Omegang Posted January 2 Clone Share Posted January 2 Aranaias repeats his healing prayer. Name xDiceName xDiceResult xDiceString xDiceRolls Cahnnel healing 42 8d8 8,4,2,7,6,5,3,7 Link to comment Share on other sites More sharing options...
DangerBoy Posted January 2 Author Clone Share Posted January 2 The party mostly stands around, eyeing Edmund suspiciously. Round 0 Duncan (21) - activates Displacement Aranaias (12) - Casts Blessings of Fervor Kendrick (11) - Casts Greater Heroism on Edmund Edmund (9) - Enters Running Hunter Stance, attempts to hide Round 1 Duncan (21) - Casts Enlarge Person Bandersnatch (19) - fires volley of quills at Edmund, hits for 14, 20 (34 total). Aranaias (12) - Drops the Ever-smoking Bottle (free), Casts Elemental Body IV on himself, turning into an Air Elemental (standard), then picks up the bottle (move), and uses the extra move benefit from the Blessing of Fervor, rises 22' into the air and advances 20' into the cave. Kendrick (11) - Begins to summon Edmund (9) - Moves, looks for cover Round 2 Duncan (21) - Dimension Doors to the bandersnatch, attacks four times, hits twice for a total of 79 damage. Bandersnatch (19) - Bite: Hit, 23 damage, fails grab. Claw misses, claw hits for 21, tail misses twice. Aranaias (12) - Uses move action to fly to Edmund. Uses another move action to draw longspear. Uses free action to drop longspear at Edmund's feet. Kendrick (11) - Activates Spirit Walk. Moves Hound Archon (11) - Double moves Edmund (9) - Moves Round 3 Duncan (21) - Full attacks, hits three times for 134. Bandersnatch (19) - Full attacks Duncan, hits for 84 damage total and grapples. 5' steps, directs gaze at Edmund. Aranaias (12) - Drops a Harm on the bandersnatch, brings it down to 1 hp Kendrick (11) - CCW on ??? for 38 (I think this is Duncan, but doesn't say) Edmund (9) - *Confused 1/4* Kills bandersnatch with shortsword Round 4 Duncan (21) - Hits bandersnatch for 134, lays on hands for 19 Bandersnatch (19) - Dead Aranaias (12) - Channels energy healing all for 32 Kendrick (11) - Edmund (9) - *Confused 2/4* stares Round 5 Duncan (21) - Bandersnatch (19) - Dead Aranaias (12) - Channels energy, healing all for 42 Kendrick (11) - Edmund (9) - *Confused 3/4* Round 6 Duncan (21) - Bandersnatch (19) - Dead Aranaias (12) - Kendrick (11) - Edmund (9) - *Confused 5/4* Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
parody Posted January 2 Clone Share Posted January 2 Fully healed, Duncan nods his thanks for the healing. "What now? Shall we go back and get that feather?" The knight asks. Stat Block [URL=/sheets/?id=130698][B][SIZE=+1]Duncan "DragonSlayer" Szordrin[/SIZE][/B][/URL] Male LG Human Paladin / Warder / Battle Templar, [B]Level[/B] 9 / 1 / 6, [B]Init[/B] 0, [B]HP[/B] 171/171, [B]DR[/B] 10/Adamantine, [B]Speed[/B] 20' [B]AC[/B] 30, [B]Touch[/B] 14, [B]Flat-footed[/B] 28, [B]CMD[/b] 44, [B]Fort[/B] 27, [B]Ref[/B] 18, [B]Will[/B] 21, [B]CMB[/B] +25, [B]Base Attack Bonus[/B] 14, [B]Action Points[/B] 1 [B]Fortuitous +3 Bardiche [/B] +26 (1d10+13, 19-20 /x2) [B] null [/B] null (null, null) [B] Chakram [/B] +15 (1d8+8, x2) [B] +3 champion radiant flight mithril full plate[/B] (+12 Armor, +1 Shield, -1 Size, +3 Natural, +3 Deflect) [B]Abilities[/B] Str null, Dex null, Con 16, Int 14, Wis 7, Cha 26 [B]Condition[/B] :- Aegis: +2 morale bonus to AC and Will saves to allies within 20' Aura of Good Aura of Courage: +4 to saves vs fear effects for allies within 10' Aura of Resolve: +4 to saves vs charm effects for allies within 10' Guardian of the Faith Stance: DR10/Adamantine, allies within 20' get +4 to AC, CMD and all saves Immune to Disease Immune to Fear Resistant to Fire (10) Resistant to Acid (10) Resistant to Cold (5) Resistant