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Atto 1 โ€” La Strada per L'Inferno [Highway to Hell]


iantruesilver

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Louslik Tannery

Quietus turned out not to be so very quiet squeezing through the gap in the log palisade, getting some of the rufflier parts of his expensive clothes snagged against the wood, the awkward wiggling and tugging getting himself unstuck making a small amount of noise as pieces of the wood's bark and rough and jagged bits snapping off as he goes.

 

Following him through, the experience was much smoother for Signy and Silas, even though she had put on some muscle since her days working at the yard, she had little trouble fitting through the gap as she had done so a hundred times before.

 

Inside the log barrier, cart furrows and disturbing stains mar this muddy yard. Around the perimeter, murky water pools in rows of sunken tubs toward the south. Unspeakable muck encrusts each vat and half-submerged skins float within. From these scabby concoctions drifts a sinus-assaulting reek — a verily dizzying miasma of rotten eggs, lime, and far worse.

 

Holding her breath as she worked, Cimri quickly secured the other end of the rope tossed over the palisade, and tugged on the slack twice firmly to indicate that it was ready for the skald, expecting her scaling of the palisade to be... relatively unobtrusive. Unfortunately, the result was anything but...

 

spacer.png

 

From in front of the office at the north side of the compound, a Molthuni Shepherd snaps her head up from the noise, immediately trained to your group's intrusion.

 

 

[[ Map — Louslik Tannery ]]

(( Anyone without ranks in Craft (armour), Craft (leather), Profession (tanner), or similar related skills make an immediate Fortitude Save. ))

Edited by iantruesilver (see edit history)
Name
??????? ???????
27
1d20+8 19
???? ???????
4
1d20-3 7
????? ??????????
19
1d20+8 11
Cimri Dex
15
1d20+3 12
Cimri Fortitude
18
1d20+3 15
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Level 1 template:

Zoya Tesfaye

spacer.pngZoya Tesfaye — Human Skald 1 (Fated Champion)
AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision
Raging Song 12/12 | Hero Points ??
Active Conditions: heightened awareness (10 minutes remaining)
Spells:

1st: (1/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic

Inside the Tannery

"Well damn," Zoya sighed, noticing the dog.

"This is not going to stay quiet for long, is it? Ugh, that stench! How does a dog stand it?"

Mechanics

Move: move up a bit as on tableplop
Standard: Draw bardiche
Free:

Trained Skills

Acrobatics* +5
Climb* +4
Diplomacy +6
Intimidate +7
Knowledge (history) +8
Knowledge (local) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +8
Swim* +4
   
   
* -4 ACP to str and dex skills  

 

 

Edited by ccanary (see edit history)
Name
fortitude
13
1d20+4 9
initiative
14
1d20+1 13
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Bertram

spacer.png

All of Bertram's training as a nobleman of fashion utterly fails to prepare him for the stench, but he puts on his big boy neck ruff and manages. He quietly moves to the building to wait and see if the dog comes to investigate.

Statblock

[URL=/sheets/?id=2838712][B][SIZE=+1]Bertram Ebonviper[/SIZE][/B][/URL] M LE Human Unchained Rogue (Charlatan), [B]Level[/B] 1, [B]Init[/B] 5, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 6, [B]Will[/B] 0, [B]CMB[/B] 0, [B]Base Attack Bonus[/B] 0, [B]Action Points[/B] 1 [B] Rapier [/B] 4 (1d6, 18-20/x2) [B] Dagger [/B] 4 (1d4, 19-20/x2) [B]MW Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 [B]Condition[/B] None
Bertram Ebonviper
M LE Human Unchained Rogue (Charlatan), Level 1, Init 5, HP 9/9, Speed 30
AC 17, Touch 14, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 0, CMB 0, Base Attack Bonus 0, Action Points 1
Rapier 4 (1d6, 18-20/x2)
Dagger 4 (1d4, 19-20/x2)
MW Studded Leather (+3 Armor, +4 Dex)
Abilities Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14
Condition None

 

Actions Crunch

sneak to the building to wait by the corner for the dog to investigate

 

Edited by Inash (see edit history)
Name
fort
17
1d20+1 16
stealth
21
1d20+8 13
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0aca8ef163b5cda56054557b80f9a09714c30b68.jpg.be5828f2722b420d7704320e14227acb.jpg
Silas Tyseri
Human Swashbuckler (Inspired Blade)


AC: 17 HP: 13/13 Hero Points: 1/1 Fort: +2 Reflex: +5 Will: +1 Init: +3 Panache: 4/4


Silas is completely unprepared for whatever the hell this scent is and is slow to react as he tries not to vomit. He draws his blade, really contemplating whether maiming is on the table or not.

