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Chapter 9 - The Library of Last Resort


DangerBoy

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Kendrick Willowsong
4hIaxdr.png

The enemies were closing fast and their carefully laid trap was near worthless. This would be a fight, not an ambush it seemed. Static rose from his clothes and filled the air in a bubble for thirty feet on every side of Kendrick. He focused on his enemies, allowing cousin Tuco to exclude his friends from the blast.

"Now! Shock them now!"

 

https://www.d20pfsrd.com/magic/all-spells/s/stormbolts/

Successful Fort saves will allow the villains to take half. Allies are not affected.

 

Name
Stormbolts
67
16d8 1,2,6,2,5,4,1,1,7,4,6,2,8,4,7,7
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spacer.png

Pain. It was a searing symphony of agony that resonated through Duncan's battered body. Yet, within the storm of suffering, a calm resolve held firm. He wouldn't succumb, not while his companions remained in peril.

"Solev, grant me strength," Duncan prayed silently as his spirit igniting with the fervor of a Strategic Blow. The bardiche sang as it sliced through the air, but the strike went astray, a bitter disappointment that twisted in his gut. "No matter," he thought, drawing upon the strike's inherent healing energy, feeling the warmth of divine grace mend his wounds. "Every moment counts."

With a surge of haste fueled by his enchanted boots, Duncan became a whirlwind of righteous fury. "For my family... for my friends... for all that is good," he whispered with each swing of his bardiche. One blow missed, a fleeting frustration, but the other three found their mark. The first, empowered by the divine, struck true with a thunderous crack, cleaving through Shinoyari's defenses and sending a jolt of satisfaction through Duncan's weary soul. He smiled grimly smile.

Each strike was a testament to his unwavering resolve, each parry a defiant stand against the encroaching darkness. His body might falter, his strength might wane, but Duncan Szordrin, the paladin of Solev, would fight on.

 

Actions

Fort save vs DC16

Free action: Hero point to take standard action

Standard action -> Strategic Blow (martial strike)

AttackDamageAdditional Damage from Strike

Swift action -> Martial Healing

Healing

Free action: Boots of Speed -> Haste

Full attack:

Attack 1Damage

Attack 2Damage

Attack 3Damage

Attack 4Damage

Crit confirmation:

Additional Crit DamageCrit Confirm Atk 1

Free: 5' step

 

 

Edited by parody
Formatting (see edit history)
Name
Fort save vs DC16
38
1d20+27 11
Attack
39
1d20+38 1
Damage
68
2d8+60 4,4
Additional Damage from Strike
24
8d6 5,1,2,3,5,1,6,1
Healing
24
5d4+7 4,4,4,2,3
Attack 1
56
1d20+38 18
Damage
69
2d8+60 7,2
Attack 2
48
1d20+33 15
Damage
67
2d8+60 2,5
Attack 3
39
1d20+29 10
Damage
74
2d8+60 7,7
Attack 4
25
1d20+24 1
Damage
73
2d8+60 6,7
Additional Crit Damage
72
2d8+60 6,6
Crit Confirm Atk 1
48
1d20+38 10
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  • 2 weeks later...

  

Edmund fires the repeating crossbow, sending a flurry of quarrels at the enemy warrior. One bounces off Shinoyari's armor but two others strike true, drawing grunts from the mysterious fighter. Aranaias immediately follows up with a Holy Smite, fully blasting Seraphina and Krekie. Izenfen is able to avoid the brunt of the damage.

In a burst of ancestral power, Kendrick raises his hands to the ceiling and burns with a bright glowing flame for a moment before a blast of holy energy rips from his body, exploding outward and catching both Shinoyari and Jalabar in the area of effect. Neither are stunned, but both look injured.

Then Duncan proceeds to wail on Shinoyari again, inflicting mortal damage upon Shinoyari, who collapses in a bloody, pulpy heap.

The spiritual ally moves itself to flank Kendrick and then Jalabar lashes out at the oracle in a flurry of unarmed blows, chanting in a guttural tongue as he does so. Fire leaps from the tiefling's hands as he punches over and over, finally executing a leg sweep with the fury and speed of a viper. As that happens, Seraphina casts a spell and is suddenly surrounded by seven illusory copies of herself that all move as one.

"Fire at the paladin. He's vulnerable and hasn't moved," Izenfen hisses to Krekie. The tengu nods and fires her bow. The first arrow goes wide, as does the third (both would have hit had the assassin not been blind), but the second strikes true. Izenfen points the Hand of Vecna at Duncan and hisses, "Now die!" A bolt of sizzling green lightning blazes through the cavern and strikes the paladin full in the chest before leaping first to Aranaias and then to Kendrick.

