Vladim Posted May 7 Clone Share Posted May 7 "You heard the good dwarf. Let us stay a little longer then-give him a chance to use his stone-sense for a moment." says Thorkell, knowing that he is not of much further use presently. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cheezal Posted May 7 Clone Share Posted May 7 (edited) Golan still anxious about things creeping up on them moves North of the stairs and positions himself near the doorway there...sword drawn in case of trouble,trying to hear any commotions or rumblings from within. Edited Thursday at 09:08 AM by cheezal (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Check One 5 1d6 5 Check Two 69 1d100 69 Link to comment Share on other sites More sharing options...
Eric Posted May 10 Author Clone Share Posted May 10 Stoyan inspects the area for a bit. The construction is unremarkable and pretty average for human-craft, but rather shoddy by dwarven standards. There aren't any walls in the vicinity that would be out of place or suggesting of hidden spaces. From his mental map simply walking the space, he knows they haven't explored the north-center room (locked), the room north of #36 (the door to which is being inspected by Golan), and the south-east rooms (where the zombies came from). Golan is satisfied that he doesn't hear any noises coming from the room north of #36. The light shining down the stairs shows a rather unremarkable, if very dusty, chamber--no threats, but the full extent is not visible from here. ⏲️ TURN 9 🔦 Torches 2/10 remaining Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted May 12 Clone Share Posted May 12 Stoyan Barakovsen "I reckon we should make sure there's no more zombies and vlear out that room," Stoyan states, "Then that locked door should be explored. By explored I mean open or smashed in." Show Stats STRENGTH 14 +1 to hit and damage INTELLIGENCE 9 WISDOM 11 DEXTERITY 7 -1 AC, and range attacks CONSTITUTION 13 +1 hit point CHARISMA 12 Hit Points: 7/7 Armour Class: 3 (Plate Mail (3), Shield (Bonus of 1), DEX (Penalty of 1)) THAC0: 1d20+1 Battle Axe11; 5 1d8+1, 1d20-1 Crossbow16; 6 1d6 Actions Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted Wednesday at 10:37 PM Clone Share Posted Wednesday at 10:37 PM "I agree, but I do worry about smashing it in. While the noise would attract unwanted attention, there is also the possibility of a pit just on the other side, which momentum might carry someone over and into! A subtler hand would be preferable, I should think," Astrid says. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted Friday at 04:12 PM Author Clone Share Posted Friday at 04:12 PM Heeding Stoyan's advice, the group turns south to follow the zombie trail. It leads into a nondescript passage 10'x30' in dimension, with only one more exit leading south at the east end of the corridor, an empty doorway where the door has been scavenged previously. There are no obvious threats, but there are many footprints in the dust from where the zombies had shuffled through, making it impossible to tell if anything else has been here. ⏲️ TURN 10 🔦 Torches 1/10 remaining Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted Saturday at 03:43 PM Clone Share Posted Saturday at 03:43 PM Stoyan Barakovsen "One door left that we know of," Stoyan cracks his knuckles and then grips his axe ready for battle, "If someone could open the door, the warriors will deal with whatever threat lies beyond." Show Stats STRENGTH 14 +1 to hit and damage INTELLIGENCE 9 WISDOM 11 DEXTERITY 7 -1 AC, and range attacks CONSTITUTION 13 +1 hit point CHARISMA 12 Hit Points: 7/7 Armour Class: 3 (Plate Mail (3), Shield (Bonus of 1), DEX (Penalty of 1)) THAC0: 1d20+1 Battle Axe11; 5 1d8+1, 1d20-1 Crossbow16; 6 1d6 Actions Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Black Wyvern Posted Saturday at 10:39 PM Clone Share Posted Saturday at 10:39 PM (edited) Ohthere squints at the dwarf. "One locked door straight ahead of the main entrance. But one open doorway back past the left stairs down, that we left when everyone wanted to come look for the lost thief. One open doorway to the right of the main entrance. One open doorway off the set of stairs on this side. And one open doorway past this hall. There is a lot left to explore before we have to break down that door. I think it would be wise to go where we can be quiet before we have to chop a door down." Grumbling Edited Saturday at 10:41 PM by Black Wyvern (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted 13 hours ago Clone Share Posted 13 hours ago "Wise words from Ohthere," Astrid says, signalling where her vote goes. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts