darlis moonbeam Posted September 15, 2023 Clone Share Posted September 15, 2023 Gavarilis Gavarilis "Gav" Ashborn HP: 39/39 Saves: Str 3, Dex 6, Con 1, Int 2, Wis 2, Cha -1 AC: 14, Initiative: 3, Speed: 35 Passive Perception: +15 Drake Companion Small dragon Armor Class: 14 + 3 (natural armor) 17 Hit Points: 30 Speed: 40 ft. STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 15 (+2) 8 (−1) 14 (+2) 8 (−1) Saving Throws: Dex 4, Wis 5 Damage Immunities: determined by the drake’s Draconic Essence trait Senses: darkvision 60 ft., passive Perception 12 Languages: Draconic Challenge: Proficiency Bonus (PB) 3 Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait. Umber's Essence is Fire Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage. Reactions Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence. Gav still felt that the sorcerer was the greater danger for now so he targets them again first in one smooth motion and releases his first arrow and has the second one going moments after the first. Statblock [b][url=/sheets/?id=2822627][/url][/b] [i]Wood Elf Ranger Drake Warden 5 NG[/i] [b]AC[/b] 14 [b]HP[/b] 39 [b]Speed[/b] 35ft [b]Str[/b] 10 (0) [b]Dex[/b] 17 (3) [b]Con[/b] 13 (1) [b]Wis[/b] 14 (2) [b]Int[/b] 14 (2) [b]Cha[/b] 8 (-1) [b]Attacks[/b] [b]2x Short Sword[/b] 3 1d6 [b]Longbow x 20 arrows[/b] 8 1d8+3 [b]Dagger[/b] 3 1d4 [b][/b] [b][/b] Class Features: Deft Explorer Favored Foe Fighting Style: Archer Spellcasting Spellcasting Focus(Staff) Drake Warden Conclave Primal Awareness Background Features: Skill Proficiencies: Athletics, Survival Tool Proficiencies: One type of musical instrument Languages: One of your choice Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp Racial Features: Ability Score Increase. Your Dexterity score increases by 2. Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old. Alignment. Elves love freedom, variety, and self-expression, so they lean strongly towards the gentler aspects of chaos. They value and protect others' freedom as well as their own, and are good more often than not. Drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not. Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep. Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep. Keen Senses. You have proficiency in the Perception skill. Languages. You can speak, read, and write Common and Elven. As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. This category includes the wild elves (grugach) of Greyhawk and the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms. In Faerun, wood elves (also called wild elves. green elves, or forest elves) are reclusive and distrusting of non-elves. Wood elves' skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel. Ability Score Increase. Your Wisdom score increases by 1. Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Wood Elf Ranger Drake Warden 5 NG AC 14 HP 39 Speed 35ft Str 10 (0) Dex 17 (3) Con 13 (1) Wis 14 (2) Int 14 (2) Cha 8 (-1) Attacks 2x Short Sword 3 1d6 Longbow x 20 arrows 8 1d8+3 Dagger 3 1d4 Class Features: Deft Explorer Favored Foe Fighting Style: Archer Spellcasting Spellcasting Focus(Staff) Drake Warden Conclave Primal Awareness Background Features: Skill Proficiencies: Athletics, Survival Tool Proficiencies: One type of musical instrument Languages: One of your choice Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp Racial Features: Ability Score Increase. Your Dexterity score increases by 2. Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old. Alignment. Elves love freedom, variety, and self-expression, so they lean strongly towards the gentler aspects of chaos. They value and protect others' freedom as well as their own, and are good more often than not. Drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not. Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep. Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep. Keen Senses. You have proficiency in the Perception skill. Languages. You can speak, read, and write Common and Elven. As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. This category includes the wild elves (grugach) of Greyhawk and the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms. In Faerun, wood elves (also called wild elves. green elves, or forest elves) are reclusive and distrusting of non-elves. Wood elves' skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel. Ability Score Increase. Your Wisdom score increases by 1. Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Name xDiceName xDiceResult xDiceString xDiceRolls First attack with bless 29; 3 1d20+9;1d4 [20]; [20,3] First attack damage with crit 15 2d8+4 3,8 Second Attack with bless 24; 4 1d20+9;1d4 [15]; [15,4] Second Attack damage 8 1d8+4 4 Infused damage on first attack 1 1d6 1 Link to comment Share on other sites More sharing options...
paladinred Posted September 15, 2023 Author Clone Share Posted September 15, 2023 @8w_gremlin You cannot step forward as the enemy is upon you. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted September 15, 2023 Author Clone Share Posted September 15, 2023 (edited) Initiative Mizzi 21 - Casts Fireball Sorcerer 20 - Dispels the hut, falls prone Flynn 19 - Prepared - throws the dagger and hits - Action Casts Tasha's Hideous Laughter Jaceerin 18 - Casts Sacred Flame on ghoul 2 Gav 17 - Fires Selena 17 - Conjures the Murder Fairies Ghasts 14 - Prepared - Attack - Action - Attack Ghouls 6 - Prepared - Attack - Action - Attack Veth 2 - Becomes paralyzed due to the poison from the ghast. Edited September 16, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Dex save 7 1d20+2 5 Link to comment Share on other sites More sharing options...
