Draidden Posted April 10 Clone Share Posted April 10 Baldur Baldur Stonebow Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 43/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 Baldur moves silently along with the group and is slightly impressed with how easily Ru'ath handles the lock. He hefts his morningstar and joins the others as they rush in, or that was his plan right up until Yal just steps inside the door and does not move further in, blocking the doorway. Don't just stand there blocking the doorway. Move in so the rest of us can get in there with you. Mechanics Main Hand: Off Hand: Action: Bonus Action: Move: Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted April 10 Author Clone Share Posted April 10 Dungeons & Dragons 5e with DM BWatford Ru'ath swiftly unlocked the aged lock, silent as a shadow—clearly, this wasn't her first covert lockpicking. Her expertise was evident. Moments later, she stepped aside, allowing the imposing dragonborn to take her place at the door. Yaldiled hoisted her warhammer in preparation as she opened the ancient wooden door to take her first glimpse inside. Ground Floor This circular room, now neglected and grimy, contains a few crates and boxes along its edges, with a table and chair at the center where the millstone once stood. Originally the millers' central workstation, it has been out of use for decades. The deteriorating millstone leans against the wall, shored up on one side by wooden blocks and stabilized on the other with a wedge. A rope, secured to the wall with spikes above the door, prevents the millstone from toppling over. To the south, a wooden ladder ascends to the upper floor, while stone steps descend to the mill's basement. Three stableboys are seated at the table, drinking. Each one is clad in a rough leather outfit, with a mace hanging from their belt. On the table before them lies a set of three heavy crossbows and cases of bolts. Taken aback by the sudden opening of the door, they hastily reach for their crossbows. BLOOD ON THE CROWN Old Grinder On this SelikWednesday, the 35th day of CamuaAutumn, In the 631st year of the Age of Kings 10:35 am Day 6 WE ARE IN COMBAT Scene Information: The stableboys have been caught by surprise so they will not act during round one. Please include an initiative roll with your round 1 actions. Map Information: Map is active. Please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E). Active Maps OLD GRINDER Bookkeeping PASSIVE PERCEPTION Ru'ath 18 | Baldur 15 | Kythera 14 | Amelia 13 | Yaldiled 13 | Saara 10 INITIATIVE ROUND 1 PC's Farmboys MECHANICS Not in Use!! CONDITIONS Not in Use!! DESCRIPTIONS Not in Use!! AMEILA KASSICAR Hit Points: 35/49 Hit Dice: 5/5 Sorcery Points: 5/5 *L Spell Slots (+7, DC 15) *L 1st Level: 4/4 2nd Level: 3/3 3rd Level: 2/2 DM Inspiration: 1/1 BALDUR STONEBOW Hit Points: 32/32 (RESIST:poison; ADVSAVTYPE: poisoned) Hit Dice: 5/5 Spell Slots (+5, DC 13) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 CHARACTER #3 Not in Use!! RU'ATH FIRVANNA Hit Points: 28/28 (fey ancestry; RESIST: necrotic; uncanny dodge) Hit Dice: 5/5 Blessings of the Raven Queen: 3/3 *L Shadow Touched Invisibility: 1/1 *L Disguise Self: 1/1 *L DM Inspiration: 1/1 SAARA RENALISH Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE) Hit Dice: 5/5 Channel Divinity: 1/1 *S/L Divine Sense: 5/5 *L Form of Dread: 3/3 *L Lay On Hands: 20/20 *L Serpentine Spellcasting: 0/1 *L Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15) 1st Level: 4/4 *L Pact Slots (1st): 1/1 *S/L DM Inspiration: 1/1 YALDILED GURVYS Hit Points: 23/38 (RESIST:cold; IMMUNE: disease) Hit Dice: 5/5 Bardic Inspiration: 2/3 (d8) *L Breath Weapon: 1/1 *S Channel Divinity: 1/1 *S/L Divine Sense: 4/4 *L Lay on Hands: 20/20 *L Spell Slots (+6, DC 14) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 Name xDiceName xDiceResult xDiceString xDiceRolls Farmboys Initiative Average 9 3d20/3 9,12,6 Link to comment Share on other sites More sharing options...
