youngaberration Posted November 10, 2023 Author Clone Share Posted November 10, 2023 Clapping her hands together. Lady aldori let's out a cheerful smile as her severants came out. "Dinner and drinks for the evening. Everyone at your table shall be you traveling party. Well... Mostly everyone." She looked at Varn who gave her a wave. "Get to know the ones who haven't spoken much and learn about each other" (So. Now we shall influence a npc. Please roll a d20 and we'll start with the highest) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted November 10, 2023 Clone Share Posted November 10, 2023 Haughaloogie Name xDiceName xDiceResult xDiceString xDiceRolls Requested d20 roll 19 1d20 19 Link to comment Share on other sites More sharing options...
Synny Posted November 10, 2023 Clone Share Posted November 10, 2023 roll Name xDiceName xDiceResult xDiceString xDiceRolls roll 19 1d20 19 Link to comment Share on other sites More sharing options...
TheRaconteur Posted November 10, 2023 Clone Share Posted November 10, 2023 Davos "Scrag" Kir - Exiled Baron AC: 18 | HP: 20/20 | Fortitude: +9 | Reflex: +8 | Will: +4 | Perception: +4 Scrag stayed quiet and watched. Name xDiceName xDiceResult xDiceString xDiceRolls Requested Roll 8 1d20 8 Link to comment Share on other sites More sharing options...
dtspurrier Posted November 10, 2023 Clone Share Posted November 10, 2023 requested rolling dem bones Name xDiceName xDiceResult xDiceString xDiceRolls npc attempt 18 1d20 18 Link to comment Share on other sites More sharing options...
Cloudy Summers Posted November 10, 2023 Clone Share Posted November 10, 2023 Blake perks up and puts on his most politely interested face as dinner is served. The goblin's comment has lit something of a fire beneath him - he's been slacking. Utterly unacceptable. Name xDiceName xDiceResult xDiceString xDiceRolls Influence roll 11 1d20 11 Link to comment Share on other sites More sharing options...
Starhawk Posted January 19 Clone Share Posted January 19 Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book Peshpine Grenade (Lesser), Alchemist's Fire (Lesser), Ghost Charge (Lesser),Elixir of Life (minor), Quicksilver Mutagen (Lesser), Silvertongue Mutagen (Lesser), Lesser Tanglefoot Bag, Giant Centipede Venom Alchemical Crafting Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , Far Lobber (30' throw), Unbreakable Goblin Additional Specials Advanced Alchemy, Alchemy, Formula Book, Infused Reagents, Research Field (Bomber) Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Haughaloogie doing his best to, what he would describe in his words as 'smarming it up', glances around to see how everyone else is doing. He then turns to their host.."Begging your pardon, yer Grace, but I'd rather be on my way to the Stolen Lands, wanting to claim it before anyone else can steal it.", he says as smoothly as he's able. "There'll be ample time for chatting each other up on the road." All this is said, while the little goblin sits atop his construct mount. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
youngaberration Posted January 25 Author Clone Share Posted January 25 Lady aldori nods at Haughaloogie and gives him a smile. "You'll set off in the morning as I finish up as I give out assignments. Tonight I shall allow your groups to stay and sleep." The rest of the night is spent being merry and drinking and enjoying food. After being escorted to a large form style room. You sleep.. However sometime I. The middle of the night. Screams are heard and the indistinguishable smell of burning can be smell from outside. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted January 25 Clone Share Posted January 25 (edited) Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book Peshpine Grenade (Lesser), Alchemist's Fire (Lesser), Ghost Charge (Lesser),Elixir of Life (minor), Quicksilver Mutagen (Lesser), Silvertongue Mutagen (Lesser), Lesser Tanglefoot Bag, Giant Centipede Venom Alchemical Crafting Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , Far Lobber (30' throw), Unbreakable Goblin Additional Specials Advanced Alchemy, Alchemy, Formula Book, Infused Reagents, Research Field (Bomber) Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Haughaloogie gets up, and mounts up. Swearing like a sailor, he farts a couple of times, having only partially digested the monstrous amounts of free food that had been on offer. As Gizmo, Loogie's metal construct creature, pads towards the sound of screaming, irritated goblin on his back, Loogie is still shrugging his chainmail shirt over his head. "Least it's not waking up due to a full bladder.", he grumbles. Reagents Peshpine Grenade 1 Lesser Elixir of Life 1 Tanglefoot Grenade 1 Alchemist's Fire 2 Edited January 25 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Synny Posted January 25 Clone Share Posted January 25 Synthy would jump awake. Looking to her sword, she'd work on multitasking, wrapping a silk wrap round her waist for modesty, strapping into her boots, her belt, scabbard, and sword securing her knee length skirt to her waist tied over her mail shirt. She'd splash water in her face and storm out of her room. Demanding who would be so bold as to make these life choices. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted January 26 Clone Share Posted January 26 Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book Peshpine Grenade (Lesser), Alchemist's Fire (Lesser), Ghost Charge (Lesser),Elixir of Life (minor), Quicksilver Mutagen (Lesser), Silvertongue Mutagen (Lesser), Lesser Tanglefoot Bag, Giant Centipede Venom Alchemical Crafting Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , Far Lobber (30' throw), Unbreakable Goblin Additional Specials Advanced Alchemy, Alchemy, Formula Book, Infused Reagents, Research Field (Bomber) Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Haughaloogie looks on, increasingly amused at what he considers Synny's long winded reaction to an emergency. "Ok, next.. brush your teeth, then find your second best hairclip, after that make sure your skirt is pleated, follow this braid your hair.. got to be presentable in a fight. ", he remarks, voice dripping with sarcasm, all while grinning evilly. Mind you it was easy for Haughaloogie, everything he needed for combat or a quick getaway was already on his metal construct mount. The only thing he's had to do was shrug his chain shirt over his head and tighten a belt around it. "Ok, strike that. Let's just go slake some bloodlust after the most boring party ever." He looks around to see if Blake, Druknar, Davos were still snoring. @Cloudy Summers @dtspurrier @TheRaconteur @Davkas Reagents Peshpine Grenade 1 Lesser Elixir of Life 1 Tanglefoot Grenade 1 Alchemist's Fire 2 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Synny Posted January 29 Clone Share Posted January 29 "I feel like if I pranced out with out armor or at least some small clothes on, people would get all uppity or judgmental about it. Boots are in case the floor gets inconvenient. I just need to keep my eye open for a parrying dagger though." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted January 30 Clone Share Posted January 30 Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book Peshpine Grenade (Lesser), Alchemist's Fire (Lesser), Ghost Charge (Lesser),Elixir of Life (minor), Quicksilver Mutagen (Lesser), Silvertongue Mutagen (Lesser), Lesser Tanglefoot Bag, Giant Centipede Venom Alchemical Crafting Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , Far Lobber (30' throw), Unbreakable Goblin Additional Specials Advanced Alchemy, Alchemy, Formula Book, Infused Reagents, Research Field (Bomber) Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing "Small clothes, when there's a fight?" leers the 'orrible green goblin, who rides over to the door, having to lean out of the saddle to open it and move through. @Cloudy Summers @dtspurrier @Davkas Reagents Peshpine Grenade 1 Lesser Elixir of Life 1 Tanglefoot Grenade 1 Alchemist's Fire 2 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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