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Into the Deadlands


paladinred

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Flyn

 

image.png.19ce53f252d3af42fd2268f58bc3109c.png HP: 30/30 AC: 15PP:15 Init: +3


Flynn tries desperately to cover his face when the spores fly off the demon. But he takes the full brunt of the blast, coughing and wheezing afterward.

 

Init Order

Selena - 22 -

Jacerin - 22 -

Veth - 18 -

Vrock - 18 -

Mizzi - 11 -

Gav - 8 -

Flynn - 6 -

Kerrick - 6 -

Miyuki - 6 -

 

Edited by slinkman00 (see edit history)
Name
Con Save + bless
9
1d20+1d4 5,4
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Vethr'zuak

Vethr6be4101cf2fe06a1c64e1676f08e565c.jpg.a59bd3075351e8cc1f939e582104b3c5.jpg.ef63800b44c1aa205890389a793ae440.jpg'zuak  HP: 50/50   Saves: Str 3, Dex 4, Con 3, Int 0, Wis 3, Cha 0
AC: 14, Initiative: 1, Speed: 30 Perception: +9, Wildshape (2/day)


Vethr'zauk steels his mind and body to break free of the paralysis.

Statblock

[b][url=/sheets/?id=2819729]Vethr'zuak[/url][/b] [i]Lizardfolk Ranger 3, Druid 2 5 Neutral Good[/i] [b]AC[/b] 14 [b]HP[/b] 50 [b]Speed[/b] ft [b]Str[/b] 10 (0) [b]Dex[/b] 13 (1) [b]Con[/b] 16 (3) [b]Wis[/b] 16 (3) [b]Int[/b] 10 (0) [b]Cha[/b] 10 (0) [b]Attacks[/b] [b]Moon Scimitar[/b] +4 1d6+2 [b]Dagger[/b] +3 1d4+1 [b]Javelin[/b] +3 1d6+1 [B]Skills:[/B] Athletics 3, Acrobatics 1, Stealth 4, Nature 3, Perception 9, Handle Animal 3, Survival 6, Insight 3 [spoiler=Spells]Spells Ranger DC 13, 3/day 1st: Goodberry, Speak with Animals Druid DC 13 1st: 3 0: Druidcraft, Poison Spray 1st: Create or Destroy water, Cure Wounds, Beast Bond, Purify Food and Drink, Longstrider[/spoiler] [spoiler=Inventory]backpack bedroll blanket mess kit tinderbox 10 torches 10 days of rations waterskin 50 feet of hempen rope traveler's clothes drums Maps of Chult Raptor bone necklace worth 10 gp pouch containing 5 gp [/spoiler]
Vethr'zuak Lizardfolk Ranger 3, Druid 2 5 Neutral Good
AC 14 HP 50 Speed ft Str 10 (0) Dex 13 (1) Con 16 (3) Wis 16 (3) Int 10 (0) Cha 10 (0)
Attacks
Moon Scimitar +4 1d6+2
Dagger +3 1d4+1
Javelin +3 1d6+1

Skills: Athletics 3, Acrobatics 1, Stealth 4, Nature 3, Perception 9, Handle Animal 3, Survival 6, Insight 3

Spells

Spells Ranger DC 13, 3/day
1st: Goodberry, Speak with Animals
Druid DC 13 1st: 3
0: Druidcraft, Poison Spray
1st: Create or Destroy water, Cure Wounds, Beast Bond, Purify Food and Drink, Longstrider

 

Inventory

backpack
bedroll
blanket
mess kit
tinderbox
10 torches
10 days of rations
waterskin
50 feet of hempen rope
traveler's clothes
drums
Maps of Chult
Raptor bone necklace worth 10 gp
pouch containing 5 gp

 

 

Name
Con Save
9
1d20+3 6
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Gavarilis

GavToken.webp.f409b38713e27a43427d5feb1e2aea46.webp

Gavarilis "Gav" Ashborn  HP: 39/39   

Saves: Str 3, Dex 6, Con 1, Int 2, Wis 2, Cha -1

AC: 14, Initiative: 3, Speed: 35 Passive Perception: +15

Drake Companion

Small dragon
Armor Class: 14 + 3 (natural armor) 17
Hit Points: 30
Speed: 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 15 (+2) 8 (−1) 14 (+2) 8 (−1)
Saving Throws: Dex 4, Wis 5
Damage Immunities: determined by the drake’s Draconic Essence trait
Senses: darkvision 60 ft., passive Perception 12
Languages: Draconic
Challenge: Proficiency Bonus (PB) 3
Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait. Umber's Essence is Fire
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.
Reactions
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.