Draidden Posted April 11 Clone Share Posted April 11 (edited) Baldur Baldur Stonebow Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 43/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 Baldur rushes forward closing with the closest of the farmboys and swings his morningstar. He aims to subdue rather than kill. But is aim is off and the young man manages to avoid the blow. Mechanics Main Hand: morningstar Off Hand: Action: attack Toborn Bonus Action: Move: closes with Toborn Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn. Edited April 11 by Draidden (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 14 1d20+3 11 Attack Tobron 9 1d20+4 5 Attack 2 vs Toborn 11 1d20+4 7 Damage (piercing) 9 1d8+1 8 Link to comment Share on other sites More sharing options...
TheRaconteur Posted April 11 Clone Share Posted April 11 (edited) PC Saara Renalish Yuan-Ti Paladin 4/Warlock 1 AC: 19 (splint mail and shield) | HP: 43/43 + 5 temporary | Initiative: +0 | Passive Perception: 10 Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact) Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 2/3 | DM Inspiration: 1/1 Baldur might have decided on mercy, but Saara held no such tenderness in her heart for the young stable hands. It was possible that the cook had been lying to them, she might even have been yet another member of the Golden Mask. Yet why would three youths, obviously equipped for a fight, be sitting around the old inn drinking while the Lord's Mannor burned? No, she'd already committed to this path. There was a sound like the crack of thunder, and the roar of unseen winds, as the servant of Faeryl Myrryn broke the First Blood SealSaara uses Form of Dread. Sigils of fey power crackled to life in the air before her, blood red and sizzling with power, her features hollowing as the life force appeared to be drained out of her. Her cheekbones became so sharp they could cut glass, her eyes became haunted and so stained with blood it was a wonder she could see from them at all. The thin rod in her gauntleted grip seemed to pulse and swell, and any who looked at it closely would have seen that rivulets of blood now flowed up and down it's length. It was impressive, but it was slow. With a hiss of arcane power, she slashed this in the air. Something flew forth, obvious from the weight of its passage, but there was no obvious bolt of fire or crackle of lightning. Whatever it was, it could be felt more than it could be seen, but it streaked across the room to strike the nearest youth squarely in the chest twice. Mechanics Main Hand: Rod of the Pact KeeperRod, uncommon (+1) (requires attunement by a warlock) While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. Off Hand: Shield Bonus Action: Form of DreadAs a bonus action, you can transform to manifest an aspect of your patron’s dread. For 1 minute you gain the following benefits: - You gain temp HP equal to 1d10+1. - Once on each of your turns, if you hit a creature you can force it to make a Wisdom saving throw (DC 15). On a fail, it is frightened of you until the end of your next turn. - You are immune to the frightened condition. You can use this 3 per long rest. Action: Eldritch Blast Move: Manipulate: Edited April 11 by TheRaconteur (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Eldritch Blast 1 22; 1 1d20+7;1d10 [15]; [15,1] Eldritch Blast 2 23; 7 1d20+7;1d10 [16]; [16,7] Form of Dread 5 1d10+1 4 Initiative 1 1d20 1 Tobron Wisdom Save 8 1d20 8 Link to comment Share on other sites More sharing options...
saithor Posted April 11 Clone Share Posted April 11 Yaldiled Gurvys Dragonborn Paladin 4/Bard 1 AC: 19 (Splint Mail, Shield) | HP: 38/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1 Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance Memorized Spells; Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter Level 2 | ▣ ▢ | "No one has to get hurt! Lay down your weapons!" Yaldiled says, moving with Baldur towards one of the stableboys, aiming a non-lethal blow with her hammer at the one on the right. Mechanics Main Hand: +1 Warhammer Off Hand: Shield Bardic Inspiration 2/3 1st level spell slots 3/4 Action: Attack Rebrov with Warhammer Bonus Action: Move: Close with Rebrov Manipulate: Name xDiceName xDiceResult xDiceString xDiceRolls Warhammer vs Rebrov 17 1d20+8 9 Damage 7 1d8+4 3 Initiative 14 1d20+1 13 Link to comment Share on other sites More sharing options...
