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Chapter 9 - The Library of Last Resort


DangerBoy

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Krekie squawks in surprise as Kendrick and Aranaias simultaneously attack and attempt to parlay with her. She brings up her arms and a longbow with an arrow knocked appears in the bubble of the invisibility purge.

Would Duncan and Edmund like to go? If not, the enemies will take their turn.

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Aranaias sees the bow appear and reacts by casting Dispel Magic at Shinobi’s glaive.

Statblock

[URL=/sheets/?id=2822672][B][SIZE=+1]Aranaias Aladhen[/SIZE][/B][/URL] M Neutral Good Elf Priest, [B]Level[/B] 16, [B]Init[/B] 10, [B]HP[/B] 93/93, [B]Speed[/B] 120 [B]AC[/B] 36, [B]Touch[/B] 17, [B]Flat-footed[/B] 32, [B]CMD[/b] 22, [B]Fort[/B] 18, [B]Ref[/B] 14, [B]Will[/B] 24, [B]CMB[/B] +8/+3, [B]Base Attack Bonus[/B] 8/3 [B] +1 Mace (Rod of 7 Parts) [/B] ( , ) [B] Celelstial armor +3 Chainmail, Fly 1x/day[/B], [B] Buckler (With Magic Vestment cast on it) Ring of Force Shield +2[/B] (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect) [B]Abilities[/B] Str null, Dex null, Con 12, Int 16, Wis null, Cha null [B]Condition[/B] None 1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages 2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts 3 - 7/2 2 Prayer, 2 xDispel Magic, xMagic Vestment, Invisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead 4 - 5/2 2x Blessing of Fervor, 2 Restoration, Holy Smite, /Wall of Fire, Holy Smite, Divination 5 - 5/2 2 Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing 6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path 7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore 8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura
Aranaias Aladhen
M Neutral Good Elf Priest, Level 16, Init 10, HP 93/93, Speed 120
AC 36, Touch 17, Flat-footed 32, CMD 22, Fort 18, Ref 14, Will 24, CMB +8/+3, Base Attack Bonus 8/3
+1 Mace (Rod of 7 Parts) ( , )
Celelstial armor +3 Chainmail, Fly 1x/day, Buckler (With Magic Vestment cast on it) Ring of Force Shield +2 (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect)
Abilities Str null, Dex null, Con 12, Int 16, Wis null, Cha null
Condition None
1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages
2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts
3 - 7/2 2 Prayer, 2 xDispel Magic, xMagic Vestment, Invisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead
4 - 5/2 2x Blessing of Fervor, 2 Restoration, Holy Smite, /Wall of Fire, Holy Smite, Divination
5 - 5/2 2 Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing
6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path
7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore
8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura

 

 

Edited by Omegang
Add SB (see edit history)
Name
Dispel Magic
17
1d20+16 1
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Aranaias casts Dispel Magic at Shinoyari but it doesn't seem to have any effect. Krekie, however, is very perturbed by the Spellcrash.

Seeing as how the heroes are waiting for the ambush inside the cave, the villains decide to take advantage of the fact that they have their quarry cornered. Shinoyari and Krekie both move out of the bubble of Invisibility Purge, moving to new unseen positions. While the enemies make their moves, Izenfen the Occluded, High Priest of Vecna bombards the cave from a distance. She opens with a Quickened Fireball. The cave ignites in a bloom of fire, and as quickly as the flare of the fire diminishes, Izenfen follows with a Cloudkill, filling the entrance to the cave with acrid green fog.

Izenfen can't see that far into the cave so her fireball only hits Edmund. 36 points of fire damage, DC 18 Reflex save for none (Evasion applies). I'm assuming the rectangle is the stone shape and Aranaias is hiding behind it. If that's not true, Aranaias is also subject to the Fireball.

Cloudkill is in green. It is 20' in radius and 20' high. Anyone passing through it must make a 20 Fort save or take 4 points of Con damage. Unlike the fireball, the cloud goes around corners so Aranaias and Edmund are both in the initial area of effect.