to Electricity (4) Favored Terrain (Underground): +4 to Init, Know (Geography), Perception, Stealth, Survival Favored Terrain (Urban): +2 to Init, Know (Geography), Perception, Stealth, Survival Defensive Focus Active: No [Increase threatened area by additional 10', +2 to CMD vs opponents tumbling using Acrobatics] --- Effects: Haste Displacement Enlarge Person Keen Edge Blessing of Fervor - --- [b]Detect Evil[/b] At-Will [b]Smite Evil[/b] 0 used of 3/day (+8 hit, +9 dmg, +8 deflection to AC) [b]Lay on Hands[/b] 2 used of 10/day (4d6 hp) [b]Divine Bond[/b] 0 used of 2/day for 9 mins (+2) [b]Boots of Speed[/b] 2 used out of 10 / day [b]Combat Stamina[/b] 0 used out of 17 / day Duncan "DragonSlayer" Szordrin Male LG Human Paladin / Warder / Battle Templar, Level 9 / 1 / 6, Init 0, HP 171/171, DR 10/Adamantine, Speed 20' AC 30, Touch 14, Flat-footed 28, CMD 44, Fort 27, Ref 18, Will 21, CMB +25, Base Attack Bonus 14, Action Points 1 Fortuitous +3 Bardiche +26 (1d10+13, 19-20 /x2) null null (null, null) Chakram +15 (1d8+8, x2) +3 champion radiant flight mithril full plate (+12 Armor, +1 Shield, -1 Size, +3 Natural, +3 Deflect) Abilities Str null, Dex null, Con 16, Int 14, Wis 7, Cha 26 Condition :- Aegis: +2 morale bonus to AC and Will saves to allies within 20' Aura of Good Aura of Courage: +4 to saves vs fear effects for allies within 10' Aura of Resolve: +4 to saves vs charm effects for allies within 10' Guardian of the Faith Stance: DR10/Adamantine, allies within 20' get +4 to AC, CMD and all saves Immune to Disease Immune to Fear Resistant to Fire (10) Resistant to Acid (10) Resistant to Cold (5) Resistant to Electricity (4) Favored Terrain (Underground): +4 to Init, Know (Geography), Perception, Stealth, Survival Favored Terrain (Urban): +2 to Init, Know (Geography), Perception, Stealth, Survival Defensive Focus Active: No [Increase threatened area by additional 10', +2 to CMD vs opponents tumbling using Acrobatics] --- Effects: Haste Displacement Enlarge Person Keen Edge Blessing of Fervor - --- Detect Evil At-Will Smite Evil 0 used of 3/day (+8 hit, +9 dmg, +8 deflection to AC) Lay on Hands 2 used of 10/day (4d6 hp) Divine Bond 0 used of 2/day for 9 mins (+2) Boots of Speed 2 used out of 10 / day Combat Stamina 0 used out of 17 / day Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted January 3 Clone Share Posted January 3 %5Btable%3D2%2C1%5D%20%5Br%3D1%2C1%5D%5BIMG2%3D150%5Dhttps%3A%2F%2Fog.myth-weavers.com%2Fattachment.php%3Fattachmentid%3D109823%26d%3D1691430377%5B%2FIMG2%5D%0A%5Br%3D2%2C1%5D%5Bfieldset%3DEdmund%20de%20Vries%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fog.myth-weavers.com%2Fsheet.html%23id%3D173283%22%5DEdmund%20de%20Vries%5B%2FURL%5D%5B%2FB%5D%20%0A%5Bb%5DHP%3A%5B%2Fb%5D%20123%2F157%20-%5Bb%5D%20AC%3A%20%5B%2Fb%5D%2034%20(21)%20%5B28%5D%0A%5Bb%5DConditions%3A%5B%2Fb%5D%20Running%20Hunter%20Stance%3B%20Confused%0ABlessing%20of%20Fervor%3A%20%2B2%20to%20to-hit%2C%20AC%20%2C%20Reflex%20saves%0AGreater%20Heroism%2C%20%2B4%20morale%20bonus%20on%20attack%20rolls%2C%20saves%2C%20and%20skill%20checks.%0A%20Hero%20Points%3A%200%20%20%20%0A%5B%2Ffieldset%5D%5B%2Ftable%5D%0A Edmund de Vries Edmund de Vries HP: 123/157 - AC: 34 (21) [28] Conditions: Running Hunter Stance; Confused Blessing of Fervor: +2 to to-hit, AC , Reflex saves Greater Heroism, +4 morale bonus on attack rolls, saves, and skill checks. Hero Points: 0 Without anything else useful to do, Edmund just tries to keep his composure until the mind-wrenching spell he has been put under runs its course. Name xDiceName xDiceResult xDiceString xDiceRolls Confusion round #3 85 1d100 85 Confusion round #4 32 1d100 32 Link to comment Share on other sites More sharing options...