Neopopulas Posted April 11 Clone Share Posted April 11 Amelia Kassicar Human Sorcerer 5 AC: 13 (16 w/Mage Armour) | HP: 32/32 | Initiative: +3 | Passive Perception: 13 | Spell Attack: +7 | Spell DC: 15 | DM Inspiration: 1/1 Abilities: [Sorcerer Points: 5/5] | Metamagic (Quicken SpellWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casti / Empower SpellWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.) | Magical GuideanceWhen you make an ability check that fails, you can spend 1 sorcery point to reroll the d20. | Active Effects: Mage Armour Cantrips; Fire Bolt, Prestidigitation, Light, Mending, Mage Hand, Mind Sliver, Eldritch BlastTwo Bolts 120ft 1d10+3 damage each Level 1 [▣ ▣ ▣ ▢] Burning Hands, Mage Armour, Shield, Arms of Hadar, Dissonant Whispers Level 2 [▣ ▣ ▣] Scorching Ray, Shatter Level 3 [▣ ▣ ▣] Fireball, Enemies Abound, Antagonize Amelia almost laughed as two ran in to subdue the boys and Saara sought to cut them apart, but she had to admit, she sided more with Saara in this instance. From the doorway she reached out, her fingers go dark, a creeping purple-black colour seeps down from her already black nails and smoke pools around her hand, from the dark wisps coiling around her hand two twisting, smoky bolts fly, like arms length shafts of blackish, frozen lightning leap and strike two of the farmboys. Mechanics Main Hand: Bloodwell Vial Off Hand: Empty Action: Casting Eldritch Bolt (Two bolts, one each against Sem and Tobron) Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Eldritch Blast 1 (Sem, Attack/Damage) 20; 4 1d20+7;1d10 [13]; [13,4] Eldritch Blast 2 (Tobron, Attack/Damage) 18; 7 1d20+7;1d10 [11]; [11,7] Initiative 23 1d20+3 20 Link to comment Share on other sites More sharing options...
MysteriousMiller Posted April 11 Clone Share Posted April 11 (edited) PC Ru'ath Firvanna Shadar-kai Rogue (Spy) 5 AC: 15 (studded leather) | HP: 28/28 | Initiative: +3 | Passive Perception: 18 Spells: Disguise Self 1/1, Invisibility 1/1 | Spell Attack: +6 | Spell DC: 14 DM Inspiration: 1/1 Ru's pulse raises slightly as she sees the three youths. There seems to be no sign of prisoners or sacrifices, but the fact they are here and well armed suggests that something is amiss. As the others dash into combat, Ru follows them into the room. While she has no qualms about dispatching evil-doers, she feels it's better to subdue these foes...after all, it's hard to question a corpse! Drawing her rapier and aiming a blow at Todrun that's designed to stun the stableboy she calmly addresses the others. "Surrender or die!" she states simply. Mechanics Main Hand: rapier Off Hand: Empty Action: Attack Tobron Bonus Action: none Move: Close with Tobron Manipulate: draw sword Edited April 11 by MysteriousMiller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Rapier attack 11 1d20+5 6 Damage it hit 8 1d8+3 5 SA damage if hit 7 3d6 1,1,5 Initiative 13 1d20+3 10 Link to comment Share on other sites More sharing options...