 

Mystery Combat Summary

Round 1

Duncan (23) - casts Vanish
Aranaias (29) - Moves to cave, dismisses Wind Walk
Enemies (17) - Double moves
Kendrick (16) - cast Storm of Souls
Edmund (11) - activates Zone of Nope
Shinoyari - moves

Round 2

Duncan (23) - Uses wand, Lead Blades
Aranaias (29) - Casts Invisibility Purge
Kendrick (16) - Waits
Edmund (11) - Waits
Shinoyari - Moves
Krekie - Moves

Round 3

Duncan (23) - Waits
Aranaias (29) - Casts Dispel Magic at Shinoyari's weapon, fails CL check
Kendrick (16) - Casts Spellcrash at Krekie, burns her 4th level spell. She doesn't like that.
Edmund (11) - Waits
Shinoyari - Moves, casts a spell
Krekie - Moves, casts a spell
Seraphina - Moves, casts a spell
Jalabar - Moves, casts a spell
Izenfen - Moves, casts Quickened Fireball followed by Cloudkill

Round 4

Duncan (23) -
Aranaias (29) -
Kendrick (16) -
Edmund (11) -
Shinoyari -
Krekie -
Seraphina -
Jalabar -
Izenfen -

Round 5

Duncan (23) -
Aranaias (29) -
Kendrick (16) -
Edmund (11) -
Shinoyari -
Krekie -
Seraphina -
Jalabar -
Izenfen -

 

Enemies

Shinoyari
AC 34 (Touch 11, Flat 32), CMD 35
Fort DC: 30 Ref DC: 22  Will DC: 29

Krekie
AC 28 (Touch 17, Flat 22), CMD 27
Fort DC: 20 Ref DC: 28 Will DC: 17

Seraphina Sinfire
AC 26 (Touch 22, Flat 23), CMD 26
Fort DC: 20 Ref DC: 22 Will DC: 22

Jalabar Sinfire
AC 24 (Touch 20, Flat 20), CMD 30
Fort DC: 25 Ref DC: 23 Will DC: 28

Izenfen the Occluded
AC 33 (Touch 13, Flat 30), CMD 24
Fort DC: 27 Ref DC: 23 Will DC: 36

 

 

 

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Aranaias activates the Fly spell from his Celestial armor and flies above the Green cloud to the mouth of the cave and positions himself just above the top edge of the entrance, so that he is not visible to those outside of the cave.

Statblock

[URL=/sheets/?id=2822672][B][SIZE=+1]Aranaias Aladhen[/SIZE][/B][/URL] M Neutral Good Elf Priest, [B]Level[/B] 16, [B]Init[/B] 10, [B]HP[/B] 93/93, [B]Speed[/B] 120 [B]AC[/B] 36, [B]Touch[/B] 17, [B]Flat-footed[/B] 32, [B]CMD[/b] 22, [B]Fort[/B] 18, [B]Ref[/B] 14, [B]Will[/B] 24, [B]CMB[/B] +8/+3, [B]Base Attack Bonus[/B] 8/3 [B] +1 Mace (Rod of 7 Parts) [/B] ( , ) [B] Celelstial armor +3 Chainmail, Fly 1x/day[/B], [B] Buckler (With Magic Vestment cast on it) Ring of Force Shield +2[/B] (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect) [B]Abilities[/B] Str null, Dex null, Con 12, Int 16, Wis null, Cha null [B]Condition[/B] Fly 16 rounds 1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages 2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts 3 - 7/2 2 Prayer, 2 xDispel Magic, xMagic Vestment, Invisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead 4 - 5/2 2x Blessing of Fervor, 2 Restoration, Holy Smite, /Wall of Fire, Holy Smite, Divination 5 - 5/2 2 Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing 6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path 7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore 8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura
Aranaias Aladhen
M Neutral Good Elf Priest, Level 16, Init 10, HP 93/93, Speed 120
AC 36, Touch 17, Flat-footed 32, CMD 22, Fort 18, Ref 14, Will 24, CMB +8/+3, Base Attack Bonus 8/3
+1 Mace (Rod of 7 Parts) ( , )
Celelstial armor +3 Chainmail, Fly 1x/day, Buckler (With Magic Vestment cast on it) Ring of Force Shield +2 (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect)
Abilities Str null, Dex null, Con 12, Int 16, Wis null, Cha null
Condition Fly 16 rounds
1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages
2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts
3 - 7/2 2 Prayer, 2 xDispel Magic, xMagic Vestment, Invisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead
4 - 5/2 2x Blessing of Fervor, 2 Restoration, Holy Smite, /Wall of Fire, Holy Smite, Divination
5 - 5/2 2 Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing
6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path
7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore
8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura

