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Dax Thura

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Posts posted by Dax Thura

  1.  

    B1

    This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

     

    B2

    The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room.
     

    Round 2 Kuz'Arak, Kajimara, Drasil, Kyros, and Hamarr May Act

    - This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.

     

    * The tree hits Nalah, Grabbing her up. It also clubs Drasil directly on his head, stunning the enraged elf. You're right about the Reposition. I read and rather than or. Thank you for being so gracious.

    * Nalah smoothly extricates herself from the tree's grip. As she withdraws, it punishes her by hitting her from behind.

    * Hamarr brunts the force of the branch that hits Kajimara then Nalah. The tree attacks him as he backs away to give a blessing to Garion.

    * Kyros tries to put a stop to the tree's swinging branches and fails. However, he must have brushed up against just the right thing as he pulls his hands away, as the tree becomes inert.

     

    Be aware, it is possible for the tree to reanimate.

     

    Kajimara continues to attack the tree.

    She snaps insults at it in Goblin

    "I wouldn't even fetch you!"

    "When I'm done, I'm gonna wee and poo on you!"

    "You stupid stupid dumb tree!"

    *** END OF COMBAT ***

     

    Kyros needs to make a Diplomacy 24 or Nature 28 to gain control of her as she furiously bites and scratches at the tree. Do you speak goblin? If not, you get a -4 penalty.

    You need to make this check once a day for 10 days before she can be considered 'trained'. I'll try to have you do so at times like this for story. Also, at least at first, you can't be aided in this role. She has to come to respect you (at 7 successes). That -4 non-goblin penalty is because she pretends to not understand you. It goes down by 1 for every two successes. Crits count as 2 successes and crit fail subtract 1. Please remind me.

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 83/96 HP;
    Drasil 31/102 HP 3/3 AP;
    Kyros 833/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 71/89 HP 3/3 AP; False Life; Grabbed, Restrained
    Hamarr- 85/154 HP 1/3 AP;

    Nalah- 43/136 HP 1/3 AP; Darkvision; Grabbed

     

     



     

     

     

  2.  

    Round 5 All PCs May Act

    - Lavinia needs a Will 22 v being Shaken. The Jangly Man's voice and the weird shifting, glowing nanites are hypnotic.

     

    * Dmerilo, not caring much about Blue, moves into position to chase after the Jangly Man while delivering attacks against Blue.

    *

     

     

     

     

     

     

     

     

     

    STATUS

    Light Level: Dark
    Terrain: Urban

     

    • Lavinia- SP 57/63 HP 58/58 RP 10/10 ||
    • Dmerilo- SP 74/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60'; Lesser Resistant Armor [Acid/Cold]
    • Kaeon- SP 50/79 HP 58/58 RP 10/10 || Lesser Resistant Armor [Acid/Cold]
    • Menelas- SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote); Lesser Resistant Armor [Acid/Cold]

     

    • Alleena- SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
    • Seht- SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

     

    Jangly Man -66 hp

    Blue -63 hp

    Green

     

    **** MAPS AND HANDOUTS ****

     

     

     

  3.  

    C2

    A deep ravine divides the valley here, bridged only by an ancient and crumbling span of stone reinforced by haphazard wooden reinforcements. A pair of ancient dwarven statues flanks either side of the bridge, each in considerable disrepair. An ancient stone building partly consumed by the jungle is visible across the ravine.

    Just as Vesal lands, she feels a rope tighten around her legs. Then, she is lifted feet first 10' into the air.

    Vesal can either break free of the grapple (CMD 20) or cut herself free as a standard action with a light or one-handed slashing weapon. Either of these will drop you 10 feet and you will take falling damage as appropriate. Another PC may attempt a Disable Device check to disarm the sprung trap and lower the grappled you to the ground safely; this Disable Device action takes 2d4 rounds.
     

    As she hangs there, Vesal sees an earless, panther-like beast snarls as the skin of its face twitches, then peels back to reveal the bone and flesh beneath.

     

    Round 1 All PCs May act.

    - Vesal needs to make a Will 12 or become Frightened.

    * Tanith moves forward to cast Grease on Vesal to aid in her escape.

