TheRaconteur Posted September 19, 2023 Clone Share Posted September 19, 2023 (edited) Davos "Scrag" Kir - Exiled Baron AC: 18 | HP: 20/20 | Fortitude: +9 | Reflex: +8 | Will: +4 | Perception: +4 He did his best to stuff it, but the name was enough to draw an impressed whistle from Scrag. He’d been out of the game for ages, but was still pretty sure that Jamandi Aldori currently sat at the head of the table when the Swordlords gathered. Wasn’t she a separatist? He couldn’t remember. Either way, they were in high company. “Heh... beggin your pardon an all, but that’s damn high company for this rogue’s gallery. I’m just a wandering swordsman…” Which was an odd thing to say, considering her didn’t have a sword. He was dressed in faded and worn dueling leathers, the sort one might expect a low ranking duelist might wear on the streets of Restov, but he carried nothing that might be mistaken for an Aldori dueling sword. Just a pair of mismatched knives, a long stiletto with a chip in the pommel and a handleless ring knife that could only have been for throwing. “.... guarding merchant caravans and the like. What do these fine folks want with the lowly likes of us?” He gestured to the scallywags, making sure his sweeping hand went nowhere near the nobles in their finery. Edited September 19, 2023 by TheRaconteur (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Synny Posted September 20, 2023 Clone Share Posted September 20, 2023 "I suspect they want canaries for their coal mine, never mind the political complexities, I suspect they're trying to prop us up as a buffer and ally against adversarial elements." Stating rather matter of factly as she'd look back over to adorkable halfling. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted September 20, 2023 Clone Share Posted September 20, 2023 Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book Peshpine Grenade (Lesser), Alchemist's Fire (Lesser), Ghost Charge (Lesser),Elixir of Life (minor), Quicksilver Mutagen (Lesser), Silvertongue Mutagen (Lesser), Lesser Tanglefoot Bag, Giant Centipede Venom Alchemical Crafting Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , Far Lobber (30' throw), Unbreakable Goblin Additional Specials Advanced Alchemy, Alchemy, Formula Book, Infused Reagents, Research Field (Bomber) Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Haughaloogie, intrigued by the 'how are you trying to screw us' discussion in front of their hostess, the one who would be 'doing the honours' in this regard, metaphorically speaking, decides now would be a good time to concern himself with the snacks on offer. He figures discretion to be the better part of valor where his possible contribution to the conversation was concerned. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dtspurrier Posted September 20, 2023 Clone Share Posted September 20, 2023 Druknar: HP 17/17 | AC 18 | Fort +4 | Ref +7 | Will +5 | Speed 25 ft | Perception +5 | Hero Points 1 Condition Normal Druknar enjoys the food and says nothing at Synny joke. He says to the halfling woman, " hello name is Druknar nice to meet you. This is a nice gathering but I am a little under dressed. The food is good." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted September 22, 2023 Clone Share Posted September 22, 2023 (edited) Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book Peshpine Grenade (Lesser), Alchemist's Fire (Lesser), Ghost Charge (Lesser),Elixir of Life (minor), Quicksilver Mutagen (Lesser), Silvertongue Mutagen (Lesser), Lesser Tanglefoot Bag, Giant Centipede Venom Alchemical Crafting Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , Far Lobber (30' throw), Unbreakable Goblin Additional Specials Advanced Alchemy, Alchemy, Formula Book, Infused Reagents, Research Field (Bomber) Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Haughaloogie's right arm seems to be on some kind of automatic repeating reflex.. reach for food, bring food to mouth, throw in.. repeat, repeat, repeat, repeat... The light fare seemed a little short on sugar and honey, but otherwise met with Haughaloogie's approval. It certainly was superior to barbecued rat on a stick and did not include any mystery meat. "The food is good. Is there more?" he gushes, echoing Druknar's words, while looking across the table at the three he didn't know with a jury's out expression on his face. Edited September 22, 2023 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