 

 

Edited by Omegang (see edit history)
Name
Reflex Save vs Fire
32
1d20+14 18
Fort Save vs Poison
28
1d20+18 10
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attachment.php?attachmentid=109823&d=1691430377
Edmund de Vries
Edmund de Vries
HP: 123/157 - AC: 34 (21) [28]
Conditions: Running Hunter Stance; Confused
Blessing of Fervor: +2 to to-hit, AC , Reflex saves
Greater Heroism, +4 morale bonus on attack rolls, saves, and skill checks.
Hero Points: 0

One of the vital virtues of hunters, spies, soldiers and bodyguards is patience. Each of those professions experience long periods of boredom, interrupted by usually short but intense spikes of excitement. Edmund can be patient when he has to. So he sits tight, hidden & dangerous, crossbow and sniper goggles ready. But when enemies show themselves, he does not burst into action just yet. Wait for it. Wait for the moment to strike. For the excitement to begin.

But it is the enemy who makes things interesting, first by fireballing his general vicinity, then by addressing the same space with a rather toxic declaration of hostilities.

It takes Edmund a bit by surprise, but his gear and trained reflexes, plus the fact that he happens to be situated at the very edge of the fireball's area of effect means that he evades injury by jumping a step back, thankfully on the part of the fissure Kendrick closed up with his spell before. This also happens to save him from the effects of the greenish cloud of noxious gas billowing forth in front of him.

Curbing his excitement, Edmund goes back to hiding. Sometimes, a spy's best asset is his training in outwaiting his mark. Make them flinch first. Edmund and his shiny new crossbow are ready...

Edited by Lycar (see edit history)
Name
Reflex (DC 18) / Evasion
21
1d20+20 1
Fortitude (DC 20) 
24
1d20+14 10
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Kendrick Willowsong
4hIaxdr.png

The situation was rapidly evolving into a stand-off. The waiting game could be very dangerous depending on how long Izenfen was willing wait. He thought desperately for some way to disrupt the equilibrium. Cousin Tuco... There was a man who knew how upset the apple cart.

"Uncle Vilnya, I'm going to need Tuco's help. He needs to be ready..."

Kendrick waited with renewed anticipation for the appearance of either Krekie or Izenfen to try out his plan.

 

Held Action

 

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Duncan detects evil, but finds none (he is 65' away from the nearest evil target, out of range for the 60' ability.) Aranaias flies as quietly as he can (with his +5 stealth) to hover over the cloud, close to the ceiling and out of sight of the enemies. Edmund and Kendrick wait carefully.

Some of the characters outside the cave move, although only Aranaias is able to track them. The tiefling Jalabar utters a spell and suddenly gains in size, dashing to the side of the cave while Seraphina strums a lute and sings a song that puts a chill down the heros spine (but doesn't have any other effect on them).

The large armored warrior peers around the corner and slowly flies into the mouth of the cave. Shinoyari is now surrounded by a shadowy, flickering halo vaguely shaped like a clawed hand. He doesn't seem to see Aranaias but spots Duncan (who has Vanish up but is within Aranaias's Invisibility Purge bubble) and with a surprising burst of speed, closes the distance. Shinoyari swipes at the paladin with his glaive almost tentatively, as if testing the paladin's defenses but Duncan easily bats the blow away.

Krekie takes position outside of the cave and fires an arrow at Duncan but it goes wide.

Izenfen casts another spell, summoning a writhing entity of chains made entirely of dark force energy and then another quickened spell, suddenly surrounded by illusory duplicates of herself.