Kendrick takes 15 points of fire damage, 15 points of negative energy damage, and is prone. Duncan takes 7 points of damage and needs to make a DC 15 Fort save or be poisoned. Duncan, Kendrick, and Aranaias each take 60 points of electrical damage. Duncan may make a DC 24 Reflex save for half. For Aranaias and Kendrick, the save is DC 22.

 

Mystery Combat Summary

Round 1

Duncan (23) - casts Vanish
Aranaias (29) - Moves to cave, dismisses Wind Walk
Enemies (17) - Double moves
Kendrick (16) - cast Storm of Souls
Edmund (11) - activates Zone of Nope
Shinoyari - moves

Round 2

Duncan (23) - Uses wand, Lead Blades
Aranaias (29) - Casts Invisibility Purge
Kendrick (16) - Waits
Edmund (11) - Waits
Shinoyari - Moves
Krekie - Moves

Round 3

Duncan (23) -
Aranaias (29) -
Kendrick (16) -
Edmund (11) -
Shinoyari - Moves, casts a spell
Krekie - Moves, casts a spell
Seraphina - Moves, casts a spell
Jalabar - Moves, casts a spell
Izenfen - Moves, casts Quickened Fireball followed by Cloudkill

Round 4

Duncan (23) - Detects evil, finds none
Aranaias (29) - Activates Celestial Armor, flies above Cloudkill
Kendrick (16) - Readies a spell
Edmund (11) - Observes (I didn't see a readied action)
Shinoyari - Moves into cave, sees Duncan, closes distance and attacks, mssing
Krekie - Moves, fires arrow at Duncan, misses
Seraphina - Sings a song
Jalabar - Casts a spell, doubles in size, moves
Izenfen - Casts Quickened Mirror Image, casts Spiritual Ally
Spiritual Ally - appears

Round 5

Duncan (23) - Hammers Shinoyari for 228 points of damage
Aranaias (29) - Casts Wall of Fire, hits Krekie and Jalabar for 22 each, Izenfen for 4, and Seraphina for 3
Kendrick (16) - Casts Holy Word, blinds Shinoyari for 1 round
Edmund (11) - fires missile, misses
Shinoyari - Smites Good on Duncan, full attacks the paladin, hits once for 71 and a second time for 67. Misses twice due to blindness
Krekie - moves, fires bow.
Seraphina - moves, casts Dominate Person at Aranaias.
Jalabar - Double moves to attack Kendrick
Izenfen - moves, casts Reach Heal, healing Shinoyari for 150 points
Spiritual Ally - Moves to flank Duncan

Round 6

Duncan (23) - Blows a Hero Point, hits Shinoyari four times, critting once for 331 (!) damage
Aranaias (29) - Casts Holy Smite, doing 26 damage to Seraphina and Krekie and blinding them for 1 round. Izenfen takes 13 damage.
Kendrick (16) - Casts Stormbolts at Shinoyari and Jalabar. Both save and take 33 damage.
Edmund (11) - Hits Shinoyari twice for 41 damage
Shinoyari - Dead
Krekie - Fires three poisoned arrows at Duncan, hits once for 7
Seraphina - Casts Mirror Image, summons 7 images
Jalabar - Casts Blood Crow Strike at Kendrick, hits four times for 30 (half fire, half negative energy), and trips the oracle
Izenfen - Casts Chain Lightning at Duncan, then Aranaias then Kendrick, hits for 60
Spiritual Ally - moves and attacks Kendrick, misses

Round 7

Duncan (23) -
Aranaias (29) -
Kendrick (16) -
Edmund (11) -
Shinoyari - Dead
Krekie -
Seraphina -
Jalabar -
Izenfen -
Spiritual Ally -

 

 

Enemies

Shinoyari
AC 35 (Touch 12, Flat 32), CMD 35
Fort DC: 30 Ref DC: 22  Will DC: 29

Dead

Krekie
AC 29 (Touch 18, Flat 22), CMD 27
Fort DC: 20 Ref DC: 28 Will DC: 17
22 fire, 26 holy
Blinded

Seraphina Sinfire
AC 27 (Touch 23, Flat 23), CMD 26
Fort DC: 20 Ref DC: 22 Will DC: 22
26 holy
Blinded

Jalabar Sinfire
AC 25 (Touch 21, Flat 20), CMD 30
Fort DC: 25 Ref DC: 23 Will DC: 28

22 fire, 33 electrical

Izenfen the Occluded
AC 34 (Touch 14, Flat 30), CMD 24
Fort DC: 27 Ref DC: 23 Will DC: 36

4 fire, 13 holy

 

 

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Aranaias takes the bolt of electricity, and the energy seems to speed up his actions.