bwatford Posted April 12 Author Clone Share Posted April 12 Dungeons & Dragons 5e with DM BWatford Baldur charges, closing in on the nearest farmboy, and swings his morningstar with the intent to subdue, not to kill. However, his aim is off, and the young man dodges the blow. On the second swing, Baldur's weapon arcs wide and connects, the spike driving deep into the man's back, propelling him forward. As Saara underwent her transformation, she positioned herself behind Yaldiled. With a hiss of arcane energy, she made a slashing gesture in the air. An entity flew forth, its presence felt rather than seen, devoid of fire or lightning. It surged across the room, striking the nearest youth in the chest twice, as he turned towards her, his expression one of utter shock. Yaldiled advanced toward one of the unharmed stableboys, delivering a non-lethal strike with her hammer to the one on the right. The hammer connected with the youth's side as they attempted to rise to their feet. From the doorway, Amelia extended her hand, her fingers darkening to a deep purple-black hue that seeped down from her already black nails. Smoke gathered around her palm, and from the shadowy tendrils entwining her hand, two twisting bolts of smoky lightning shot out. Like arm-length spears of frozen, blackish energy, they leapt and struck two of the farmboys. As the others rush into battle, Ru enters the room behind them. Although she has no hesitation in dealing with evildoers, she prefers to incapacitate these adversaries—after all, one cannot interrogate the dead. She draws her rapier, intending to incapacitate Todrun, the stableboy. Striking him with the flat of her blade at the base of his neck, the young man collapses to the ground, unconscious. The other two were still struggling to become coherent and stand up as they watched their comrade fall, yet they showed no intention of surrendering peacefully. BLOOD ON THE CROWN Old Grinder On this SelikWednesday, the 35th day of CamuaAutumn, In the 631st year of the Age of Kings 10:35 am Day 6 WE ARE IN COMBAT Scene Information: Everyone is up. Round 2. Map Information: Map is active. Please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E). Active Maps OLD GRINDER Bookkeeping PASSIVE PERCEPTION Ru'ath 18 | Baldur 15 | Kythera 14 | Amelia 13 | Yaldiled 13 | Saara 10 INITIATIVE ROUND 2 PC's Farmboys MECHANICS SAARA Used Form of Dread (2 of 3 remaining) Has 5 temporary hit points. REBROV Takes 7 hit points of bludgeoning damage from Yaldiled's warhammer. Has taken a total of 7 hit points of damage. Is lightly wounded. SEM Takes 4 hit points of force damage from Amelia's Eldritch Blast. Has taken a total of 4 hit points of damage. TOBRON Takes 9 hit points of piercing damage from Baldur's morningstar. Takes 1 hit point of force damage from Saara's Eldritch Blast. Takes 7 hit point of force damage from Saara's Eldritch Blast. Takes 7 hit points of force damage from Amelia's Eldritch Blast. Takes 15 hit points of piercing damage from Ru'ath's rapier. Has taken a total of 39 hit points of damage. Is prone. Is unconscious. CONDITIONS SAARA Form of Dread (9 rounds remaining) Is immune to the frightened condition. DESCRIPTIONS FORM OF DREAD Once on each of your turns, if you hit a creature, you can force it to make a Wisdom saving throw (DC 15). On a failure, it is frightened of you until the end of your next turn. AMEILA KASSICAR Hit Points: 35/49 Hit Dice: 5/5 Sorcery Points: 5/5 *L Spell Slots (+7, DC 15) *L 1st Level: 4/4 2nd Level: 3/3 3rd Level: 2/2 DM Inspiration: 1/1 BALDUR STONEBOW Hit Points: 32/32 (RESIST:poison; ADVSAVTYPE: poisoned) Hit Dice: 5/5 Spell Slots (+5, DC 13) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 CHARACTER #3 Not in Use!! RU'ATH FIRVANNA Hit Points: 28/28 (fey