 

 

Mystery Combat Summary

Round 1

Duncan (23) - casts Vanish
Aranaias (29) - Moves to cave, dismisses Wind Walk
Enemies (17) - Double moves
Kendrick (16) - cast Storm of Souls
Edmund (11) - activates Zone of Nope
Shinoyari - moves

Round 2

Duncan (23) - Uses wand, Lead Blades
Aranaias (29) - Casts Invisibility Purge
Kendrick (16) - Waits
Edmund (11) - Waits
Shinoyari - Moves
Krekie - Moves

Round 3

Duncan (23) -
Aranaias (29) -
Kendrick (16) -
Edmund (11) -
Shinoyari - Moves, casts a spell
Krekie - Moves, casts a spell
Seraphina - Moves, casts a spell
Jalabar - Moves, casts a spell
Izenfen - Moves, casts Quickened Fireball followed by Cloudkill

Round 4

Duncan (23) - Detects evil, finds none
Aranaias (29) - Activates Celestial Armor, flies above Cloudkill
Kendrick (16) - Readies a spell
Edmund (11) - Observes (I didn't see a readied action)
Shinoyari - Moves into cave, sees Duncan, closes distance and attacks, mssing
Krekie - Moves, fires arrow at Duncan, misses
Seraphina - Sings a song
Jalabar - Casts a spell, doubles in size, moves
Izenfen - Casts Quickened Mirror Image, casts Spiritual Ally
Spiritual Ally - appears

Round 5

Duncan (23) -
Aranaias (29) -
Kendrick (16) -
Edmund (11) -
Shinoyari -
Krekie -
Seraphina -
Jalabar -
Izenfen -
Spiritual Ally -

 

 

 

Enemies

Shinoyari
AC 35 (Touch 12, Flat 32), CMD 35
Fort DC: 30 Ref DC: 22  Will DC: 29

Krekie
AC 29 (Touch 18, Flat 22), CMD 27
Fort DC: 20 Ref DC: 28 Will DC: 17

Seraphina Sinfire
AC 27 (Touch 23, Flat 23), CMD 26
Fort DC: 20 Ref DC: 22 Will DC: 22

Jalabar Sinfire
AC 25 (Touch 21, Flat 20), CMD 30
Fort DC: 25 Ref DC: 23 Will DC: 28

Izenfen the Occluded
AC 34 (Touch 14, Flat 30), CMD 24
Fort DC: 27 Ref DC: 23 Will DC: 36

 

 

 

Duncan is 65' away from the nearest target so does not detect any evil within his 60' range.

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Aranaias cautiously peers under the lip of the cavern entrance and devises a plan to split the opposing group. He casts Wall of Fire in a circle so that the opaque flames obscure the interior of the cave from those outside of it. If he calculates correctly, he should catch one or two of the opponents with the wall, damaging them with fire. He sets the interior of the circle to radiate heat, damaging any within 10 or 20 feet. He then pulls his head back under the cover of the cavern entrance.

Statblock

 