Before Duncan can move, Aranaias utters a prayer to Solev and a bright healing light encompasses himself and the paladin.

Turning slightly, he looks at Jalabar, who is suddenly engulfed in a pillar of flame.

Actions

Aranaias saves against the lightning, taking 30 damage. He uses a Quick Channel to heal himself and Duncan for 36, taking care to exclude Shinoyari from the effect. Jalabar saves vs. Fire damage, so only takes 19 damage.

Statblock

[URL=/sheets/?id=2822672][B][SIZE=+1]Aranaias Aladhen[/SIZE][/B][/URL] M Neutral Good Elf Priest, [B]Level[/B] 16, [B]Init[/B] 10, [B]HP[/B] 93/93, [B]Speed[/B] 120 [B]AC[/B] 36, [B]Touch[/B] 17, [B]Flat-footed[/B] 32, [B]CMD[/b] 22, [B]Fort[/B] 18, [B]Ref[/B] 14, [B]Will[/B] 24, [B]CMB[/B] +8/+3, [B]Base Attack Bonus[/B] 8/3 [B] +1 Mace (Rod of 7 Parts) [/B] ( , ) [B] Celelstial armor +3 Chainmail, Fly 1x/day[/B], [B] Buckler (With Magic Vestment cast on it) Ring of Force Shield +2[/B] (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect) [B]Abilities[/B] Str null, Dex null, Con 12, Int 16, Wis null, Cha null [B]Condition[/B] Fly 16 rounds 1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages 2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts 3 - 7/2 2 Prayer, 2 xDispel Magic, xMagic Vestment, xInvisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead 4 - 5/2 2x Blessing of Fervor, 2 Restoration, Holy Smite, /xWall of Fire, xHoly Smite, Divination 5 - 5/2 2x Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing 6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path 7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore 8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura
Aranaias Aladhen
M Neutral Good Elf Priest, Level 16, Init 10, HP 93/93, Speed 120
AC 36, Touch 17, Flat-footed 32, CMD 22, Fort 18, Ref 14, Will 24, CMB +8/+3, Base Attack Bonus 8/3
+1 Mace (Rod of 7 Parts) ( , )
Celelstial armor +3 Chainmail, Fly 1x/day, Buckler (With Magic Vestment cast on it) Ring of Force Shield +2 (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect)
Abilities Str null, Dex null, Con 12, Int 16, Wis null, Cha null
Condition Fly 16 rounds
1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages
2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts
3 - 7/2 2 Prayer, 2 xDispel Magic, xMagic Vestment, xInvisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead
4 - 5/2 2x Blessing of Fervor, 2 Restoration, Holy Smite, /xWall of Fire, xHoly Smite, Divination
5 - 5/2 2x Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing
6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path
7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore
8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura

 

 

Edited by Omegang (see edit history)
Name
Reflex Save vs Electiricty
32
1d20+14 18
Quick Channel Healing for Aranaias and Duncan
36
8d8 1,3,6,8,3,5,6,4
Flame Strike vs Jalabar reflex 23
13
1d20+12 1
Flame Strike Damage
39
15d6 4,2,2,5,3,1,1,2,1,1,1,3,6,6,1
Dispel Magic vs. Spiritual Ally
29
1d20+13 16
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Kendrick Willowsong
4hIaxdr.png

His enemies were clearly upon him now, the pain attested to this. He gritted his teeth and concentrated on piercing the vale again. If this fight went any longer there might not be any Willowsong family members left on the other side of death to call upon.

"Entrap those at the cave entrance! Let them see your faces!"