ancestry; RESIST: necrotic; uncanny dodge) Hit Dice: 5/5 Blessings of the Raven Queen: 3/3 *L Shadow Touched Invisibility: 1/1 *L Disguise Self: 1/1 *L DM Inspiration: 1/1 SAARA RENALISH Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE) Hit Dice: 5/5 Channel Divinity: 1/1 *S/L Divine Sense: 5/5 *L Form of Dread: 2/3 *L Lay On Hands: 20/20 *L Serpentine Spellcasting: 0/1 *L Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15) 1st Level: 4/4 *L Pact Slots (1st): 1/1 *S/L DM Inspiration: 1/1 YALDILED GURVYS Hit Points: 23/38 (RESIST:cold; IMMUNE: disease) Hit Dice: 5/5 Bardic Inspiration: 2/3 (d8) *L Breath Weapon: 1/1 *S Channel Divinity: 1/1 *S/L Divine Sense: 4/4 *L Lay on Hands: 20/20 *L Spell Slots (+6, DC 14) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
saithor Posted April 12 Clone Share Posted April 12 Yaldiled Gurvys Dragonborn Paladin 4/Bard 1 AC: 19 (Splint Mail, Shield) | HP: 38/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1 Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance Memorized Spells; Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter Level 2 | ▣ ▢ | "Stay down," Yaldiled says before delivering another overhead blow onto the stable boy with her hammer. She's still holding back so she doesn't kill him. Mechanics Main Hand: +1 Warhammer Off Hand: Shield Bardic Inspiration 2/3 1st level spell slots 3/4 Action: Attack Rebrov with Warhammer Bonus Action: Move: Close with Rebrov Manipulate: Name xDiceName xDiceResult xDiceString xDiceRolls Warhammer vs Rebrov 16 1d20+8 8 Damage 11 1d8+4 7 Link to comment Share on other sites More sharing options...
Draidden Posted April 13 Clone Share Posted April 13 (edited) Baldur Baldur Stonebow Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 43/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 With his initial target down he closes on the next one (Sem) and proceeds to try to help him get some sleep. His first shot delivers a solid blow to the farmboy, but the kid avoids his second one. Mechanics Main Hand: morningstar Off Hand: Action: attack Toborn Bonus Action: Move: closes with Toborn Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn. Edited April 13 by Draidden (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 1 vs Sem 14 1d20+4 10 Damage 7 1d8+1 6 Attack 2 vs Sem 8 1d20+4 4 Colosus Slayer 4 1d8 4 Link to comment Share on other sites More sharing options...
Neopopulas Posted April 13 Clone Share Posted April 13 Amelia Kassicar Human Sorcerer 5 AC: 13 (16 w/Mage Armour) | HP: 32/32 | Initiative: +3 | Passive Perception: 13 | Spell Attack: +7 | Spell DC: 15 | DM Inspiration: 1/1 Abilities: [Sorcerer Points: 5/5] | Metamagic (Quicken SpellWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casti / Empower SpellWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.) | Magical GuideanceWhen you make an ability check that fails, you can spend 1 sorcery point to reroll the d20. | Active Effects: Mage Armour Cantrips; Fire Bolt, Prestidigitation, Light, Mending, Mage Hand, Mind Sliver, Eldritch BlastTwo Bolts 120ft 1d10+3 damage each Level 1 [▣ ▣ ▣ ▢] Burning Hands, Mage Armour, Shield, Arms of Hadar, Dissonant Whispers Level 2 [▣ ▣ ▣] Scorching Ray, Shatter Level 3 [▣ ▣ ▣] Fireball, Enemies Abound, Antagonize "I suppose we only need one..." she follows up the comment with another array of bolts, leaping from her outstretched hand to crash against one of the survivors. Mechanics Main Hand: Bloodwell Vial Off Hand: Empty Action: Casting Eldritch Bolt (Two bolts, one each against Sem) Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Eldritch Blast 1 (Sem, Attack/Damage) 23; 10 1d20+7;1d10+3 [16]; [16,7] Eldritch Blast 1 (Sem, Attack/Damage) 15; 7 1d20+7;1d10+3 [8]; [8,4] Link to comment Share on other sites More sharing options...
