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Season 2, Episode 2 - Consulting the Stones


prophane

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spacer.pngFili Kober


HP: 11/11 FP: 10/11 Conditions:


"Yes, we shud. Lemme get my things," Fili replies, putting down what she was carrying and gathering up her bag, bow, and staff. "Is it as big as them Druids said? How did it git there, and how kin we move it?"

 


OOC: Ready to move on, when everyone agrees

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Location: Foreign Quarter, City and Domain of GreyhawkCost_of_Living_in_the_Free_City.png
Date: Moonday, Third of Growfest (festival week)
Time: around 4:30pm
Weather: Moderate, 66°, partly cloudy, steady, light breeze from the northwest
Sunrise/set: just before 6am/ just after 6pm
Characters Present: Alvan, Emily, Fili, Hank, Harolde, Richard, Vidar


image.png.9b4b2fc185f27e1e89bcfc6ba8ce392e.pngimage.png.3e907c4ca1a2c65eb86dd1afd517714c.pngFollowing Alvan's lead, the group winds their way back through the Old City to the Black Gate. Then through the Artisans' District, across the Millstream and into the Foreign Quarter. The streets here are nearly as crowded as back in the Old City and Alvan's path takes the party to a slightly less busy street. Several of the bulidings on this street appear to be abandoned or boarded up. There are a handful of people walking this way or that, though the familiar merchants tents, performers, and hawkers are not present in this area.

Alvan points across the street to the right, indicating their target. The building is several stories, like all the others in this area, and most of the buildings are crowded together, touching in many cases. The ground floors are all stone construction, with wood timber construction being more prevalent the higher the buildings go.

A pile of old timbers and crates are piled up in front of the main entrance to the bathhouse.


OOC

Please make sure your HP/FP match what I have in Character Status below.

 

Lodging Options

These lodgings prices will include your food and drink (within reason... no partying!) expenses for the time you are staying there as well. All the housing options are listed here for convenience.

Artisans' Quarter Lodging

The Hearth, Status 0 Lodging in 3 shared inn rooms = 1050$ for the group/ week

Warehouse, Status 0 Lodging above warehouse, open space but easily divided = 1050$ for the group/ week

Rental Home, Status 1 Lodging whole house, separate room for each = 2100$ for the group/ week

Old City Lodging:

The Two Pillows, Status -1 Lodging in 2 shared inn rooms = 525$ for the group/ week with an attractive young cook

Madame Zaccaruso's Rooms for Rent, Status 0 Lodging in a surprisingly clean boarding house = 1050$ for the group/ week

 

Character Status

Alvan HP 10/10 || FP 6/10 || ER 8/8 | Power Item 8/8 || tired at 10pm

Emily HP 10/10 || FP 10/12 || ER 1/1 || 0-Enc 5/8, 1-Enc 4/7 || tired at 11pm

Fili HP 11/11 || FP 10/11 || 0-Enc 6/9, 1-Enc 4/8 || tired at 11pm

Hank HP 13/13 || FP 10/13 || 0-Enc 7/10, 1-Enc 5/9 || tired at 11pm

Harolde HP 12/12 || FP 12/14 || PI 3/3 || 2-Enc 4/7, 3-Enc 3/6 || tired at 11pm

Richard HP 10/10 || FP 8/10 || 0-Enc 5/8 || tired at 11pm

Vidar HP 11/11 || FP 10/12 || 0-Enc 7/9, 1-Enc 6/8 || tired at 9pm


 

 

 

Edited by prophane (see edit history)
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spacer.pngHP 12/12 || FP 12/14 || PI 3/3 || 2-Enc 4/7, 3-Enc 3/6 || tired at 11pm


Harolde pushes his hair out of his face, and frowns at the bathhouse. “I don’t like it. It looks too obviously unused.

Richard, Fili, can you two circle quietly around the back? See if you can’t find the real way in and out. The rest of you can help me move boxes, just in case I’m wrong. Alvan, keep a look out, but save your strength, there could be more magic needed.”

 

link to sheet:

https://www.myth-weavers.com/index.php?/topic/9855-harolde-pious-pilgrim/

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spacer.pngFili Kober


HP: 11/11 FP: 10/11 Conditions:


Fili says nothing as she moves off to the right, keeping her eyes open for gaps wide enough to get between buildings, signs of buildings people have entered recently, and off the street itself.

If she finds an opening to go through, she'll wave to get the party's attention and then go in.