Kendrick cast Wall of Ectoplasm shaping it as a hemisphere. It requires 36 damage to destroy a ten foot square section. Damaged sections will be filled by spare sections if this were a flat wall. The overall size of the wall would shrink relative to the damage. Since Kendrick can create a hemisphere 16 feet in diameter but is only creating one 10 feet in diameter this should leave lots of extra ectoplasm to fill in the gaps. A fear effect radiates from one side of the wall. In this case Kendrick chooses the interior wall of the hemisphere.

https://www.d20pfsrd.com/magic/all-spells/w/wall-of-ectoplasm/

 

 

Name
Concentration check for the AOO
30
1d20+21 9
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%5Btable%3D2%2C1%5D%20%5Br%3D1%2C1%5D%5BIMG2%3D150%5Dhttps%3A%2F%2Fog.myth-weavers.com%2Fattachment.php%3Fattachmentid%3D109823%26d%3D1691430377%5B%2FIMG2%5D%0A%5Br%3D2%2C1%5D%5Bfieldset%3DEdmund%20de%20Vries%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fog.myth-weavers.com%2Fsheet.html%23id%3D173283%22%5DEdmund%20de%20Vries%5B%2FURL%5D%5B%2FB%5D%20%0A%5Bb%5DHP%3A%5B%2Fb%5D%20123%2F157%20-%5Bb%5D%20AC%3A%20%5B%2Fb%5D%2034%20(21)%20%5B28%5D%0A%5Bb%5DConditions%3A%5B%2Fb%5D%20Running%20Hunter%20Stance%0ABlessing%20of%20Fervor%3A%20%2B2%20to%20to-hit%2C%20AC%20%2C%20Reflex%20saves%0AGreater%20Heroism%2C%20%2B4%20morale%20bonus%20on%20attack%20rolls%2C%20saves%2C%20and%20skill%20checks.%0ACharging%3A%20%2B2%20to%20to-hit%20%2F%20-2%20AC%0A%20Hero%20Points%3A%200%20%20%20%0A%5B%2Ffieldset%5D%5B%2Ftable%5D%0A
attachment.php?attachmentid=109823&d=1691430377
Edmund de Vries
Edmund de Vries
HP: 123/157 - AC: 34 (21) [28]
Conditions: Running Hunter Stance
Blessing of Fervor: +2 to to-hit, AC , Reflex saves
Greater Heroism, +4 morale bonus on attack rolls, saves, and skill checks.
Charging: +2 to to-hit / -2 AC
Hero Points: 0

Shifting his crossbow to his off hand and drawing his sword as he moves, Edmund charges Jalabar and executes his Golden Swipe maneuver, hoping to force her away from Kendrik, and into the smoke-filled vent.

Name
Golden Swipe, move target 10' S,SE
42; 34
1d20+28;7d6+10 [14]; [14,5,3,5,3,4,1,3]
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spacer.png

The cavern echoed with the sounds of battle, a chaotic symphony of clashing steel, divine incantations, and guttural snarls. Duncan, battered but unbowed, felt the sting of Krekie's arrow pierce his armor, a fresh wave of pain coursing through his body. Yet, his focus remained unwavering.


Then, the air crackled with dark energy as Izenfen's malevolent spell arced through the cavern, striking Duncan with a searing jolt of green lightning, though he felt no pain. Instead, he felt a surge of warmth envelop him. Aranaias, his faithful companion, had channeled the divine light of Solev, mending his wounds.


With renewed strength, Duncan rose, his eyes falling upon Kendrick, lying prone and vulnerable. "Not while I stand," he muttered, his voice thick with determination. Spreading his radiant wings, he soared through the air, positioning himself as a living shield above his fallen comrade.


His gaze then fell upon Jalabar, the fiery tiefling who dared to threaten his friends. With a surge of righteous fury, Duncan unleashed a Greater Snapping Strike, the bardiche flashing like a bolt of lightning as it descended towards the fiend. "You will pay for your transgressions!" he roared, the force of his blow carrying the weight of his unwavering faith.


As the strike connected, Duncan once more called upon the divine power within him, channeling its healing energy to mend his battered form. He would stand firm, a beacon of hope amidst the encroaching darkness, an aegis of faith against the tide of evil.

 

Actions

Move: Fly 20' over to hover 10' over Kendrick (prone)

Standard: Greater Snapping Strike vs Jalabar

Attack Damage Additional Damage from Greater Snapping Strike <- ignores DR

Swift: Martial Healing on self
Martial Healing

 

 

 

Edited by parody (see edit history)
Name
Attack
36
1d20+31 5
Damage
41
2d8+35 4,2
Additional Damage from Greater Snapping Strike
10
3d6 2,4,4
Martial Healing
13
3d4+6 2,1,4
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Aranaias considers the battlefield and assembles the incantation to summon a pillar of holy fire but at the last moment changes his mind and redirects his prayer into a counterspell for the Spiritual Ally. Summoning the power of his god, the priest reaches out and finds the binding magic holding the force construct together. With a quick mental yank, Aranaias unravels the spell and the Ally winks out of a existence with a small *pop*.