MysteriousMiller Posted April 13 Clone Share Posted April 13 PC Ru'ath Firvanna Shadar-kai Rogue (Spy) 5 AC: 15 (studded leather) | HP: 28/28 | Initiative: +3 | Passive Perception: 18 Spells: Disguise Self 1/1, Invisibility 1/1 | Spell Attack: +6 | Spell DC: 14 DM Inspiration: 1/1 Ru sighs as the two remaining stableboys reach for their weapons. "You were warned!" she tells the nearest one as magical bolts strike him. She hopes that his mother will understand as she offers no mercy this time. Mechanics Main Hand: rapier Off Hand: Empty Action: Attack Sem Bonus Action: none Move: Close with Sem Manipulate: draw sword Name xDiceName xDiceResult xDiceString xDiceRolls Rapier attack 13 1d20+6 7 damage (if hit) 5 1d8+3 2 SA damage (if hit) 14 3d6 6,3,5 Link to comment Share on other sites More sharing options...
TheRaconteur Posted April 13 Clone Share Posted April 13 (edited) PC Saara Renalish Yuan-Ti Paladin 4/Warlock 1 AC: 19 (splint mail and shield) | HP: 43/43 + 5 temporary | Initiative: +0 | Passive Perception: 10 Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact) Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 2/3 | DM Inspiration: 1/1 Saara hadn't been interested in taking prisoners to begin with. Not that she was bloodthirsty, just practical. She had many weapons in her arsenal, but the Blood Seals were easily her most potent. Until the threat was contained, she would continue to draw on that weapon. She remained standing just inside the doorway, hurling power at the most wounded of the two men-at-arms. The air shuddered as whatever she hurled struck, though she did not have the force of her first arcane blow. Mechanics Main Hand: Rod of the Pact KeeperRod, uncommon (+1) (requires attunement by a warlock) While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. Off Hand: Shield Bonus Action: Action: Eldritch Blast modified by Form of DreadAs a bonus action, you can transform to manifest an aspect of your patron’s dread. For 1 minute you gain the following benefits: - You gain temp HP equal to 1d10+1. - Once on each of your turns, if you hit a creature you can force it to make a Wisdom saving throw (DC 15). On a fail, it is frightened of you until the end of your next turn. - You are immune to the frightened condition. You can use this 3 per long rest. Move: Manipulate: Edited April 13 by TheRaconteur (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Eldritch Blast 19; 4 1d20+7;1d10 [12]; [12,4] Eldritch Blast 2 13; 6 1d20+7;1d10 [6]; [6,6] Link to comment Share on other sites More sharing options...
bwatford Posted April 15 Author Clone Share Posted April 15 Dungeons & Dragons 5e with DM BWatford Yaldiled strikes the stable boy with another overhead blow from her hammer, careful not to use lethal force. However, the impact was less effective than she intended. Having subdued his initial target, Baldur advances towards the next one, Sem, intending to assist him in finding rest. His first strike lands a solid hit on the farmboy, yet the youngster dodges the second attempt. Amelia unleashed another volley of bolts, springing from her extended hand and slamming into the farmboy who was entangled with Baldur. The blasts hit him squarely, sending him tumbling backward in his chair, lifeless before he even touched the ground. Ru hoped the boys mother would understand as she showed no mercy, moving to the other side of the remaining farmboy. Her rapier plunged straight down, its pointed end piercing the boy's chest. As she withdrew the blade, the boy coughed up blood, yet he was somehow still breathing. Saara stepped past Ru inside of the doorway and hurled another bolt of power at the boy coughing up blood between Yaldiled and Ru, the blast of energy snapping the boy's neck like a twig as he was blown back out of his seat and toppled down the stairs a few feet. As their enemies lay defeated, the brief silence was shattered when the hatch above the ladder swung open, revealing a slender woman clad in black robes. Her eyes were pupil-less, and her head bore a tattoo of a five-pointed star within a circle. She surveyed the group and the fallen farmboys below, then raised a bizarre