thesloth Posted January 11 Clone Share Posted January 11 Kendrick Willowsong "Edmund, what sort of signal will you send if you see them? Or should I just listen for the shouting? I definitely think we need to move the Bandersnatch into the branch tunnel. I was thinking of summoning a foul looking creature once Edmund signals her arrival to slow her people from realizing the Bandersnatch is the actual goal and that it is already dead." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Omegang Posted January 12 Clone Share Posted January 12 "Alas, the bandersnatch is too large to be easily moved. We just need some means to prevent them from noticing that it is dead? I can uncork my Eversmoking Bottle and allow its smoke to fill the cave. "In any case, Master Kendrick, have you determined the best way to set up a collapsing ceiling or wall?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted January 12 Clone Share Posted January 12 (edited) Kendrick Willowsong "I can move some of the hollowed stone around the Bandersnatch in piles like stalagmites to make it harder for them to see and assess as well. I think living a floor approximately half an inch think should do the trick. We can do the ceiling if you have some way to initiate the collapse otherwise we may need to hollow out the floor. Though now that I think about it, I could use Telekinesis to hurl a large rock into the ceiling and initiate the collapse. Yes, we can start hollowing the ceiling now. Should I center it above the Bandersnatch or above the entrance?" Edited January 12 by thesloth (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Omegang Posted January 12 Clone Share Posted January 12 Aranaias retrieves his longspear from Edmund and replaces it in his Handy Haversack Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted January 12 Clone Share Posted January 12 %5Btable%3D2%2C1%5D%20%5Br%3D1%2C1%5D%5BIMG2%3D150%5Dhttps%3A%2F%2Fog.myth-weavers.com%2Fattachment.php%3Fattachmentid%3D109823%26d%3D1691430377%5B%2FIMG2%5D%0A%5Br%3D2%2C1%5D%5Bfieldset%3DEdmund%20de%20Vries%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fog.myth-weavers.com%2Fsheet.html%23id%3D173283%22%5DEdmund%20de%20Vries%5B%2FURL%5D%5B%2FB%5D%20%0A%5Bb%5DHP%3A%5B%2Fb%5D%20123%2F157%20-%5Bb%5D%20AC%3A%20%5B%2Fb%5D%2034%20(21)%20%5B28%5D%0A%5Bb%5DConditions%3A%5B%2Fb%5D%20Running%20Hunter%20Stance%3B%20Confused%0ABlessing%20of%20Fervor%3A%20%2B2%20to%20to-hit%2C%20AC%20%2C%20Reflex%20saves%0AGreater%20Heroism%2C%20%2B4%20morale%20bonus%20on%20attack%20rolls%2C%20saves%2C%20and%20skill%20checks.%0A%20Hero%20Points%3A%200%20%20%20%0A%5B%2Ffieldset%5D%5B%2Ftable%5D Edmund de Vries Edmund de Vries HP: 123/157 - AC: 34 (21) [28] Conditions: Running Hunter Stance; Confused Blessing of Fervor: +2 to to-hit, AC , Reflex saves Greater Heroism, +4 morale bonus on attack rolls, saves, and skill checks. Hero Points: 0 "Hm, while you do your thing, I'll be off looking for a good hiding spot, m'kay?", Edmund remarks and prepares to stroll off and do just that. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Omegang Posted January 13 Clone Share Posted January 13 "Master Kendrick, you are the master of Stone Shape, so I will defer to your expertise. From my perspective, though, if you hollow out the floor, you may catch one or two of our opponents before the others catch on. I think that we stand a better chance of catching the whole group if you shape the ceiling." " What say you, Duncan and Edmund? A trap above the bandersnatch or above the cave entrance?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