Meanwhile, Kendrick calls upon the will of his ancestors and completely envelopes his enemies Krekie, Seraphina, and Izenfen in a sphere of angry spirits. The sphere, eerily suspended in mid-air, is a grayish mass of swirling energy briefly flashing glimpses of the oracle's ancestors. We bind you, we hold you, you cannot escape the Willowsong wrath...the sphere seems to whisper over and over. Kendrick has channeled the sphere's menacing aura inward; if this outside of the sphere is this spooky the inside must be downright terrifying.

Edmund lunges forward, slashing at Jalabar and in a blur of movement pushes the surprised tiefling into a gout of steam. Jalabar is momentarily caught off guard, giving Kendrick the breathing room to stagger to his feet.For your benefit, I'm going to assume that Edmund goes before Kendrick, giving Kendrick a chance to use a move action to stand so he's no longer prone.

Jalabar coughs, surrounded by steam. Bleeding and battered, but not yet defeated, the monk devotee of Vecna closes her eyes, takes a deep cleansing breath and then in a burst of exceptional superhuman speed, dances through a series of complex martial artistry. She punches Duncan once with a blow that makes a sound like a gong against the paladin's armor, rattling the holy warrior for a moment. The second blow goes wide, a kick whistles over Duncan's head striking his illusory copy instead and another punch lands a solid blow. Jalabar, in the steam, has total concealment.

Duncan takes 45 points of damage and must make a DC 20 Fort save or be stunned for 1 round.

 

Mystery Combat Summary

Round 1

Duncan (23) - casts Vanish
Aranaias (29) - Moves to cave, dismisses Wind Walk
Enemies (17) - Double moves
Kendrick (16) - cast Storm of Souls
Edmund (11) - activates Zone of Nope
Shinoyari - moves

Round 2

Duncan (23) - Uses wand, Lead Blades
Aranaias (29) - Casts Invisibility Purge
Kendrick (16) - Waits
Edmund (11) - Waits
Shinoyari - Moves
Krekie - Moves

Round 3

Duncan (23) -
Aranaias (29) -
Kendrick (16) -
Edmund (11) -
Shinoyari - Moves, casts a spell
Krekie - Moves, casts a spell
Seraphina - Moves, casts a spell
Jalabar - Moves, casts a spell
Izenfen - Moves, casts Quickened Fireball followed by Cloudkill

Round 4

Duncan (23) - Detects evil, finds none
Aranaias (29) - Activates Celestial Armor, flies above Cloudkill
Kendrick (16) - Readies a spell
Edmund (11) - Observes (I didn't see a readied action)
Shinoyari - Moves into cave, sees Duncan, closes distance and attacks, mssing
Krekie - Moves, fires arrow at Duncan, misses
Seraphina - Sings a song
Jalabar - Casts a spell, doubles in size, moves
Izenfen - Casts Quickened Mirror Image, casts Spiritual Ally
Spiritual Ally - appears

Round 5

Duncan (23) - Hammers Shinoyari for 228 points of damage
Aranaias (29) - Casts Wall of Fire, hits Krekie and Jalabar for 22 each, Izenfen for 4, and Seraphina for 3
Kendrick (16) - Casts Holy Word, blinds Shinoyari for 1 round
Edmund (11) - fires missile, misses
Shinoyari - Smites Good on Duncan, full attacks the paladin, hits once for 71 and a second time for 67. Misses twice due to blindness
Krekie - moves, fires bow.
Seraphina - moves, casts Dominate Person at Aranaias.
Jalabar - Double moves to attack Kendrick
Izenfen - moves, casts Reach Heal, healing Shinoyari for 150 points
Spiritual Ally - Moves to flank Duncan

Round 6

Duncan (23) - Blows a Hero Point, hits Shinoyari four times, critting once for 331 (!) damage
Aranaias (29) - Casts Holy Smite, doing 26 damage to Seraphina and Krekie and blinding them for 1 round. Izenfen takes 13 damage.
Kendrick (16) - Casts Stormbolts at Shinoyari and Jalabar. Both save and take 33 damage.
Edmund (11) - Hits Shinoyari twice for 41 damage
Shinoyari - Dead
Krekie - Fires three poisoned arrows at Duncan, hits once for 7
Seraphina - Casts Mirror Image, summons 7 images
Jalabar - Casts Blood Crow Strike at Kendrick, hits four times for 30 (half fire, half negative energy), and trips the oracle
Izenfen - Casts Chain Lightning at Duncan, then Aranaias then Kendrick, hits for 60
Spiritual Ally - moves and attacks Kendrick, misses