Edited by Sarcasticfury (see edit history)
Name
Initiative
9
1d20+3 6
Fortitude
3
1d20+2 1
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Signy

Signy.png.48c633c1e9b04ea5770be85eb7904589.png

Signy took a deep breath, the familiar stench of the yard making her even more ready for the job ahead. She had to put up with this for years, might as well get some well deserved reward. Seeing the movement of Abby alerting to them she got ready to intercept if the dog went for someone's throat.

 

Statblock

 

[b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1)
Signy Fullonna
Human Brawler 1 LE
HP 13 / 13 Speed 30 ft
Init 5 AC 18
Fort 4 Ref 5 Will 1
CMB +5 BAB 1

Scizore +4 (1d10+4, x2)
Unarmed Strike +5 (1d6+4, x2)
Cestus +5 (1d4+4, 19-20/x2)
Dagger +5 (1d4+4, 19-20/x2)
Brass Knuckles +5 (1d3+4, x2)

Flanking Bonus With Ally (+1, -)

Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)

 

 

OOC

 

 

Name
Initiative
10
1d20+5 5
Handle Animal
20
1d20+3 17
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Louslik Tannery

The smell is simply too nauseating for Silas to bear, causing him to feel a sudden oncoming of stomach distress.

 

Molthuni Shepherd inquisitively takes a step or two toward your group's direction, her growl rumbling deep at the bottom of her throat as she approached, but then a confused whimper escaped her snout as she saw Signy and the brawler gesturing with her finger pointing down.

 

spacer.png

 

Letting out a soft whine of disappointment, the dog lays down on the ground in front of the office's door, but keeps her snout and ears trained in Signy's direction. Further in the work yard, flickering lantern light illuminates two forms that seem to be moving some pots from a handcart to over to some of the sunken pits. They don't seem to have noticed the presence of intruders for the time being.

 

 

[[ Map — Louslik Tannery ]]

(( Silas is nauseated ))

Edited by iantruesilver (see edit history)
Name
????? ??????????
9
1d20+4 5
????? ??????????
17
1d20+4 13
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Level 1 template:

Zoya Tesfaye

spacer.pngZoya Tesfaye — Human Skald 1 (Fated Champion)
AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision
Raging Song 12/12 | Hero Points ??
Active Conditions: heightened awareness (10 minutes remaining)
Spells:

1st: (1/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic

Inside the Tannery

"Well damn," Zoya repeated in an entirely different tone of voice on seeing the dog lie down.

"Good dog. Good Signy! That was incredible," she whispered

"Now what? If we approach the dog we're likely to draw the attention of those two. Is anyone quiet enough to get up to them and sap them quietly?"

Mechanics

Not much for Zoya to do, she's not the sneaky one...

Move:
Standard:
Free:

Trained Skills

Acrobatics* +5
Climb* +4
Diplomacy +6
Intimidate +7
Knowledge (history) +8
Knowledge (local) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +8
Swim* +4
   
   
* -4 ACP to str and dex skills  

 

 

Name
roll
17
1d20-3 20
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Signy

Signy.png.48c633c1e9b04ea5770be85eb7904589.png

Signy couldn't help but grin, Abbie still listened to her commands. But the grin was quickly turned into a glare aand a blush at Zoya's "Good Signy". "Let's see if they leave. Abby is down but if she sees us being aggressive...."

 

Statblock

 

[b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1)
Signy Fullonna
Human Brawler 1 LE
HP 13 / 13 Speed 30 ft
Init 5 AC 18
Fort 4 Ref 5 Will 1
CMB +5 BAB 1

Scizore +4 (1d10+4, x2)
Unarmed Strike +5 (1d6+4, x2)
Cestus +5 (1d4+4, 19-20/x2)
Dagger +5 (1d4+4, 19-20/x2)
Brass Knuckles +5 (1d3+4, x2)

Flanking Bonus With Ally (+1, -)

Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)

 

 

OOC

 

 

Name
Stealth
14
1d20+3 11
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Louslik Tannery

Whispering amongst yourselves, you make a collective decision to wait and see, hoping that the night crew would leave in short order and relieve you from having to confront them.

 

spacer.png spacer.png


"Hey, this one's from the Allamar house!" The older man said as he hauled up one urn, his voice loud and carrying across the work yard.

 

"Well holy shit." The woman responded in a dry and unamused manner, before both burst out in a fit of laughter. Subsiding their chuckles, she suggests, "Should bottle it and sell it as a gag."