PureChance Posted September 15, 2023 Clone Share Posted September 15, 2023 Jacerin Gainteau - Half-elf Cleric of Tymora AC: 18 | HP: 38/38 | Initiative: +2 (Adv.) | Passive Perception: 16 (Darkvision 60ft) | HD: 5/5 | Inspiration 0/1 | Lucky 2/3 The dome collapses around them as the enemy sorceress casts, and Jacerin curses as the ghouls flood forward. As spirits arise under Selena's command and begin to harass the undead, Jacerin takes advantage of the confusion to step back behind Mizzi. No point trying to send them running out of reach, he thinks as the storm of spectres begin to strike at the enemy with ghostly Radiance. For his part, a word calls down a pillar of sacred light upon to nearest ghoul OOC Action: Sacred Flame Vs G2, DC 15 Dex Sv Move: SE of Mizzi Stat Block Half-elf Cleric of Tymora, Level 5 Languages Common, Elven, Abyssal Background Treasure Hunter Background Feature Dust DiggerWhen you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old. StrSave +0 Athletics +0 10 DexSave +2 Acrobatics +2 | Sleight of Hand +5 | Stealth +5 14 ConSave +2 No skills associated. 14 IntSave -1 Arcana -1 | History -1 | Investigation -1 | Nature -1 | Religion -1 8 WisSave +6 Animal Handling +3 | Insight +6 | Medicine +3 | Perception +6 | Survival +3 16 ChaSave +5 Deception +5 | Intimidation +2 | Performance +2 | Persuasion +5 14 Proficiency Bonus +2 Saving Throws Wis, Cha Speed 30 Tools Dice, Thieves Tools Spell Attack Bonus +7 | Spell Save DC 15 | Spell Slots L1 1/4 ; L2 2/3 ; L3 2/2 Channel DivinityHarness Divine Power Turn Undead Invoke Duplicity 1/1 (Amulet of the Devout 1/1) Actions Dagger +5 to hit for [1d4+2] piercing damage | Light, Finesse, Thrown 20/60 Sling +5 to hit for [1d4+2] bludgeoning damage | 30/120 Sacred Flame DC15 Dex Sv for [2d8] radiant damage | V,S one creature, 60ft | no cover Word of Radiance DC15 Con Sv for [2d6] radiant damage | V,M chosen creatures, 5ft burst Bonus Actions Reactions Name xDiceName xDiceResult xDiceString xDiceRolls Sacred Flame Damage 8 2d8 6,2 Link to comment Share on other sites More sharing options...
paladinred Posted September 16, 2023 Author Clone Share Posted September 16, 2023 (edited) The ghouls and ghasts take their attacks, but not before the murder fairies have a bite of them. Edited September 16, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Dex save v Spirit Guardians 51 4d20 6,13,14,18 Link to comment Share on other sites More sharing options...
paladinred Posted September 16, 2023 Author Clone Share Posted September 16, 2023 The two ghouls perish but the ghasts fight on. Name xDiceName xDiceResult xDiceString xDiceRolls Attacks 23; 13 1d20+5;1d20+5 [18]; [18,8] roll 12 1d20+5 7 Damage to Veth 16 2d8+3 5,8 Wisdom save v Tasha's 6 1d20+3 3 Link to comment Share on other sites More sharing options...
paladinred Posted September 16, 2023 Author Clone Share Posted September 16, 2023 (edited) Ghast 2 Veth needs a DC10 Con save or become paralyzed. Edited September 16, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 12; 24; 10 1d20+5;1d20+5;1d20+5 [7]; [7,19]; [7,19,5] roll 10 1d20+5 5 Damage 10 2d6+3 6,1 Link to comment Share on other sites More sharing options...