youngaberration Posted September 22, 2023 Author Clone Share Posted September 22, 2023 Almost as if summoned a chef appears and sets down some more food. This time a bit more substantial. A variety of dinner meats and side's. They also refill all of your drinks. Valerie begins to pile her plate up. "I truly have no idea. Normally I would be told what is going on but the best information I have is that we're going out into the stolen lands" Liniz nods to Drukar and pulls out a book and quil "How do you spell that. I'm Liniz as you can see from the plaque. I'm here to write the adventure of a group of brave adventures. So I've been going around from each table asking questions." her voice is one filled with excitement about her being here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted September 23, 2023 Clone Share Posted September 23, 2023 Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book Peshpine Grenade (Lesser), Alchemist's Fire (Lesser), Ghost Charge (Lesser),Elixir of Life (minor), Quicksilver Mutagen (Lesser), Silvertongue Mutagen (Lesser), Lesser Tanglefoot Bag, Giant Centipede Venom Alchemical Crafting Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , Far Lobber (30' throw), Unbreakable Goblin Additional Specials Advanced Alchemy, Alchemy, Formula Book, Infused Reagents, Research Field (Bomber) Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Valerie speaks. Loogie's brain finds itself in overload, unable to decide what's more important.. We? Marinated Beef! Wots this 'we' shit? Spiced Mead! he thinks to himself. Liniz speaks.. Write adventures? Ribs! Gobbos av tae be on their best friggin' behavior. Crispy Salted Bacon! he continues thinking. The outward expression of this is Loogie's face goes through a series of directly opposed joy-alarm spasm movements which, offsetting each other, produces something akin to a frozen rictus composed mostly of pointed white teeth, a shit eating grin and one raised eyebrow. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheRaconteur Posted September 23, 2023 Clone Share Posted September 23, 2023 Davos "Scrag" Kir - Exiled Baron AC: 18 | HP: 20/20 | Fortitude: +9 | Reflex: +8 | Will: +4 | Perception: +4 “A storyteller, eh?” Scrag said, finally helping himself to the victuals now that it looked like they weren't all in for a poisoning. Though he was careful to only eat what Valerie ate, and not drink from his cup. They'd all been assigned plates, too easy to lace the goblets. “Ahh.... Hopefully not a dirgesinger then.” He made a horrible rasping sound, and it took most at the table a moment to realize he was chuckling at his own ill humor. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted September 24, 2023 Clone Share Posted September 24, 2023 Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book Peshpine Grenade (Lesser), Alchemist's Fire (Lesser), Ghost Charge (Lesser),Elixir of Life (minor), Quicksilver Mutagen (Lesser), Silvertongue Mutagen (Lesser), Lesser Tanglefoot Bag, Giant Centipede Venom Alchemical Crafting Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , Far Lobber (30' throw), Unbreakable Goblin Additional Specials Advanced Alchemy, Alchemy, Formula Book, Infused Reagents, Research Field (Bomber) Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Loogie, sitting between Scrag and Druknar, with some small ceremony, plucks a notebook out of somewhere and then rummages around till he finds something to write with.. "So it's Valerie, Liniz, Valeria.. nae possibility of confusion thair, Blake and the adorable Synthy ", he murmurs, tip of his tongue sticking out of his mouth in concentration, as pen squeaks lightly away. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Synny Posted September 24, 2023 Clone Share Posted September 24, 2023 (edited) "Awww, you think I'm adorable? I gave up any notions delicate and demure a while ago. Never mind I don't think that would survive well in Chelliax." She'd mused with a grin. An idle motion to chew her way through a bit more meat, it was polite but she clearly had an alarming appetite to keep up with her frame. Edited September 24, 2023 by Synny Cut out a sentence that added nothing? (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheRaconteur Posted September 24, 2023 Clone Share Posted September 24, 2023 Davos "Scrag" Kir - Exiled Baron AC: 18 | HP: 20/20 | Fortitude: +9 | Reflex: +8 | Will: +4 | Perception: +4 Scrag made no attempt to hide it as he peered at Haughaloogie's note. Why did Goblins have to be so bloody clever all the time? He'd made the mistake of underestimating one exactly once, and the mistake had nearly cost him an eye. He still had the scar on his cheek. Whatever the House of Aldori wanted, at least they'd seen fit to keep him in good company. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Davkas Posted September 25, 2023 Clone Share Posted September 25, 2023 Valeria | HP 17/17 | AC 16 | Fort +4 | Ref +5 | Will +6 | Speed 25 ft | Perception +6 | Hero Points 1 Condition Normal Valeria leaned forward a little when Linzi joined the table, and smirked at Scrag's comment. "I've got plenty of dirges, if we need them - I swear half the musical population of Ustalav makes nothing else. Dirges, fugues, and tragic ballads. But whatever we're lined up for, I'm also hoping to make sure that we don't need them. Losing bits and pieces is so undignified." Though being bound for the Stolen Lands wasn't all that encouraging on the "no dirges" front - there was a reason for that perpetual cycle