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Enoch's Career


evedgebah

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https://www.worldanvil.com/w/ghuant-wrathgon/a/background-career3A-engineer--article

 

Integrate Tech

Prerequisites: 5th in allowable class (eg mechanic.) The examiner can freely “mix and match” parts from different Progress Levels, charging a PL 7 device with a PL 6 charging station, for example. Her ability to do this only works with her own equipment as she spends hours tinkering with it and is constantly changing this or that with her own equipment.

 

Enoch also specifically adapted his Thought Computer for PL compatibility down to 5.

Edited by evedgebah (see edit history)
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Avatar Statistics An avatar has its own statistics block that is used in place of the user’s statistics block within the VRNet. The avatar’s statistics block is pared down to include only statistics relevant to adventuring in VRNet nodes.

 

Challenge Rating (CR): An avatar’s CR is equal to its user’s level or Hit Dice.

HD/hp: An avatar’s Hit Dice is equal to its user’s level or Hit Dice. An avatar uses a d6 for hit points and gains a number of additional hit points equal to its user’s Computer Use skill ranks. Furthermore, avatars always have maximum hit points. For example, the avatar of a 4th-level Smart hero with 7 ranks in Computer Use has 4d6+7 HD and 31 hit points. An avatar that is reduced to 0 hit points is destroyed and cannot be reused. VRNet users who take levels of the Cybernaut advanced class (see page 58) can increase their avatars’ base Hit Die from d6 to d8, d10, or d12.

 

Massive Damage Threshold (Mas): An avatar has a massive damage threshold equal to its user’s Intelligence score. If an avatar takes damage from a single attack greater than its massive damage threshold, it must succeed on a DC 20 Fortitude save. If the save fails, the avatar dissolves and its user is instantly disconnected (see page 50). The avatar isn’t necessarily destroyed, however—if its hit points weren’t reduced to 0, it can reenter the VRNet’s virtual world once its user is back online.

Initiative (Init): An avatar’s initiative score is equal to its user’s Intelligence modifier as well as any other bonuses from class features or feats that specifically target the avatar’s initiative bonus.

Speed (Spd): An avatar has a base speed of 30 within any VRNet node. Special class features or software can modify this speed.

Defense: An avatar’s Defense is equal to 10 + its user’s class bonus to Defense + its user’s Intelligence modifier + any software modifiers. Touch attacks ignore armor software modifiers (but not deflection software modifiers). A flat-footed avatar loses its user’s Intelligence bonus to Defense.

Base Attack Bonus (BAB): An avatar’s base attack bonus is equal to its user’s Computer Use skill ranks.

Attacks (Atk): The user’s Intelligence modifier applies to all attack rolls. (The user’s Strength and Dexterity modifiers do not apply to the avatar’s attack or damage rolls.) The avatar gains multiple attacks at the same rate as characters in the real world (an extra attack when the highest base attack bonus reaches 6, 11, and 16).

Fighting Space (FS): An avatar has a fighting space of 5 feet by 5 feet.

 

Reach: An avatar has a reach of 5 feet.

 

Special Qualities (SQ): An avatar can have special qualities imparted by special software or by its user.

Allegiances (AL): Avatars have allegiances the same as normal characters do; even autonomous pieces of software (such as agents, aides, and combat drones) owe allegiance either to an individual, a group, or a particular node.

Saves (SV): An avatar has the same base save bonuses as its user. Apply the user’s Intelligence modifier instead of his Constitution, Dexterity, or Wisdom modifier to his avatar’s base Fortitude, Reflex, and Will saving throws. Abilities: An avatar does not have ability scores. Any actions that aren’t normally resolved using skill checks are resolved with Computer Use checks.

Skills: Avatars do not have skills of their own. Whenever an avatar is called upon to make a skill check, its user makes the skill check on the avatar’s behalf. Since an avatar’s effectiveness in the virtual world is determined mostly by its user’s computer skills, the user makes a Computer Use check to resolve most of his avatar’s skill checks. The only skill uses that aren’t resolved with Computer Use checks are as follows: Bluff, Concentration, Decipher Script, Diplomacy, Gamble, Gather Information, Intimidate, Investigate, Knowledge (all skills), Research, and Sense Motive. For example, Brandon’s avatar needs to make a Hide check to avoid detection in a node. Instead of making a Hide check, however, Brandon makes a Computer Use check (since hiding his avatar requires some digital legerdemain on his part) opposed by the would-be detector’s Spot check. Later, Brandon’s avatar attempts to bluff its way past a node guardian; since bluffing requires Brandon to use his own wits instead of his computer skills, he makes a Bluff check as normal on behalf of his avatar.

Languages: An avatar reads, writes, and speaks the same languages as its user.

Software: VR software installed to the avatar is listed here, in alphabetical order (with the memory cost of the software given in parentheses).

Available Memory Blocks: All avatars begin with 10 memory blocks, but each piece of installed VR software uses up one or more of these blocks. The number of unused memory blocks is noted here.

Edited by wrathgon (see edit history)
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NEW SKILLS - Ghuant

Bachelor's: Engineering 1

Master's: Computer Use (AI) 3 +1 +1 = 5

Doctorate: Computer Use (Data) 5

Medical Degree: Computer Use (Data) 5 and Medicine 5

Computer Expert: Technical Skill (Electronics) +25

Engineering: Technical Skill (Mechanical) +27

 

 

(Base, Class Skill, Ability, Feature, Feat, Item)

Computers 5+3+6+5+5+0=29 - Always Take 10

Engineering 5+3+6+4+5+5=34

Medicine 5+3+1+3+0+3+7=23

TS Electronics 27+3+6+4+5+5=50

TS Engineering 27+3+6+4+5+5=50

Edited by evedgebah (see edit history)
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As stated anything that makes you choose a subskill(Skill focus when you choose knowledge you have to choose which one) would not apply to using subskills. Anything that just applies to everything under a skill( a +5 to craft( ALL) WOULD apply. So list each bonus and what is giving it and we can see which gets applied to new skills

Engineering 1+

 Technical Skill EDU Restricted is a NEW skill that is not part of engineering and has own ranks

 

Engineering 5+3+6+4+5+5=34

 

Computer Use (Data) 5 + Computer Use (Data) 5 you take higher of the two and the other one gets a +1 so your ranks in Data are 6.

 

Technical Skill (Electronics) + Technical Skill (Mechanical) again you take higher rank of the two other one adds +1 to rank.

 

You can take a feat to allow you to assigned skill points into Career skills but without that you put 1 in to be allowed to use it at the rank you have at career skills

 

 

 

 

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I get that they're "Separate"

 

All of my bonuses listed above are nonspecific for generic "Engineering/Medicine/Computers", so far as I can tell. I wasn't sure about the Technical Skill ones, so thought I'd ask about potential overlap.

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17 minutes ago, evedgebah said:

Yes, I'm aware of the Career skills page. Your description of Technical Skill (EDU) specifically states taking multiple times with different specialties, hence my doing so for Enoch.

So the specialists all use the same 1 skill just allows you to do more, each time you get the skill you take another specialist you can do.

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