Steel Warrior Posted September 16, 2023 Clone Share Posted September 16, 2023 Vethr'zuak Vethr'zuak HP: 30/50 Saves: Str 3, Dex 4, Con 3, Int 0, Wis 3, Cha 0 AC: 14, Initiative: 1, Speed: 30 Perception: +9, Wildshape (2/day) Veth having a new enemy before him, strikes back quickly after being injured by the ghast. Statblock [b][url=/sheets/?id=2819729]Vethr'zuak[/url][/b] [i]Lizardfolk Ranger 3, Druid 2 5 Neutral Good[/i] [b]AC[/b] 14 [b]HP[/b] 50 [b]Speed[/b] ft [b]Str[/b] 10 (0) [b]Dex[/b] 13 (1) [b]Con[/b] 16 (3) [b]Wis[/b] 16 (3) [b]Int[/b] 10 (0) [b]Cha[/b] 10 (0) [b]Attacks[/b] [b]Moon Scimitar[/b] +4 1d6+2 [b]Dagger[/b] +3 1d4+1 [b]Javelin[/b] +3 1d6+1 Senses: Umbral Sight: Darkvision 60' [B]Skills:[/B] Athletics 3, Acrobatics 1, Stealth 4, Nature 3, Perception 9, Handle Animal 3, Survival 6, Insight 3 [spoiler=Spells]Spells Ranger DC 13, 3/day 1st: Goodberry, Speak with Animals Druid DC 13 1st: 3 0: Druidcraft, Poison Spray 1st: Create or Destroy water, Cure Wounds, Beast Bond, Purify Food and Drink, Longstrider[/spoiler] [spoiler=Inventory]backpack bedroll blanket mess kit tinderbox 10 torches 10 days of rations waterskin 50 feet of hempen rope traveler's clothes drums Maps of Chult Raptor bone necklace worth 10 gp pouch containing 5 gp [/spoiler] Vethr'zuak Lizardfolk Ranger 3, Druid 2 5 Neutral Good AC 14 HP 50 Speed ft Str 10 (0) Dex 13 (1) Con 16 (3) Wis 16 (3) Int 10 (0) Cha 10 (0) Attacks Moon Scimitar +4 1d6+2 Dagger +3 1d4+1 Javelin +3 1d6+1 Senses: Umbral Sight: Darkvision 60' Skills: Athletics 3, Acrobatics 1, Stealth 4, Nature 3, Perception 9, Handle Animal 3, Survival 6, Insight 3 Spells Spells Ranger DC 13, 3/day 1st: Goodberry, Speak with Animals Druid DC 13 1st: 3 0: Druidcraft, Poison Spray 1st: Create or Destroy water, Cure Wounds, Beast Bond, Purify Food and Drink, Longstrider Inventory backpack bedroll blanket mess kit tinderbox 10 torches 10 days of rations waterskin 50 feet of hempen rope traveler's clothes drums Maps of Chult Raptor bone necklace worth 10 gp pouch containing 5 gp Name xDiceName xDiceResult xDiceString xDiceRolls Scimitar 24; 4; 2 1d20+4;1d6+2;1d4 [20]; [20,2]; [20,2,2] Crit 4 1d6+2 2 Con Save 6 1d20+4 2 Bless Bonus to con 2 1d4 2 Link to comment Share on other sites More sharing options...
paladinred Posted September 16, 2023 Author Clone Share Posted September 16, 2023 (edited) Name: Mizzi Shazorwyn Race: Elf Class: Wizard (War) Sheet: Mizzi Shazowyn :: Dungeons & Dragons 5e :: Myth-Weavers Online Character Sheets Mizzi casts the spell that never misses at the vampire. Edited September 16, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls MM 10 4d4+4 1,1,1,3 Link to comment Share on other sites More sharing options...