of "reclaiming." On the other hand, it was a good place for people who wanted to make a name for themselves in spite of polite society's objections. "If I'd known they were looking for a storyteller, perhaps I should have signed up for that. But I'm better at melody than narrative, anyway." She grinned. "Valeria Krysova, at your service. And for the record, I didn't know we were competing for names, either - I'd figure Valerie was here first." She was trying not to tear through her food at quite the alarming rate Synthy did - Valeria was always just barely this side of unhealthily thin, but at least she wasn't trying to feed the blast furnace that probably powered the tiefling. OOC/Mechanics Go here Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted September 25, 2023 Clone Share Posted September 25, 2023 Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book Peshpine Grenade (Lesser), Alchemist's Fire (Lesser), Ghost Charge (Lesser),Elixir of Life (minor), Quicksilver Mutagen (Lesser), Silvertongue Mutagen (Lesser), Lesser Tanglefoot Bag, Giant Centipede Venom Alchemical Crafting Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , Far Lobber (30' throw), Unbreakable Goblin Additional Specials Advanced Alchemy, Alchemy, Formula Book, Infused Reagents, Research Field (Bomber) Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Loogie still grinning in a manner that in a human would be insolent, but in a goblin is merely par for the course, gestures in a come hither fashion to their hostess, eyes bright with all kinds of mischevious malignancy. "Beggin' yer pardon Lady Valerie, but if'n we're ganging up together.. we could just as a team building exercise ye understand..." All this is delivered in a conspiratorial half whisper for the occupants of the table he's at, the servants being elsewhere at the moment. Doubtless Scrag and Druknar can hear the signs of Loogie's charming, jaw dropping, over-honesty on its way.. "... take the Shelyn 'piece of shit' sitting at yonder table, the one ye'r eyes are hurling daggers at, out back and beat, ye know seven shades of shit out of them. Dunno, we could mebbe go as high as twelve.." He pauses for a moment, chews on the thin stogie in his mouth and continues.. "We'd be gone, before they woke up, face like an expressionist painting, both eyes on one side of their face, absent teeth and eyelids that open ye understand, no looking like devotees of beauty for months tae come.. their face more like a cautionary tale.. something tae frighten the kids wi'. Ye know something their nose wouldn't walk away from." Still grinning broadly, he turns and winks at their chronicler, before bringing his gaze back to their host.. "And it's no like they'd try to bring us back n' punish us.. the jumped up prancing ponces hereabouts, present company excluded of course, think they're sending us on a suicide mission. Why bring us back?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dtspurrier Posted September 25, 2023 Clone Share Posted September 25, 2023 Druknar: HP 17/17 | AC 18 | Fort +4 | Ref +7 | Will +5 | Speed 25 ft | Perception +5 | Hero Points 1 Condition Normal Druknar notices Loogie's note ( hopefully written in goblin) and nods . He does spell his name for Linzie. He does say, " if Valerie is a holy knight of Shelyn with here would have been a manservant or a noble steed . Plus she would have added a title during her introduction. She has been friendly to us so far as well as our host. Not that I am thrilled with the manners and high up parties. Let's not get into a fight and get tossed out on our asses. Now the fight back in issia was not my fault the barbarian had the coming to him. So I am also controlling myself too, ha ha" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Synny Posted September 25, 2023 Clone Share Posted September 25, 2023 (edited) Synthy would smile with delight as she chewed her last bite. A heavy hand firmly slapping the table, "I adore you, I might try to adopt you into my house when it becomes relevant. I, appreciate your energy, however." She'd pause for a moment bringing her hands together expressing concern, "I would like to propose either we handle this formally with an honor duel, or we wait for a better opportunity to capitalize. We want team building, I have a Chellish drinking game. It'll tell us plenty about each other and we can bond over drinks." Her fingers would splay open as her palms would etend out inviting everyone to join the game, "Not that we need to actually drink ourselves stupid. We could bet coppers on it or something to keep the game in good fun. Anyways, you tell two lies about yourself and one truth, if people guess your truth you drink or pay, if you fail to guess the truth you pay or drink." She'd shrug her shoulders curious to see what the others thought of the proposal. Edited September 25, 2023 by Synny (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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