With his mind clear of the effects of the shriek he realizes that the demon is now sending some spores against him and he tries to shake whatever affect they may have on him, while still attacking the demon with his bow.

 

Edited by darlis moonbeam (see edit history)
Name
Con save DC 14
5; 3
1d20+1;1d4 [4]; [4,3]
Attack 1 with blessing
13; 1
1d20+8;1d4 [5]; [5,1]
Attack 1 damage
6
1d8+3 3
Attack 2 with blessing
10; 4
1d20+8;1d4 [2]; [2,4]
Attack 2 damage
8
1d8+3 5
Infused damage
6
1d6 6
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Image of an elven woman in the moonlight
Selena Moonbrook

HP:33|33 | AC:18 | Init: +2
Perception: 17, Insight: 17
300' Dark vision

Finally free from the influence of the Vrock, Selena moves forth chanting in what seems two tongues.
She flicks her wrist and Flame-like radiance descends upon it, just as she conjures a shining owl-shaped weapon of force, that strikes down upon the creature.

 

OOC, Mechanics

Action: Cast Sacred Flame - Dex save vs 15 or take 2d8 Radiant Damage
Bonus action: Cast Spiritual Weapon

 

Name
Sacred Flame: Damage (Radiant)
9
2d8 2,7
Spiritual Weapon (owl): to hit
13
1d20+7 6
Spiritual Weapon (owl): Damage (Force)
10
1d8+4 6
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image.png.0aea0bc16647f3d189357a313fba77ce.png

Name: Mizzi Shazorwyn

Race: Elf

Class: Wizard (War)

Sheet: Mizzi Shazowyn :: Dungeons & Dragons 5e :: Myth-Weavers Online Character Sheets

 

Mizzi fires off some Magical Missiles, hopefully they will kill the damned demon.

Name
Con (Arcane Deflection)
18
1d20+5 13
Magic Missile
2; 5; 3
1d4+1;1d4+1;1d4+1 [1]; [1,4]; [1,4,2]
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Flyn

 

image.png.19ce53f252d3af42fd2268f58bc3109c.png HP: 30/30 AC: 15PP:15 Init: +3


Feeling the effects of the poison, Flynn is grateful for the final few magic bolts to take down the demon. But quickly takes the belt pouch and dagger from the Vrock. With a bit of a cough, trying to expel the spores, "Where to now?"

"This dagger has some sigils on it. Anyone know if it's magic? Or what it does? I'm kind of scared to test out a dagger we found on a demon... I will test it if I need to though." Flynn pockets the coins, then holds up the dagger for anyone to check out.

 

Edited by slinkman00 (see edit history)
Name
Poison Damage
4
1d10 4
Con save
19
1d20 19
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Holding the belt pouch in his hand Flynn can feel the clinking of coins, a quick peek and he can see 5 Platinum pieces. The dagger is a curved blade from the far north of Chrystal (the land is called Jhq-Bho), it has magical sigils and is of a lilac hue.

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Vethr'zuak

Vethr6be4101cf2fe06a1c64e1676f08e565c.jpg.a59bd3075351e8cc1f939e582104b3c5.jpg.ef63800b44c1aa205890389a793ae440.jpg'zuak  HP: 50/50   Saves: Str 3, Dex 4, Con 3, Int 0, Wis 3, Cha 0
AC: 14, Initiative: 1, Speed: 30 Perception: +9, Wildshape (2/day)


Vethr'zauk was displeased by his lack of action, but as he wiped the dust off, he examined what remained of the Vrock and retrieved the javelin he threw earlier. "This is just the beginning, I suspect much more powerful enemies await us, the further we venture in."

