth (w/poncho); +10: Init, Stealth, Gather Info; +8 know tactics, mechanics; +7 perception

Combat: Slugthrower: +6 2d12+1 (+1 hit/dmg 30sqrs) [47rnds] ; +2 morale bonus to next attack if enemy misses; 1 frag


Aosa watches with indifference as the grenades tears apart the pack. "Finish them off. " She orders in jawa trade. Taking aim at the nearest anooba, Aosa fires.

 


Actions

attack

damage

Name
attack
12
1d20+7 5
damage
8
2d12+2 4,2
Link to comment
Share on other sites

 

spacer.pngSophic Tech 

HP 23/23 Thresh 14 Fort 14 Ref 16 Will 16 Force Points 3

Female Human Noble 1 Scoundrel 1  Character Sheet

HP 23/23 Condition Normal Damage Threshold 14 Fort 14 Ref 16 Will 16

Str 12 Dex 14 Con 13 Int 16 Wis 15 Cha 15

  • Stealth +13 Use The Force +13
  • Knowledge (Technology) +9 Mechanics +9 Use Computer +9
  • Initiative +8 Perception +8 Persuasion +8 Pilot +8
  • Deception +7
  • Scoundrel Talent Can issue a routine command as a swift action
  • Noble Talent Cannot roll less than 8 on Use the Force

Languages: Basic  Binary Bocce Huttese Jawa Trade Tongue Mando'a Sullustan Tusken

Use the Force Abilities

  • Force Trance DC10
  • Move Light Object DC10 (DC15 Offensive)
  • Search your Feelings DC15
  • Sense Force DC15 (Own defence against such detection is a roll but at least DC20)
  • Sense Surroundings DC15 (Swift)
  • Telepathy DC15 (DC20 Unwilling Recipient)
  • Breath Control DC15
  • Place Other in Force Trance DC15

[B]Ratchet[/B] +1 (1d6+1)
[B]Heavy Blaster Pistol [/B]+3 (Point Blank Shot) (3d8+1)

[B]Special Actions:[/B] None

 

Sophic manages to somehow breathe a sigh of relief at Ghost no longer surrounded and gasp at the effect of the grenade. She redirects her heavy blaster pistol to the two at the back of the pack, holding it with both hands and lets off another shot. The shot enters through the back of the Anooba's skull and out the front. It's dead between one blink and the next. She ponders this outcome with a stunned expression on her face.

 

None

 

 

Edited by Starhawk (see edit history)
Name
Heavy Blaster Pistol Shot
24
1d20+4 20
Damage
26
6d6+2 3,6,5,3,3,4
Link to comment
Share on other sites

Ghost the Tusken Survivor

Ghost

Female Tusken Raider Scout 3

HP 36/36, Condition Normal
Damage Threshold 15
Defenses: Fort 15, Ref 18, Will 15
Force Points 4/6

Feeling around herself, Ghost breathes a prayer of thanks to the ancestors that she didn't catch any shrapnel from the blast. She almost feels sorry for the shredded piles of meat that, only mere seconds ago, had been living and breathing creatures. Ghost shrugs off that pity and drops her gaffi stick. Now that the anoobas' numbers are thinned, there's no reason to block the firing line of the others. Unslinging the loaned blaster carbine from her shoulder, Ghost aims at one of the miserable survivors and fires.

OOC

Free action to drop the gaffi stick, move action to draw the blaster carbine, and fire at D6.

The shot goes wide. Ghost chides herself mentally at letting the suffering of these scavengers affect her.

Edited by Prehysterical (see edit history)
Name
Attack roll
8
1d20+5 3
Link to comment
Share on other sites

Sophic fires at one of the wounded ones on the ridge, dropping it into the dirt. A fusillade of near misses erupted around the few survivors of the pack, but their will was broken, and the remaining trio of injured anooba quickly disappeared along the central ridge of the mesa, heading south. The Jawa celebrated the fairly faultless victory, their cries driving off the circling Urusai that had begun to flock overhead again. They eagerly slapped Aosa and Ghost on the back in congratulations, also signalling congratulations to Sophic, still standing on top of the hold.

Link to comment
Share on other sites

Ghost the Tusken Survivor

Ghost

Female Tusken Raider Scout 3

HP 36/36, Condition Normal
Damage Threshold 15
Defenses: Fort 15, Ref 18, Will 15
Force Points 4/6

Relief. Pure relief. Ghost's shoulders slump as the tension was finally releases. Thank the ancestors that beasts have sense! Most any creature knows that a potential meal is not worth death.

Ghost begins sliding the rope harness back toward Sophic so that she can regroup from the others. Thankfully, it seems that she had been up high enough that the anooba had posed no threat.