Omegang Posted January 3 Clone Share Posted January 3 Aranaias waits patiently out of range of any attack from Edmund until he seems to have returned to his senses. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Omegang Posted January 3 Clone Share Posted January 3 (edited) As Edmund returns to himself, Aranaias calls the companions together: “I may have a plan.” The plan Check out he post in the OOC game thread Edited January 3 by Omegang (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DangerBoy Posted January 7 Author Clone Share Posted January 7 Edmund babbles incoherently for a few seconds, blinks, looks around angrily for someone to strike and seeing no one nearby shrugs and babbles incoherently again. Then he shakes his head as if to clear it, suddenly feeling like himself again. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DangerBoy Posted January 7 Author Clone Share Posted January 7 The party mostly stands around, eyeing Edmund suspiciously. Round 0 Duncan (21) - activates Displacement Aranaias (12) - Casts Blessings of Fervor Kendrick (11) - Casts Greater Heroism on Edmund Edmund (9) - Enters Running Hunter Stance, attempts to hide Round 1 Duncan (21) - Casts Enlarge Person Bandersnatch (19) - fires volley of quills at Edmund, hits for 14, 20 (34 total). Aranaias (12) - Drops the Ever-smoking Bottle (free), Casts Elemental Body IV on himself, turning into an Air Elemental (standard), then picks up the bottle (move), and uses the extra move benefit from the Blessing of Fervor, rises 22' into the air and advances 20' into the cave. Kendrick (11) - Begins to summon Edmund (9) - Moves, looks for cover Round 2 Duncan (21) - Dimension Doors to the bandersnatch, attacks four times, hits twice for a total of 79 damage. Bandersnatch (19) - Bite: Hit, 23 damage, fails grab. Claw misses, claw hits for 21, tail misses twice. Aranaias (12) - Uses move action to fly to Edmund. Uses another move action to draw longspear. Uses free action to drop longspear at Edmund's feet. Kendrick (11) - Activates Spirit Walk. Moves Hound Archon (11) - Double moves Edmund (9) - Moves Round 3 Duncan (21) - Full attacks, hits three times for 134. Bandersnatch (19) - Full attacks Duncan, hits for 84 damage total and grapples. 5' steps, directs gaze at Edmund. Aranaias (12) - Drops a Harm on the bandersnatch, brings it down to 1 hp Kendrick (11) - CCW on ??? for 38 (I think this is Duncan, but doesn't say) Edmund (9) - *Confused 1/4* Kills bandersnatch with shortsword Round 4 Duncan (21) - Hits bandersnatch for 134, lays on hands for 19 Bandersnatch (19) - Dead Aranaias (12) - Channels energy healing all for 32 Kendrick (11) - No action taken Edmund (9) - *Confused 2/4* stares Round 5 Duncan (21) - Bandersnatch (19) - Dead Aranaias (12) - Channels energy, healing all for 42 Kendrick (11) - Edmund (9) - *Confused 3/4* - babbles incoherently Round 6 Duncan (21) - Bandersnatch (19) - Dead Aranaias (12) - Kendrick (11) - Edmund (9) - *Confused 4/4* - babbles incoherently Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Omegang Posted January 7 Clone Share Posted January 7 As Edmund comes to his senses, Aranaias calls to his companions: “Come, let us plan for our final confrontation with Izenfen. If we can defeat her, we gain the roc feather and the knowledge of the library. Now, do we take her on inside the