parody Posted January 13 Clone Share Posted January 13 Duncan thinks for a moment. "For our next enemies to be able to defeat the roc, they are most likely highly mobile - perhaps even with the ability to fly. Our trap should limit their ability to use that to their advantage." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted January 13 Clone Share Posted January 13 Kendrick Willowsong "Aranaias does that mean I should put it above the Bandersnatch or are you implying we do something else?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Omegang Posted January 13 Clone Share Posted January 13 “Kendrick, I think that a trap above the cave entrance would be the most effective placement, given that Izenfen will most likely send scouts into the cave first.” Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted January 13 Clone Share Posted January 13 Kendrick Willowsong Kendrick went to work immediately, siphoning stone through an inlet which he created. He ran the siphoned stone alng the interior cave wall to the left of the openig, hoping it would appear more or less natural. "Let us hope they are not experienced in cave exploration." Stone ShapeKendrick can move 26 cubic feet per casting. He has seven castings. I will leave a layer 1/2 an inch thick. He will hollow out a 10x12 area hollowed to depth of one cubic foot above the ceiling stone. The 10 foot side will be centered on the middle of cave entrance and exten 5 feet to either side. That will give us 12 feet of hollowed ceiling extending inti the cavern. I will find a nice heavy rock and hurl it via telekinetics to trigger the trap. Kendrick will have one casting of stone shape left. He will use that to form a chest high pit to provide himself concealment/cover while he waits to hurl the stone. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Omegang Posted January 13 Clone Share Posted January 13 (edited) A Edited January 21 by Omegang (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DangerBoy Posted January 21 Author Clone Share Posted January 21 Perception checks, please. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted January 21 Clone Share Posted January 21 %5Btable%3D2%2C1%5D%20%5Br%3D1%2C1%5D%5BIMG2%3D150%5Dhttps%3A%2F%2Fog.myth-weavers.com%2Fattachment.php%3Fattachmentid%3D109823%26d%3D1691430377%5B%2FIMG2%5D%0A%5Br%3D2%2C1%5D%5Bfieldset%3DEdmund%20de%20Vries%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fog.myth-weavers.com%2Fsheet.html%23id%3D173283%22%5DEdmund%20de%20Vries%5B%2FURL%5D%5B%2FB%5D%20%0A%5Bb%5DHP%3A%5B%2Fb%5D%20123%2F157%20-%5Bb%5D%20AC%3A%20%5B%2Fb%5D%2034%20(21)%20%5B28%5D%0A%5Bb%5DConditions%3A%5B%2Fb%5D%20Running%20Hunter%20Stance%3B%20Confused%0ABlessing%20of%20Fervor%3A%20%2B2%20to%20to-hit%2C%20AC%20%2C%20Reflex%20saves%0AGreater%20Heroism%2C%20%2B4%20morale%20bonus%20on%20attack%20rolls%2C%20saves%2C%20and%20skill%20checks.%0A%20Hero%20Points%3A%200%20%20%20%0A%5B%2Ffieldset%5D%5B%2Ftable%5D%0A Edmund de Vries Edmund de Vries HP: 123/157 - AC: 34 (21) [28] Conditions: Running Hunter Stance; Confused Blessing of Fervor: +2 to to-hit, AC , Reflex saves Greater Heroism, +4 morale bonus on attack rolls, saves, and skill checks. Hero Points: 0 Hidden in his hiding place, corporeal and crossbow ready, Edmund looks out for trouble. Name xDiceName xDiceResult xDiceString xDiceRolls Stealth / Perception 42; 37 1d20+36;1d20+24 [6]; [6,13] Link to comment Share on other sites More sharing options...
Omegang Posted January 21 Clone Share Posted January 21 Aranaias walks to the ledge outside the cave and looks out. Perception Check 29 Hide this If he sees no danger or evidence of Izenfen’s group, he activates WindWalk. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
parody Posted January 21 Clone Share Posted January 21 (edited) Duncan hunkers down behind the corpse of the bandersnatch, trying to hide his enlarged self as he keeps his ears out to hear anyone approaching.Perception Edited January 21 by parody (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 41 1d20+22 19 Link to comment Share on other sites More sharing options...
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