As she does so, Ghost looks toward Aosa and tells her, "Thank you. That grenade saved all of our lives. The ancestors smiled on me when our three paths crossed." Ghost's hands still on the rope as she realizes how that might sound. "...I am sorry. That was selfish of me. Far better if you had never been taken captive at all."

Link to comment
Share on other sites

 

spacer.pngSophic Tech 

HP 23/23 Thresh 14 Fort 14 Ref 16 Will 16 Force Points 3

Female Human Noble 1 Scoundrel 1  Character Sheet

HP 23/23 Condition Normal Damage Threshold 14 Fort 14 Ref 16 Will 16

Str 12 Dex 14 Con 13 Int 16 Wis 15 Cha 15

  • Stealth +13 Use The Force +13
  • Knowledge (Technology) +9 Mechanics +9 Use Computer +9
  • Initiative +8 Perception +8 Persuasion +8 Pilot +8
  • Deception +7
  • Scoundrel Talent Can issue a routine command as a swift action
  • Noble Talent Cannot roll less than 8 on Use the Force

Languages: Basic  Binary Bocce Huttese Jawa Trade Tongue Mando'a Sullustan Tusken

Use the Force Abilities

  • Force Trance DC10
  • Move Light Object DC10 (DC15 Offensive)
  • Search your Feelings DC15
  • Sense Force DC15 (Own defence against such detection is a roll but at least DC20)
  • Sense Surroundings DC15 (Swift)
  • Telepathy DC15 (DC20 Unwilling Recipient)
  • Breath Control DC15
  • Place Other in Force Trance DC15

[B]Ratchet[/B] +1 (1d6+1)
[B]Heavy Blaster Pistol [/B]+3 (Point Blank Shot) (3d8+1)

[B]Special Actions:[/B] None

 

As the Anooba tuck tail and run, Sophic woops undecorously from her vantage point, then holsters her heavy blaster pistol. She refrains the shooting at the departing Anooba, they're animals, a part of the desert, feeling that this is not a thing that's done. She then waits for the harness to come back then shimmies back over the rope to the main group. At the main group she exudes a calm, professional air, while smiling gently.

None

 

 

Link to comment
Share on other sites

 
sci-fi-white-hair.png

Aosa Taven
Soldier 2/ Scoundrel 1 - Female
HP 41/41, Condition 0
Damage Threshold 14
Defenses: Fort 14, Ref 19, Will 15
Force Points 6/6
Skills: +15 stealth (w/poncho); +10: Init, Stealth, Gather Info; +8 know tactics, mechanics; +7 perception

Combat: Slugthrower: +6 2d12+1 (+1 hit/dmg 30sqrs) [47rnds] ; +2 morale bonus to next attack if enemy misses; 1 frag


While watching the retreating beasts, Aosa swaps out the partially used magazine for a full magazine. She smiles at the excited Jawas.

Aosa gives Ghost a nod recognition at the thanks.

"Don't worry. If I haven't been captured, I would probably be in much worse situation. " Aosa replies to Ghost's sorry. " Fighting off anoobas in the desert is much better than being a killer for some crimelord".

As Sophic rejoins them.

"Let's check out the hold"

 


 

Link to comment
Share on other sites

The three women and the jawas march along the ridge and down the sand ramp to the now abandoned hold. Even at a range of a few meters, the smell of offal from within the hold hung in the air like a slowly wafting curtain. Apparently the surprise of the initial grenade had some additional impacts on the pack of anooba beyond severely damaging them all. Other traces of their habitation, fur and spittal, bones and scraps of pebbly reptavian flesh, were scattered everyone, covered in a fine splatter of waste and blood. The grotesque scene did much to divorce this room from the memories each of the women had for the place. The Jawa appeared fairly unmoved by the stench and immediately moved to evaluating the salvage value of the cages and hold body, a rapid patter of Trade Language measurements and meter readings being called back and forth. They were obviously leaving any security concerns to the three ladies.

Link to comment
Share on other sites

 
sci-fi-white-hair.png

Aosa Taven
Soldier 2/ Scoundrel 1 - Female
HP 41/41, Condition 0
Damage Threshold 14
Defenses: Fort 14, Ref 19, Will 15
Force Points 6/6
Skills: +15 stealth (w/poncho); +10: Init, Stealth, Gather Info; +8 know tactics, mechanics; +7 perception

Combat: Slugthrower: +6 2d12+1 (+1 hit/dmg 30sqrs) [47rnds] ; +2 morale bonus to next attack if enemy misses; 1 frag


Aosa wrinkles her nose at the mess. From outside, Aosa yells (in Jawa Trade) "The hull of this section didn't suffer any blasts damage, so wiring and components in the walls and floor should be salvageable".

Then she tells the others, "I'm going to walk a patrol . . .upwind." Then she leaves the Jawas to their work.

 

 


Actions

 

 

Name
perception
13
1d20+7 6
Link to comment
Share on other sites

×
×
  • Create New...