    *

     

     

    STATS

    Perception: Normal

    Terrain: Jungle

    Cover: Normal

     

    Sorgath- 10/10 HP;

    Tanith- 8/8 HP;

    Vesal- 9/9 HP;

    Khan- 12/12 HP;

     

    Blue Leaf 10' high

     

     

    *** MAPS AND HANDOUTS ***

     

     

     

  4.  

    C2

    A deep ravine divides the valley here, bridged only by an ancient and crumbling span of stone reinforced by haphazard wooden reinforcements. A pair of ancient dwarven statues flanks either side of the bridge, each in considerable disrepair. An ancient stone building partly consumed by the jungle is visible across the ravine.

    Just as Vesal lands, she feels a rope tighten around her legs. Then, she is lifted feet first 10' into the air.

    Vesal can either break free of the grapple (CMD 20) or cut herself free as a standard action with a light or one-handed slashing weapon. Either of these will drop you 10 feet and you will take falling damage as appropriate. Another PC may attempt a Disable Device check to disarm the sprung trap and lower the grappled you to the ground safely; this Disable Device action takes 2d4 rounds.
     

    As she hangs there, Vesal sees an earless, panther-like beast snarls as the skin of its face twitches, then peels back to reveal the bone and flesh beneath.

     

    Round 1 All PCs May act.

    - Vesal needs to make a Will 12 or become Frightened.

    *

     

     

    STATS

    Perception: Normal

    Terrain: Jungle

    Cover: Normal

     

    Sorgath- 10/10 HP;

    Tanith- 8/8 HP;

    Vesal- 9/9 HP;

    Khan- 12/12 HP;

     

    Blue Leaf 10' high

     

     

    *** MAPS AND HANDOUTS ***

     

     

     

  5.  

    Vesal and Sorgath are ready for it to make it's next pass and cut it down mid flight.

    *** COMBAT OVER ***

     

    Further checking the grove out confirms that there is some useful items among all of the skeletons that litter the area. There is a suit of +1 studded leather armor, a masterwork scimitar, and two potions of cure light wounds. In addition, several of the plants growing here are key components in expensive medicines, and the PCs can harvest sundry alchemical and medicinal reagents worth 100 gp.

     

    C2

    A deep ravine divides the valley here, bridged only by an ancient and crumbling span of stone reinforced by haphazard wooden reinforcements. A pair of ancient dwarven statues flanks either side of the bridge, each in considerable disrepair. An ancient stone building partly consumed by the jungle is visible across the ravine.

     

    Everyone please take a Move action or whatever Vesal is doing.

     

    STATS

    Perception: Normal

    Terrain: Jungle

    Cover: Normal

     

    Sorgath- 10/10 HP;

    Tanith- 8/8 HP;

    Vesal- 9/9 HP;

    Khan- 12/12 HP;

     

    Blue Leaf 10' high

     

     

    *** MAPS AND HANDOUTS ***

     

     

     

  6.  

    Vesal and Sorgath are ready for it to make it's next pass and cut it down mid flight.

    *** COMBAT OVER ***

     

    Further checking the grove out confirms that there is some useful items among all of the skeletons that litter the area. There is a suit of +1 studded leather armor, a masterwork scimitar, and two potions of cure light wounds. In addition, several of the plants growing here are key components in expensive medicines, and the PCs can harvest sundry alchemical and medicinal reagents worth 100 gp.

     

    C2

    A deep ravine divides the valley here, bridged only by an ancient and crumbling span of stone reinforced by haphazard wooden reinforcements. A pair of ancient dwarven statues flanks either side of the bridge, each in considerable disrepair. An ancient stone building partly consumed by the jungle is visible across the ravine.

     

     

     

    STATS

    Perception: Normal

    Terrain: Jungle

    Cover: Normal

     

    Sorgath- 10/10 HP;

    Tanith- 8/8 HP;

    Vesal- 9/9 HP;

    Khan- 12/12 HP;

     

    Blue Leaf 10' high

     

     

    *** MAPS AND HANDOUTS ***

     

     

     

  7.  

    C1.
    Sorgoth cautiously moves forward to inspect the body. His caution proves warranted as a small, leafy creature flitters down from the canopy and attacks him. Though he was prepared, his defensive swings all miss.

     

    Round 1

    * Leaf creature flies past Sogath and tries to scratch him with it's stinger. Sorgath responds, but, also, misses. It lands a distance away in the low foliage.