fetish resembling a crudely stitched ragdoll with pins protruding from it. Extracting one of the pins, she flung it downward, transforming it into a bolt of dark energy that hit Baldur squarely, sending the dwarf crashing into the wall. Shortly thereafter, another woman fitting the same description emerged alongside her sister and cast a dark bolt at Baldur. However, this bolt struck the floor before it could reach the dwarf. Moments later, the hatch sealed shut, and the sound of one of the women standing on it could be heard. BLOOD ON THE CROWN Old Grinder On this SelikWednesday, the 35th day of CamuaAutumn, In the 631st year of the Age of Kings 10:35 am Day 6 WE ARE IN COMBAT Scene Information: Everyone is up. Round 3. Map Information: Map is active. Please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E). Active Maps OLD GRINDER Bookkeeping PASSIVE PERCEPTION Ru'ath 18 | Baldur 15 | Kythera 14 | Amelia 13 | Yaldiled 13 | Saara 10 INITIATIVE ROUND 3 PC's Witchservant Cultist MECHANICS BALDUR Takes 8 hit points of force damage from Witchervant Cultist #1's Eldritch Blast. Has 41 of 49 hit points remaining. SAARA Has 5 temporary hit points. REBROV Takes 11 hit points of bludgeoning damage from Taldiled's warhammer. Takes 19 hit points of piercing damage from Ru's rapier. Takes 4 hit points of force damage from Saara's Eldritch Blast. Has taken a total of 34 hit points of damage. Is dead. SEM Takes 11 hit points of piercing damage from Baldur's morningstar. Takes 10 hit points of force damage from Amelia's Eldritch Blast. Takes 7 hit points of force damage from Amelia's Eldritch Blast. Has taken a total of 32 hit points of damage. Is dead. TOBRON Is prone. Is unconscious. CONDITIONS SAARA Form of Dread (8 rounds remaining) Is immune to the frightened condition. DESCRIPTIONS FORM OF DREAD Once on each of your turns, if you hit a creature, you can force it to make a Wisdom saving throw (DC 15). On a failure, it is frightened of you until the end of your next turn. AMEILA KASSICAR Hit Points: 35/49 Hit Dice: 5/5 Sorcery Points: 5/5 *L Spell Slots (+7, DC 15) *L 1st Level: 4/4 2nd Level: 3/3 3rd Level: 2/2 DM Inspiration: 1/1 BALDUR STONEBOW Hit Points: 41/49 (RESIST:poison; ADVSAVTYPE: poisoned) Hit Dice: 5/5 Spell Slots (+5, DC 13) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 CHARACTER #3 Not in Use!! RU'ATH FIRVANNA Hit Points: 28/28 (fey ancestry; RESIST: necrotic; uncanny dodge) Hit Dice: 5/5 Blessings of the Raven Queen: 3/3 *L Shadow Touched Invisibility: 1/1 *L Disguise Self: 1/1 *L DM Inspiration: 1/1 SAARA RENALISH Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE) Hit Dice: 5/5 Channel Divinity: 1/1 *S/L Divine Sense: 5/5 *L Form of Dread: 2/3 *L Lay On Hands: 20/20 *L Serpentine Spellcasting: 0/1 *L Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15) 1st Level: 4/4 *L Pact Slots (1st): 1/1 *S/L DM Inspiration: 1/1 YALDILED GURVYS Hit Points: 23/38 (RESIST:cold; IMMUNE: disease) Hit Dice: 5/5 Bardic Inspiration: 2/3 (d8) *L Breath Weapon: 1/1 *S Channel Divinity: 1/1 *S/L Divine Sense: 4/4 *L Lay on Hands: 20/20 *L Spell Slots (+6, DC 14) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 Name xDiceName xDiceResult xDiceString xDiceRolls Eldritch Blast At Baldur 20 1d20+4 16 Force Damage Baldur 8 1d10 8 Second Eldritch Blast At Baldur 5 1d20+4 1 Link to comment Share on other sites More sharing options...
Draidden Posted April 16 Clone Share Posted April 16 Baldur Baldur Stonebow Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 41/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 Ow! That was not nice. He puts away his morningstar and pulls out his crossbow. He aims it at the hatch just in case one of those witches dared peek out again. Anyone got any ideas on how to get through that door. Sounds like one of the is standing on it. We need to get up there fast or there is no teling what horrid things they will do to their captives. Mechanics Main Hand: heavy crossbow Off Hand: heavy crossbow Action: Switch weapons Bonus Action: Move: Switch Weapons Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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