Statblock

[b][url=/sheets/?id=2819729]Vethr'zuak[/url][/b] [i]Lizardfolk Ranger 3, Druid 2 5 Neutral Good[/i] [b]AC[/b] 14 [b]HP[/b] 50 [b]Speed[/b] ft [b]Str[/b] 10 (0) [b]Dex[/b] 13 (1) [b]Con[/b] 16 (3) [b]Wis[/b] 16 (3) [b]Int[/b] 10 (0) [b]Cha[/b] 10 (0) [b]Attacks[/b] [b]Moon Scimitar[/b] +4 1d6+2 [b]Dagger[/b] +3 1d4+1 [b]Javelin[/b] +3 1d6+1 [B]Skills:[/B] Athletics 3, Acrobatics 1, Stealth 4, Nature 3, Perception 9, Handle Animal 3, Survival 6, Insight 3 [spoiler=Spells]Spells Ranger DC 13, 3/day 1st: Goodberry, Speak with Animals Druid DC 13 1st: 3 0: Druidcraft, Poison Spray 1st: Create or Destroy water, Cure Wounds, Beast Bond, Purify Food and Drink, Longstrider[/spoiler] [spoiler=Inventory]backpack bedroll blanket mess kit tinderbox 10 torches 10 days of rations waterskin 50 feet of hempen rope traveler's clothes drums Maps of Chult Raptor bone necklace worth 10 gp pouch containing 5 gp [/spoiler]
Vethr'zuak Lizardfolk Ranger 3, Druid 2 5 Neutral Good
AC 14 HP 50 Speed ft Str 10 (0) Dex 13 (1) Con 16 (3) Wis 16 (3) Int 10 (0) Cha 10 (0)
Attacks
Moon Scimitar +4 1d6+2
Dagger +3 1d4+1
Javelin +3 1d6+1

Skills: Athletics 3, Acrobatics 1, Stealth 4, Nature 3, Perception 9, Handle Animal 3, Survival 6, Insight 3

Spells

Spells Ranger DC 13, 3/day
1st: Goodberry, Speak with Animals
Druid DC 13 1st: 3
0: Druidcraft, Poison Spray
1st: Create or Destroy water, Cure Wounds, Beast Bond, Purify Food and Drink, Longstrider

 

Inventory

backpack
bedroll
blanket
mess kit
tinderbox
10 torches
10 days of rations
waterskin
50 feet of hempen rope
traveler's clothes
drums
Maps of Chult
Raptor bone necklace worth 10 gp
pouch containing 5 gp

 

 

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Gavarilis

GavToken.webp.f409b38713e27a43427d5feb1e2aea46.webp

Gavarilis "Gav" Ashborn  HP: 39/39   

Saves: Str 3, Dex 6, Con 1, Int 2, Wis 2, Cha -1

AC: 14, Initiative: 3, Speed: 35 Passive Perception: +15

Drake Companion

Small dragon
Armor Class: 14 + 3 (natural armor) 17
Hit Points: 30
Speed: 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 15 (+2) 8 (−1) 14 (+2) 8 (−1)
Saving Throws: Dex 4, Wis 5
Damage Immunities: determined by the drake’s Draconic Essence trait
Senses: darkvision 60 ft., passive Perception 12
Languages: Draconic
Challenge: Proficiency Bonus (PB) 3
Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait. Umber's Essence is Fire
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.
Reactions
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.

Gav is also coughing a bit, from the poisonous spores.He looks around at the others. "So anyone have a way to neutralize poison? I can detect it, but pretty sure some of us are poisoned."

 

Name
Poison damage
5
1d10 5
Con
20
1d20+1 19
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Image of an elven woman in the moonlight
Selena Moonbrook

HP:33|33 | AC:18 | Init: +2
Perception: 17, Insight: 17
300' Dark vision

"I am sorry I do not, I can make some, but by the time I do, the poison will have either killed you, or you will live through the ordeal" Selena says a little cold-heartedly, but adds "I can help with the damage it will do until you expunge it, and will keep you alive as long as my goddess permits it"

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