jokomaisu Posted October 8, 2023 Author Clone Share Posted October 8, 2023 To draw a dashed line, go to Draw then Marker (or press D twice), then in Stroke Style (far right option) there is a solid line and a dashed line option (bottom left). Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Morphling Posted October 9, 2023 Clone Share Posted October 9, 2023 I'm planning to sneak up to the bushes and try to get a better look at what's ahead. How do you want us to roll checks such as Stealth? Put them in the dice wizard in our IC posts, or would you prefer that we just describe our actions and you make the roll? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
jokomaisu Posted October 9, 2023 Author Clone Share Posted October 9, 2023 Go ahead and make rolls in the Encounter thread. Please always roll twice for attacks, ability checks, and saves. If advantage or disadvantage does not apply, then I will use the first roll. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wizard of the Coat Posted October 9, 2023 Clone Share Posted October 9, 2023 Sorry to be asking the dumb questions but... What kind of checks would it take to swim (swim check?) the moat and climb (climb check) up into a portion of the edge of the moat where the wall has collapsed? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shocker Posted October 9, 2023 Clone Share Posted October 9, 2023 23 hours ago, jokomaisu said: Make sure you have looked at your character's inventory because I provided each one with magic items/potions. Risking to sound stupid? Where do I check said inventory? Did i Overlook another link? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wizard of the Coat Posted October 9, 2023 Clone Share Posted October 9, 2023 2 minutes ago, Shocker said: Risking to sound stupid? Where do I check said inventory? Did i Overlook another link? It's on your D&D Beyond character sheet, which is linked in the Spoiler at the top of this post. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
jokomaisu Posted October 9, 2023 Author Clone Share Posted October 9, 2023 If you're in the moat, no need to make a swim check at this point. From moat to up into a crumbling section of the wall is a 5 ft climb at DC 15. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wizard of the Coat Posted October 10, 2023 Clone Share Posted October 10, 2023 On 10/8/2023 at 6:52 PM, jokomaisu said: Please use the Draw/Marker tool to show me your proposed path with a dashed red line into one of the dashed red circles provided for everyone. As an example of what I mean, I've plotted out 30 feet of movement for the Wizard. Let me know if you have any questions! I'm not sure which toke represents the Wizard, and none of the dashed lines look like 30 feet of movement (I'm assuming five foot squares). The part that is most confusing to me is "...into one of the dashed red circles provided for everyone." I only see three dashed red circles, and they are already taken by the three players who have already drawn their dashed red lines. Are the only supposed to be three dashed red circles for the five players? Assuming there's a dashed red circle for my PC, am I required to move to it? Can I instead have the rogue head straight for the moat and swim for the nearest breach in the outer wall? No worries if that's not allowed. I'm just trying to understand the situation. The bridge looks like an obvious place for traps or ambush. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shocker Posted October 10, 2023 Clone Share Posted October 10, 2023 3 hours ago, Wizard of the Coat said: It's on your D&D Beyond character sheet, which is linked in the Spoiler at the top of this post. Thank you, that post was collapsed and not easily recognizable as a spoiler field. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wizard of the Coat Posted October 10, 2023 Clone Share Posted October 10, 2023 37 minutes ago, Shocker said: Thank you, that post was collapsed and not easily recognizable as a spoiler field. Yeah, it confused me at first, because I didn't recognize it as a spoiler. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
jokomaisu Posted October 10, 2023 Author Clone Share Posted October 10, 2023 I'm really sorry for all the confusion! This is part of my reason for running this encounter. I need to iron all this stuff out. I forgot to mention that the title for the encounter was a spoiler with more info 🙈 The token with the yellow ring is the Wizard. Until combat begins (initiative rolled), movement distance is not restricted. However, if your character notices something during their movement, I will stop them there, and describe what was noticed. At this point, you can have them continue on their path or choose a new course of action. The remaining two dashed circles (rogue and cleric) were positioned in the square below the matching token when they were in the white square. I have moved the dashed circle for the rogue to the square just above the rogue token. In order to move a dashed circle, you will need to grab it from the dashed circle edge (not the class text in the middle). You will need to show me the path your character is going to take and use the dashed circle to indicate the square they will stop. This will show the other players exactly where your character plans to end, so they don't choose the same space. Also, if there are any traps or things that occur when a space is entered (or attempted to be entered) your characters path will determine if they enter those spaces or not. It may also determine whether or not some other creature is able to notice you depending on your path and their line of sight. Question: When you click on the middle part of each token, does it show the player's name and the character's class? What if you double-click on the middle part of each token? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wizard of the Coat Posted October 10, 2023 Clone Share Posted October 10, 2023 Thanks for all the info. This clarified all of my questions. And yes, I can see the PC class and player name when I click on the icon. Because I hadn't seen the map before the other players followed your instructions, I'd thought that you were the one who placed the dashed circles on the map--as predesignated hiding spots. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wizard of the Coat Posted October 10, 2023 Clone Share Posted October 10, 2023 I marked my path. I'll put up a post with IC description and skill check die rolls later today after work. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
jokomaisu Posted October 10, 2023 Author Clone Share Posted October 10, 2023 No problem. Sounds good. Thank you for letting me know the token description text is visible when clicked. For a moment, I thought I did something wrong or that info was GM only 😅 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SMARTAgentKC Posted October 10, 2023 Clone Share Posted October 10, 2023 I'll try and get a post up either Thursday or Friday at the latest, work and real life are kind of chaotic with a job transfer, training during the day this week including tomorrow, and shift rescheduling. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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