    * Khan's snap shot misses the creature.

    * Tanith gets a little closer and hits it with Acid Splash. I moved you to be in range to target Blue.

    * Vesal moves up and readies to hit it if it comes close.

    * Sorgath also prepares to swing at Blue if it makes another pass. You are part of All PCs. If someone is not included, I'll list which PCs may act.

     

     

    STATS

    Perception: Normal

    Terrain: Jungle

    Cover: Normal

     

    Sorgath- 10/10 HP;

    Tanith- 8/8 HP;

    Vesal- 9/9 HP;

    Khan- 12/12 HP;

     

    Blue Leaf -4 hp; 10' high

     

     

    *** MAPS AND HANDOUTS ***

     

     

     

  8.  

    B1

    This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

     

    B2

    The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room.
     

    Round 2 Kuz'Arak, Kajimara, Drasil, Kyros, and Hamarr May Act

    - This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.

     

    * The tree hits Nalah, Grabbing her up. It also clubs Drasil directly on his head, stunning the enraged elf. You're right about the Reposition. I read and rather than or. Thank you for being so gracious.

    * Garion, after giving his teammates the opportunity to be heroes, easily makes his escape. He then turns about and blasts the tree with a Lightning Bolt. Though much of it grounds. I mean it is a tree, after all. The Will save was only needed if you were still Grabbed, so no dreams. The tree took damage from the spell, but did make it's save. It's the tree in general.

    * Nalah smoothly extricates herself from the tree's grip. As she withdraws, it punishes her by hitting her from behind.

    *

     

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 71/96 HP;
    Drasil 31/102 HP 3/3 AP;
    Kyros 833/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 41/89 HP 3/3 AP; False Life; Grabbed, Restrained
    Hamarr- 135/154 HP 1/3 AP;

    Nalah- 32/136 HP 1/3 AP; Darkvision; Grabbed

     

    Tree -33 hp



     

     

     

  9.  

    C1.
    Sorgoth cautiously moves forward to inspect the body. His caution proves warranted as a small, leafy creature flitters down from the canopy and attacks him. Though he was prepared, his defensive swings all miss.

     

    Round 1 All PCs May Act

    * Leaf creature flies past Sogath and tries to scratch him with it's stinger. Sorgath responds, but, also, misses. It lands a distance away in the low foliage.

    *

     

     

    STATS

    Perception: Normal

    Terrain: Jungle

    Cover: Normal

     

    Sorgath- 10/10 HP;

    Tanith- 8/8 HP;

    Vesal- 9/9 HP;

    Khan- 12/12 HP;

     

    Blue Leaf 10' high

     

     

    *** MAPS AND HANDOUTS ***

     

     

     

  10.  

    B1

    This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

     

    You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though.

     

    B2

    Round 1

    - Garion has a held action

     

    Moved tokens to be adjacent to the body of the tree if you were attacking it.

     

    Round 2 All PCs

    - This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.

    - At the start of round 2 Garion needs to attempt a Will 31 v 14 mental damage. as he begins to have vivid, warped dreams of true events.
     

    * The tree hits Nalah, Grabbing her up. It also clubs Drasil directly on his head, stunning the enraged elf.

    *

     

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 71/96 HP;
    Drasil 31/102 HP 3/3 AP;
    Kyros 833/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 41/89 HP 3/3 AP; False Life; Grabbed, Restrained
    Hamarr- 135/154 HP 1/3 AP;

    Nalah- 76/136 HP 1/3 AP; Darkvision; Grabbed

     

    Tree -10 hp



     

     

     

  11.  

    B1

    This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

     

    You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though.

     

    B2

    The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room.
     

    Perception 12

    There is a disc-shaped indentation in the tree's trunk about the size of a human hand.

    As Garion looks over the tree, one of the limbs reaches out and grabs at him.

     

    Round 1 All PCs May Act

    - I somehow forgot to add this part to my last post. This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.
     

     

    * The tree reaches out for Garion, smacking him with its wooden limb and Grabbing hold of the gnome. It then begins to squeeze and squeeze the life out of Garion.

    * Garion discovers that being cute is not the answer to all his problems. At least this time he's not being swallowed whole.

