Draidden Posted September 8, 2023 Clone Share Posted September 8, 2023 Finwe Faline Sun Elf, Wizard Seeing Dolan seeming to have a problem with this lock Finwe glances up the hall at the other two doors. Maybe we should check the other two doors first and then come back for this one if needed? They may all leading into the same room and one of the others might not be locked? Is it possible that the problem is not you can't pick the lock, but rather that something is holding the door closed from the other side? A bar or something heavy pushed up against it? Not being an expert on locks he is unaware of whether Dolan can tell if he has successfully open the lock without trying to open the door. OOC Hide this Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rauhric Posted September 9, 2023 Clone Share Posted September 9, 2023 (edited) Qwynn Maraphiir Moon Elf Ranger from Neverwinter Wood Qwynn and his cooshee, Myali, follow behind the scouts with his lantern lit. While Dolan tries to get the door unlocked he will shine the beam of light as far above their heads to better examine the area they are it. While he does see like the reason behind the bright lantern announce their presence to the denizens of the dark he feels that piercing their shadowy cloak is better than allowing them to gain advantage from it. "I will use my lantern to see what lurks above us." OoC Using the lantern's range to see what might be hiding above them while Dolan works the lock. Edited December 19, 2023 by rauhric (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Search or Spot 13 1d20+10 3 Link to comment Share on other sites More sharing options...
Chaotic Weevil Posted September 10, 2023 Clone Share Posted September 10, 2023 Baldin Human (Chondathan), Cleric of Lathander As Dolan works on the lock, Baldin keeps an eye on the rear of the group, in case of ambush. "Since it is a switch, would it be wise to reset the trap before we move further ahead to prevent someone sneaking up on us?" OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sorithar Posted September 12, 2023 Author Clone Share Posted September 12, 2023 Qwynn finds little above you, the barrel vaulted ceiling here topping out roughly ten feet above your heads. Baldin's suggestion seeming wise, you reset the trap as Dolan works away on the door. It take a short while, but Dolan manages to work the lock and swing the heavy stone door open, into the hallway in which you stand. Beyond lies what appears to be a smaller empty chamber, it's floor caked with dust. Similar efforts with the adjacent doors follow, all taking some time, but each reveals only a similar empty, dusty chamber beyond. OOC Note 1: Light Sources: Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) Party Spell Effects: MAP [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.] Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted September 12, 2023 Clone Share Posted September 12, 2023 Finwe Faline Sun Elf, Wizard Well, that is disappointing. Shall we check the rooms and this hall for hidden doors or do you just want to move on? Personally I say we check just to be sure, then move on. If the group decides to check for hidden doors he will help. OOC Hide this Name xDiceName xDiceResult xDiceString xDiceRolls Search for secret doors 13 1d20+6 7 Link to comment Share on other sites More sharing options...
Calrond Posted September 12, 2023 Clone Share Posted September 12, 2023 Dolan Human (Illuskan/Chondathan), Rogue "Well..... hrast," Dolan said. He nods to Finwe. "Not a bad idea," and he also searches the hallway for any secret doors on the west and north walls. Name xDiceName xDiceResult xDiceString xDiceRolls Search (for secret doors) 29 1d20+12 17 Link to comment Share on other sites More sharing options...
rauhric Posted September 12, 2023 Clone Share Posted September 12, 2023 (edited) Qwynn Maraphiir Moon Elf Ranger from Neverwinter Wood Qwynn points his light in the direction Finwe suggests to check. Still cautious of potential danger he feels better with his cooshee nearby. Nodding to his companions he is ready to explore more. "I agree as well, lets search these rooms." OoC Using the lantern to help him Spot potential dangers. Edited September 21, 2023 by rauhric (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Spot 19 1d20+10 9 Link to comment Share on other sites More sharing options...
Calrond Posted September 15, 2023 Clone Share Posted September 15, 2023 Dolan Human (Illuskan/Chondathan), Rogue Dolan agrees and helps to search the three rooms once he's done searching the walls for secret doors. Name xDiceName xDiceResult xDiceString xDiceRolls Search (rooms) 23 1d20+12 11 Link to comment Share on other sites More sharing options...
Sorithar Posted September 18, 2023 Author Clone Share Posted September 18, 2023 Your careful searches take a while, but ultimately, turn up nothing. Which is perhaps as much a revelation as a concealed door may have been. OOC Note 1: Light Sources: Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) Party Spell Effects: MAP [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.] Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Calrond Posted September 20, 2023 Clone Share Posted September 20, 2023 Dolan Human (Illuskan/Chondathan), Rogue Minding the pressure plate that would trigger the trap, Dolan decides to investigate the corridor to the east of their present location, which had been missed when they were exploring the cult territory up the ramp to its east. Keeping his enchanted elven dagger in one hand and the glowstone in the other, Dolan maintains a watchful eye on the ground while he investigates that corridor. Name xDiceName xDiceResult xDiceString xDiceRolls Search (for traps or secret doors) 17 1d20+12 5 Link to comment Share on other sites More sharing options...
Draidden Posted September 20, 2023 Clone Share Posted September 20, 2023 Finwe follows Dolan. He gathers up Kodo on the way out of this passage. If I had to guess I would say those rooms were most likely prison cells at one point. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rauhric Posted September 21, 2023 Clone Share Posted September 21, 2023 Qwynn Maraphiir Moon Elf Ranger from Neverwinter Wood Qwynn and his cooshee follow his companions as they lead the exploration of these underground ruins. OoC Still using the lantern to help Spot potential dangers. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sorithar Posted September 24, 2023 Author Clone Share Posted September 24, 2023 Moving to the mouth of the passage, Dolan immediately senses he'd been here before, though mayhap not down the corridor. This is quickly and grimly confirmed by Bettargh. Shinning a lantern down the long passage, you can all see it is blocked by a massive veined, off white stone plug. A couple of worn picks and wooden buckets rest among shard of stone. The dead end corridor is otherwise empty. OOC Note 1: Light Sources: Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) Party Spell Effects: MAP [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.] Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted September 24, 2023 Clone Share Posted September 24, 2023 Finwe Faline Sun Elf, Wizard Unless you want to try to get through that I figure we should turn south and go finish checking out that big room with the columns. He is ready to follow whichever way they decide to go. OOC Hide this Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Calrond Posted September 26, 2023 Clone Share Posted September 26, 2023 Dolan Human (Illuskan/Chondathan), Rogue Recognizing the area, Dolan agrees with Finwe and turns, leading the group southward with the glowstone and his dagger drawn, keeping his eyes peeled for both traps or unwanted company. Name xDiceName xDiceResult xDiceString xDiceRolls Search (for traps) 17 1d20+12 5 Spot 18 1d20+9 9 Link to comment Share on other sites More sharing options...
Recommended Posts