[URL=/sheets/?id=2822672][B][SIZE=+1]Aranaias Aladhen[/SIZE][/B][/URL] M Neutral Good Elf Priest, [B]Level[/B] 16, [B]Init[/B] 10, [B]HP[/B] 93/93, [B]Speed[/B] 120 [B]AC[/B] 36, [B]Touch[/B] 17, [B]Flat-footed[/B] 32, [B]CMD[/b] 22, [B]Fort[/B] 18, [B]Ref[/B] 14, [B]Will[/B] 24, [B]CMB[/B] +8/+3, [B]Base Attack Bonus[/B] 8/3 [B] +1 Mace (Rod of 7 Parts) [/B] ( , ) [B] Celelstial armor +3 Chainmail, Fly 1x/day[/B], [B] Buckler (With Magic Vestment cast on it) Ring of Force Shield +2[/B] (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect) [B]Abilities[/B] Str null, Dex null, Con 12, Int 16, Wis null, Cha null [B]Condition[/B] Fly 16 rounds 1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages 2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts 3 - 7/2 2 Prayer, 2 xDispel Magic, xMagic Vestment, xInvisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead 4 - 5/2 2x Blessing of Fervor, 2 Restoration, Holy Smite, /xWall of Fire, Holy Smite, Divination 5 - 5/2 2 Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing 6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path 7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore 8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura
Aranaias Aladhen
M Neutral Good Elf Priest, Level 16, Init 10, HP 93/93, Speed 120
AC 36, Touch 17, Flat-footed 32, CMD 22, Fort 18, Ref 14, Will 24, CMB +8/+3, Base Attack Bonus 8/3
+1 Mace (Rod of 7 Parts) ( , )
Celelstial armor +3 Chainmail, Fly 1x/day, Buckler (With Magic Vestment cast on it) Ring of Force Shield +2 (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect)
Abilities Str null, Dex null, Con 12, Int 16, Wis null, Cha null
Condition Fly 16 rounds
1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages
2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts
3 - 7/2 2 Prayer, 2 xDispel Magic, xMagic Vestment, xInvisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead
4 - 5/2 2x Blessing of Fervor, 2 Restoration, Holy Smite, /xWall of Fire, Holy Smite, Divination
5 - 5/2 2 Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing
6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path
7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore
8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura

this

 

Name
Fire damage from wall, 10' from wall, 20'from wall
22; 3; 4
2d6+14;2d4;1d4 [6,2]; [6,2,2,1]; [6,2,2,1,4]
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Kendrick Willowsong
4hIaxdr.png

Sensing the change in the battlefield with the enemy casters not coming into view Kendrick decided to use Cousin Tuco's gift for disrupting social events in a different way..

"Edmund stay where you are! Duncan, if this works seize the opportunity to engage the warrior."

Kendrick uttered a Holy word known to the gods of good and hoped the armored warrior would be incapacitated.

 

https://www.d20pfsrd.com/magic/all-spells/h/holy-word/

 

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attachment.php?attachmentid=109823&d=1691430377
Edmund de Vries
Edmund de Vries
HP: 123/157 - AC: 34 (21) [28]
Conditions: Running Hunter Stance; Confused
Blessing of Fervor: +2 to to-hit, AC , Reflex saves
Greater Heroism, +4 morale bonus on attack rolls, saves, and skill checks.
Hero Points: 0

While Edmund still ponders what target to shoot at, a wall of flame appears in the cave mouth, blocking his sight of any enemies outside. Welp...

With a sigh, the imperial spy aims his crossbow at the big brute accosting Duncan, aims for his neck between armour and helmet, and pulls the trigger.

Name
Attack vs. AC without Dex, dmg., SA to Bewilder (-2 AC, -6 vs. Edmund)
23; 1; 24
1d20+22;1d8;7d6 [1]; [1,1]; [1,1,2,1,4,2,3,6,6]
Stealth after Sniping, penalty -0
48
1d20+36 12
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spacer.png

In the dimly lit cavern, Duncan Szordrin, the stalwart champion of Solev, faced the menacing figure shrouded in sinister armor. With a bellowing war cry that echoed off the ancient stone, Duncan's boots of speed alit with arcane fire, propelling him forward in a blur. He invoked the holy might of Solev, his bardiche glowing with celestial wrath.

His first strike was a thunderous overhead chop aimed at the darkened helm of his foe, which shattered the shadows with a resounding clang. The creature reeled backward, barely regaining its composure when Duncan's second attack followed - a swift, horizontal arc aimed at the torso, a strike true and deep. The sound of rending metal filled the air, and sparks leapt as the dark energy fizzled against the holy light.

Unyielding, the armored behemoth countered, managing to deflect the third onslaught with its wicked glaive, but Duncan's relentless fury was a tempest. He spun with the grace of a dancer and the precision of a duelist, driving his bardiche forward in a piercing lunge that found its mark, forcing the enemy to stagger.

As the haste fueled his final thrust, the creature, wise to Duncan's rhythm, twisted away, its own dark counter-energies crackling in the dim light, barely averting a devastating blow. Yet Duncan stood undeterred, a beacon of holy vengeance, ready for the next exchange in this epic confrontation.