cave, or make the cave a trap?” Statblock [URL=/sheets/?id=2822672][B][SIZE=+1]Aranaias Aladhen[/SIZE][/B][/URL] M Neutral Good Elf Priest, [B]Level[/B] 16, [B]Init[/B] 10, [B]HP[/B] 93/93, [B]Speed[/B] 120 [B]AC[/B] 36, [B]Touch[/B] 17, [B]Flat-footed[/B] 32, [B]CMD[/b] 22, [B]Fort[/B] 18, [B]Ref[/B] 14, [B]Will[/B] 24, [B]CMB[/B] +8/+3, [B]Base Attack Bonus[/B] 8/3 [B] +1 Mace (Rod of 7 Parts) [/B] ( , ) [B] Celelstial armor +3 Chainmail, Fly 1x/day[/B], [B] Buckler (With Magic Vestment cast on it) Ring of Force Shield +2[/B] (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect) [B]Abilities[/B] Str null, Dex null, Con 12, Int 16, Wis null, Cha null [B]Condition[/B] None 1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages 2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts 3 - 7/2 2 Prayer, 2 Dispel Magic, xMagic Vestment, Invisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead 4 - 5/2 2x Blessing of Fervor, 2 Restoration, Holy Smite, /Wall of Fire, Holy Smite, Divination 5 - 5/2 2 Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing 6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path 7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore 8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura Aranaias Aladhen M Neutral Good Elf Priest, Level 16, Init 10, HP 93/93, Speed 120 AC 36, Touch 17, Flat-footed 32, CMD 22, Fort 18, Ref 14, Will 24, CMB +8/+3, Base Attack Bonus 8/3 +1 Mace (Rod of 7 Parts) ( , ) Celelstial armor +3 Chainmail, Fly 1x/day , Buckler (With Magic Vestment cast on it) Ring of Force Shield +2 (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect) Abilities Str null, Dex null, Con 12, Int 16, Wis null, Cha null Condition None 1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages 2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts 3 - 7/2 2 Prayer, 2 Dispel Magic, xMagic Vestment, Invisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead 4 - 5/2 2x Blessing of Fervor, 2 Restoration, Holy Smite, /Wall of Fire, Holy Smite, Divination 5 - 5/2 2 Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing 6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path 7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore 8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted January 7 Clone Share Posted January 7 Kendrick Willowsong "I say we do both, lay a trap that baits them into the cave and then attack. At close quarters no one can best Duncan. Outside the cave we must advance on them while they cast spells." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted January 7 Clone Share Posted January 7 %5Btable%3D2%2C1%5D%20%5Br%3D1%2C1%5D%5BIMG2%3D150%5Dhttps%3A%2F%2Fog.myth-weavers.com%2Fattachment.php%3Fattachmentid%3D109823%26d%3D1691430377%5B%2FIMG2%5D%0A%5Br%3D2%2C1%5D%5Bfieldset%3DEdmund%20de%20Vries%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fog.myth-weavers.com%2Fsheet.html%23id%3D173283%22%5DEdmund%20de%20Vries%5B%2FURL%5D%5B%2FB%5D%20%0A%5Bb%5DHP%3A%5B%2Fb%5D%20123%2F157%20-%5Bb%5D%20AC%3A%20%5B%2Fb%5D%2034%20(21)%20%5B28%5D%0A%5Bb%5DConditions%3A%5B%2Fb%5D%20Running%20Hunter%20Stance%3B%20Confused%0ABlessing%20of%20Fervor%3A%20%2B2%20to%20to-hit%2C%20AC%20%2C%20Reflex%20saves%0AGreater%20Heroism%2C%20%2B4%20morale%20bonus%20on%20attack%20rolls%2C%20saves%2C%20and%20skill%20checks.