OOC: Not sure what sort of PER rolls you'll want for this. I've got Search, Tracking, and Trap Detect all at 14-

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Hank Armstrong Farm Boyimage.png.e68be5cab3e6d18ea853f0c51e768ac7.png


HP: 13/13 || FP: 10/13 Conditions/Effects: None


Hank nods and shrugs. "You got it, Harolde!"

The young man wastes no time in moving to the stack of boxes and timbers. He looks around and finds a convenient spot to stack things, and sets to work.

At last, something I am good at!


 

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HP 12/12 || FP 12/14 || PI 3/3 || 2-Enc 4/7, 3-Enc 3/6 || tired at 11pm


Harolde smiles at Vidar. “I was hoping you would do exactly that, Vidar. Until your expertise is needed, let’s give Hank a hand, he shouldn’t have to do it all..”

 

link to sheet:

https://www.myth-weavers.com/index.php?/topic/9855-harolde-pious-pilgrim/

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Location: Foreign Quarter, City and Domain of GreyhawkCost_of_Living_in_the_Free_City.png
Date: Moonday, Third of Growfest (festival week)
Time: around 4:30pm
Weather: Moderate, 66°, partly cloudy, steady, light breeze from the northwest
Sunrise/set: just before 6am/ just after 6pm
Characters Present: Alvan, Emily, Fili, Hank, Harolde, Richard, Vidar


image.png.9b4b2fc185f27e1e89bcfc6ba8ce392e.png

While Hank, Harolde, and Vidar get to work moving timbers and crates, Fili strolls a bit down the street. Not seeing any alleyway access immediately adjacent to the old bathhouse, she moves farthr afield. Emily keeps a close eye on her as she wanders down the street. There are a few people moving up and down the street, though no one seems to pay any mind to Fili, Emily, Richard, or Alvan, and only a few give passing notice to the three working at moving the pile of rubble.

Beyond the second adjacent building, Fili spots a narrow alleyway that leads around back. She waves down to the others, indicating that she is going to take a look. Seeing her wave, Emily moves to follow. Richard and Alvan also take note of the direction the ladies are headed. 

Richard starts to follow, then stops when he sees a dark shape in a 2nd story window of the building directly next to the bathhouse. He notes that while there is a narrow gap between the two buildings at street level, the two buildings are touching at the 2nd floor and above. He subtly motions to Alvan to take a look, but dirty curtains flutter and the watcher is no longer there. 
 

image.png.2e5fa82f7d62ac40174b352a7ffc117f.png


OOC

Fili has already gone down the alley, some 30 yards away from the door to the bathhouse. Emily is about halfway to the alley (15 yard away)

 

Character Status

Alvan HP 10/10 || FP 6/10 || ER 8/8 | Power Item 8/8 || tired at 10pm

Emily HP 10/10 || FP 10/12 || ER 1/1 || 0-Enc 5/8, 1-Enc 4/7 || tired at 11pm

Fili HP 11/11 || FP 10/11 || 0-Enc 6/9, 1-Enc 4/8 || tired at 11pm

Hank HP 13/13 || FP 10/13 || 0-Enc 7/10, 1-Enc 5/9 || tired at 11pm

Harolde HP 12/12 || FP 12/14 || PI 3/3 || 2-Enc 4/7, 3-Enc 3/6 || tired at 11pm

Richard HP 10/10 || FP 8/10 || 0-Enc 5/8 || tired at 11pm

Vidar HP 11/11 || FP 10/12 || 0-Enc 7/9, 1-Enc 6/8 || tired at 9pm

 

Lodging Options

These lodgings prices will include your food and drink (within reason... no partying!) expenses for the time you are staying there as well. All the housing options are listed here for convenience.

Artisans' Quarter Lodging

The Hearth, Status 0 Lodging in 3 shared inn rooms = 1050$ for the group/ week

Warehouse, Status 0 Lodging above warehouse, open space but easily divided = 1050$ for the group/ week

Rental Home, Status 1 Lodging whole house, separate room for each = 2100$ for the group/ week

Old City Lodging:

The Two Pillows, Status -1 Lodging in 2 shared inn rooms = 525$ for the group/ week with an attractive young cook

Madame Zaccaruso's Rooms for Rent, Status 0 Lodging in a surprisingly clean boarding house = 1050$ for the group/ week

 


 

Edited by prophane (see edit history)
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spacer.pngFili Kober


HP: 11/11 FP: 10/11 Conditions:


Fili moves slowly and quietly down the alley with her staff in hand, keeping one eye out for signs of life, and the other for traps or other hazards she might stumble over. At least Emily knows where she went, and seems she might follow. Hopefully Harolde can get Richard moving, too, she thinks. I'll have to tell the constable about this street. They could fit some earthquake refugees in here.