Round 7

Duncan (23) - hovers over Kendrick, heals self, smacks Jalabar for 51
Aranaias (29) - dispels Spiritual Ally
Kendrick (16) - Casts Wall of Ectoplasm
Edmund (11) - Golden Swipes Jalabar, doing 34 damage
Shinoyari - Dead
Krekie - in sphere
Seraphina - in sphere
Jalabar - closes eyes, uses hasted stunning fist as part of flurry of blows. Hits Duncan with a Nat 20, confirms crits, hits again, misses, hits a third time, rolls the Displacement and confirms two of the hits but one converts to a miss.
Izenfen - in sphere
Spiritual Ally - Dispelled

Round 7

Duncan (23) -
Aranaias (29) -
Kendrick (16) -
Edmund (11) -
Shinoyari - Dead
Krekie -
Seraphina -
Jalabar -
Izenfen -
Spiritual Ally -

 

 

 

Enemies

Shinoyari
AC 35 (Touch 12, Flat 32), CMD 35
Fort DC: 30 Ref DC: 22  Will DC: 29

Dead

Krekie
AC 29 (Touch 18, Flat 22), CMD 27
Fort DC: 20 Ref DC: 28 Will DC: 17
22 fire, 26 holy
 

Seraphina Sinfire
AC 27 (Touch 23, Flat 23), CMD 26
Fort DC: 20 Ref DC: 22 Will DC: 22
26 holy
 

Jalabar Sinfire
AC 25 (Touch 21, Flat 20), CMD 30
Fort DC: 25 Ref DC: 23 Will DC: 28

22 fire, 33 electrical, 85 physical
Total Concealment (50% miss)

Izenfen the Occluded
AC 34 (Touch 14, Flat 30), CMD 24
Fort DC: 27 Ref DC: 23 Will DC: 36

4 fire, 13 holy

 

 

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Kendrick Willowsong
4hIaxdr.png

Standing as soon as Edmund creates a safe space for Kendrick to do so, he invoked his ancestors again, to aid them. This time a sphere of magical silence to further hinder Izenfen and her other casters.

"There right right beneath the green globe. Silence that area."

https://www.d20pfsrd.com/magic/all-spells/s/silence/

 

a 20 foot diameter sphere centered on the point in space directly below the bottom of the ectoplasmic sphere. I placed a blue circle on the R20 map about where I think that would be.

 

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Aranaias glides forward (5' Adjust), raises his eyes heavenward, and invokes both the healing and protective powers of Solev on himself and his companions.

There is a flash of light as healing envelopes his friends, and then a calm sense of strength and empowerment descends on them.