 

Actions

Swift: Smite Evil on Shinoyari

Free: Boots of Speed - Haste
Full Attack:
Attack 1 Damage 1

Attack 2 Damage 2

Attack 3 Damage 3

Attack 4 Damage 3

Crit check for Attack 3:

Crit check Atk 3 Damage 4

(if Shinoyari counts as an outsider, dragon or undead, add another +13 to each damage roll)

 

Edited by parody (see edit history)
Name
Attack 1
46
1d20+38 8
Damage 1
57
2d8+47 2,8
Attack 2
42
1d20+38 4
Damage 2
56
2d8+47 1,8
Attack 3
52
1d20+33 19
Damage 3
53
2d8+47 5,1
Attack 4
30
1d20+28 2
Damage 3
59
2d8+47 6,6
Crit check Atk 3
46
1d20+33 13
Damage 4
62
2d8+47 8,7
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  • 2 weeks later...

  

Aranaias prays an incantation, summoning a ring of holy fire that hovers in the air, suspended by divine magic. Kendrick follows up, uttering a word of purity and light. The only evil creature in range of Kendrick's spell is Shinoyari, who shakes his head for a moment. Edmund lines up his weapon and fires, but unfortunately the missile goes wide.

Duncan then unleashes a flurry of slashes, holy energy crackling along the blade of the bardiche. Smoke gushes from gashes in Shinoyari's armor and the combatant staggers. For a moment it seems like the armored villain has been defeated but then a deep, rumbling voice calls from the armor..."That all you got?"

The rictus grin of the demon helm almost seems alive for a moment and then the monster lashes out again and again and again and again with its glaive. The first blow strikes Duncan directly in the chest and there is a crackle of black energy that leaps between the two warriors. The air seems to go dark for a moment and with a blast of awareness, Duncan realizes that his immunity to fear, that holy blessing that wrapped around him like a cloak...it has vanished. The second blow goes wide...and the heroes realize that Kendrick's blessing probably just saved Duncan's life. Shinoyari has been blinded, briefly, but it is enough. The third blow also hammers into the paladin and the fourth goes wide.

Seraphina serenely floats into the cave and notices Aranaias. She winks at the priest and then casts Dominate Person on him. Jalabar flies into the cave, taking the same path above the Cloudkill that the others took and moves into position to attack Kendrick. Krekie, meanwhile silently flies above the cave and fires her bow at Duncan. She hits the paladin with a single poisoned arrow.

Izenfen rushes into the cave and points at Shinoyari, healing him from a distance.

Duncan takes 71+67 damage from Shinoyari's attacks, plus another 11 from Krekie's arrow, and he needs to make a DC 16 Fort save vs poison. Aranaias must make a DC 24 Will save or be Dominated.

 

Mystery Combat Summary

Round 1

Duncan (23) - casts Vanish
Aranaias (29) - Moves to cave, dismisses Wind Walk
Enemies (17) - Double moves
Kendrick (16) - cast Storm of Souls
Edmund (11) - activates Zone of Nope
Shinoyari - moves

Round 2

Duncan (23) - Uses wand, Lead Blades
Aranaias (29) - Casts Invisibility Purge
Kendrick (16) - Waits
Edmund (11) - Waits
Shinoyari - Moves
Krekie - Moves

Round 3

Duncan (23) -
Aranaias (29) -
Kendrick (16) -
Edmund (11) -
Shinoyari - Moves, casts a spell
Krekie - Moves, casts a spell
Seraphina - Moves, casts a spell
Jalabar - Moves, casts a spell
Izenfen - Moves, casts Quickened Fireball followed by Cloudkill

Round 4

Duncan (23) - Detects evil, finds none
Aranaias (29) - Activates Celestial Armor, flies above Cloudkill
Kendrick (16) - Readies a spell
Edmund (11) - Observes (I didn't see a readied action)
Shinoyari - Moves into cave, sees Duncan, closes distance and attacks, mssing
Krekie - Moves, fires arrow at Duncan, misses
Seraphina - Sings a song
Jalabar - Casts a spell, doubles in size, moves
Izenfen - Casts Quickened Mirror Image, casts Spiritual Ally
Spiritual Ally - appears