OOC: Your post looks fine now. I assume you want to roll my Stealth 13- and some kind of PER skill at 14-

She's bound to be looking down at her feet and straight ahead rather than up, so is likely to miss someone above quietly looking down on her.

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Alvan, Hedge WizardAlvan, Hedge Wizard


HP: 10/10 FP: 6/10 ER: 8/8 Conditions: None


 

Alvan moves closer to the walls, adjusting subtly to try to stay out of easy line of fire from higher up, and out of direct line of sight on the street to either direction.

As Harolde said, he keeps his eyes peeled, but also glances around the sky to see if Piddles is anywhere nearby. Leaning against the building, he attempts to remain casual, just in case there are further observers or ne'er-do-wells out and about.

 


Action: Looking to keep my eyes and ears open; Perception 14. Should you roll that, or should I?

Also looking for Piddles, and waving him down to his shoulder if he spots him flapping around anywhere.

 

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Richard-Cropped.png.35ed11fcb9eab2ecd8fa6d04174033e9.pngRichard


HP: 10/10 || FP: 8/10

Conditions/Effects: None


Seeing that the building next to the bath house were physically connected above the second floor, Richard decided to try to enter that building instead in an attempt to find a stairway up to see if there was a way through that way.

Richard moved cautiously, wary of the shadowy figure he noticed earlier.


Rolls: Richard rolls vs 13 for Stealth and vs 12 for Perception

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Location: Foreign Quarter, City and Domain of GreyhawkCost_of_Living_in_the_Free_City.png
Date: Moonday, Third of Growfest (festival week)
Time: around 4:30pm
Weather: Moderate, 66°, partly cloudy, steady, light breeze from the northwest
Sunrise/set: just before 6am/ just after 6pm
Characters Present: Alvan, Emily, Fili, Hank, Harolde, Richard, Vidar


image.png.9b4b2fc185f27e1e89bcfc6ba8ce392e.png

Fili makes her way down the alley, it is not too narrow, she can almost touch the walls on both sides if she stretches her hands out. There is a good amount of trash and debris in the alley, and several times, before she is even halfway down the alley, she scares some large rats that go skittering away. She spies two doors, one on each side, near the far end of the alley.

Emily, having now lost sight of Fili, speeds up, trying to get to the head of the alley before her friend makes a turn and she disappears.

image.png.925c411a395b3debef57df9c6b3ecd50.pngRichard and Alvan move toward the next-door building, Richard steps up and reaches for the handle and pulls on it. It is stuck or barred from the inside. Unlike the bathhouse next-door, this building has some windows in its front, including one full display window that juts at an angle out into the street. The windows are dirty and partially boarded up. The building appears to have been some sort of showroom or shop with a fancy display window out front.

image.png.74524867c3d93d92a5cd5f8bd4f65483.pngHank, Vidar, and Harolde continue working on the pile of debris. Suddenly, Harolde lets out a sharp cry and pulls his hand away from the pile. A quiet hiss identifies the source of the sharp pain in his hand, a small, yellow-white snake is coiled in the debris pile. The Cleric of the Traveler holds his hand, which is already turning dark red, and winces.

 


OOC

Harolde, Vidar, and Hank are still near the front door debris pile. Harolde has been bitten by a poisonous snake. He takes 2HP damage to his hand and needs to roll vs HT-1 as he feels the poison coursing through his veins. @Rudolf

Fili has moved farther down the alley, Emily cannot see her and moves closer to the mouth of the alley.

Richard and Alvan have moved closer to the next-door building.

I've added the locations of some doors (orange rectangles on the buildings)

Character Status

Alvan HP 10/10 || FP 6/10 || ER 8/8 | Power Item 8/8 || tired at 10pm

Emily HP 10/10 || FP 10/12 || ER 1/1 || 0-Enc 5/8, 1-Enc 4/7 || tired at 11pm

Fili HP 11/11 || FP 10/11 || 0-Enc 6/9, 1-Enc 4/8 || tired at 11pm

Hank HP 13/13 || FP 10/13 || 0-Enc 7/10, 1-Enc 5/9 || tired at 11pm

Harolde HP 10/12 || FP 12/14 || PI 3/3 || 2-Enc 4/7, 3-Enc 3/6 || tired at 11pm

Richard HP 10/10 || FP 8/10 || 0-Enc 5/8 || tired at 11pm

Vidar HP 11/11 || FP 10/12 || 0-Enc 7/9, 1-Enc 6/8 || tired at 9pm

 

 

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