%0A%20Hero%20Points%3A%200%20%20%20%0A%5B%2Ffieldset%5D%5B%2Ftable%5D Edmund de Vries Edmund de Vries HP: 123/157 - AC: 34 (21) [28] Conditions: Running Hunter Stance; Confused Blessing of Fervor: +2 to to-hit, AC , Reflex saves Greater Heroism, +4 morale bonus on attack rolls, saves, and skill checks. Hero Points: 0 "I like the idea of ambushing them, and if Duncan is willing to play bait, I am happy to lay a trap for Izenfen and her cohorts", Edmund replies with a nod. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
parody Posted January 8 Clone Share Posted January 8 "Play bait?" Duncan echoes, questioning. "Isn't bait typically weak-looking? Shouldn't we have one of you... less physically imposing be the bait?" Then summons the power of Solev into his weapon. Standard: Divine Bond Stat Block [URL=/sheets/?id=130698][B][SIZE=+1]Duncan "DragonSlayer" Szordrin[/SIZE][/B][/URL] Male LG Human Paladin / Warder / Battle Templar, [B]Level[/B] 9 / 1 / 6, [B]Init[/B] 0, [B]HP[/B] 171/171, [B]DR[/B] 10/Adamantine, [B]Speed[/B] 20' [B]AC[/B] 30, [B]Touch[/B] 14, [B]Flat-footed[/B] 28, [B]CMD[/b] 44, [B]Fort[/B] 27, [B]Ref[/B] 18, [B]Will[/B] 21, [B]CMB[/B] +25, [B]Base Attack Bonus[/B] 14, [B]Action Points[/B] 1 [B]Fortuitous +3 Bardiche [/B] +26 (1d10+13, 19-20 /x2) [B] null [/B] null (null, null) [B] Chakram [/B] +15 (1d8+8, x2) [B] +3 champion radiant flight mithril full plate[/B] (+12 Armor, +1 Shield, -1 Size, +3 Natural, +3 Deflect) [B]Abilities[/B] Str null, Dex null, Con 16, Int 14, Wis 7, Cha 26 [B]Condition[/B] :- Aegis: +2 morale bonus to AC and Will saves to allies within 20' Aura of Good Aura of Courage: +4 to saves vs fear effects for allies within 10' Aura of Resolve: +4 to saves vs charm effects for allies within 10' Guardian of the Faith Stance: DR10/Adamantine, allies within 20' get +4 to AC, CMD and all saves Immune to Disease Immune to Fear Resistant to Fire (10) Resistant to Acid (10) Resistant to Cold (5) Resistant to Electricity (4) Favored Terrain (Underground): +4 to Init, Know (Geography), Perception, Stealth, Survival Favored Terrain (Urban): +2 to Init, Know (Geography), Perception, Stealth, Survival Defensive Focus Active: No [Increase threatened area by additional 10', +2 to CMD vs opponents tumbling using Acrobatics] --- Effects: Haste Displacement Enlarge Person Keen Edge Blessing of Fervor - --- [b]Detect Evil[/b] At-Will [b]Smite Evil[/b] 0 used of 3/day (+8 hit, +9 dmg, +8 deflection to AC) [b]Lay on Hands[/b] 2 used of 10/day (4d6 hp) [b]Divine Bond[/b] 0 used of 2/day for 9 mins (+2) [b]Boots of Speed[/b] 2 used out of 10 / day [b]Combat Stamina[/b] 0 used out of 17 / day Duncan "DragonSlayer" Szordrin Male LG Human Paladin / Warder / Battle Templar, Level 9 / 1 / 6, Init 0, HP 171/171, DR 10/Adamantine, Speed 20' AC 30, Touch 14, Flat-footed 28, CMD 44, Fort 27, Ref 18, Will 21, CMB +25, Base Attack Bonus 14, Action Points 1 Fortuitous +3 Bardiche +26 (1d10+13, 19-20 /x2) null null (null, null) Chakram +15 (1d8+8, x2) +3 champion radiant flight mithril full plate (+12 Armor, +1 Shield, -1 Size, +3 Natural, +3 Deflect) Abilities Str null, Dex null, Con 16, Int 14, Wis 7, Cha 26 Condition :- Aegis: +2 morale bonus to AC and Will saves to allies within 20' Aura of Good Aura of Courage: +4 to saves vs fear effects for allies within 10' Aura of Resolve: +4 to saves vs charm effects for allies