 

Many such jokes are passed between the two for the next ten minutes or so, before they load up the cart and exit through the gate again, leaving you alone in the work yard with the dog.

 

 

[[ Map — Louslik Tannery ]]

(( Silas has improved from nauseated to sickened ))

Edited by iantruesilver (see edit history)
Name
????? ??????????
7
1d20+4 3
????? ??????????
20
1d20+4 16
Cimri Stealth
12
1d20+8 4
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Level 1 template:

Zoya Tesfaye

spacer.pngZoya Tesfaye — Human Skald 1 (Fated Champion)
AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision
Raging Song 12/12 | Hero Points ??
Active Conditions: heightened awareness (10 minutes remaining)
Spells:

1st: (1/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic

Inside the Tannery

How she held still and silent through the stench and those JOKES was something Zoya was really going to have to try to understand better some day. But for now, all that mattered was that she did.

"Well then. Now that we're alone just us miscreants and the little dog too, shall we peek inside? I suppose best if someone Quiet us goes to take the first peek. No guarantee that the world's worst comedy act were the only ones in here."

Mechanics

Not much for Zoya to do, she's not the sneaky one, part 2

Move:
Standard:
Free:

Trained Skills

Acrobatics* +5
Climb* +4
Diplomacy +6
Intimidate +7
Knowledge (history) +8
Knowledge (local) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +8
Swim* +4
   
   
* -4 ACP to str and dex skills  

 

 

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Signy

Signy.png.48c633c1e9b04ea5770be85eb7904589.png

"Let me go first, I want to see if I can get Abbie away. She will attack." Signy might have hated most of her time working with leather but the chances she got to work with animals... living animals were always good. Why her parents hadn't apprenticed her to a farrier or at least a blacksmith she had no clue. Likely as not it was to keep her siblings from acting out like she had. She quickly checked around before sneaking forward, wishing she had something to at least bribe the dog with. She moved low and slow, preparing to throw her arm wearing the Cestus in front of the bite if it came her way.

 

Statblock

 

[b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1)
Signy Fullonna
Human Brawler 1 LE
HP 13 / 13 Speed 30 ft
Init 5 AC 18
Fort 4 Ref 5 Will 1
CMB +5 BAB 1

Scizore +4 (1d10+4, x2)
Unarmed Strike +5 (1d6+4, x2)
Cestus +5 (1d4+4, 19-20/x2)
Dagger +5 (1d4+4, 19-20/x2)
Brass Knuckles +5 (1d3+4, x2)

Flanking Bonus With Ally (+1, -)

Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)

 

 

OOC

 

 

Name
Handle Animal
11
1d20+3 8
Perception 
13
1d20+1 12
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0aca8ef163b5cda56054557b80f9a09714c30b68.jpg.be5828f2722b420d7704320e14227acb.jpg
Silas Tyseri
Human Swashbuckler (Inspired Blade)


AC: 17 HP: 13/13 Hero Points: 1/1 Fort: +2 Reflex: +5 Will: +1 Init: +3 Panache: 4/4


Silas seethes internally as it takes ten minutes for these idiots to get gone. After I've risen in the world, I'm having this village of idiots razed to the ground and its ashes salted. Though of course, his outward expression betrays none of this, a task made significantly easier by the fact that his face looks more like that of someone trying to hold in vomit.

 

When they pass, he attempts to sneak behind Cimri.

Name
Stealth
20
1d20+5 15
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Bertram

spacer.png

Bertram nods and waits for Signy to get the dog away. Why fight if you don’t have too?

Statblock

[URL=/sheets/?id=2838712][B][SIZE=+1]Bertram Ebonviper[/SIZE][/B][/URL] M LE Human Unchained Rogue (Charlatan), [B]Level[/B] 1, [B]Init[/B] 5, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 6, [B]Will[/B] 0, [B]CMB[/B] 0, [B]Base Attack Bonus[/B] 0, [B]Action Points[/B] 1 [B] Rapier [/B] 4 (1d6, 18-20/x2) [B] Dagger [/B] 4 (1d4, 19-20/x2) [B]MW Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 [B]Condition[/B] None
Bertram Ebonviper
M LE Human Unchained Rogue (Charlatan), Level 1, Init 5, HP 9/9, Speed 30
AC 17, Touch 14, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 0, CMB 0, Base Attack Bonus 0, Action Points 1
Rapier 4 (1d6, 18-20/x2)
Dagger 4 (1d4, 19-20/x2)
MW Studded Leather (+3 Armor, +4 Dex)
Abilities Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14
Condition None

 

Actions Crunch

sneak to the building to wait by the corner for the dog to investigate

 

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