Round 5

Duncan (23) - Hammers Shinoyari for 228 points of damage
Aranaias (29) - Casts Wall of Fire, hits Krekie and Jalabar for 22 each, Izenfen for 4, and Seraphina for 3
Kendrick (16) - Casts Holy Word, blinds Shinoyari for 1 round
Edmund (11) - fires missile, misses
Shinoyari - Smites Good on Duncan, full attacks the paladin, hits once for 71 and a second time for 67. Misses twice due to blindness
Krekie - moves, fires bow.
Seraphina - moves, casts Dominate Person at Aranaias.
Jalabar - Double moves to attack Kendrick
Izenfen - moves, casts Reach Heal, healing Shinoyari for 150 points
Spiritual Ally - Moves to flank Duncan

Round 6

Duncan (23) -
Aranaias (29) -
Kendrick (16) -
Edmund (11) -
Shinoyari -
Krekie -
Seraphina -
Jalabar -
Izenfen -
Spiritual Ally -

 

 

 

Enemies

Shinoyari
AC 35 (Touch 12, Flat 32), CMD 35
Fort DC: 30 Ref DC: 22  Will DC: 29

228 damage, healed for 150

Krekie
AC 29 (Touch 18, Flat 22), CMD 27
Fort DC: 20 Ref DC: 28 Will DC: 17

22 fire

Seraphina Sinfire
AC 27 (Touch 23, Flat 23), CMD 26
Fort DC: 20 Ref DC: 22 Will DC: 22

Jalabar Sinfire
AC 25 (Touch 21, Flat 20), CMD 30
Fort DC: 25 Ref DC: 23 Will DC: 28

22 fire

Izenfen the Occluded
AC 34 (Touch 14, Flat 30), CMD 24
Fort DC: 27 Ref DC: 23 Will DC: 36

4 fire

 

 

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attachment.php?attachmentid=109823&d=1691430377
Edmund de Vries
Edmund de Vries
HP: 123/157 - AC: 34 (21) [28]
Conditions: Running Hunter Stance; Confused
Blessing of Fervor: +2 to to-hit, AC , Reflex saves
Greater Heroism, +4 morale bonus on attack rolls, saves, and skill checks.
Hero Points: 0

Edmund isn't usually a bad shot, but the first bolt of his new fancy repeating crossbow went wide. Very wide. It is, indeed, a weapon somewhat, if not entirely, dissimilar to a short bow.

On the plus side, whatever magic Kendrick just employed, it seems to leave the opposing party's bruiser blinded. He won't see what's hitting him... that should leave him somewhat bewildered.

With a smile, Edmund decides to do 'Q' the favour and test out the rapid fire function... even if it means he will expose himself to other combatants. He can always hide again later.

*Correction, Attacks are vs. flat-footed AC, not touch... :orcblush: *

Edited by Lycar (see edit history)
Name
Shot 1 vs. touch AC, -6 to AC on hit (-2 for everybody else)
34; 1; 21
1d20+22;1d8;7d6 [12]; [12,1]; [12,1,1,4,4,1,4,5,2]
Shot 2 vs. touch AC, -6 to AC on hit (-2 for everybody else)
35; 1; 18
1d20+17;1d8;7d6 [18]; [18,1]; [18,1,1,6,3,2,2,2,2]
Shot 3 vs. touch AC, -6 to AC on hit (-2 for everybody else)
14; 6; 16
1d20+12;1d8;7d6 [2]; [2,6]; [2,6,1,1,1,6,1,4,2]
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Shaking off the spell cast at him, Aranaias quickly exchanges the Rod of Extend for the Rod of Seven Parts. Tapping its Empower ability, he casts Holy Smite on a spot between Izenfen, Krekie and Serafina.

Name
Save vs. Dominate (24 Will)
35
1d20+24 11
Holy Smite vs Will
23
1d20+8 15
Damage to Evil Creatures
26
5d8 8,4,6,3,5
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