within 10' Guardian of the Faith Stance: DR10/Adamantine, allies within 20' get +4 to AC, CMD and all saves Immune to Disease Immune to Fear Resistant to Fire (10) Resistant to Acid (10) Resistant to Cold (5) Resistant to Electricity (4) Favored Terrain (Underground): +4 to Init, Know (Geography), Perception, Stealth, Survival Favored Terrain (Urban): +2 to Init, Know (Geography), Perception, Stealth, Survival Defensive Focus Active: No [Increase threatened area by additional 10', +2 to CMD vs opponents tumbling using Acrobatics] --- Effects: Haste Displacement Enlarge Person Keen Edge Blessing of Fervor - --- Detect Evil At-Will Smite Evil 0 used of 3/day (+8 hit, +9 dmg, +8 deflection to AC) Lay on Hands 2 used of 10/day (4d6 hp) Divine Bond 0 used of 2/day for 9 mins (+2) Boots of Speed 2 used out of 10 / day Combat Stamina 0 used out of 17 / day Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted January 8 Clone Share Posted January 8 Kendrick Willowsong "Bait needs to be enticing. That may include weakness, it depends on the appetite of whomever is being hunted. Izenfen is seeking an opponent, who's identity she does not likely know. She will know, like us, that she should expect a fight. We need to make the cave appear occupied, but do so in a way that draws her in. Perhaps I could craft a branch tunnel near the back. If we drag the Bandersnatch's corpse into the smaller tunnel we might entice her group to enter the confined space while they investugate." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted January 8 Clone Share Posted January 8 %5Btable%3D2%2C1%5D%20%5Br%3D1%2C1%5D%5BIMG2%3D150%5Dhttps%3A%2F%2Fog.myth-weavers.com%2Fattachment.php%3Fattachmentid%3D109823%26d%3D1691430377%5B%2FIMG2%5D%0A%5Br%3D2%2C1%5D%5Bfieldset%3DEdmund%20de%20Vries%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fog.myth-weavers.com%2Fsheet.html%23id%3D173283%22%5DEdmund%20de%20Vries%5B%2FURL%5D%5B%2FB%5D%20%0A%5Bb%5DHP%3A%5B%2Fb%5D%20123%2F157%20-%5Bb%5D%20AC%3A%20%5B%2Fb%5D%2034%20(21)%20%5B28%5D%0A%5Bb%5DConditions%3A%5B%2Fb%5D%20Running%20Hunter%20Stance%3B%20Confused%0ABlessing%20of%20Fervor%3A%20%2B2%20to%20to-hit%2C%20AC%20%2C%20Reflex%20saves%0AGreater%20Heroism%2C%20%2B4%20morale%20bonus%20on%20attack%20rolls%2C%20saves%2C%20and%20skill%20checks.%0A%20Hero%20Points%3A%200%20%20%20%0A%5B%2Ffieldset%5D%5B%2Ftable%5D Edmund de Vries Edmund de Vries HP: 123/157 - AC: 34 (21) [28] Conditions: Running Hunter Stance; Confused Blessing of Fervor: +2 to to-hit, AC , Reflex saves Greater Heroism, +4 morale bonus on attack rolls, saves, and skill checks. Hero Points: 0 "That sounds like a plan. You will need your rock-shaping magic to do this though, so not something I can help with. If you work inside the cave, maybe I should hide near the cave entrance and stand guard in case Izenfen approaches while you are still busy. Sounds good?", Edmund ponders in reply to Kendrick's plan. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
parody Posted January 11 Clone Share Posted January 11 "Very likely, they will seek out the Bandersnatch, just as we did," Duncan pointed out. "Perhaps we should use that as bait instead?" He took out a scroll, and recited it. Round 6 action Casts Iron Body on self Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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