Statblock

[URL=/sheets/?id=2822672][B][SIZE=+1]Aranaias Aladhen[/SIZE][/B][/URL] M Neutral Good Elf Priest, [B]Level[/B] 16, [B]Init[/B] 10, [B]HP[/B] 93/93, [B]Speed[/B] 120 [B]AC[/B] 36, [B]Touch[/B] 17, [B]Flat-footed[/B] 32, [B]CMD[/b] 22, [B]Fort[/B] 18, [B]Ref[/B] 14, [B]Will[/B] 24, [B]CMB[/B] +8/+3, [B]Base Attack Bonus[/B] 8/3 [B] +1 Mace (Rod of 7 Parts) [/B] ( , ) [B] Celelstial armor +3 Chainmail, Fly 1x/day[/B], [B] Buckler (With Magic Vestment cast on it) Ring of Force Shield +2[/B] (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect) [B]Abilities[/B] Str null, Dex null, Con 12, Int 16, Wis null, Cha null [B]Condition[/B] Fly 16 rounds , Blessing of Fervor 1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages 2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts 3 - 7/2 2 Prayer, 2 xxDispel Magic, xMagic Vestment, xInvisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead 4 - 5/2 2xx Blessing of Fervor, 2 Restoration, Holy Smite, /xWall of Fire, xHoly Smite, Divination 5 - 5/2 2 Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing 6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path 7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore 8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura
Aranaias Aladhen
M Neutral Good Elf Priest, Level 16, Init 10, HP 93/93, Speed 120
AC 36, Touch 17, Flat-footed 32, CMD 22, Fort 18, Ref 14, Will 24, CMB +8/+3, Base Attack Bonus 8/3
+1 Mace (Rod of 7 Parts) ( , )
Celelstial armor +3 Chainmail, Fly 1x/day, Buckler (With Magic Vestment cast on it) Ring of Force Shield +2 (+9 Armor, +7 Shield, +4 Dex, +3 Natural, +3 Deflect)
Abilities Str null, Dex null, Con 12, Int 16, Wis null, Cha null
Condition Fly 16 rounds , Blessing of Fervor
1 - 7/2 xAnt Haul, xRite of Bodily Purity, Bless Water, 4x Shield of Faith (+5)/Burning Hands, Protection from Evil, Comprehend Languages
2 - 7/2 2 Spear of Purity, 4 Blessing of Courage and Life, Ironskin (+8)/Flaming Sphere, Align Weapon, Detect Thoughts
3 - 7/2 2 Prayer, 2 xxDispel Magic, xMagic Vestment, xInvisibility Purge, Bestow Curse /Fireball, Magic Circle Against Evil, Speak with Dead
4 - 5/2 2xx Blessing of Fervor, 2 Restoration, Holy Smite, /xWall of Fire, xHoly Smite, Divination
5 - 5/2 2 Flame Strike, 2 Breath of Life, x Angelic Aspect/Fire Shield, Dispel Evil, True Seeing
6 - 4/2 Heal, xHarm, xWind Walk, Word of Recall /Fire Seeds, Blade Barrier, Find the Path
7 - 4/2 2 Destruction, Greater Restoration, Archon's Trumpet /xElemental Body IV, Holy Word, Legend Lore
8 - 2/2 Sacramental Seal, xGreater Angelic Aspect/Incendiary Cloud, Discern Location, Holy Aura

 

 

Name
Quick Channel Healing
30
8d8 3,4,6,4,1,6,5,1
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Duncan_Avatar.png.3fe47ad3526979ffff10a597d753ae2a.png

Aranaias' healing light was a welcome respite, stitching together Duncan's wounds and easing the persistent thrum of pain. "Good call," Duncan grunted, nodding his thanks to the priest. He felt the familiar warmth of Solev's power coursing through him, chasing away the aches and fatigue. It was good to be back in fighting shape.


Kendrick, too, was back on his feet, his gaze resolute. Duncan offered a reassuring nod, a silent promise that he had his back. They'd seen worse together, and they'd make it through this, too.


Focusing on Jalabar, still obscured by the steam, Duncan triggered his boots of speed, ready to react to her unpredictable movements. A quick prayer to Solev channeled more healing energy into himself, bolstering his defenses. He swung the bardiche, aiming to cut her off, but his first two strikes met only air. "Damn, she's fast," he muttered, readjusting his grip.


The third strike connected, a solid blow against the tiefling's defenses. But Jalabar, a phantom in the swirling steam, shifted out of reach before Duncan could land his final attack. She was a slippery opponent, but Duncan knew patience and perseverance would win the day.

 

Actions

Free: Boots of Speed

Swift: Lay on Hands (Self)

Full Attack vs Jalabar (with 50% miss chance)

Attack 1 Miss chance (lower than 50% hits) Damage

Attack 2 Miss chance (lower than 50% hits) Damage

Attack 3 Miss chance (lower than 50% hits) Damage

Attack 4 Miss chance (lower than 50% hits) Damage

 

