prophane Posted January 7 Clone Share Posted January 7 (edited) Here is where we can have any discussions of an OOC nature. Edited January 7 by prophane (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted January 7 Clone Share Posted January 7 @prophane Would you like for us to craft a posting template or do you think that OSE (and being a One-Shot) makes this simple enough for easy reference back to the CharSheets? If 'yes,' where would you like us to place them? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
prophane Posted January 7 Author Clone Share Posted January 7 (edited) I think a nice, simple posting template including name and pic works for me. I think just make them and put them in your first post to clone when needed. something like this... Young Haldor AC12 D12 W13 P14 B15 S16 IC post content goes here... OOC OOC stuff goes here. Edited January 7 by prophane (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
prophane Posted January 7 Author Clone Share Posted January 7 (edited) actually, lets add AC and Saving Throws, since those are things we'll potentially need to reference more often. I do think it's nice when all the posts look similar, feel free to copy mine and edit to your character. you can put sample ones here in this thread if you like. Edited January 7 by prophane (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted January 7 Clone Share Posted January 7 (edited) Folks are free, if they wish, to use, borrow, amend the one I created below. Edited January 8 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
prophane Posted January 7 Author Clone Share Posted January 7 we're waiting for @cailano to officially join the game then we will begin. if they show up this afternoon I might be able to get it kicked off today, otherwise tomorrow. I do have a live GURPS game to run in a bit, and dinner to eat as well. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted January 8 Clone Share Posted January 8 (edited) Fálki the Red: Fighter, Smith, Shipwright AC 14Heavy mail | HP: 19/19 | MV 30' | AbilitiesSTR 17 +2 INT 12 +0 WIS 10 +0 DEX 11 +0 CON 14 +1 CHA 12 +0 | Saving ThrowsDeath & Poison 12 Wands 13 Paralysis or Petrification 14 Breath Attacks 15 Spells, Rods, Staves 16 |AttacksLong Axe (Specialization): +3 Atk 1d8+3 Dmg (slow, 2H) Hand Axe: Melee: +2 Atk 1d6+2 Dmg Thrown +0 Atk Range (0-10'; 11-20'; 21-30') 1d6 Dmg Bow: +0 Atk 1d6 Dmg Range (5-70'; 71'-140'; 141'-210') | Skills & AbilitiesOpen Doors 4:6 Languages: Norse & Broken English | FeaturesSpecialization in Long Axe. IC Here: Will use this COLOR text for spoken/thinking. OOC Here: Edited January 9 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
prophane Posted January 8 Author Clone Share Posted January 8 The adventure incorporates "Banter Cards" to help kick things off between the characters as the adventure begins. I will include these banter cards (and make up some of my own for the two characters I created) and share them with you privately on each character sheet post. I will also post them all (privately) here. As we begin the adventure, you can use these things, along with whatever background you have come up with for your character to get the conversation going. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
prophane Posted January 8 Author Clone Share Posted January 8 @Vedast i might ask you to drop the fieldsets. I use my phone for a lot of gaming and sometimes the fieldsets really jack up my view, making it impossible to read on the phone. Im not saying you have to get rid of them, but it might happen. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted January 8 Clone Share Posted January 8 (edited) 32 minutes ago, prophane said: @Vedast i might ask you to drop the fieldsets. I use my phone for a lot of gaming and sometimes the fieldsets really jack up my view, making it impossible to read on the phone. Im not saying you have to get rid of them, but it might happen. No problem, just let me know. I tend to like them better than the spoiler buttons for separating IC from OOC etc., but certainly no problem dropping them if there is a technical issue. Ed. I've updated the post template: I hadn't realized, actually, that the entire thing had been in a fieldset not merely the OOC window. Anyway, hopefully now things will work for your phone. Btw, if this is helpful, my time zone is: UTC-5. Edited January 8 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