    * Nalah rushes in to help Garion by pulling him free. She fails and gets smacked by the tree for her efforts. The Repostion action requires you to have have hold of a target first. I did allow it this time, but gave a bonus to the tree. Otherwise, you would have succeeded.

    * Drasil's mad dash into the room allows the tree to hit him with a thick branch. The elf's sword bounces off of the wooden thing.

    * Kyros isn't ready for the wooden limb to slam into him. However, he is able to make it to the tree and start working to deactivate it. Disable is a 2 action action. It took you 2 actions to get to the tree.

    * Hamarr comes stomping into the room. He pays little attention to the swinging branches as he uses his axe to cut into the tree. It doesn't bite as deep as it should.

    * Kuz'Arak doesn't see anything that might be of use to disable the attacking tree.

    ** Kajimara, who, until now has followed along brooding. Her eyes rolling at every opportunity and sighing heavily as if this is all such a tremendous chore, perks up immediately at the opportunity to bite something. Her verve is quenched, however, when she is hit by the stick.

     

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 71/96 HP;
    Drasil 83/102 HP 3/3 AP;
    Kyros 833/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 41/89 HP 3/3 AP; False Life
    Hamarr- 135/154 HP 1/3 AP;

    Nalah- 105/136 HP 1/3 AP; Darkvision

     

    Tree -10 hp



     

     

     

  12.  

    B1

    This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

     

    You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though.

     

    B2

    The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room.
     

    Perception 12

    There is a disc-shaped indentation in the tree's trunk about the size of a human hand.

    As Garion looks over the tree, one of the limbs reaches out and grabs at him.

     

    Round 1 All PCs May Act

    - I somehow forgot to add this part to my last post. This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.
     

     

    * The tree reaches out for Garion, smacking him with its wooden limb and Grabbing hold of the gnome. It then begins to squeeze and squeeze the life out of Garion.

    * Garion action is important here. I suppose there is a possibility that you can escape. That would potentially change other people's action. Will you change your action?

    *

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 96/96 HP;
    Drasil 81/102 HP 3/3 AP;
    Kyros 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 45/89 HP 3/3 AP; False Life
    Hamarr- 154/154 HP 1/3 AP;

    Nalah- 136/136 HP 1/3 AP; Darkvision

     

     



     

     

     

  13.  

    Round 5 All PCs May Act

    - Lavinia needs a Will 22 v being Shaken. The Jangly Man's voice and the weird shifting, glowing nanites are hypnotic.

     

    *

     

     

     

     

     

     

     

     

     

    STATUS

    Light Level: Dark
    Terrain: Urban

     

    • Lavinia- SP 57/63 HP 58/58 RP 10/10 ||
    • Dmerilo- SP 74/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60'; Lesser Resistant Armor [Acid/Cold]
    • Kaeon- SP 50/79 HP 58/58 RP 10/10 || Lesser Resistant Armor [Acid/Cold]
    • Menelas- SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote); Lesser Resistant Armor [Acid/Cold]

     

    • Alleena- SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
    • Seht- SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

     

    Jangly Man -66 hp

    Blue -63 hp

    Green

     

    **** MAPS AND HANDOUTS ****

     

     

     

  14.  

    Round 4 Lavinia May Act

    - Menelas needs a Will 22 v being Shaken. The Jangly Man's voice and the weird shifting, glowing nanites are hypnotic.

     

    * Menelas keeps a strong defense while he summons the energies of the cosmos.

    * Kaeon treats the Jangly Man to his own brand of off-putting combat that stymies him.

    * Dmerilo's magically charged hands leave Blue even more wispy than before.

    * Lavinia soars over the group to make it to Dmerilo, however, Green is able to reach her as she does so. Despite the attack, Lavinia is able to make it and counteract the effect that the Jangly Man has on Dmerilo.

    * Blue continues to go after, and fail to hit, Dmerilo.

    * Green caresses Menelas's shield.

    * The Jangly Man hits Kaeon. His awkward effect targets Lavinia. He then runs to the lift.

