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Once upon a kingdom


youngaberration

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Clapping her hands together. Lady aldori let's out a cheerful smile as her severants came out. "Dinner and drinks for the evening. Everyone at your table shall be you traveling party. Well... Mostly everyone." She looked at Varn who gave her a wave. "Get to know the ones who haven't spoken much and learn about each other" (So. Now we shall influence a npc. Please roll a d20 and we'll start with the highest)

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  • 2 months later...

 

spacer.pngHaughaloogie

AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') 

Haughaloogie (Alchemist 1) 

AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet

Perception +3 (with Darkvision)
Languages Common, Goblin, Orcish, Draconic, Dwarven
Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5

Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1

Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp

Weapons
Melee Mace +3 (Shove), Damage 1d6 B

Ranged (30') Bomb +6, Damage Special Varies

Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P
 

Quick Alchemy action_single_black.pngCost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.
 

Formula Book Peshpine Grenade (Lesser)Alchemist's Fire (Lesser)Ghost Charge (Lesser),Elixir of Life (minor)Quicksilver Mutagen (Lesser)Silvertongue Mutagen (Lesser)Lesser Tanglefoot BagGiant Centipede Venom
 

 Alchemical Crafting 

Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage Far Lobber (30' throw), Unbreakable Goblin

Additional Specials Advanced AlchemyAlchemyFormula BookInfused ReagentsResearch Field (Bomber)

Prototype Construct Companion "Gizmo".

Size Medium

HP 17 AC 18 (unarmored) Speed 40' (upgraded)

Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0.

Perception +4

Saves Fort +5 Ref +6 Will +4

Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste.

Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious.

Skills Acrobatics +6, Athletics +6

Melee Paw Slam +6, 1d8+3 Bludgeoning

Melee Bite (finesse/agile) +6, 1d6+3 Slashing

Haughaloogie doing his best to, what he would describe in his words as 'smarming it up', glances around to see how everyone else is doing. He then turns to their host.."Begging your pardon, yer Grace, but I'd rather be on my way to the Stolen Lands, wanting to claim it before anyone else can steal it.", he says as smoothly as he's able. "There'll be ample time for chatting each other up on the road."

All this is said, while the little goblin sits atop his construct mount.

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Lady aldori nods at Haughaloogie and gives him a smile. "You'll set off in the morning as I finish up as I give out assignments. Tonight I shall allow your groups to stay and sleep." The rest of the night is spent being merry and drinking and enjoying food. After being escorted to a large form style room. You sleep.. However sometime I. The middle of the night. Screams are heard and the indistinguishable smell of burning can be smell from outside.

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spacer.pngHaughaloogie

AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') 

Haughaloogie (Alchemist 1) 

AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet

Perception +3 (with Darkvision)
Languages Common, Goblin, Orcish, Draconic, Dwarven
Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5

Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1

Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp

Weapons
Melee Mace +3 (Shove), Damage 1d6 B

Ranged (30') Bomb +6, Damage Special Varies

Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P
 

Quick Alchemy action_single_black.pngCost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.
 

Formula Book Peshpine Grenade (Lesser)Alchemist's Fire (Lesser)Ghost Charge (Lesser),Elixir of Life (minor)Quicksilver Mutagen (Lesser)Silvertongue Mutagen (Lesser)Lesser Tanglefoot BagGiant Centipede Venom
 

 Alchemical Crafting 

Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage Far Lobber (30' throw), Unbreakable Goblin

Additional Specials Advanced AlchemyAlchemyFormula BookInfused ReagentsResearch Field (Bomber)

Prototype Construct Companion "Gizmo".

Size Medium

HP 17 AC 18 (unarmored) Speed 40' (upgraded)

Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0.

Perception +4

Saves Fort +5 Ref +6 Will +4

Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste.

Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious.

Skills Acrobatics +6, Athletics +6

Melee Paw Slam +6, 1d8+3 Bludgeoning

Melee Bite (finesse/agile) +6, 1d6+3 Slashing

Haughaloogie gets up, and mounts up. Swearing like a sailor, he farts a couple of times, having only partially digested the monstrous amounts of free food that had been on offer. As Gizmo, Loogie's metal construct creature, pads towards the sound of screaming, irritated goblin on his back, Loogie is still shrugging his chainmail shirt over his head. "Least it's not waking up due to a full bladder.", he grumbles.