prophane Posted January 8 Author Clone Share Posted January 8 I understand the separating IC from OOC, I just use the Horizontal Line in my posts Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Spacesong Posted January 8 Clone Share Posted January 8 (edited) Reginleif the Unscarred Armor Class 14Leather Armor (AC 12) Shield (AC +1) | HP: 14/14 | AbilitiesSTR 12 +0 INT 20 +0 WIS 13 +1 DEX 15 +1 CON 11 +0 CHA 9 +8 | Saving ThrowsDeath & Poison 12 Wands 13 Paralysis or Petrification 14 Breath Attacks 15 Spells, Rods, Staves 16 |AttacksBroad Sword 1d8; Melee Short Speear 1d6; Brace, Melee, Missile +2 1d6+1 DMG (5'-20'/ 21’–40’ / 41’–60’) | Skills & AbilitiesOpen Doors 2:6 +1 to magical staves Languages: Norse & Broken English | FeaturesSpecialization in Short Spear | Atk Bonus+0 Attack Bonus +0 Melee To-Hit + DMG mod +2 Ranged To-Hit Mod | WealthGP: 5 SP: CP: EP: PP: IC stuff here. OOC OOC stuff goes here. Let me know if that all looks right. I kinda combined both template posts and added a little more. I do have a few questions being new to OSE -- how barebones are we running the system? I saw @Vedast added a specialization and some to hit bonuses to his attack rolls that I'm a bit confused on where those values are coming from. I know they're optional rules but wanted to know what all do I need to read up on? Edited January 8 by Spacesong Editing Features and Attacks (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted January 8 Clone Share Posted January 8 (edited) 9 minutes ago, Spacesong said: Let me know if that all looks right. I kinda combined both template posts and added a little more. I do have a few questions being new to OSE -- how barebones are we running the system? I saw @Vedast added a specialization and some to hit bonuses to his attack rolls that I'm a bit confused on where those values are coming from. I know they're optional rules but wanted to know what all do I need to read up on? I checked with GM earlier in the character selection thread about weapon proficiency and weapon specialization. See Monday, 1JAN posts. In a nutshell, our martial characters would have four weapon proficiencies, but could combine two of them into a single specialization: this gives +1 ATK and +1 DAM. I have the separate CF/AF individual books, not the Players/Referee tomes. But from p. 53 of the AF-Characters book: Weapon Specialisation Martial characters may optionally be allowed to specialise in a single, specific type of weapon. This requires dedicating two weapon proficiency “slots” to a single weapon type. For example, a 1st level martial character is normally proficient with 4 weapons. If the player chooses to specialise in a weapon, the character is only proficient with 3 weapons (the specialised weapon plus two others). When attacking with a specialised weapon, the character gains a +1 bonus to attack and damage rolls. PS The penalty for use of a non-proficient weapon is: A character using a weapon that they are not proficient with incurs a penalty to attack rolls. Martial characters suffer a –2 penalty, semi-martial characters a –3 penalty, and non-martial characters a –5 penalty. Edited January 8 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Spacesong Posted January 8 Clone Share Posted January 8 (edited) So your +3 to hit and dmg is coming from being level 3, then? Or is that putting ALL the specialization slots in on the axe? Edited January 8 by Spacesong (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted January 8 Clone Share Posted January 8 (edited) 4 minutes ago, Spacesong said: So your +3 to hit and dmg is coming from being level 3, then? His STR is 17 (+2). So +2 (STR) +1 (specialization) = +3 total with the long axe. With a hand axe, his ATK/DMG bonus is +2. Thown, it would be +0/+2, though I'm not sure, whether STR bonus to thrown weapons for damage (only) is a AD&D thing or OSE or B/X also?). Does this help? Example: So Reigenleif has +0 STR and +1 DEX. Let's consider her taking specialization in spear as an example. Melee: ATK would be +0 (STR) + 1 (spec.) = +1. +1 DMG ditto. Thrown: ATK would be +1 (DEX) + 1 (spec.) = +2 ATK. DMG would be +0 STR + 1 (spec.) = +1 Or, you could specialize with the broadsword, or not specialize at all and take another weapon proficiency. You have x4 (or x3 with specialization). Edited January 8 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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