     

     

     

     

     

     

     

     

     

    STATUS

    Light Level: Dark
    Terrain: Urban

     

    • Lavinia- SP 57/63 HP 58/58 RP 10/10 ||
    • Dmerilo- SP 74/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60'; Lesser Resistant Armor [Acid/Cold]
    • Kaeon- SP 50/79 HP 58/58 RP 10/10 || Lesser Resistant Armor [Acid/Cold]
    • Menelas- SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote); Lesser Resistant Armor [Acid/Cold]

     

    • Alleena- SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
    • Seht- SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

     

    Jangly Man -66 hp

    Blue -63 hp

    Green

     

    **** MAPS AND HANDOUTS ****

     

     

     

  15.  

    C1.
    Because of distance and cover, it takes three rounds to finish off the xtabays. At least one of your near misses tell that the person is probably dead already. Mark of three rounds of ammo.

     

    What do you do next/

     

     

    STATS

    Perception: Normal

    Terrain: Jungle

    Cover: Normal

     

    Sorgath- 10/10 HP;

    Tanith- 8/8 HP;

    Vesal- 9/9 HP;

    Khan- 12/12 HP;

     

     

     

     

    *** MAPS AND HANDOUTS ***

     

     

     

  16.  

    B1

    This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

     

    You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though.

     

    B2

    The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room.
     

    Perception 12

    There is a disc-shaped indentation in the tree's trunk about the size of a human hand.

    As Garion looks over the tree, one of the limbs reaches out and grabs at him.

     

    Round 1 All PCs May Act

    - I somehow forgot to add this part to my last post. This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down.
     

     

    * The tree reaches out for Garion, smacking him with its wooden limb and Grabbing hold of the gnome. It then begins to squeeze and squeeze the life out of Garion.

    * Garion may change his action.

    * Nalah may change her action.

    *

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 96/96 HP;
    Drasil 81/102 HP 3/3 AP;
    Kyros 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 45/89 HP 3/3 AP; False Life
    Hamarr- 154/154 HP 1/3 AP;

    Nalah- 136/136 HP 1/3 AP; Darkvision

     

     



     

     

     

  17.  

    B1

    This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

     

    You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though.

     

    B2

    The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room.
     

    Perception 12

    There is a disc-shaped indentation in the tree's trunk about the size of a human hand.

    As Garion looks over the tree, one of the limbs reaches out and grabs at him.

     

    Round 1 All PCs May Act

    * The tree reaches out for Garion, smacking him with its wooden limb and Grabbing hold of the gnome. It then begins to squeeze and squeeze the life out of Garion.

    *

     

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 96/96 HP;
    Drasil 81/102 HP 3/3 AP;
    Kyros 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 45/89 HP 3/3 AP; False Life
    Hamarr- 154/154 HP 1/3 AP;

    Nalah- 136/136 HP 1/3 AP; Darkvision

     

     



     

     

     

  18.  

    C1.
    You can easily follow the trail of the kobolds and miners, who did not work to conceal their tracks once they got this far. The tracks lead you through the jungle to a flowered clearing 2 miles from the ridge.

    The dense forestation of the valley jungle thins here, opening up enough to reveal the sky through the canopy. Beneath this opening, an ancient ruin consumed by the jungle is barely visible. Vines and leafy foliage encrust toppled blocks of quarried stone, tall grass grows up between derelict paving stones, and squat statues depicting dwarves in heavy armor stand crooked or fractured entirely from the infiltration of twisting roots. Among the more notable features here are the exotic flowers—tall,
    pitcher-shaped, golden blooms with seven petals, the interior of each a deep red. The soothing fragrance of the flowers fills the valley, and motes of pollen drift lazily in the air.

     

    If Khan is right, the body could still be alive and is being slowly digested by the plants.

     

    You can stay back and use ranged attacks. Let me know what attacks will be used.

     

     

    STATS

    Perception: Normal

    Terrain: Jungle

    Cover: Normal

     

    Sorgath- 10/10 HP;

    Tanith- 8/8 HP;

    Vesal- 9/9 HP;

    Khan- 12/12 HP;

     

     

     

     

    *** MAPS AND HANDOUTS ***

     

     

     

  19.  

    B1

    This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase.

     

    Abelstia is a name like any other. It could be a hag's name.

     

    B2

    The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room.
     

     

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 96/96 HP;
    Drasil 81/102 HP 3/3 AP;
    Kyros 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 99/89 HP 3/3 AP; False Life
    Hamarr- 154/154 HP 1/3 AP;

    Nalah- 136/136 HP 1/3 AP; Darkvision

     

     



     

     

     

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