paladinred Posted September 16, 2023 Author Clone Share Posted September 16, 2023 The spawn rises to her feet and casts a spell that allows her to fly, which she does, heading out the door. Just as she departs a loud thumping can be heard coming up the stairs. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted September 20, 2023 Author Clone Share Posted September 20, 2023 To post, you all can hear something big approaching. Flynn Jaceerin Gav Selena Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
slinkman00 Posted September 20, 2023 Clone Share Posted September 20, 2023 Flyn HP: 26/30 AC: 15 PP:15 Init: +3 Statblock Ghostwise Halfling Rogue - Arcane Trickster 5 NG AC 15 HP 26 Speed 25ft Str 10 (0) Dex 17 (3) Con[ 10 (0) Wis 14 (2) Int 14 (2) Cha 10 (0) Attacks Short sword (piercer) +7 1d6+4 Dagger +6 1d4+3 Shortbow +6 1d6+3 Ability Improvement -Magic Initiate (Goodberry, Guidance, Control Flames) Lucky - When you roll a 1 on an attack, ability, or save. You may reroll, but must keep the reroll. Brave - Advantage on saves against being frightened. Halfling Nimbleness - You can move through the space of any creature larger than you. Silent Speech - You can telepathically speak to one creature at a time, that you share a language with, 30' range. Expertise - Double Proficency, Stealth, Lockpicks Sneak Attack - 3d6 damage, once per turn, if you have advantage or another enemy of the target is within 5 feet of it. Uncanny Dodge - Use your reaction to half the damage of an attack that you can see. Arcane Trickster Mage Hand Legerdermain Flynn frowns at his obviously failed spell, as the remaining undead thing takes off flying away. His ears perk at the heavy clodding footsteps tho, and he quickly makes his way over retrieve his thrown dagger. Then risks a look out the door to see what is coming next. And to see if he can spy where the fleeing creature went. Name xDiceName xDiceResult xDiceString xDiceRolls Perception 7 1d20+5 2 Link to comment Share on other sites More sharing options...
paladinred Posted September 21, 2023 Author Clone Share Posted September 21, 2023 (edited) The ghouls are dead but the ghasts are still attacking, you might have to wait before you can retrieve the dagger. @slinkman00 roll me a d100, 1-50 you can see the dagger on the floor around square B9, 51-100 it was still stuck in the vampire spawn when she left. Can I get you actions @PureChance @darlis moonbeam @8w_gremlin Edited September 21, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
PureChance Posted September 21, 2023 Clone Share Posted September 21, 2023 Jacerin Gainteau - Half-elf Cleric of Tymora AC: 18 | HP: 38/38 | Initiative: +2 (Adv.) | Passive Perception: 16 (Darkvision 60ft) | HD: 5/5 | Inspiration 0/1 | Lucky 2/3 The smaller ghouls evaporate before Selune's spirits, but the larger pair seem to be clinging resiliently on. As Veth takes another hit and stiffens up, Jacerin decides to take more direct action. Especially with whatever is coming to join them. He puts his fingers to his mouth and lets out a short whistle, the coin around his neck glowing as he does. Behind the ghast, a rain of translucent gold coins materialise and shoot forth. Shortly after another beam of golden light shoots down, following up with burning Radiance. OOC Action: Sacred Flame Vs Ghast2, or Ghast1 if Ghast 2 is dead, DC 15 Dex Sv Bonus: Cast Spiritual Weapon, attacking Ghast2 Stat Block Half-elf Cleric of Tymora, Level 5 Languages Common, Elven, Abyssal Background Treasure Hunter Background Feature Dust DiggerWhen you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old. StrSave +0 Athletics +0 10 DexSave +2 Acrobatics +2 | Sleight of Hand +5 | Stealth +5 14 ConSave +2 No skills associated. 14 IntSave -1 Arcana -1 | History -1 | Investigation -1 | Nature -1 | Religion -1 8 WisSave +6 Animal Handling +3 | Insight +6 | Medicine +3 | Perception +6 | Survival +3 16 ChaSave +5 Deception +5 | Intimidation +2 | Performance +2 | Persuasion +5 14 Proficiency Bonus +2 Saving Throws Wis, Cha Speed 30 Tools Dice, Thieves Tools Spell Attack Bonus +7 | Spell Save DC 15 | Spell Slots L1 1/4 ; L2 1/3 ; L3 2/2 Channel DivinityHarness Divine Power Turn Undead Invoke Duplicity 1/1 (Amulet of the Devout 1/1) Actions Dagger +5 to hit for [1d4+2] piercing damage | Light, Finesse, Thrown 20/60 Sling +5 to hit for [1d4+2] bludgeoning damage | 30/120 Sacred Flame DC15 Dex Sv for [2d8] radiant damage | V,S one creature, 60ft | no cover Word of Radiance DC15 Con Sv for [2d6] radiant damage | V,M chosen creatures, 5ft burst Bonus Actions Reactions Name xDiceName xDiceResult xDiceString xDiceRolls Spiritual Weapon Attack; Damage 23; 8 1d20+7;1d8+3 [16]; [16,5] Sacred Flame Damage 11 2d8 7,4 Link to comment Share on other sites More sharing options...
paladinred Posted September 21, 2023 Author Clone Share Posted September 21, 2023 (edited) @PureChance You can attack with the spiritual Weapon this round, also roll damage for SF lol. Edited September 21, 2023 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Dex v Sacred Flame 7 1d20+3 4 Link to comment Share on other sites More sharing options...
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