Reagents

Peshpine Grenade 1

Lesser Elixir of Life 1

Tanglefoot Grenade 1

Alchemist's Fire 2

 

Edited by Starhawk (see edit history)
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Synthy would jump awake. Looking to her sword, she'd work on multitasking, wrapping a silk wrap round her waist for modesty, strapping into her boots, her belt, scabbard, and sword securing her knee length skirt to her waist tied over her mail shirt. She'd splash water in her face and storm out of her room. Demanding who would be so bold as to make these life choices.

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spacer.pngHaughaloogie

AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') 

Haughaloogie (Alchemist 1) 

AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet

Perception +3 (with Darkvision)
Languages Common, Goblin, Orcish, Draconic, Dwarven
Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5

Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1

Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp

Weapons
Melee Mace +3 (Shove), Damage 1d6 B

Ranged (30') Bomb +6, Damage Special Varies

Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P
 

Quick Alchemy action_single_black.pngCost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.
 

Formula Book Peshpine Grenade (Lesser)Alchemist's Fire (Lesser)Ghost Charge (Lesser),Elixir of Life (minor)Quicksilver Mutagen (Lesser)Silvertongue Mutagen (Lesser)Lesser Tanglefoot BagGiant Centipede Venom
 

 Alchemical Crafting 

Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage Far Lobber (30' throw), Unbreakable Goblin

Additional Specials Advanced AlchemyAlchemyFormula BookInfused ReagentsResearch Field (Bomber)

Prototype Construct Companion "Gizmo".

Size Medium

HP 17 AC 18 (unarmored) Speed 40' (upgraded)

Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0.

Perception +4

Saves Fort +5 Ref +6 Will +4

Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste.

Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious.

Skills Acrobatics +6, Athletics +6

Melee Paw Slam +6, 1d8+3 Bludgeoning

Melee Bite (finesse/agile) +6, 1d6+3 Slashing

Haughaloogie looks on, increasingly amused at what he considers Synny's long winded reaction to an emergency. "Ok, next.. brush your teeth, then find your second best hairclip, after that make sure your skirt is pleated, follow this braid your hair.. got to be presentable in a fight. ", he remarks, voice dripping with sarcasm, all while grinning evilly. Mind you it was easy for Haughaloogie, everything he needed for combat or a quick getaway was already on his metal construct mount. The only thing he's had to do was shrug his chain shirt over his head and tighten a belt around it. "Ok, strike that. Let's just go slake some bloodlust after the most boring party ever."

He looks around to see if Blake, Druknar, Davos were still snoring.

@Cloudy Summers @dtspurrier @TheRaconteur @Davkas

 

Reagents

Peshpine Grenade 1

Lesser Elixir of Life 1

Tanglefoot Grenade 1

Alchemist's Fire 2

 

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"I feel like if I pranced out with out armor or at least some small clothes on, people would get all uppity or judgmental about it. Boots are in case the floor gets inconvenient. I just need to keep my eye open for a parrying dagger though."

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spacer.pngHaughaloogie

AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') 

Haughaloogie (Alchemist 1) 

AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet

Perception +3 (with Darkvision)
Languages Common, Goblin, Orcish, Draconic, Dwarven
Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5

Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1

Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp

Weapons
Melee Mace +3 (Shove), Damage 1d6 B

Ranged (30') Bomb +6, Damage Special Varies

Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P
 

Quick Alchemy action_single_black.pngCost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.
 

Formula Book Peshpine Grenade (Lesser)Alchemist's Fire (Lesser)Ghost Charge (Lesser),Elixir of Life (minor)Quicksilver Mutagen (Lesser)Silvertongue Mutagen (Lesser)Lesser Tanglefoot BagGiant Centipede Venom
 

 Alchemical Crafting 

Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage Far Lobber (30' throw), Unbreakable Goblin

Additional Specials Advanced AlchemyAlchemyFormula BookInfused ReagentsResearch Field (Bomber)

Prototype Construct Companion "Gizmo".

Size Medium

HP 17 AC 18 (unarmored) Speed 40' (upgraded)

Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0.

Perception +4

Saves Fort +5 Ref +6 Will +4

Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste.

Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious.

Skills Acrobatics +6, Athletics +6

Melee Paw Slam +6, 1d8+3 Bludgeoning

Melee Bite (finesse/agile) +6, 1d6+3 Slashing

"Small clothes, when there's a fight?" leers the 'orrible green goblin, who rides over to the door, having to lean out of the saddle to open it and move through.

@Cloudy Summers @dtspurrier  @Davkas

 

Reagents

Peshpine Grenade 1

Lesser Elixir of Life 1

Tanglefoot Grenade 1

Alchemist's Fire 2

 

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