Stat block

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[URL=/sheets/?id=130698][B][SIZE=+1]Duncan "DragonSlayer" Szordrin[/SIZE][/B][/URL] Male LG Human Paladin / Warder / Battle Templar, [B]Level[/B] 9 / 1 / 6, [B]Init[/B] 0, [B]HP[/B] 171/103, [B]DR[/B] 15/Adamantine, [B]Speed[/B] 20' [B]AC[/B] 30, [B]Touch[/B] 14, [B]Flat-footed[/B] 28, [B]CMD[/b] 44, [B]Fort[/B] 27, [B]Ref[/B] 18, [B]Will[/B] 21, [B]CMB[/B] +25, [B]Base Attack Bonus[/B] 14, [B]Action Points[/B] 1 [B]Fortuitous +3 Bardiche [/B] +26 (1d10+13, 19-20 /x2) [B] null [/B] null (null, null) [B] Chakram [/B] +15 (1d8+8, x2) [B] +3 champion radiant flight mithril full plate[/B] (+12 Armor, +1 Shield, -1 Size, +3 Natural, +3 Deflect) [B]Abilities[/B] Str null, Dex null, Con 16, Int 14, Wis 7, Cha 26 [B]Condition[/B] :- Aegis: +2 morale bonus to AC and Will saves to allies within 20' Aura of Good Aura of Courage: +4 to saves vs fear effects for allies within 10' Aura of Resolve: +4 to saves vs charm effects for allies within 10' Guardian of the Faith Stance: DR10/Adamantine, allies within 20' get +4 to AC, CMD and all saves Immune to Disease Immune to Fear Resistant to Fire (10) Resistant to Acid (10) Resistant to Cold (5) Resistant to Electricity (4) Favored Terrain (Underground): +4 to Init, Know (Geography), Perception, Stealth, Survival Favored Terrain (Urban): +2 to Init, Know (Geography), Perception, Stealth, Survival Defensive Focus Active: No [Increase threatened area by additional 10', +2 to CMD vs opponents tumbling using Acrobatics] --- Effects: Haste Displacement Enlarge Person Keen Edge Blessing of Fervor Divine Bond Iron Body (DR/15, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning) - --- [b]Detect Evil[/b] At-Will [b]Smite Evil[/b] 1 used of 3/day (+8 hit, +9 dmg, +8 deflection to AC) [b]Lay on Hands[/b] 3 used of 10/day (4d6 hp) [b]Divine Bond[/b] 1 used of 2/day for 9 mins (+2) [b]Boots of Speed[/b] 5 used out of 10 / day [b]Combat Stamina[/b] 0 used out of 17 / day
Duncan "DragonSlayer" Szordrin
Male LG Human Paladin / Warder / Battle Templar, Level 9 / 1 / 6, Init 0, HP 171/103, DR 15/Adamantine, Speed 20'
AC 30, Touch 14, Flat-footed 28, CMD 44, Fort 27, Ref 18, Will 21, CMB +25, Base Attack Bonus 14, Action Points 1
Fortuitous +3 Bardiche +26 (1d10+13, 19-20 /x2)
null null (null, null)
Chakram +15 (1d8+8, x2)
+3 champion radiant flight mithril full plate (+12 Armor, +1 Shield, -1 Size, +3 Natural, +3 Deflect)
Abilities Str null, Dex null, Con 16, Int 14, Wis 7, Cha 26
Condition :-
Aegis: +2 morale bonus to AC and Will saves to allies within 20'
Aura of Good
Aura of Courage: +4 to saves vs fear effects for allies within 10'
Aura of Resolve: +4 to saves vs charm effects for allies within 10'
Guardian of the Faith Stance: DR10/Adamantine, allies within 20' get +4 to AC, CMD and all saves
Immune to Disease
Immune to Fear
Resistant to Fire (10)
Resistant to Acid (10)
Resistant to Cold (5)
Resistant to Electricity (4)
Favored Terrain (Underground): +4 to Init, Know (Geography), Perception, Stealth, Survival
Favored Terrain (Urban): +2 to Init, Know (Geography), Perception, Stealth, Survival
Defensive Focus Active: No [Increase threatened area by additional 10', +2 to CMD vs opponents tumbling using Acrobatics]

---
Effects:
Haste
Displacement
Enlarge Person
Keen Edge
Blessing of Fervor
Divine Bond
Iron Body (DR/15, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning)
-
---
Detect Evil At-Will
Smite Evil 1 used of 3/day (+8 hit, +9 dmg, +8 deflection to AC)
Lay on Hands 3 used of 10/day (4d6 hp)
Divine Bond 1 used of 2/day for 9 mins (+2)
Boots of Speed 5 used out of 10 / day
Combat Stamina 0 used out of 17 / day

 

 

 

 

Edited by parody (see edit history)
Name
Lay on Hands (Self)
18
4d6 3,4,5,6
Attack 1
32
1d20+31 1
Miss chance (lower than 50% hits)
24
1d100 24
Damage
46
2d8+35 5,6
Attack 2
32
1d20+31 1
Miss chance (lower than 50% hits)
44
1d100 44
Damage
41
2d8+35 3,3
Attack 3
40
1d20+27 13
Miss chance (lower than 50% hits)
47
1d100 47
Damage
46
2d8+35 4,7
Attack 4
28
1d20+22 6
Miss chance (lower than 50% hits)
65
1d100 65
Damage
43
2d8+35 7,1
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